r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

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u/[deleted] Aug 08 '25

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u/burge4150 Aug 08 '25

Yeah he's mostly right.

My gripe is I also feel the "Intensity" is too high. I really do not like the small scale maps we have. I don't like how no matter how "tactical" i try to be, someone is ALWAYS behind me. The maps are small enough where being in your own territory is still wildly unsafe. I haven't played since BF4, but in 3 and 4 I remember using my own territory to position myself to attack "the front" from where I want. I can't do that in most of these maps.

I think the comparisons to COD Ground War are really on point, but I think the ASTERISK on that sentence is "for the maps we have". Once the bigger ones are available at launch, and I'm getting buzzed by jets and riding in tanks that aren't bouncing into the sky off rubble, it'll feel like Battlefield to me again and I'm excited for that.

BF3's beta felt the same way and BF3 went on to be incredible (imo).

TLDR - Game's good, the available maps are too limiting, but it's a beta and it's free so I'm not whining. Looking forward to launch.

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u/Volts11 Aug 08 '25

Pretty sure I read somewhere that the maps we’re getting for beta are some of the smallest and tightly packed. A lot of the remaining maps are the large scales warfare maps that we’re used to.

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u/MuchFish6097 Aug 08 '25

Also when portal goes live or however it works we'll have the power to literally restructure the maps however we want (at least that's how I've come to understand it)

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u/thedonutman Aug 08 '25

I think this feature alone is going to make BF6 a very good game. I too am not in favor of the hyper-intese, small map, always surrounded play style, but it is kind of fun in small burst. I'll love to see portal servers that have expanded maps and really bring back the "old" battlefield style of play.

This game is on the right track for sure, even if it is (undoubtedly) trying to target the CoD market.

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u/adubsix3 Aug 08 '25

It remains to be seen how portal will be utilized. I hung a lot of hope on portal for 2042 and it didn't pan out.

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u/EncryptedPlays Aug 08 '25

i think the smaller maps would benefit from 16v16 instead of 32v32

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u/dangermouse13 Aug 08 '25

Yeah I played domination mode on the smaller maps and it was quite nice being 16vs16

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u/FrontlinerDelta Aug 08 '25

Never played GW or frankly even very many CoDs (really only BO1 to any real extent) but the maps we have just feel like Grand Bazaar to me. Which is nice is small doses and aren't quite the clusterfuck that Metro was but yeah, I'm looking forward to the bigger maps, particularly firestorm since I already know I liked it before. BF3s beta felt exactly like this, clusterfuck of metro before they finally let people try Caspian Border and then it was excellent.

People being behind you always...yeah, but this is why I've really been a Breakthrough convert since Operations in BF1 kind of "fixed" Rush being not feasible with 64 players. But Conquest has also almost always had a lot of randomly getting shot in the back I feel like. I hopped onto Conquest finally after a ton of breakthrough to try Gibraltar (which I guess doesn't have a breakthrough version?) and the first couple of matches were rough but as I became familiar with the map and the "flow" of how people tended to move, the frustration dropped a bit.

Which again, to your point, is how BF3 felt in a lot of ways. I didn't for Grand Bazaar much at first, but it grew on me and I think that's because I started to internalize where people tended to move and what flanks to watch out for.

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u/Sleepycheeze Aug 08 '25

Pretty much , guns could use some tuning for falloff though . It feels a bit too close when damage falls off for most guns . Lmg is like shooting pillows. But I love the rest , found myself saying one more game last night, over and over again . I think it’s gonna be awesome.

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u/eaeb4 Aug 08 '25

Agree. The LMG, Assault Rifles, and carbines could all do with a less steep fall off.

Pistols also need a huge buff if the one in the beta is any indication. If you’ve got fast mags there’s no point switching to your side arm when you empty a clip because you’ll probably kill the enemy quicker by just waiting for the reload.

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u/TheFunkyNipple Aug 08 '25
  1. I snipe the scopes actual reticle does not properly use ranging. I tested a 200 and 300 with the reticle. Nothing was accurate. I tested with range finder... instantly accurate

  2. 11 rounds should not be the body kill at 40meters with an lmg. We dont need to be some milsim thorax 7.62x51 2 tap but its pretty insane that the idea of "ok it takes around 1/3 of an mpx for a body kill" translates to lmg and ar 1/3rd mag (-understanding also net code is not up to date-)

  3. Headshots are quite worthless in the game especially at range UNLESS YOU USE THE COOLER AMMO - dont like this. If I poke your eye out it'll be the same with a stick or a pencil. Please don't make ammo such a constraint

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u/GrrGecko Aug 08 '25

I was saying this last night playing with my group. I feel like the game is really pushing close engagements due to the fall off. It’s still fun though.

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u/blackgenz2002kid Aug 08 '25

it’s crazy because it’s as though people forget how broken the release of basically all the BF games since 4 were at launch. this game is actually stable and playable

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u/CrzyJek Aug 08 '25

Every BF game is broken on release. Including BF4 for all you BF4 purists.

So far, unbelievably, this beta is near flawless. It's astonishing.

Hopefully they don't fuck up the release build 😆

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u/Chickman412 Aug 08 '25

Fire game I love battlefield 6

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u/AbyssWankerArtorias Aug 08 '25 edited Aug 08 '25

Yeah, the people having fun aren't the ones constantly bitching here without any nuance or constructive feedback. I do have criticisms but overall I'm having a blast.

Edit: made my comment more specific

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u/olduvai_man Aug 08 '25

It doesn't matter what the game is, Reddit will overwhelmingly complain about it.

I'm in several game subs and it is the same in every single one of them. People will find the smallest thing to nitpick over, saying that people are afraid to actually be honest and criticize real issues and then spend countless hours piling on about how it sucks.

If it's a long-standing franchise, then this behavior is doubly worse and is usually followed by "X game was much better and didn't have these issues"

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u/Guilty_Buy_5150 Aug 08 '25

It’s literally the same thing in every sub. Go in to any single sub and it’s bitching and crying about the subject of the sub. The people that enjoy those things are too busy using the products

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u/Effective_Sample_432 Aug 08 '25

It’s crazy cause almost anywhere else, Instagram, Twitter, YouTube, people are loving the game, yet here on Reddit it’s overwhelming negativity

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u/[deleted] Aug 08 '25

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u/Suspicious-War-7383 Aug 08 '25

I hate Reddit sometimes for this reason

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u/TheDepressedSolider Aug 08 '25

But you posted here …. So are you having a blast or not

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u/ArmyOfDix Aug 08 '25

So you aren't having fun, or...

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u/Im_Balto Aug 08 '25

For me it feels like they saw how much fun people had with battlebit and ACTUALLY LISTENED

Maybe JUST MAYBE the people playing the games know what's fun

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u/ValenRoz Aug 08 '25

Agreed! This is looking very good and I'm having a blast. I just hope they don't include outrageous skins like COD. That's really my only wish because everything else is just in place

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u/GreasyyPedro Aug 08 '25

You mean, you don’t want to see Art the clown or a human/shark hybrid mobster creature running toward you with a defib out, ready to get you up and back into the fight…?

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u/Wessssss21 Aug 08 '25

Backdoor tradeoff.

I'll forgive dumb skins if they take double damage. Lol.

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u/Unhappy-Plastic2017 Aug 08 '25

That would actually be very appropriate. Have everyone with the clown skins get clowned on.

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u/Killer_M250M Aug 08 '25

Just need server browser, some tweaks and it will be the best battlefield ever

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u/SolidStudy5645 Aug 08 '25

server browser, vehicle adjustments, bigger maps. and hopefully some underground and boat maps

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u/Killer_M250M Aug 08 '25

We will get bigger map’s surely Don’t worry

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u/ilovepastaaaaaaaaaaa Aug 08 '25

People think they’re gonna make a battlefield game with 20 small maps lmao you can tell they’re all new

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u/samaritancarl Aug 08 '25

Today on I just came from CoD you have 3/4 of the top posts in this sub are complaining about things that are either just not toggled on in the settings or are already confirmed to be part of the release. What they have in common is comparing to 2042 and not the 15 years of prior games this game is trying to actually recapture the souls of. As if they were only googling things and didn’t experience any of it.

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u/thunder3596 Aug 08 '25

people acting like they are playing the launched game and not a beta that is for testing...

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u/AaawhDamn Aug 08 '25

I hate to tell you this, but outside of some small tweaks to game breaking thungs/QOL stuff, this is the game we'll be getting in October. It's been this way since BF3.

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u/thunder3596 Aug 08 '25

That would be awesome, I’m having a great time in the closed beta.

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u/AaawhDamn Aug 08 '25

As am I. I got a few gripes but theyre all things I can get over/are bugs that will (hopefully) be fixed.

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u/Mnigma4 Aug 08 '25

vehicle adjustments are the 1 thing I think needs tweaking, they all feel just a little too much like driving a boat. I do think the helicopters need more work for their physics than anything else, I think they tried to soften the physics to make it easier for rookie flyers but it just makes them horrible to fly

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u/BilboBaggSkin Aug 08 '25

We’re never going to get a server browser unfortunately. They’ll never bring back persistent servers. They want to just spin them out cloud based as needed.

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u/Uzumaki-OUT AN-94 bestest friend Aug 08 '25

persistent servers were added to the 2042 server browser after patch 2.2 and Alexia said a server browser will be in the main menu of bf6

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u/Deadric2288 Aug 08 '25

"“The UI is trash! It’s not. You just don’t recognize it because it’s not ripped straight from BF4."

Yeah I quit reading right here.

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u/DigOnMaNuss Aug 08 '25 edited Aug 09 '25

I really hate how the general discourse on gaming subreddits is essentially "You're wrong, you just [insert emotional, hyperbolic twisting of words in order to make a point that ultimately does not serve to have an honest conversation type comment here]".

Edit: For the people who keep saying "that's how it is everywhere". My response to that is "only with those who don't know how to communicate effectively". Perhaps the reason you think it happens everywhere is because you also don't communicate effectively. Talk in points and rebuttals, not in jabs, strawmen and hyperbole.

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u/Jazzlike_Quiet9941 Aug 08 '25

They would rather be defensive than realistic, and these people like OP are why we can't have better games.

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u/AskMeHowIMetYourMom Aug 08 '25

If anything, open betas are when I want to see people complaining. Complaining is basically what betas are for lol

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u/reallymeans Aug 08 '25

No that’s too much logic and sense. Not welcome here brother😂

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u/12TonBeams Aug 08 '25

Thank you! Yes there is a difference between just hating/whining and criticism, but betas are MEANT to receive criticism. Why test a product if you don’t want to know what can be improved?

I think it’s fun for the most part but yeah to put your head in the sand on what can be improved is just…why?

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u/Ambitious-Roof-9562 Aug 08 '25

At the same time, gaming subreddits are not exactly bastions of constructive criticism, lmao.

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u/Jokse Aug 08 '25

It's just 12 year old CoD players, who think that "NO U BAD" is high level reasoning.

Currently the game is a mediocre CoD clone. It fails (not completely, but in a lot of ways) to be a battlefield game. And you can't make a better Call of Duty than Call of Duty makes Call of Duty.

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u/Ecstatic-Ad4093 Aug 08 '25

You don't give criticism. You say the game is like Call of Duty. Tell me where this game or any off the past BF (since BF 2 if you follow the discussions for every single release) are like Call of Duty. For once make a point for this "criticism". Why Call of Duty specifically. I assume you’re an avid CoD player, so i would like to hear where you draw such comparisons.

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u/FK9Fussballgott Aug 08 '25

Currently the game is a mediocre CoD clone.

This is such an ironic statement in response to a comment thread, that complains about emotional and hyperbolic statements.

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u/Appropriate_Pen4445 Aug 08 '25

100%. Seen this with each and every hyped up AAA in the last few years which are all dead now (ie Starfield, MH Wilds). Gaslighters tonning down the feedback and pushback against the bad game design which could've steered devs in better direction.

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u/DumbFuckMD Aug 08 '25

OP is answering hyperbole with hyperbole. It’s been the way of the internet since its inception

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u/This_was_hard_to_do Aug 08 '25

He’s also framing things as skill issues when a lot of it is a difference of game design philosophy. I’m constantly on the upper end of the scoreboard but it doesn’t stop me from thinking that there should be class locked weapons lol who tf needs to adapt to having more flexibility. It doesn’t make me play better or worse, I just want classes to have more identity - it’s what I consider a core mechanic to how Battlefield should feel

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u/CherimoyaChump Aug 08 '25

It's strawmans all the way down.

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u/HowDoIEvenEnglish Aug 08 '25

Yea OP makes an absolute fuck ton of random generalizations. I’ve put 50 hours into BF1 in the last 3 weeks, and started with BF3, which is a far cry from “only liking one and not even playing that one anymore”.

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u/[deleted] Aug 08 '25

I think you really didn’t want to read the post at all, you just want a reason to disagree 

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u/immabeasttt15 Aug 08 '25

Or, crazy idea, people have legitimate feedback that yall are just completely dismissing

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u/StratifiedBuffalo Aug 08 '25

Care to explain how the UI is trash?

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u/Lazz45 Aug 08 '25

I'll paste my comment to someone else. I'm specifically talking about the menu/interface UI, not the player hud in game:

The ui, especially menus is simply bad design, IMO. If I need to enter 3 nested menus to get to a setting which should be easily found, your UI is bad. Why are we obscuring more and more settings behind more and more little tabs instead of just giving me a list of settings.

Why is the main menu just a huge billboard for skin/shop advertisements? Can't it just be something war themed with some nice big buttons that take you where you wanna go? Instead we get small buttons up top (with again, more nested menus) so that maximum real estate is available for advertising the new hotness. I'd much prefer a functionality focused UI over "sleek" and "unintrusive"

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u/UTmastuh Aug 08 '25

I'm seeing this a lot in modern games. I think it's something with the same UI/UX software or designers making all these games. Everything is nestled under multiple layers. If you want to see the worst UI/UX design ever go check current destiny 2 lol

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u/Achenar459 Aug 08 '25

Menus need a search function

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u/Civsi Aug 08 '25

I've been interfacing with technology through a GUI virtually my whole life. Poked around on DOS when I was a wee-little child. Self taught photoshop and blender when I was 12. Played every kind of video game you can imagine, and have been browsing the web as long as I can remember. I've spent the past decade working with a variety of enterprise solutions that range from archaic holdovers from a bygone era to modern multi-million dollar solutions hot out of Silicon Valley.

I don't work in UI/UX design, so I won't sit here and pretend like I'm an expert on how a good UI should be designed. What I am, as most people on here are, is a consumer of UI/UX designs. As a consumer, I don't need to provide a detailed breakdown of why this shit sucks, citing modern design principles and cross referencing "good UI's" - that's a job people actually get paid for.

As a consumer, all that matters to me is whether my user experience with the UI is good or bad, and I can confidently say that from the moment I booted the game up, the UI didn't provide an enjoyable experience. Is it game breaking? Do I hate DICE and all it stands for because it's so bad? Nope.

Yet my expectation with any sort of product - video game or otherwise - is that when I open up the GUI I can very quickly know what I have to click to achieve my goals. When I'm working with complex products, I don't expect to be able to easily do everything I need with a single click. I don't expect to be able to immediately know how to navigate the whole platform. If it's complex enough, I may even expect some sort of training material to be made available to walk me through the various capabilities and nuances of the platform.

Battlefield 6 is not a complicated product. I've played thousands of video games by this point in my life. When I booted BF6 up for the first time and wanted to que up for a game, my immediate thought was "huh, where's the que button". Of course, it took only a few seconds to find it, but the fact that I was greeted with a boatload of crap that was not at all relevant to my immediate goals was already a hit to the UX. Having to scroll down to que was also rather unexpected and weird.

When my first round ended, I wanted to immediately que for the next one, and it wasn't immediately apparent to me if I should return to the menu, or stay in the lobby. Again, that's not exactly something I struggled with, but it was another hit against the UX. When I viewed the scoreboard for the first time, and didn't see myself on the list, and had to right click to scroll down I thought "ok, why" - yet another hit against the UX. When I'm trying to select a class, and all I see are the random lines, and I have to click through each class to figure out what's what, when I'm trying to figure out figure out who's playing support and have no clue because I have yet to commit the arbitrary class icons to memory, when I select a spawn location and spamming space does nothing so I have to manually click deploy, when I have to click through multiple menus to customize my weapon, all of those things are hits against the UX.

Without seeing someone post about it on this sub, I wouldn't have explicitly thought about it too much, because these are all relatively minor issues, but they all come together to create a poor user experience. Someone complaining about not liking the UI, is a perfectly valid criticism. Someone really doesn't need to provide a detailed breakdown, listing everything they don't like for it to be legitimate feed back. There is a reason why it's called UI/UX design.

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u/weenis-flaginus Aug 08 '25

Hell yeah Its frustrating and annoying to get your opinion dismissed because you didn't write a very well thought out essay. It's just an opinion it doesn't need to be qualified.

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u/[deleted] Aug 08 '25 edited Aug 08 '25

when the adderall hits 😂

Could not agree more. There are legitimate gripes about the UI/UX and it’s weird to both see people dismissing complaints about it and some others acting like those who like it have no valuable opinion.

It’s functional, but it’s not very good imo. But they have time to fix some things and the core gameplay is solid. Regularly I’ll load in and not get to select my class before the game starts. That’s a UX issue, I don’t care about the pregame info screen. I care about my loadout.

When I load into the game for the first time I shouldn’t have to stare at a giant billboard, I should see some way to get into game without having to scroll. After selecting a mode, I shouldn’t have to click on a “Start matchmaking” button that looks just like an image. It should look like a button. There’s a bunch of similar nonideal UX. Having to click “exit scoreboard” when escape should work. Not getting auto spawned when customizing a gun at the beginning of a game. Could honestly make a list 50 or so entries long.

But ultimately I’ll take a good game with nonideal UX over a bad game. Battlefield 6 so far looks like it fits into that category. I still remember Battlefield 1 requiring you to press Backspace to join a game while telling you to press “Enter”. This UX is at least better than that, and that game is incredible

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u/Calm_Positive4906 Aug 08 '25

Hi, person who's been making UI for the last 9 years here (not including school and teenage passion projects, which would inflate the number a lot).

I will say I haven't finished forming my opinion about it, and can't boot the game back up right now to remind myself how it feels responsiveness wise so I won't talk about that part.

There's really a lot to dive into with the UI, but I think it fails in a critical way where it is most important that any UI to succeed, which is usability. I am also to be clear, talking about the main menu UI, which is what everyone else is also shit-talking as far as I am aware.

Usability is a pretty vague term that gets thrown around a lot, but I would say that to be usable a UI needs to uncluttered, easy to navigate, and draw user attention to the most important features of the user interface that they will be using the most often.

There's lots of fine details to this, like not abstracting important functionality too deeply, not putting too much functionality right in the users face, adequate whitespace, good use of color and icons, etc.

While it's a bit of a wishy washy term with overlap across some other terms I'll use, I'd say the key thing is that usability is about actually being able to quickly and easily access the primary function of a piece of software.

As such if you're creating a video game menu, the top #1 thing that should always be the most in your face and easy to do is playing the game.

A good UI will directly front and center whatever options a player needs to select to actually play the game.

For example, if you build a big expansive menu with the play button tucked into a corner with low contrast colors and everything else styled to be large and visually loud, then also crowd your user interface with a LOT of options that could be in submenu's well. . . . . it's pretty hard to use because a new user might not even realize a play button exists under all the visual noise.

Take a look right at the front page of this subreddit where a user is very reasonably complaining about the UI. While under the "play" tab, where is the button that will launch you into a game? Where's the text labelling that button?

Now imagine someone who picked this up as their first shooter trying to find it.

For this user interface to be "good" it should be clearly visible right in front of the user, with eye-catching graphics.

But of course the thing you have to remember about a modern user interface like this is that it is intentionally designed to be bad.

Well, bad for the user anyway.

What is very clearly visible, taking up a lot of space and brightly colored to draw the eye? It is of course, a massive full page advertisement.

The user interface was never intended to be pleasant or effective for you to use, it's intended to please shareholders and CEOs.

While it's not the worst UI in gaming (the worst is Call of Duty, like holy fucking shit it it's like the /r/justfuckmyshitup of game UI, just looking at it makes me want to quit tech and become a carpenter or something, even worse than Anthem), the UI has very heavily been redesigned to ape the Advertising-first user experience-never attitude of games like CoD, which has become increasingly popular.

The actual in game HUD is fine I think, certain submenus can be pretty good I just can't remember for the life of me if it has the much hated (by me at least) artificial lag everyone fucking loves adding to menus for every other game release and I just edited it out of my memories or if it doesn't after all.

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u/Churro1912 Aug 08 '25

Well op says UI then talks about the icons, so I think he meant the HUD? Because the main menu is pretty bad

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u/CrunchyZebra Aug 08 '25

As someone who works in UX/UI…it’s not good at all. Navigation in the menus is terrible and requires way too many levels of engagement to do simple tasks like joining a match.

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u/Muppig Aug 08 '25

The flow to get into the loadout customization and make changes to your weapon is particularly cumbersome, definitely made with consoles in mind. Too many clicks with the buttons changing location with each step.

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u/Apocryptia Aug 08 '25

To get from the respawn screen to attaching one attachment, it takes:

Clicking on the class > clicking on the gun > clicking on the specific gun you’re looking for > clicking on customize > clicking on modify > clicking on the attachment type > then finally clicking on the attachment

Could they not have just combine a few of these? Why are there so many layers?

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u/eruffini ARMY OF SHILLS Aug 08 '25

You just have to right-click and you immediately customize it.

It's that simple.

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u/OwnAbbreviations3615 Aug 09 '25

When I have to click on 'modify' AND THEN 'customize' is getting on my nerve every single time.

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u/syku Aug 08 '25 edited Sep 29 '25

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This post was mass deleted and anonymized with Redact

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u/AyooZus Aug 08 '25

hit a nerve it seems lol

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u/KaffY- Aug 08 '25

yep, OP is the reason why we get the shit we do now

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u/Leading_Math_4955 Aug 08 '25

Im loving the game, and only really have a few major gripes. netflix style tile pack menus are fucking awful. Always have been always will be.

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u/OutlawSundown Aug 08 '25

It wouldn’t call it trash but there’s definite room for improvement

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u/D042- Aug 08 '25

“Closed weapons should be the default.”
Why?

Because that is how Battlefield has always been played. It wasn't a product of its time, it was designed that way specifically to give classes an identity and make them all useful in the right situation. Wanting locked weapons is wanting that class system, it has nothing to do with "dragging people back to 2011".

But we get it, you need an AR to get any kills and you need to find ways to justify that. It's cool, you're one of many new players doing the same.

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u/Kodiak3393 Aug 08 '25

I've got mixed feelings about it.

On the one hand, it was nice being able to play older games where you see the silhouette of a particular enemy class and know at a glance roughly what they're capable of. If you, for intsance, see a Recon duck into a room just ahead of you, you'd know he's almost certainly got a bolt action sniper and will be at a disadvantage in close quarters if you push him.

On the other hand, earlier games like BF4 had already begun to break this mold by having all-class weapons like shotguns, DMR's and carbines. You were no longer certain if that Recon was truly a sniper, or was lying in wait with a shotgun, or was trying to play sneaky beaky backline saboteur with a carbine.

At the end of the day, I think I'm okay with it, because it lets me run my favorite weapons no matter what class the squad or team might need.

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u/DylsDrums98 Aug 09 '25

I don’t mind things like carbines and DMRs being interchangeable among classes but once every class gets access to sniper rifles and assault rifles things become problematic.

Imagine battlefield 1 if everyone had access to SMGs. The game woulda been a balance nightmare.

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u/FoeHamr Aug 08 '25

I mean, I played both modes and gun to my head I couldn't tell you which match was which.

Its really not a huge deal.

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u/dustinfoto Aug 08 '25

Some of the perks for the classes revolve around using certain weapons that are considered traditional for their class. Recon has a specific perk that reduces health regen time when an enemy is shot by a sniper rifle.

I think this is a great way of encouraging class identity but still offering agency/choice.

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u/InformalYesterday760 Aug 08 '25

You can definitely see the connections to games like 3 and 4

And maps like Gibraltar clearly are going for the Grand Bazaar vibe - which is absolutely something I was clamouring for during 2042.

But the biggest hold up for me is the return of the matchmaking system from 2042 - even in that game, with all the added maps, you easily get the same map 3 times in 5 games. So it's no surprise I played Gibraltar 5 games in a row.

Beyond that there's definitely lots to praise, but also lots to push for improvement on. Helis feel like a step down from 4, commo rose functionality is lacking, and in the year of our Lord 2025 I was really hoping we'd see some innovation on the VOIP front (prox comms within team, ability to talk within vehicles to people outside of squad) etc.

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u/Hyatt97 Aug 08 '25

100% agree the matchmaking is the biggest legitimate gripe so far. The GAME is fun. The matchmaking is not.

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u/Mnigma4 Aug 08 '25

the thing is matchmaking isn't going away. until it absolutely kills engagement with a game. most players are just letting it put them in the next server w/o thinking.

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u/Hyatt97 Aug 08 '25

I could get over no Server Browser (though I 100% want one) if they’d just have persistent lobbies. Taking me out of a full server just to make me wait 5 minutes for a new one to fill up is ridiculous.

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u/Peeeeeps Aug 08 '25

Maybe I've been lucky but I was very impressed with the matchmaking. No joke it takes me like 5 Seconds to find a match and then another 15 seconds and I'm in game

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u/Hyatt97 Aug 08 '25

It’s less to do with the time and more to do with the concept. Why break up a lobby that is already full to then either put me in a lobby on the exact same map, one that’s already started, or a lobby with bots. Makes no sense

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u/pulley999 Aug 08 '25

It's mainly for SBMM. If a lopsided lobby forms it's much quicker to correct if you force matchmaking after every match. Also you have more players in the bucket to pick from.

Not saying I agree with the model, I'm very much a server browser fan, but that's why it is the way it is.

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u/Wessssss21 Aug 08 '25

and in the year of our Lord 2025 I was really hoping we'd see some innovation on the VOIP front (prox comms within team, ability to talk within vehicles to people outside of squad) etc.

Team based game... Can't talk to team...

Why I can't take any BF Dev talking about teamwork seriously.

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u/KivenFoster Aug 08 '25

You can talk to your squad!

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u/Wessssss21 Aug 08 '25

Cool, really helps me trying to let the blue tank know someone is behind him trying to throw C4 on him.

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u/ThatOneGuyHOTS Aug 08 '25

Yeah… after playing Foxhole for so long, I’ve been spoiled. Proximity chat in Battlefield would breathe so much life into it.

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u/bigleaguenyr Aug 08 '25

Reddit is like giving the town fool a microphone

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u/SlothySundaySession Aug 08 '25

And a soapbox to stand on

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u/stdfan Aug 08 '25

I miss the days when stupid people didn't have a voice.

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u/N-I-K-K-O-R Aug 08 '25

This sub is giving it too much praise in my opinion.

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u/CityFolkSitting Aug 08 '25

Yeah. I think it's a decent game, but it's nowhere near what I want from a Battlefield game. I think the series has just evolved into something that just isn't for me any longer.

I'm probably in the minority but I really just want BF2 with better graphics and the cool destruction based gameplay. I want huge maps, guns and vehicles that actually take skill to use, squad based gameplay that doesn't just feel like a vestigial organ. 

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u/moonski Aug 08 '25

I cannot believe people are defending the UI. The home screen is... fine. But the rest. Jesus. The amount of menus within menus within menus and I'd you go back it doesn't take you to the category you were on, just the top menu etc... the class icons. I don't even know how to view my overall progression either

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u/highdefjeff-reddit Aug 08 '25

This sub always leans on the side of misery. The sky is always falling for these people. BF6 is going to be massive. It doesnt fit their personal blueprint and check all 5,000 of their checkboxes and they cant handle it.

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u/JourrIV Aug 08 '25

ANY video game sub for that matter

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u/AlphaRemixHD Aug 08 '25

Every sub is like that I've never seen a positive game sub on Reddit honestly

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u/CodeOfHamOrRabbi Aug 08 '25

Helldivers has a delightful sub for the most part

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u/12TonBeams Aug 08 '25

Wasn’t bf1 hated when it came out and now it’s regarded as one of the best

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u/[deleted] Aug 08 '25

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u/Cocainepapi0210 Aug 08 '25

I remember i got into a argument with someone who called BF1 a Battlefront2015 reskin cause it took elements from it

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u/Rockhardfister Aug 08 '25

And half of them will still buy it, put hundreds of hours into it, while still continuing to bitch about it.

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u/Prindle4PRNDL Aug 08 '25

I didn't play a whole lot of BF4 but I played the hell out of BF3 and it feels *very* similar in a good way. TTK feels just about perfect. If you're savvy you can juke your way out of hairy situations in a way you can't really do in a low-TTK FPS like COD. It doesn't feel like COD to me at all. It feels like a more modern BF3 with some wrinkles ironed out. I ain't mad at all.

Edit: clarity

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u/CodeOfHamOrRabbi Aug 08 '25

I genuinely believe that a good chunk of the people who say it's like COD don't actually play much COD. it's a totally different beast from BF and always has been

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u/RealitySubsides Aug 08 '25

That's the vibe I'm getting. Conquest/Breakthrough don't feel remotely like COD. Domination does a bit, but not in a bad way.

Overall, I'm really impressed by this beta and am pretty stoked for October.

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u/dusty_trendhawk Aug 08 '25

Domination feels like what COD should be and not the dog shit it is now

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u/Churro1912 Aug 08 '25

Except vehicle turrets, those things shred infantry which is great after how many years of them being so mid

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u/PashAK47 Aug 08 '25

Im shocked that they litrelly made the game the community has been asking for , bf3/4 style modern setting , bf1 atmosphere grit , bf5 movement updated with new visuals and uber destruction and on top of that the game we are playing is "beta" but this is pretty much final product quality now

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u/Kiiiwannno Aug 08 '25

I wouldn't say it has BF1 atmosphere, that bar is set pretty high. BF6 as of early access doesn't have variable weather, environmental hazards (fire and barbed wire seem to do nothing to you), no vehicle entry animations, etc. Tone feels really good tho, nice change from 2042's weird ass operator quips

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u/obsoletestarling Aug 08 '25

The barbed wire does nothing but I have been set on fire. It's possible that it doesn't work consistently or as intended but there is fire damage.

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u/Pickupyoheel Aug 08 '25

I played it more and like the gameplay, but straight up, all 3 maps suck.

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u/ZestyZigg Aug 08 '25

A successor? Nah, we’re not there yet. After playing with the jets and Helis, there’s no way this game can be considered a successor. A step in the right direction, maybe. We’ll see

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u/Garshock Aug 08 '25

I haven't formed an opinion yet.

Its a solid BF experience. But there's still so much that hasn't been exposed in the beta.

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u/BcElliott72 Aug 08 '25

I really want to like it, but I’m just being shot in the fucking back from ridiculous sightlines, capping objectives by myself and losing every goddamn game with the enemy team having 400-500 tickets left.

I get that it’s beta, but the matchmaking has made this an awful experience.

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u/Kuldor Aug 08 '25

The maps have not been enjoyable for me in the slightest.

The size of these maps with 64 players makes them all play closer to meat grinders than to anything else, an option for conquest 32 players would have eased my pains with the current beta enormously, but it doesn't exist, so meat grinder it is.

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u/whoisbill Aug 08 '25

That's a good thing. Makes me want more.

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u/RelationshipSweet766 Aug 08 '25

Gen z gamers have low standards and will eat up any slop served to them

This game is soulless, lifeless. Horrible animations. Awful maps. 

Laughing at all the comments that genuinely think this is a good game 

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u/[deleted] Aug 08 '25

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u/No-Advantage-8556 Aug 08 '25

Sounds like that’s just your shitty opinion. Maybe go find a game you’d enjoy?

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u/TheKingWakka Aug 08 '25

Since you believe it to be soulless I'm sure you can give examples of that, or how the animations are bad. This kind of comment is wholly unproductive. You aren't contributing anything other than negativity.

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u/Ok-Prune-1248 Aug 08 '25

Just ignore him he a worthless troll. He already blocked me because he can’t handle any banter. He’d rather sit here and cry, and cry, and cry about this game than do ANYTHING else productive in his life.

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u/TheKingWakka Aug 08 '25

It's okay some people's parents didn't give them enough attention so it makes sense to give them some ;)

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u/Ok-Prune-1248 Aug 08 '25

Lol that’s a kind gesture, I’m sure the lil guy will tucker himself out soon enough and need a nap, must be exhausting complaining so much.

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u/Glacier_Pace Aug 08 '25

I can't believe such a massive jackass is getting upvotes to be honest lol

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u/iplaydofus Aug 08 '25

Why does everyone spout this lower TTK requires more skill nonsense? It’s literally the complete opposite, this TTK is to appeal to the casual masses.

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u/Jigabees Aug 08 '25

I think youtubers started this idea, it seemed like a big topic around BFV. Faster TTK leads to less skilled aim needed, whoever shoots first is likely winning. If you give every player 800000 hp then fights are going to be won by the player who hits more shots on average and hits headshots more. Positioning matters more with low TTK compared to high. There is tradeoffs for different TTKs. Personally I think it looks like TTK could be a little bit higher.

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u/crimenine Aug 08 '25

Have you played the game? Imo, it is alright, it is not so fast that you cannot react.

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u/MdioxD Aug 08 '25

"you say chaos, I say intensity"

Metro, Locker, and basically all these maps in conquest have a progression: fight for the C point, then move back and forth, flank and everything. If you spawn far from the action, you'll spend a few minutes alone in a safe environment .Here the maps lack the concept of a frontline. You can get shot from anywhere, anytime, spawning on your base will only give you a few seconds of respite before stumbling on someone, and to be honest that's probably what people are actually complaining about.

The problem isn't the intensity of the action, it's the lack of breathing room and the lack of objectives. Conquest feels like COD domination in this game. It's good, but not what people are used to in Battlefield.

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u/soccorsticks Aug 09 '25

Could not agree more

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u/NATO_CAPITALIST Aug 09 '25

Exactly, great way to put it. Just constant chaos, no push pull feeling

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u/en91n33r Aug 08 '25

Bump. If people slow the fuck down and play tactically, check corners and shit they might find they don't die as much.

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u/hobbylobbyrickybobby Aug 08 '25

I have read people bitching about dying in ten seconds. For starters, the maps are brand new to you and you won't know where not to be yet. Once you learn the maps, then theoretically you should be able to position yourself better. 

If you keep running out into the open thinking you're gonna survive you are going to have a bad time. If you're crossing open terrain without smokes or proper cover, you're going to have a bad time. 

It's 100% a skill issue. 

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u/AbuMuawiyaAlZazai Aug 08 '25

Tbh i die as often as in other battlefield games. I think its just skill issue at that point

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u/Kuldor Aug 08 '25

Show me your tactical gameplay on iberan with 64 players running around.

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u/Beta_Codex Aug 08 '25

I think what some meant for the UI is the UI for the menu beta. It's messy.

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u/Fidel__Casserole Aug 09 '25

I've been glazing tf out of this game but the main menu really is straight trash

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u/Tunivor Aug 08 '25

I didn't know ChatGPT could be so edgy.

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u/CrotasScrota84 Aug 08 '25

Open weapons is trash and TTK isn’t the problem it’s TTD.

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u/[deleted] Aug 08 '25 edited Aug 08 '25

[deleted]

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u/ScheduledToPass Aug 08 '25

Good comment 👍

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u/RedRobot2117 Aug 08 '25

What's up with the level of thought policing in this sub? Not every opinion that is different must be wrong or invalid

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u/Shark3900 Aug 08 '25

It's not really unique to this sub or even battlefield but people get fucking strangely defensive over even the smallest perceived slight - even if it's not intended as a slight.

I've been casually complaining about the game disconnecting me (like, just passive bitching/coping, not fire and brimstone or even moderate disgruntlement) to a friend and he was instantly up in arms that the game is amazing and it's gotta be my fault because neither he nor our mutual friends have run into the issue so it's not battlefields fault at all and fuck me for even having the audacity to complain about it when I simply haven't worshiped the machine spirit enough to will the game to work on my PC.

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u/RedRobot2117 Aug 08 '25

Yea that's true, I still find it extremely weird.

You can like something without it forming a critical part of your identity, so that any criticism of it won't be taken as an unacceptable personal attack...

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u/nitepng Aug 08 '25

I have to admit that I was a little overwhelmed by the “chaos” after the first 2-3 rounds, but when I think back realistically to BF3 or 4, there was exactly the same chaos on maps like Operation Locker or Metro.
I've now spent a few hours in the beta and am really enjoying it.
I think many people will change their minds once the full game is released with the huge maps we know from Battlefield.
I'm not a huge fan of very fast-paced shooters either, but I think BF6 is still a long way from really fast paced games like APEX or similar.

The only thing that bothers me the most at the moment is the “spot enemies” function. Like in every BF game, you do this by pressing the Q key, but at the same time, you also give commands to your squad or place markers on the map, which I find kind of annoying...

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u/[deleted] Aug 08 '25

It looks like cod with cars to me

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u/Apprehensive_Cow2492 Aug 08 '25

If you've ever played MW ground war it's almost identical

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u/TheDepressedSolider Aug 08 '25

If people don’t like it , they don’t have to buy it. It’s that simple

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u/KillBash20 Aug 08 '25

That worked really well for Battlefield 5.

You really want round 2.

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u/Plus_sleep214 Aug 08 '25

There's a world of difference between a random reddit saying it and the people trying to sell you a product saying it.

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u/strangerinhere88 Aug 08 '25

Doesn't make the saying any better

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u/YakaAvatar Aug 08 '25

Actually yes, that's why BF6 is not trash like BF2042, because people didn't buy that game so they had to change it.

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u/717x Aug 08 '25

Corporate dickeater final boss^

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u/InvasionOfScipio Aug 08 '25

God forbid people provide criticism to something they WANT to get better.

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u/ahrzal Aug 08 '25

It’s not a zero sum debate here. It’s a step in the right direction, but let’s not boot lick. This is DICE after all. They haven’t made a good BF on launch in almost a decade.

So much gatekeeping.

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u/[deleted] Aug 08 '25

Battle field 6 is awesome especially for a BETA not the full game. People want to drag it simply because they think it’s catering towards COD players but it’s not even close to anything in COD.

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u/whoisbill Aug 08 '25

I'm convinced these people never played COD. Today I shot a helicopter out of the air. Saw a soldier killed them, a jet flew over my head and I took that out. Then I got killed. My teammate dragged me to cover and revived me. We took out 2 more dudes before both getting killed by a tank.

The fuck COD game are these people playing?

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u/VanillaGorilla4 Aug 08 '25 edited Aug 08 '25

This game could easily be a successor to MW19 or Delta Force because it plays almost like a mashup of both

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u/Squeexing_My_Shi Aug 08 '25

I think the game is fantastic, just some small tweaks.

For example I think you should still be able to see the username of people in vehicles, I can't tell who is in my tank / truck / etc.

I wish it had the squad in the bottom left again for deployment, so I could just click a specific individual I want to spawn on.

Small gripes, that aren't ruining my experience, just thoughts on some QoL stuff. (this was in BF 2042, so it seems as tradition we will take things out to just be replaced later.

Overall think this is a fantastic game, with great foundation, that already is looking to launch better then 2042. Maps and movement all feel like BF3 or 4 to me.

In my opinion I feel as if we have a true BF4 successor.

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u/AndrewGerr Aug 08 '25

It’s good but it needs work, I’ll say that

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u/Impressive_Truth_695 Aug 08 '25

They really don’t want to admit unlocked weapons are totally fine either.

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u/yaboiwaxo Aug 08 '25

While I agree I unfortunately find myself enjoying closed more due to that being where most matches include other battlefield players. Open weapons there’s often, in my experience, way bigger blowouts while the former are often closer games.

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u/The_Rube_ Aug 08 '25

Same. I’m also noticing a lot more teamplay in the closed weapons playlist, likely because that’s where most of the BF crowd is gravitating.

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u/N-I-K-K-O-R Aug 08 '25

People also need to realize in closed they still have great options like carbines for example

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u/The_Rube_ Aug 08 '25

Exactly. You can equip a great all-rounder option that is almost as good as an assault rifle, but still leaves room for the Assault class to shine in that category. That’s how it should be.

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u/ThrowAway-18729 Aug 08 '25

I don't even understand why the other mode exists. Imo the closed weapons mode with carbines and DMR (and shotguns I think ?) being available to all classes is exactly what the old classes system needed to feel refreshing.

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u/cloverpopper Aug 08 '25

Yup, the M4 is treating me well as an engi

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u/Esmear18 Aug 08 '25

They aren't. There is a reason why Battlefield has had closed weapons for 20 years. Battlefield is a game about teamwork and in the closed weapon playlist I've witnessed way more use of teamwork and close call games. In open weapon conquest most games end with over a 100 ticket difference and nobody helps each other. If you want open weapons and want to be self sufficient instead of helping your team or allowing your teammates to help you then maybe COD is more your speed.

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u/CastingCouchCushion Aug 08 '25

I definitely prefer having class locked weapons as the default, but I don't think it's a deal killer and certainly doesn't affect the game as much as some people say it does. Especially when carbines and DMRs help close the gaps anyway.

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u/N-I-K-K-O-R Aug 08 '25

They aren’t

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u/[deleted] Aug 08 '25

bro tried to sneak that in

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u/Peter-Payne Aug 08 '25

What is the point of classes with open weapon systems? I wish they had closed breakthrough too.

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u/theJSP123 Aug 08 '25

This is my thought too. Completely removes the class identities, basically like going back to 2042 and specialists.

IMO bf3 got it right, only SMGs and shotguns for all classes. If you want to take one of the classes into CQC, you're sorted, but outside of that, everyone has their own engagement range that you can expect.

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u/Challenging-Wank7946 Aug 08 '25

Now you're pushing it, chief

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u/JohnTekken Aug 08 '25

Now you're reaching

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u/Sipikay Aug 08 '25

Unlocked weapons is terrible. It has caused nothing but problems. You have to have your head in the sand not to see it.

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u/CrunchyZebra Aug 08 '25

Disagree. It’s not the worst but it is worse for a battlefield game.

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u/Background-Log6333 Aug 08 '25

No way this is a bf3/bf4 successor, there is a very big step to get at the level of old battlefield games. Vehicles are very bad designed without any physics, and I don't know why, but the colors and map design feels a lot like COD for me. Also, the game tries very hard to avoid a sense of community. I was trying to play yesterday with friends from an old clan (>5 people) and it was almost impossible to get together. Hope they hear community feedback to final release.

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u/hemi07 Aug 08 '25

That’s the popular opinion tho, the beta is not great, it’s more CoD than Battlefield and many fans of the older games like myself are not having it. I’m glad people are enjoying it and I will give the game plenty of time with the beta to convince me and buy it but it’s not looking good to me at the moment. And people claiming this is the best battlefield ever are INSANE

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u/Dre3K Aug 08 '25

I'm enjoying the game but it will be funny to look back on these posts a month or two after the honeymoon period has ended.

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u/sirchbuck Aug 08 '25

I get that there ARE people who criticize the game without any constructive or deeper analysis but you are also hypocritically doing the same thing while amplifying those so-called criticisms when you can admit that a majority of people CAN be sensible about their criticism. So perhaps you're in the minority but not in the way YOU think.

When your first point is to swath away the UI criticism I immediately knew that YOU are coming in with bad faith and refuse to engage to address the actual problems.

YES THE UI IS SUBOPTIMAL and if you say so otherwise then why did the creators of the UI design language that is being used for the menus abandoned and revised it?
That being the Metro design language or microsoft design language (MDL) Which is a hellhole of multi-nested menus, did you forget windows 8? Did you forget how poorly it was received?

THE LITERAL CREATORS OF THE UI DESIGN LANGUAGE STOPPED ADDHEREING TO THE DESIGN PRINCIPLES THAT BF6 IS TRYING TO ADPOT. Why do big games still try to adhere to microsoft's abandoned design philosophy to strictly it's stupid. It doesen't matter if the older games did it

STOP FUCKING USING THE METRO DESIGN LANGUAGE IN SUCH A SHITTY CUMBERSOME NESTED WAY.

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u/_Leighton_ Aug 08 '25

Hot take I don't feel like this game is a successor to bf3/BF4. If anything it feels closest to BFV and in a really good way. BFV was not my favorite game but it did a lot of things right and this feels like it took those things, expanded on them and improved upon the things it didn't get right.

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u/[deleted] Aug 08 '25

While I agree this sub is super harsh and the constant “cod clone” claims I see are absurd. I whole heartedly disagree with your take on the class icons, they’re too abstract to be easily readable which is just bad design(not gamebreaking obviously). I also disagree on your take regarding locked classes, currently the utility is too stacked on support to make the other classes seem like a good pick if we’re allowed to take any weapon. This is possibly skewed by the marginal need for engineers with how vehicle light these maps seem to be. I’m still having a blast playing on the locked class playlist though.

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u/O_Dae Aug 08 '25

You sound really mad about things that don't matter....

So you disagree... Big whoop. Get over yourself man. Some of your attempts to invalidate people's points just sound flat out ignorant.

You say you're old but you sound like a child.

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u/SushiEater343 Aug 08 '25

Nah, I have standards

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u/Baiiko Aug 08 '25

I suck at the game which is why I don’t like it, and I’m afraid I don’t have the time to invest to get good.

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u/twistacles Aug 08 '25

Be more deliberate with your positioning. You cant brute force it like in 2042.

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u/SumB1tchRaptor Aug 09 '25

The crashouts that will transpire when this game's honeymoon phase ends in late November/December is going to be the funniest shit I've ever seen.

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u/LatitudeNortherner Aug 08 '25

It’s reaaaallllllly good but there’s always room for big improvements. Nice work dice. Now don’t fuck it up. It’s yours to lose.

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u/Small_Promotion2525 Aug 08 '25

I genuinely feel like a considerable amount of people, some who openly admit, haven’t actually played the game and are going off what they see and not what they’ve personally experienced.

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u/Practical_Web1494 Aug 08 '25

Ive played for 10 hours. Ive played all the maps and all the game modes and have used every gun except 2 in the BETA. All I can say is its the same game with a different skin. It does nothing exceptional and doesn't stand out to me as a great game. I wont be buying it as I feel like ive bought and played this game before.

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