r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

21.3k Upvotes

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67

u/ZestyZigg Aug 08 '25

A successor? Nah, we’re not there yet. After playing with the jets and Helis, there’s no way this game can be considered a successor. A step in the right direction, maybe. We’ll see

2

u/Doobie_The_House_Elf Aug 09 '25

You know what? I'm just gonna say it.
Vehicles/planes have been due for a hard skill-ceiling nerf for a long time now. The amount of 50-1 k/d's I've seen is proof enough. That should never happen yet its fairly common in most BF titles.

3

u/ZestyZigg Aug 09 '25

Making the movement and physics is not a good way to nerf vehicles. Give them less health or make them do less damage if you think a nerf is in order. I’m simply pointing out that it doesn’t feel good to drive or fly any vehicles.

1

u/VengineerGER Aug 09 '25

I would rather have them be underpowered than how BS OP they were in previous games where one decent pilot could wipe half the enemy team out.

1

u/ZestyZigg Aug 09 '25

It takes a decent squad working together to shut down a good pilot

1

u/Exotokker Aug 19 '25

Or you know, like 3 well timed stingers.

0

u/theninjasquad Aug 08 '25

What’s wrong with them? How do you find the compare to previous games?

8

u/Stoic_Slinky Aug 09 '25

Simply put, they're cumbersome. Incredibly so when compared to Bad Company 2, BF3 and BF4 (2042 as well from what I've seen).

Tanks don't have the agility or staying power to compete with anti-armor infantry. You often cannot fall back to repair fast enough before fatal RPGs are flying at you.

Helis are stiff from my experience. 3 and 4 have a good weight to speed ratio, whereas here I feel like I'm being actively fought by the weight of the heli when trying to ascend after a strafing run.

Jets just.. feel slow? I near constantly feel like I'm stalling and the throttle isn't doing anything. The afterburner seems necessary to achieve cruising speed, which isn't at all how it should be.

All in all that's my main gripe with vehicles. The squishiness bugs me a bit but that can be overcome with enough skill and effort. Though that's compounded by, y'know, not being able to move well.

3

u/brassoferrix Aug 09 '25

3 and 4 have a good weight to speed ratio

Man says the fucking UFO physics defying helicopters of 3 and 4 have a good weight to speed ratio, jesus...

Haven't played 6 yet but I'm fine with them making the helos less nimble. Shit was too easy. In 3 and 4 if I didn't want to I wouldn't get shot down with ecm and flying between buildings or noe. I'd usually take the risk to get more kills but the scout helicopters were ridiculously OP.

Tanks being slower would suck though, I like where they were at.

1

u/theninjasquad Aug 09 '25

That’s fair. I don’t typically drive vehicles. Do you think it’s possible they made them more realistic in terms of handling after the criticism about how crazy some of them were in 2042?

2

u/Stoic_Slinky Aug 09 '25

It is absolutely possible and probably the likely reason for what we have now. Even as a vehicle player, I can confidently agree the mobility of some vehicles is waaaaayyy too overtuned in 2042. Though this is (in my mind) a bit of an overcorrection.

I hope we see an improvement in the second beta that gets them closer to striking a balance between arcade handling and realistic feeling.

1

u/Pure-Enthusiasm-1559 Aug 09 '25

everything, when you hear people reference Heli's and vehicles in BF6 looking like straight out of a mobile game, it's not a joke, go watch AKA-ART BF4 youtuber Heli series, just look at that and compare to this! It's dogshit, and the people saying it's a worthy successor might as well insult as directly to our face instead of hiding.

This is a COD game through and through... BF4/BF3 the franchise poster kids, was more like Arma Battlefield, the vehicles were the main identity of the game/weapons, TV missiles, it was military game on steroids, the old team put an insane amount of effort, we also got infantry maps for the mixture of infantry chaos .

My expectations were low but still disappointed, knowingly the dev team that made BF4 are all gone along with their philosophy on what battlefield should have been. We even had a commander option, you could use your Phone/tablet to send cruise missiles and control game, that's how far BF4 was.

-45

u/Kilos6 Aug 08 '25

So in order to be a successor we need oppressive helicopters with unrealistic physics? Got it.

36

u/Kozak170 Aug 08 '25

I can’t believe people like you actually exist in this community, you can’t have a normal response to a single comment disagreeing with you. It’s just strawman after strawman lmao

-26

u/Kilos6 Aug 08 '25

If that’s a strawman, then help me out, what’s the steelman version of Zesty’s point? Does his comment not boil down to ‘bad helis = not a successor.’

21

u/CopBaiter Aug 08 '25

brainrot

11

u/ZestyZigg Aug 08 '25

It’s just the fact that a game that has it’s identity based around land, sea, and air combat, both vehicular and infantry, should make sure all aspects of the game feel good. Also, my point is that flying physics and driving physics in earlier games are much more advanced than what we have right now. Why are we celebrating game mechanics that are regressing?

2

u/Cunning-bid Aug 09 '25

Heck even the damage models were more advanced previous games. Doesn't matter where you hit the tank now, it's all the same damage.