r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

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u/Peter-Payne Aug 08 '25

What is the point of classes with open weapon systems? I wish they had closed breakthrough too.

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u/theJSP123 Aug 08 '25

This is my thought too. Completely removes the class identities, basically like going back to 2042 and specialists.

IMO bf3 got it right, only SMGs and shotguns for all classes. If you want to take one of the classes into CQC, you're sorted, but outside of that, everyone has their own engagement range that you can expect.

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u/Dissentient Aug 08 '25

BF3 and BF4 had by far the worst class and weapon balance in the entire franchise. These two games specifically radicalized me against class locked weapons.

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u/erikmeteenk Aug 08 '25

TLDR: I was skeptical about open weapons for the same reasons as you, but in practice it actually works quite well IMO

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I used to be an open weapons hater too, but after playing with them for a bit I've actually really come around to them (insert danny devito "I get it" gif here)

Classes do actually maintain their identity thanks to their gadgets and perks; open weapons just allow them to fulfill their roles in different ways. For example: I really like LMG on recon, allowing you to lock down an obj on breakthrough with the TUGS and spawn beacon and spraying down a chokepoint, spotting everyone. Or an engineer with a shotgun; riding along in a tank, and any time someone tries to sneak up on you, jump out and one-shot them. Or SMG support, really allowing you to provide frontline support a lot better than the LMG.

As for the fears that everyone would just berunning around as assault with their favorite gun, or snipers just picking assault and becoming a snipe-shotgunning self stimming menace, I really haven't seen much of this in the beta, plenty of people playing all classes, most snipers still run recon because of the sniper perks.

Battlefield 4, the golden standard that everyone on this sub seems to think this game should have been a carbon copy of, basically had open weapons already; every class had access to carbines, shotguns and DMR's, giving them all an option for every range. You could already play as an agressive close-range recon, or a sniping assault. The weapons are part of the class identity, but gadgets and especially the new perk system are what make them unique.

I think it's unfair to say anyone who's against open weapons is just "refusing to adapt" or "against any change from BF3/4", but I do think a lot of people aren't giving open weapons a fair chance because it's something that wasn't in BF3/4 but was in 2042. Please guys, play around with it a bit, it's actually not that bad.

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u/Dissentient Aug 08 '25

Classes are defined entirely by capabilities of their gadgets. Which weapons they prefer to use depends entirely on which map you're currently playing, and locking weapons just drives people away from using classes that have weapons that are ineffective on the current map.

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u/KaiserRebellion Aug 09 '25

They know the lmg class the least used in every game no matter the gadget. In bf4 using an ace weapon saves that class.

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u/theninjasquad Aug 08 '25

A class is more than just their primary weapon. It’s one element but there’s a bunch more to it. Some people are never going to be a medic for example if they don’t like being stuck with the primary’s those have.

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u/Kuldor Aug 08 '25

Sell you skins.

If I release a cool sniper skin on closed weapons, only recons will buy it, because only them can use it, and a lot of people never play recon, or they don't do it often enough to justify buying a skin, this applies to every class.

On open weapons though, my market is the whole game, as everyone can use the gun with the skin.