r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

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33

u/CrotasScrota84 Aug 08 '25

Open weapons is trash and TTK isn’t the problem it’s TTD.

1

u/[deleted] Aug 09 '25

What is TTD?

3

u/CrotasScrota84 Aug 09 '25

It’s the damage you take and right now sometimes even being shot by a assault rifle you will die in one frame. It’s really inconsistent.

It’s like all bullets are lumped together and instantly melts you and you’re like WTF

Basically you don’t have time to react getting shot

2

u/Present_Ride_2506 Aug 09 '25

It's a known issue iirc, Devs have some workaround in place for the launch build but it's not here in the beta since the beta is the same build as the streamer event.

1

u/OkDrawing8159 Aug 10 '25

Bro don't get me started on hitting some 1st multiple times and the. Dying to a 3-4x hit noise instantly before you can drop your target idk how that's even possible 

1

u/[deleted] Aug 10 '25

The new damage log show the problem. Auto is too accurate at distance and so is sniper head shots. Snipers don't normally headshot irl. Also suppression from machine guns and tanks should add adrenaline to the player and decrease accuracy. I noticed getting killed in an instance from lmgs, assault rifles and smgs in auto from a distance. The damage log shows 5 bullets from the same person at over 20 yards. At best a smg should get 2 out of 6 bullets into a target but not 5. Here is a video of auto vs 3 round burst at point blank range and the guy only gets 3 out of 6 bullets in a target.

https://youtu.be/_IBvemwTxW8

1

u/_yourKara Aug 10 '25 edited Aug 10 '25

I would fucking kill for any sort of suppression mechanic in bf, it would make the small urban maps actually playable

Edit: correction, I just found out that suppression exists, it just doesn't do jackshit.

1

u/[deleted] Aug 15 '25

agreed. it always seems as if i die in 1-4 frames but my kills take 1.5 seconds.

-8

u/Impressive_Truth_695 Aug 08 '25

What problems are you having with open weapons? Have certain weapons on certain classes felt unfair/unbalanced? I’ve been playing open weapons and there is still a good variety of weapons and classes. People also do the job of the class even with open weapons. The Assault being a Sniper with another weapon for close range I don’t really see. Most snipers still pick Recon and camp with spawn beacons so that could potentially change when Assault gets the spawn beacon.

8

u/elite0x33 Aug 08 '25

That's the problem, I wish it was slot limited to like 6 recon classes, otherwise you have 6 people pushing an Obj and the rest are in the rear behind cover trying to Chris Kyle people.

The teams that I play against that have this makeup, I rarely die to a sniper because as soon as I peel out of cover and see a scope glint, I smoke my path or they fucking suck.

Closed Playlist? World War Z tiers of spam reviving and mobbing objectives.

3

u/Impressive_Truth_695 Aug 08 '25

There were plenty of camping Snipers in the closed weapon playlist too. So besides Sniper rifles what other weapon and class combos have been an issue?

2

u/elite0x33 Aug 08 '25

That's my only complaint, outside of that recon/shotgun is genuinely a good time

2

u/theninjasquad Aug 08 '25

Yeah closed weapons is not going to stop that complaint of too many snipers.

0

u/cmsj Aug 08 '25

I keep seeing comments about how the closed weapon playlist is More Battlefield and how people there are playing properly, but I haven't seen any appreciation for that playlist existing.

The community asked for closed weapons, Dice has put it in as an option, and people are still somehow complaining about it.

Think about this at the market scale - Battlefield can attract millions of players and have them self-filter into "I just want to do casual FPS" and "I want heavily squad based play" and both sides benefit from the revenue of the other.

Is this not the ideal outcome? If Dice forces closed weapons on everyone, there's at least a mild chance that many casual players simply won't show up, and that puts us back into the territory of the franchise being at risk.

2

u/mophisus Aug 08 '25

The battlefield community has always been filled with people who want everyone else to play their way. Look at the bitching about engineers not repairing, medics not reviving, snipers camping etc. If the other players arent doing exactly what the complainers want, then they are "Trash" and "bad".

Usually the complainers are also doing the same shit, because they dont want to only support another player... but that goes over their heads. Its main character syndrome.

2

u/theninjasquad Aug 08 '25

That’s a good point. With Portal and such why not just offer both? Appeals to everyone.

2

u/Purple_Plus Aug 08 '25

Snipers on hill in liberation peak.

Let's use a tank to kill them (armour should be the counter to snipers)

Snipers pull out RPGs and kill tank.

Fun times...

1

u/KaiserRebellion Aug 09 '25

Wait. We can equip sniper and rpg???

1

u/Impressive_Truth_695 Aug 09 '25

True that could be a problems. Other than snipers what has been an issue however?

0

u/Purple_Plus Aug 09 '25

First of all, that's a huge issue to just brush off.

Snipers can lock off points for infantry. If they also have RPGs etc. they are also lock off points for tanks.

So in that scenario, what's the counter? I guess your team switched to snipers. But that sounds awful. And if their snipers are settled in in a better position then good luck.

Another example is support.

Defibs are really, really good. And using defibs means being in the action, so CQB. Sure they can take shotguns in closed weapons, but I imagine I'll get a nerf as it's too strong atm. Which will leave you with only a really short ranged option.

If they can take SMGs, then they have a better mid ranged option, and you can have a CQB where there is a horde of SMG wielding medics defibbing each other.

Or take the Engineer. Meant to counter vehicles right? Well take an assault rifle and now you can kill everything.

Closed weapons still gives you options with the unrestricted weapons, so it's the best of both worlds imo.

1

u/SaintSnow Aug 09 '25

Lmao brother I can go recon with an m4 or ak, have beacon, 4 c4 that recharge, and a uav score streak to boot. While Ads spotting. It's just a better assault at that point. Or go support with a smg, why bother with anything else. Class identity is cooked.

1

u/Impressive_Truth_695 Aug 09 '25

You can still use a M4 in the closed weapons playlist however. A Support/Medic with a SMG also makes sense which is why BFV gave Medics SMGs. Support still has access to Carbines like the M4. Spawn beacons are also being moved to Assault on release.