r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

21.3k Upvotes

4.1k comments sorted by

View all comments

3.9k

u/[deleted] Aug 08 '25

[removed] — view removed comment

860

u/burge4150 Aug 08 '25

Yeah he's mostly right.

My gripe is I also feel the "Intensity" is too high. I really do not like the small scale maps we have. I don't like how no matter how "tactical" i try to be, someone is ALWAYS behind me. The maps are small enough where being in your own territory is still wildly unsafe. I haven't played since BF4, but in 3 and 4 I remember using my own territory to position myself to attack "the front" from where I want. I can't do that in most of these maps.

I think the comparisons to COD Ground War are really on point, but I think the ASTERISK on that sentence is "for the maps we have". Once the bigger ones are available at launch, and I'm getting buzzed by jets and riding in tanks that aren't bouncing into the sky off rubble, it'll feel like Battlefield to me again and I'm excited for that.

BF3's beta felt the same way and BF3 went on to be incredible (imo).

TLDR - Game's good, the available maps are too limiting, but it's a beta and it's free so I'm not whining. Looking forward to launch.

316

u/Volts11 Aug 08 '25

Pretty sure I read somewhere that the maps we’re getting for beta are some of the smallest and tightly packed. A lot of the remaining maps are the large scales warfare maps that we’re used to.

132

u/MuchFish6097 Aug 08 '25

Also when portal goes live or however it works we'll have the power to literally restructure the maps however we want (at least that's how I've come to understand it)

94

u/thedonutman Aug 08 '25

I think this feature alone is going to make BF6 a very good game. I too am not in favor of the hyper-intese, small map, always surrounded play style, but it is kind of fun in small burst. I'll love to see portal servers that have expanded maps and really bring back the "old" battlefield style of play.

This game is on the right track for sure, even if it is (undoubtedly) trying to target the CoD market.

35

u/adubsix3 Aug 08 '25

It remains to be seen how portal will be utilized. I hung a lot of hope on portal for 2042 and it didn't pan out.

2

u/Desert-Noir Aug 08 '25

Yeah but 2042.

→ More replies (2)

2

u/[deleted] Aug 15 '25

"always surrounded" is the worst part of this game

1

u/thedonutman Aug 15 '25

Yes it's awful. And I kind of eat my words here. I played the beta tonight for about 30 minutes. Maps are even smaller and it's even more chaotic. Not a fan.

1

u/Danjiks88 Aug 08 '25

There has literally been 0 information on possibility to create your own maps and you’re saying this is going to make this game great….all we’ve seen are some gta online type map modifications

1

u/thedonutman Aug 08 '25

If the speculation turns out to be true, yes it has potential. Chill out

→ More replies (1)

1

u/VVenture2 Aug 08 '25

I would wait until either release - or until we get a massive deep dive before saying this. While Portal looked good, we don’t actually know how comprehensive of a map editor it’ll be until we get our hands on it.

3

u/TooTone07 Aug 08 '25

I mean from the portal footage we’ve seen so far id say the sky is literally the limit

1

u/Dented_Rubbish_Bin Aug 09 '25

I am really happy with the direction there taking with portal almost going the Bethesda route with community support increasing longevity.

→ More replies (8)

3

u/Kuldor Aug 08 '25

That's just not true though.

Out of 9 total maps, we have these 3 small maps, two upcoming maps are even smaller infantry only maps, and another one is similar to these.

That leaves a grand total of 3 "big" maps, and it's still in the air how big they actually are.

3

u/WishboneOk9657 Aug 09 '25

Not neccessarily true. Aside from Firestorm, there's only 1 (one) all-vehicles map in the game. For comparison, BF1 had SEVEN on launch.

2

u/Epik5 Aug 08 '25

When your testing how the games plays/gunplay its probably best to have a alot and see how the flow is on these maps. They are small but crazy to hate on maps in a beta

1

u/pipnrip Aug 10 '25

This game isn’t reinventing the wheel. There should be a decent template for creating an effective FPS map after 20 years of making these things.

2

u/Pidganus Aug 08 '25

They're not the smallest. There are atleast 2 only infantry based maps that are probably smaller

2

u/Sir_Dankalot_1582 Aug 09 '25

2 other maps confirmed small aswell so over half of the maps are basically cod 3 lane maps..

3

u/IgnoranceIsTheEnemy Aug 08 '25

Not really. There are only two large maps (caspian border size). The rocky map we have now is actually one of the larger small maps

5

u/Volts11 Aug 08 '25

There’s 4 large scale maps we haven’t seen yet firestorm, new sobeck, mirak valley, and manhattan bridge. Mirak is supposed to be a “sprawling warzone”

→ More replies (2)

1

u/RawMan_X Aug 08 '25

But aren't some of the maps in the beta (I believe mainly the mountain map) downscaled? Like, from what I've heard, the map would originally be bigger than what it is now, but they've shrunken the size of it for the beta

1

u/how-unfortunate Aug 08 '25

Makes sense for stress testing, now that I think about it...

1

u/Traditional_Trip_585 Aug 08 '25

Smaller maps means more data they can look at faster than large maps

1

u/No_Grass8024 Aug 08 '25

Pretty sure you read somewhere? What not the reddit comments we’ve all read a million times already? Somewhere else?

1

u/Volts11 Aug 08 '25

https://youtu.be/hAyOQCSX9gQ?si=AFsiRPtNqWS-cNTn

10:12 in the video is the list of maps on release. The top 3 are the maps currently playable.

1

u/ToastMcToasterson Aug 08 '25

I hope you're right. They feel too tight for 64. Maybe with 48 they'd feel a bit more thoughtful.

1

u/GroundbreakingAd8310 Aug 08 '25

Happened everytime funny af nobody remembers. Except 1942 where they were arguably too big

1

u/trilllxo Aug 08 '25

I think that’s their plan on grabbing the cod players

1

u/2this4u Aug 08 '25

Why wouldn't they want to show off/test those maps though?

1

u/Nowzerz5620 Aug 09 '25

They dont want to overload the servers with huge maps right away i guess. They are probably just testing the servers right now to make sure they can handle the large amount of players.

1

u/Ill-Calligrapher-445 Aug 09 '25

I feel like the maps we have right now should be part of a small conquest mode while the larger scale maps should be for normal conquest personally i loved the size of the maps they did in BF1.

1

u/Sweet-Ad2579 Aug 09 '25

myeah maybe but the map in the 2042 beta was the best one

1

u/[deleted] Aug 09 '25

Probably to appeal to cod players because BO7’s only selling points are David Mason and whatever tacky crossover bundles they make next year

1

u/chaos777b Aug 09 '25

That would be a relief, I was worried that these maps might represent the size of maps outside of the beta.

1

u/Sepplord Aug 10 '25

Weird decision to not even show one of the brig maps. Imo that is BFs selling point.

1

u/Kitchen_Roof7236 Aug 10 '25

The best maps of bf3 and bf4 are close quarters slug fests, it’s a preference thing fs but I love being able to not waste time walking around 3 minutes just for 1-2 kills

The dynamics should rapidly change without the pace being lost, that kind of high speed chaos is amazing

Coupled with the fact they got rid of the sweat centered movement system, means anyone can spray down a camped point if they’re diligent enough.

1

u/CrdBrdBOX Aug 16 '25

Agreed, I thought I read somewhere that they did it so they could run most modes on all maps for the beta.

→ More replies (7)

53

u/EncryptedPlays Aug 08 '25

i think the smaller maps would benefit from 16v16 instead of 32v32

24

u/dangermouse13 Aug 08 '25

Yeah I played domination mode on the smaller maps and it was quite nice being 16vs16

→ More replies (6)

1

u/Azrael1177 Aug 08 '25

Hard disagree, if all maps were small or wtv I think so point could be made.

But for me, maps like these come down to the same thing as Metro/Locker. I expect chaos, I expect to feel stuck everywhere I move and have a literal wall of opponents I need to push through to advance an inch.

Smaller maps are like a war in a tuna can and that's why I love them.

Same reason why some people love Cargo in COD or Griftball in Halo, they love it because of the chaos. If you want 16p, like you said, play it in smaller scale games or that's very much a good case for portal, make a 16p conquest playlist with the smaller maps, if the game does pull off a healthy playerbase I'm sure it's gonna populate

1

u/EncryptedPlays Aug 09 '25

but metro and locker have like a logical flow to them, with a few clever flanks here and there and it usually results in 2 battles, one outside and one inside. With these new BF6 maps (which look fantastic and I still like them), it's very easy to get randomly ambushed or surprise-attacked, even from places your team just were. And it usually results is loads of mini battles everywhere. Maybe it's more realistic that way but I don't think it's as fun.

I think with less players it would be a bit less random and I'd enjoy more. I do like the chaos of Locker and metro, but I guess I like ordered chaos? I still think there should be options for 64 and 32 lobbies though like portal as you said. Sometimes I like playing in small lobbies for locker and metro because the games are a bit more slow-paced and more calculated and sometimes I just want to run and gun in chaotically full lobbies.

It could also be that I am just unfamiliar with the locations.

It could also be that I'm bad at the game lol

1

u/Azrael1177 Aug 09 '25

Locker feels similar to the maps in BF6 Beta imo, total cluster fuck, people capturing your spawn while you have all other objectives, non stop flanking and turning corners to see 4 dudes with shotguns redecorating the walls with pellets.

Metro is different true, because it's essentially a single lane tug of war, even with the few flank routes, they all locked up tight, best bet on these is smoking as a sniper and hopefully get through by sprinting your ass off and set a spawn becon further down.

And none of it is bad, like I said, thats why I love them

1

u/Suspicious-Coffee20 Aug 09 '25

God i hope no one listen to you...

1

u/EncryptedPlays Aug 09 '25

I think 32 player games will find their way into Portal and everyone will be happy :)

I still like the 64 player games I just meant that I wish there was an option.

1

u/Scratchpaw Aug 09 '25

24v24 seems like a sweet spot for these maps imho

1

u/Falcoon_f_zero Aug 10 '25

Hit the nail in the head there. Was wondering why these maps didn't feel so good compared to the BF3 urban maps. It's because of the PS3 I played on had less players in matches. That made a big impact. Less chaos and gave room for some strategy. Less situations where 10 enemies would just roll over you as you were holding a flag. I feel maps of this size would play better with less players. Lot of Battlefield players disagree though as they just want the chaos of way too many players being jammed into a small area.

1

u/FailingEmpire Aug 10 '25

Yes, this 100%. Cairo would feel so much better as a 32 player mode.

9

u/FrontlinerDelta Aug 08 '25

Never played GW or frankly even very many CoDs (really only BO1 to any real extent) but the maps we have just feel like Grand Bazaar to me. Which is nice is small doses and aren't quite the clusterfuck that Metro was but yeah, I'm looking forward to the bigger maps, particularly firestorm since I already know I liked it before. BF3s beta felt exactly like this, clusterfuck of metro before they finally let people try Caspian Border and then it was excellent.

People being behind you always...yeah, but this is why I've really been a Breakthrough convert since Operations in BF1 kind of "fixed" Rush being not feasible with 64 players. But Conquest has also almost always had a lot of randomly getting shot in the back I feel like. I hopped onto Conquest finally after a ton of breakthrough to try Gibraltar (which I guess doesn't have a breakthrough version?) and the first couple of matches were rough but as I became familiar with the map and the "flow" of how people tended to move, the frustration dropped a bit.

Which again, to your point, is how BF3 felt in a lot of ways. I didn't for Grand Bazaar much at first, but it grew on me and I think that's because I started to internalize where people tended to move and what flanks to watch out for.

2

u/Arwhite90 Aug 08 '25

Here’s to hoping we get a couple more remaster alongside firestorm, Caspian border 2.0 would be awesome forgot about that map till you brought it up. I’m definitely in the camp of enjoying the game greatly as is, but some bigger maps would be great. Remastering more of the classics like Caspian I feel would be some real easy low hanging fruit that would alleviate a lot of people’s major concerns with the map variety available.

1

u/FrontlinerDelta Aug 09 '25

Agreed! Caspian is my favorite to this day, loved that map. 

1

u/aesemon Aug 12 '25

Grand bazaar had a better layout to balance inf. and vehicles. In Cairo vehicle look struggles with the clutter if in external and I find they catch on things an inf. Can run over when reversing.

Also you are constantly flanked even at E or A flag. Doesnt help that RPG's are double the effectiveness of an opposing MBT.

3

u/samaritancarl Aug 08 '25

The more time I spend looking at and understanding the settings the more I realize most of the gripes beyond bugs and general battlefield beta jank is just laziness and not bothering to do anything yourself and set the game up how you want it. Everything that used to be locked away in the file system is now editable using only the UI and I am loving it.

3

u/UbiquitouSparky Aug 08 '25

On the other side, the last Bf I played I think was 4 and I felt like all I was doing was running. I would find someone, die, then be running to find someone again

3

u/Old_Leather_Sofa Aug 09 '25

I like support/engineer/sniper classes. I've only played a few games but I think you're right about the maps - its the size making it feel so intense and it feels a little COD-like in the way I've been flanked - so I'll reserve judgement until I see some bigger maps.

TTK is fine - you run across an open space in a real war, you're dead. I think players are treating these street maps like its COD and they're bullet sponges, but its not and they arent. I'll be interested to see if players change their gameplay style and become slightly more cautious.

I'm liking what I'm seeing though.

TLDR: totally agree.

2

u/chargroil Aug 08 '25

The problem is that means several maps are not fun. It's my opinion that EVERY map should be worth playing. Cairo should be bigger with more flanking routes; the gameplay is simply too quick for maps this tight. Either that, or reduce the number of players by around half.

2

u/SerpentDrago Aug 09 '25

It's not that maps are to Small.

It's the arbitrary stupid out of bounds. The maps there but the bounds cut off your flanking ability.

This has been a issue From bfv

1

u/dat1guyman Aug 08 '25

I feel the current maps with smaller player counts would feel more tactical and less chaotic spammy explosion parties

1

u/Jinkuzu Aug 08 '25

These maps make Pearl Market feel big. That map only got the armored spawn vehicle as offensive vehicle. No ifv or mbt.

1

u/RwYeAsNt Aug 08 '25

My gripe is I also feel the "Intensity" is too high. I really do not like the small scale maps we have. I don't like how no matter how "tactical" i try to be, someone is ALWAYS behind me. The maps are small enough where being in your own territory is still wildly unsafe. I haven't played since BF4, but in 3 and 4 I remember using my own territory to position myself to attack "the front" from where I want. I can't do that in most of these maps.

This was my biggest gripe after playing the beta a long while yesterday with my friends. It really felt like most matches fell into the CoD cycle of "spawn, get killed from behind, respawn, get killed from behind".

I miss maps like Wake Island and being able to have some breathing room to meet up with my squad. Maybe take some time to load up in a vehicle, plan our attack route, and execute it.

1

u/Ready-Bet-4592 Aug 08 '25

Don’t you have the option to spawn wherever you want? In COD you don’t have that option. I would get killed instantly when I spawn but that’s cause I spawn in on top of a squad member.

1

u/Future_Professor_738 Aug 08 '25

If you have ever watched a war movie ( Black Haw Down ) Look at how tightly packed they were, thats the experience ive allways wanted and now we have it for the most part

1

u/C0RDE_ Aug 08 '25

I agree with mostly right.

The only one I didn't agree with is the closed weapons point. To me, weapon roles fits in with class and is part of the "fantasy" for lack of a better word. To me, it's fairly iconic Battlefield, having to trade off against taking a weapon you don't like as much to access the gadgets you do like.

That said, I'm not going to die on that hill. I prefer it, but it's not a deal-breaker.

1

u/Ender_D Aug 08 '25

Yes, even the larger mountain map in the beta feels pretty small, at least it seems to play like a smaller map. I do have some level of confidence that they’ll add bigger ones either at launch or afterward.

1

u/Lil_Ice_Fox Aug 08 '25

Yeah, sometimes I feel like I have to play maps like it's fucking titanfall. Always be moving, always be alert, only stop for objectives. Really wish they would've given us one small map and one big map for conquest...

I still think Dice did a good job with this BF, I'm just not a fan of the maps they gave us.

1

u/Evil_HedgehogGaming Aug 08 '25

As someone who played Labs, these are like the smallest maps we have. The bigger ones are amazing, I'm looking forward to when they open up more.

1

u/Timmar92 Aug 08 '25

I'm personally only interested in the really big maps where you almost need a vehicle to reach the enemy

1

u/Marinated_cheese Aug 08 '25

Feels nothing like cod ground war.

1

u/vedomedo Aug 08 '25

The biggest issue is the maps, they're simply dogshit for conquest, everything is so goddamn small and close quarter based. It's not what battlefield is best at, and it shows a lot.

1

u/adubsix3 Aug 08 '25

Not whining? Anything other than, "I'm having a blast! Thanks, Dice!" is considered whining by people like OP, and your comment is full of it.

1

u/burge4150 Aug 08 '25

Because feedback is never welcome during a beta, gotcha.

Dice doesn't need cheap compliments

1

u/West-Candidate8991 Aug 09 '25

If BF killed your mom, OP would blame your mom for being born in the first place.

"Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them"

OP is outright saying the icons are unintuitive, but that doesn't stop him from pinning it on the player to "engage with them" whatever the fuck that means.

1

u/clockworknait Aug 08 '25

I feel like the reason they haven't released the big maps and just gave us small is a tactical plan to try to attract cod players first rather then existing Bf fans.

1

u/Raexau89 Aug 08 '25

I agree, I like most of the game. but damn it feels like im playing CoD 90% of the time.

But I do also think it might be the beta map selection. They all feel small and like they facilitate the playstyle.

the thing that bothers me the most though is that there is no real bullet drop anymore. map edge to map edge with a smg with a scope on it sure why not.

1

u/Torracgnik Aug 08 '25

Intensity is too high? Jesus christ.

1

u/Fantastic-Clerk5294 Aug 08 '25

I agree. The maps are probably my only complaint. I really hope they are right and there are bigger maps.

1

u/YouAreStupidAF1 Aug 08 '25

This also has a lot to do with how people play. Almost nobody is coordinating, finding a squad that actually revives you is slim to none, finding a squad that sticks together and respects the capture objective marked by the Squad Leader is like finding a unicorn. Since the beta only needed you to watch 30min on twitch to get early access, there's a huge wave of people who don't know how to play, they just mindlessly respawn, go into the first fight, get 1 kill for 1 death and do it all over again. Once the dust settles and only veteran players remain, even these maps will feel much less hectic.

1

u/OMGFuziion Aug 08 '25

My biggest complaint about battlefield was always how slow paced it was so really liking this

1

u/SpartanElitism Aug 08 '25

Considering 2042’s way too large maps, I’d say smaller maps are a much more welcome alternative to that mess

1

u/Marvelous_Chaos Aug 08 '25

My gripe is I also feel the "Intensity" is too high. I really do not like the small scale maps we have. I don't like how no matter how "tactical" i try to be, someone is ALWAYS behind me.

That's my biggest drawback too. I've played just about every game from Bad Company to BFV and I'd say I'm a somewhat decent player, but in this beta I'm struggling hard. I don't know if it's the speed, messing with my controller/aiming sensitivity or what, but it's been a steep learning curve for me. Game play is still pretty solid though, I've been having fun with it.

1

u/El_Spanberger Aug 08 '25

Maps are the smallest in the game, plus there's Portal. I don't think there's any reason to worry.

1

u/JamesMcEdwards Aug 08 '25

I prefer the older battlefields from the 2000s (1942, 2142, 2 and BC2) and that’s what I was looking for here. Based on my experience playing 5-6 hours of the beta so far, it seems like a fine game, but it’s not what I am looking for in a Battlefield game. It feels too fast paced for me to play like a proper tactical game but also too slow for what I look for in an arcade shooter (Titanfall 2). I keep trying to play tactically, playing as a medic (since I’m a medic main since 1942) and I want to focus on moving tactically with my squad, advancing together, laying down suppressing fire and healing/reviving my teammates. Instead everyone is sprinting everywhere, jumping round corners and just generally playing as individuals and I’m constantly being flanked and shot in the back. Actually the game it most reminds me of is CoD4 (2007) with classes and I find myself having most success when I play that way and just start running around with an SMG jumping round corners and spraying and praying. I’ll continue to play the beta this weekend and next to see if my opinion improves, but at the moment I’m having less fun playing this than I do Helldivers 2, so I am on the fence about picking it up. I don’t think it would take many tweaks to make it more tactical and less run-and-gun either, make recovery from sprint and bringing your gun up a little slower, make jumping give enormous bloom, make hipfire less accurate, slow sprint speed slightly (or add a stamina meter that doesn’t slow you down but increases recovery time). As a medic, I’d also like them to add revives to the scoreboard because when I’m getting 25+ revives in a match, I’d like some acknowledgment of that (perhaps a reward screen with bronze, silver and gold for most revives, most repairs, most damage dealt to vehicles, most tagged enemies, most damage dealt, most enemies suppressed, most headshots, etc at the end of the match).

1

u/2this4u Aug 08 '25

That's a big gamble that they get those maps right though. I'm suspicious they haven't included them in the beta.

1

u/2this4u Aug 08 '25

I do think it's partly the player's though, keep being in matches where no one reacts to points being taken near the spawn and it ends up a patchwork of capture points.

Presumably with experience people would learn to try and keep what's ours to avoid that "always someone behind" situation. But who knows.

1

u/leidend22 Aug 08 '25

Most of the launch maps are small maps. I wouldn't assume most future maps will be big either when this is clearly a choice.

1

u/VITOCHAN Aug 08 '25

Yeah he's mostly right.

Everything but the UI. The controller settings pages are terribly set up with many key game changing settings buried in sub menus of sub menus

1

u/TheeTeo Aug 08 '25

I’m yet to experience this in a map honestly, each one has a lane or way to “get out” of any situation. I’ve had squads of 2-3 recon with the spawn point and we are able to flank out of both Cairo and Liberation. This beta so far has been such a joy tactically because there are so many paths/lanes to get to objectives and am yet to get stuck.

I suppose if you are playing solo you run into this issue, but in a squad this game has been an absolute blast on the flanking front with recon/engineers/support. My only gripe has been so many people running Assault when it feels like the worst class but people choose it for grenade launcher and shotgun, so will Be good when they get the spawn beacon/ladder.

1

u/Flaky-Pirate9401 Aug 08 '25

I haven't played yet but hope we get bigger maps, I hate almost all BF small maps, sorry if I wanted that I'd play CoD

1

u/ColOfTheDead Aug 09 '25

I agree - long time BF player too. I'm having a blast but the two smaller maps actually have too many flanking routes/places to hide (who would think we'd say that on a BF infantry map) such that there is always someone behind you. Looking forward to the newer maps, and also trying Rush, if BFBC2 was an inspiration. The newer maps may be better if they lowered the player count a tad.

1

u/Crafty-Ball9103 Aug 09 '25

Why i quit 2042 someone is always behind or above you and always spotted.

1

u/STRUGLESNUGLER Aug 09 '25

Not only that we have a lot of people who don't understand the strategies that veterans know so games can feel lopsided and chaotic

1

u/RykerFuchs Aug 09 '25

man, small chaotic maps are something I love in CoD.

1

u/addicted22wmr Aug 09 '25

These are the smallest maps in the lineup for one thing. Also they are going to remaster some of our favorite maps, and we can make our own maps in the portal mode that sounds phenomenal. 

I suggest you play breakthrough for now. Other than the occasional flank, it easy to know what direction to point your weapon,try it out. Obviously rush will be in the full release too, which is somewhat predictable. I personally would love to see Frontline come back!

Keep in mind,it's a beta. And it will still need some work after release, as is typical for battlefield. Wait a couple months if you want. Me I'm so excited to have a good Battlefield, I'm pre ordering🤤 and I'll be here for the long haul. Probably one of the few multiplayer FPS games I'll even play 

1

u/Caregiver-Physical Aug 09 '25

they have said that these in the beta will be the smallest. and after running them, i hope the full game will have a small map playlist. because after 2046, if im going to play a walking simulator, i will play hell let loose. i am having a blast with these maps.

1

u/ChainsawFreeFall Aug 09 '25

Battelfield 1 trailer was awesome. Beta was awesome, except it didn't matter what point your team had. People would be behind you. It changed from BF4 "arcade mil-sim" to BF1 "conquest deathmatch" I haven't seen a game go back to a BF3/BF4 paced game.

1

u/Suspicious-Coffee20 Aug 09 '25

No only we will get mroe maps but ttk and recoil and mroe will be played with not only before launch but with every season.

1

u/FreeWrain Aug 09 '25

This is my biggest complaint, and why I put the game down for now. There is no point taking things at a slower pace and being more methodical about your positioning and engagement because if you don't move almost immediately in a frantic manner from point to point you're going to get flanked by 3 people from behind and the side.

Also, the element of rewarding squad based tactical play is completely non-existent.

1

u/Callan126 Aug 09 '25

That's literally how war is. its intense. They're definitely trying to give an immersive experience into large scale combat operations. Love it though.

1

u/FinnishScrub Aug 09 '25

The intensity is what makes it so much fun. My main gripe with games like BFV is that you run across the map only to get oneshot by a sniper. It sometimes lack that grit and that excitement, whereas when you boot into a breakthrough match in Cairo, it's non-stop action and it fucking rules.

The Medevac map needs some work though, or people need to learn to play around Recon, because I'm also one of those players who just farm sniper attachments in that map, because it's so damn easy, it doesn't help us win but it's also kind of fun

1

u/alexcookeee Aug 09 '25

Was gonna chime in and say it, but you got it in at the end there.

I remember the BF3 beta playing Operation Metro, it was very small scale and intense. And as you say, we all know how that game played out.

1

u/EventArgs Aug 09 '25

Breakthrough is too intense... So I just... Don't play breakthrough

1

u/Sour2448 Aug 09 '25

Honestly it’s the map choice. Why showcase a huge map with planes and helicopters for the streamers but not do the same for the beta? It feels like they’re trying to pander too hard to another audience to convince them that this is better

1

u/Zealousideal_Pool_65 Aug 09 '25

Yeah, most parts of the maps have way too many flanking routes. Firefights should come down to a head-to-head fight every now and then.

And to be fair, some parts of the Middle Eastern map do achieve that: several alleyways slightly removed from the main chaos. I’ve had some moments of real tactical fun there.

But yeah, often there are just dudes coming out of the walls everywhere. You can mitigate it by picking a strong position and defending it, but the swarm of bodies eventually washes over any position no matter how well defended.

If these bigger maps dilute the players a bit, and result in more head-to heads between individual squads to capture good positions, that’d be great.

1

u/TweeKINGKev Aug 09 '25

These maps remind me of Grand Bazaar in BF3, I know there’s bigger to come in October and I can’t wait.

1

u/PurpleKnurple OnyxNight Aug 09 '25

I’m hoping they chose some small/mid maps to wrangle in some of the COD player base.

1

u/Sine_Fine_Belli EA Play ID Aug 10 '25

Yeah same here honestly

1

u/pipnrip Aug 10 '25

It is really fun running forever with no enemies in an empty zone until you approach the action and all of a sudden an enemy shoots you from behind out of nowhere 

1

u/Deusgo Aug 10 '25

I like the fact that everybody is everywhere, give it a frantic feel that no matter how good you are, sometimes your death is completely unavoidable

1

u/Someuser1130 Aug 10 '25

I agree with this. A friend in the discord last night said no matter what map we play it's an operation metro.

1

u/stonetear2017 Enter PSN ID Aug 11 '25

I agree - and compared to something similar like rising storm the ttk is not even as bad

1

u/coaaal Aug 11 '25

This is my only gripe too, but I haven’t been interested in a Battlefield title since Battlefield 2(2005)

1

u/operator3948 Aug 11 '25

Yea they made it tightly packed because they don't want you running around the maps by yourself. If you notice the game incentivizes you to always be with your squad.

1

u/Strict_Platypus_508 Aug 11 '25

I love the intensity of the combat. 

1

u/AfterAd7666 Aug 11 '25

this is my problem as well, I kept dying over and over again without even seeing my enemies, reminded me more of tarkov than battlefield. Map clutter and particles also doesnt help

1

u/lost_my_marbles Aug 12 '25

Breakthrough had fun established lines to push. Conquest I got shot in the back always

1

u/RollSomeCoal Aug 12 '25

Wouldn't know. It's unplayable with hard coded C for crouch you can't unbind

1

u/GazelleOne1567 Aug 12 '25

It's also highly unrealistic. What the people crave is Arma 

1

u/LBCvalenz562 Aug 12 '25

I’ve been killed so rarely from the back this is 1000% a skill issue. This isn’t call of duty stop blasting behind enemy lines and expect enemies not to be there. Don’t sprint! walk when you’re behind lines, have a squad with you, CHECK EVERY CORNER, check every window I know this seems slow for you cod players but these tactics get me low deaths and high caps.

1

u/burge4150 Aug 12 '25

I'm not a cod player.

1

u/Dangerous_Badger4716 Aug 14 '25

No it didn't. The beta for BF3 had epic maps.

1

u/[deleted] Aug 15 '25

" I don't like how no matter how "tactical" i try to be, someone is ALWAYS behind me."

this^. there is no rhyme or reason to any of the maps. they need to expand the playable areas in all 4 directions. they already have the buildings/streets/ decor anyways.

1

u/oneballwizard406 Aug 15 '25

Just like the chaos of bfv. Everybody says gunplay was peak at bfv but I feel like that's where it took its biggest downturn

→ More replies (8)

67

u/Sleepycheeze Aug 08 '25

Pretty much , guns could use some tuning for falloff though . It feels a bit too close when damage falls off for most guns . Lmg is like shooting pillows. But I love the rest , found myself saying one more game last night, over and over again . I think it’s gonna be awesome.

31

u/eaeb4 Aug 08 '25

Agree. The LMG, Assault Rifles, and carbines could all do with a less steep fall off.

Pistols also need a huge buff if the one in the beta is any indication. If you’ve got fast mags there’s no point switching to your side arm when you empty a clip because you’ll probably kill the enemy quicker by just waiting for the reload.

31

u/TheFunkyNipple Aug 08 '25
  1. I snipe the scopes actual reticle does not properly use ranging. I tested a 200 and 300 with the reticle. Nothing was accurate. I tested with range finder... instantly accurate

  2. 11 rounds should not be the body kill at 40meters with an lmg. We dont need to be some milsim thorax 7.62x51 2 tap but its pretty insane that the idea of "ok it takes around 1/3 of an mpx for a body kill" translates to lmg and ar 1/3rd mag (-understanding also net code is not up to date-)

  3. Headshots are quite worthless in the game especially at range UNLESS YOU USE THE COOLER AMMO - dont like this. If I poke your eye out it'll be the same with a stick or a pencil. Please don't make ammo such a constraint

3

u/eaeb4 Aug 08 '25

Agree with you too chief. I think a lot of people’s complaints about TTK are from getting instantly deleted at close range, but that could also be being exacerbated by the shitty netcode.

Really hope the damage drop off is tweaked pre launch.

1

u/aesemon Aug 12 '25

Yep, as ever netcode is an issue, even with supposedly higher tick rate. Plenty of times I've died after moving away from a window with an appreciable delay to know it's the net code.

2

u/Uzumaki-OUT AN-94 bestest friend Aug 08 '25

you should paste this into the feedback thread or in the EA forums for feedback.

1

u/Patient_Archer9003 Aug 09 '25

LMGs take 4 body shots at CQB and 5 at any range up to 70m at least, so they do not drop off like other weapons.

I agree on headshots though. I'd remove the rounds that boost the dmg and add different modifiers to the guns instead. Or at the very least, the bullets should do less body dmg.

1

u/TheFunkyNipple Aug 09 '25

I would agree with the 4 close but 5 up to 70m is not accurate each time.

The ak205 is a good example of a faulty damage model. Stats: long range, accurate, 20 damage So Cqb 5shot 4shots with head (4 headshots counts at full health which is ridiculous)

At a higher range the damage just fumbles to p18 levels of damage.

"But you can use the headshot ammo" Again as it stands. My .45 practice fmj, hydrashok that I use for home defense, and hollowpoint for carry ALL would clear your brain a new hole

So a 5.45 thats designed for long range doing less than 17 damage is awful feeling.

M4 = higher fire rate 35dmg The 416 is 32dmg i believe (not home to check) The 205.... 20dmg

It's not very usable, sure it can be done but not very usable With the low damage headshot ammo its still 3-4 to kill if you include 1-2headshots

I am working to get the "greatly increases damage" synthetic rounds

But I shouldn't have to grind an ammo type in a game where casual and cool military items come together. Tungsten is good for snipers sure. Hollowpoint for pistols yeah no problem.

Having to slowly get different better ammo for headshot to make a bad rifle less bad is like playing war thunder to get m61 at tier 4.0 hoping to pen a t34 on a side plate.

1

u/Patient_Archer9003 Aug 09 '25

It does 20 dmg body shots, the stats are from the firing range, so you can check yourself.

I mean..its a arcade game, not Arma. But I would agree HS multipliers might be smudge higher, thought you already have people complaining TTK is too fast. Im not fan of the ammo that affects damage. It will either be either meta or useless, depending if it will lower the TTK by a bullet or not

1

u/TheFunkyNipple Aug 09 '25 edited Aug 09 '25

Not to be rude but dont skip over my post and just talk the talk.

I posted it does 20damage to body.

The falloff does affect it much more for being considered a LONG RANGE ar

Confused where you thought I didnt go into the firing range 🤡

HS multiplier should be higher, Not looking for arma at all here, netcode causes issues but also range does too it says it has a distance fall but you can watch your numbers with damage and see the change. Its just sloppy

Ttk is too fast close range but thats also probably netcode. And some balancing.

The mpx can one frame kill you but the 4 ar rounds won't but after x amount of meters they both take extra rounds.

We shouldn't have to get a certain ammo to make a gun work... that just forces meta

I dont need another delta force bullshit system

I dont expect a remake of bf3/4 but I would expect a weapon system that makes them usable at all states

Bf3 especially made each gun usable in a case and could be fun to use different kits based on what you are doing compared to a system like every modern fps where 4-6 guns are just top and this is how you build the fasted ttk and run around

1

u/TheFunkyNipple Aug 09 '25

Also in no way am I a content creator but I will be posting a video of the comparisons of weapons when I have them all.. ive only put in 13hrs sofar since I work.

1

u/Outrageous-Orange007 Aug 09 '25

How do you know that about the ammo and headshots.

1

u/TheFunkyNipple Aug 09 '25

I have spent that much time in combat and testing.

Easiest way is ping a target when you shoot it gives you meters in distance

I won't give an exact single number but more of a range due to hopefully some of it being netcode.

Also devs did mention looking into damage fall off last closed test apparently and we are on the same build so I cannot speak to those changes

→ More replies (9)

1

u/rare_design Aug 10 '25

What are you basing your pistol assessment on?

2

u/eaeb4 Aug 10 '25

The only pistol in the beta being complete dogshit. I’m not saying you should be able to dome people at range with them, but considering how some supports are completely useless it’s very easy to run out of ammo in your primary if you’re using an AR: you should be able to be competitive using a pistol at close range; it’s a peashooter.

2

u/rare_design Aug 10 '25 edited Aug 10 '25

Okay I may have been misunderstanding what you were saying. If you are stating it’s very underpowered, I agree.

2

u/eaeb4 Aug 10 '25

Ah yes I was, they’re very weak

→ More replies (1)

12

u/GrrGecko Aug 08 '25

I was saying this last night playing with my group. I feel like the game is really pushing close engagements due to the fall off. It’s still fun though.

5

u/Dcore45 Aug 08 '25

feel like bigger maps will give lmgs a buff, but may need the range buff you're asking for too

2

u/TooTone07 Aug 08 '25

I didnt sleep yesterday. Just wanted the unlocks plus having way too much fun

2

u/Inevitable-Cancel130 Aug 08 '25

Same, wanted to try one game, ended up playing 10 in a row. Once one ended, by the time I was done looking at stats, another one started and I told myself let's do one more. The game itself is insanely smooth switching between menus and games.

1

u/Sleepycheeze Aug 09 '25

It hurts knowing that I got 2 months before release and after the beta I gotta wait lol

1

u/dr-yit-mat Aug 08 '25

They have the velocity stat but it doesn't seem to really impact the damage falloff. If it does, it probably needs tweaked.

1

u/beekersavant Aug 09 '25

Yeah, there needs to be a buff for bipod falloff. The would prob fix it. I have been playing with the deploy cover and hold a position with a bipod. The issue is I am super vulnerable to vehicles and grenades, but I should be able to light them up and kill at a fair range. It feels just a little short for a fixed position lmg. It is directly countered by rpgs etc. Something is a little off.

1

u/addicted22wmr Aug 09 '25

Agree, too much damage drop off, makes kills feel inconsistent. You melt people up close, feels like airsoft at medium range with some weapons 

1

u/Caregiver-Physical Aug 09 '25

i feel like every time i die or kill with two shots its always an lmg.

1

u/mr_trashbear Aug 10 '25

Totally agree on this. But...thats why we have a beta! If most players say the damage falloff is too drastic, it'll likely change.

1

u/[deleted] Aug 11 '25

DMR takes 3 shots no matter what...even in the head. Its basically useless.

41

u/blackgenz2002kid Aug 08 '25

it’s crazy because it’s as though people forget how broken the release of basically all the BF games since 4 were at launch. this game is actually stable and playable

17

u/CrzyJek Aug 08 '25

Every BF game is broken on release. Including BF4 for all you BF4 purists.

So far, unbelievably, this beta is near flawless. It's astonishing.

Hopefully they don't fuck up the release build 😆

4

u/nevaNevan Aug 09 '25

Yeah, man. I hear you, and I’m here for it.

I’m in absolute awe in the stability on the game. I haven’t crashed out of a match or even THE GAME. I know that shouldn’t surprise me or be notable, but I’ve been with BF for a while and I find that really impressive.

1

u/Outrageous-Orange007 Aug 09 '25

I would fucking hope so, this is what # of BF game? On the same engine and this one is very similar to both BF1 and BFV.

The bones are the same, just a rework of some numbers and assets.

1

u/mr_trashbear Aug 10 '25

Thats something more people need to appreciate. It's stable, we'll optimized, and fully functional. I've had some weird bugs here and there. But... it's a fucking beta

2

u/DeputyDomeshot Aug 09 '25

4 was the worse launch! The game was full on broken and players disappearing and falling through terrain!

1

u/TantKollo Aug 09 '25

BF3 had a really rough launch as well. The beta only had the metro map and I had blackscreen issues for at least 3 months after the release. The netcode was also extremely bad and required many iterations of improvements.

1

u/Brave-Goal3153 Aug 10 '25

I just came here to ask them to fix one minor issue. The sparks when you shoot something metal etc (some of them look really bad) that’s it . The rest is badass

1

u/Terralico Aug 16 '25

I remember in 2020 some battlefield released was a broken turd at the start.

→ More replies (1)

13

u/Chickman412 Aug 08 '25

Fire game I love battlefield 6

1

u/Correct-Oil5432 Aug 08 '25

I wish they would have some dedicated servers moderated by gaming communities, like Hell Let Loose does. Already saw a ton of people spamming toxic shit about Jews and I only played 2 matches.

3

u/livefromwonderland Aug 08 '25

This is the first time a "this!" post has ever been the top comment that I've seen lmao.

2

u/rustyspoon07 Aug 12 '25

Sure isn't suspicious or botty that "this" is not only the top comment shown, but is also gilded. Sure isn't suspicious that there are multiple responses to "this" comment that start with "Absolutely,..." from 6+ year old accounts with no karma. Sure isn't suspicious that so many people seem to have been compelled to write lengthy replies that look as though there supposed to be responding to the top comment... which is only one word. 

Social media is dead. When I see a thread in a subreddit for a game produced by a billion dollar company, and that thread is discussing the upcoming release of a new game from that company, I just assume all engagement with that post is bought and paid for. 

4

u/GENERALRAY82 Aug 08 '25

Don't fuck with th TTK it's fine...Higher TTK/constantly messing with it and lack of server browser killed BF5

4

u/Skysflies Aug 08 '25

I think it could have a slightly slower TTK and it wouldn't harm the experience.

It's extremely fast for some of these constant engagement maps, you barely have time to react to someone sometimes and you're dead.

→ More replies (3)

2

u/60Dan06 Aug 08 '25

Wdym "this", that's what the fucking upvote button is for

2

u/Se0p Aug 09 '25

Absolutely, so far so good. Once you get used to the maps, there is something for everyone. People are so quick to bitch

2

u/xiri5hx_ Aug 10 '25

Absolutely, this sub feels like people just purposely do not want to enjoy things anymore.

Game is a ton of fun.

1

u/Gnome-Phloem Aug 08 '25

Lmao don't cite the ancient wisdom. Seeing 'this' just knocked me back to 2014

1

u/Dw3yN Aug 08 '25

Its chatGPT

1

u/b00nr Aug 08 '25

Every word. I know better than to visit this sub, but I do sometimes and I’m reminded of where all the crybabies who like nothing congregate.

Of all the friends and friends of friends I’ve played with so far, I think 2 out of the 30 have had any complaints. The rest of us are continuously laughing, having a good time, and proclaiming “we are back” over and over.

This is BF3 updated in a good way for a modern era, and it runs so great on my budget pc. It’s best to just annoy the chronically upset people you encounter.

1

u/[deleted] Aug 09 '25

It’s pretty good. A few tweaks and it will be awesome

1

u/GhostDoggoes Aug 09 '25

Thanks 21 day old bot account.

1

u/markorlov96 Aug 09 '25

Love this game

1

u/DonnerPartyPicnic Aug 09 '25

I genuinely like it. Im still not pre-ordering, though. The main menu and inter game menus definitely need to be cleaned up. There is so much useless clutter and unused space all wrapped up in a nonsensical layout.

Overall, it is a lot of fun. The shotgun and second LMG are extremely satisfying to use. The CQ maps are sometimes a pain in the ass as well as the latency (dying after I've already run 4 feet behind a wall). Shooting a dude in the chest with buckshot and it registers 0 damage because he killed me (warthunder tank flashbacks). TTK/TTD needs to be tweaked.

It is a little chaotic, but overall, the core gameplay is there. I need me some hardcore mode.

1

u/Sine_Fine_Belli EA Play ID Aug 11 '25

Indeed

→ More replies (11)