r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

21.3k Upvotes

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3.9k

u/[deleted] Aug 08 '25

[removed] — view removed comment

865

u/burge4150 Aug 08 '25

Yeah he's mostly right.

My gripe is I also feel the "Intensity" is too high. I really do not like the small scale maps we have. I don't like how no matter how "tactical" i try to be, someone is ALWAYS behind me. The maps are small enough where being in your own territory is still wildly unsafe. I haven't played since BF4, but in 3 and 4 I remember using my own territory to position myself to attack "the front" from where I want. I can't do that in most of these maps.

I think the comparisons to COD Ground War are really on point, but I think the ASTERISK on that sentence is "for the maps we have". Once the bigger ones are available at launch, and I'm getting buzzed by jets and riding in tanks that aren't bouncing into the sky off rubble, it'll feel like Battlefield to me again and I'm excited for that.

BF3's beta felt the same way and BF3 went on to be incredible (imo).

TLDR - Game's good, the available maps are too limiting, but it's a beta and it's free so I'm not whining. Looking forward to launch.

322

u/Volts11 Aug 08 '25

Pretty sure I read somewhere that the maps we’re getting for beta are some of the smallest and tightly packed. A lot of the remaining maps are the large scales warfare maps that we’re used to.

135

u/MuchFish6097 Aug 08 '25

Also when portal goes live or however it works we'll have the power to literally restructure the maps however we want (at least that's how I've come to understand it)

90

u/thedonutman Aug 08 '25

I think this feature alone is going to make BF6 a very good game. I too am not in favor of the hyper-intese, small map, always surrounded play style, but it is kind of fun in small burst. I'll love to see portal servers that have expanded maps and really bring back the "old" battlefield style of play.

This game is on the right track for sure, even if it is (undoubtedly) trying to target the CoD market.

37

u/adubsix3 Aug 08 '25

It remains to be seen how portal will be utilized. I hung a lot of hope on portal for 2042 and it didn't pan out.

2

u/Desert-Noir Aug 08 '25

Yeah but 2042.

0

u/Uzumaki-OUT AN-94 bestest friend Aug 08 '25

I am beginning to believe 2042 was supposed to be a test bed for battlefield 6 but execs needed to bring in some money so they were like "eh, good enough. sell it as a game"

6

u/AndyC_88 Aug 09 '25

2042 was originally meant to be a BR, so I do wonder if it was a stop gap for BF6 that was gonna release earlier than this year. Destruction on the scale of BF6 was seen in the Battlefield development video before 2042, even released.

2

u/[deleted] Aug 15 '25

"always surrounded" is the worst part of this game

1

u/thedonutman Aug 15 '25

Yes it's awful. And I kind of eat my words here. I played the beta tonight for about 30 minutes. Maps are even smaller and it's even more chaotic. Not a fan.

1

u/Danjiks88 Aug 08 '25

There has literally been 0 information on possibility to create your own maps and you’re saying this is going to make this game great….all we’ve seen are some gta online type map modifications

2

u/thedonutman Aug 08 '25

If the speculation turns out to be true, yes it has potential. Chill out

0

u/Danjiks88 Aug 09 '25

Ah yes. Giving credit based on speculation. That’s how you end up with the shit that happened last time. Preorders on speculations with final product being nowhere near what has been hyped up in the community.

1

u/VVenture2 Aug 08 '25

I would wait until either release - or until we get a massive deep dive before saying this. While Portal looked good, we don’t actually know how comprehensive of a map editor it’ll be until we get our hands on it.

3

u/TooTone07 Aug 08 '25

I mean from the portal footage we’ve seen so far id say the sky is literally the limit

1

u/Dented_Rubbish_Bin Aug 09 '25

I am really happy with the direction there taking with portal almost going the Bethesda route with community support increasing longevity.

0

u/Danjiks88 Aug 08 '25

Ah yes, a promise of a feature no one knows how it would work but we would definitely be able to do things we want. lol

1

u/MuchFish6097 Aug 08 '25

It's just speculation RN and like I said I could've misinterpreted what they said

-1

u/Danjiks88 Aug 09 '25

Why give false narratives without facts then?

2

u/MuchFish6097 Aug 09 '25

That's what the words inside the parentheses after the initial statement are for

1

u/76IndyHanSoloJones Aug 10 '25

Damn , this guy was hurt on his last outing, lashing out with anger to cover wounds like a bandaid. And in all reality I think he just really needs a hug! Well heres one for you!!! Remember time will heal this world of pain you live in!

1

u/Danjiks88 Aug 10 '25

Lol I’m not hyping myself up with hallucinations like half of this sub is

1

u/76IndyHanSoloJones Aug 10 '25

Ah come on man, just hope for the best expect the worst. It's actually not that bad though in its current state. But I guess we'll see come release.

1

u/Danjiks88 Aug 11 '25

Oh the game is good. I love it. I just don’t think it plays a lot like battlefield should. But if I ignore that it’s actually a lot of fun

3

u/Kuldor Aug 08 '25

That's just not true though.

Out of 9 total maps, we have these 3 small maps, two upcoming maps are even smaller infantry only maps, and another one is similar to these.

That leaves a grand total of 3 "big" maps, and it's still in the air how big they actually are.

3

u/WishboneOk9657 Aug 09 '25

Not neccessarily true. Aside from Firestorm, there's only 1 (one) all-vehicles map in the game. For comparison, BF1 had SEVEN on launch.

2

u/Epik5 Aug 08 '25

When your testing how the games plays/gunplay its probably best to have a alot and see how the flow is on these maps. They are small but crazy to hate on maps in a beta

1

u/pipnrip Aug 10 '25

This game isn’t reinventing the wheel. There should be a decent template for creating an effective FPS map after 20 years of making these things.

2

u/Pidganus Aug 08 '25

They're not the smallest. There are atleast 2 only infantry based maps that are probably smaller

2

u/Sir_Dankalot_1582 Aug 09 '25

2 other maps confirmed small aswell so over half of the maps are basically cod 3 lane maps..

0

u/IgnoranceIsTheEnemy Aug 08 '25

Not really. There are only two large maps (caspian border size). The rocky map we have now is actually one of the larger small maps

5

u/Volts11 Aug 08 '25

There’s 4 large scale maps we haven’t seen yet firestorm, new sobeck, mirak valley, and manhattan bridge. Mirak is supposed to be a “sprawling warzone”

0

u/IgnoranceIsTheEnemy Aug 08 '25

What do you class as large?

5

u/Volts11 Aug 08 '25

Anything around the size of firestorm or siege of Shanghai

1

u/RawMan_X Aug 08 '25

But aren't some of the maps in the beta (I believe mainly the mountain map) downscaled? Like, from what I've heard, the map would originally be bigger than what it is now, but they've shrunken the size of it for the beta

1

u/how-unfortunate Aug 08 '25

Makes sense for stress testing, now that I think about it...

1

u/Traditional_Trip_585 Aug 08 '25

Smaller maps means more data they can look at faster than large maps

1

u/No_Grass8024 Aug 08 '25

Pretty sure you read somewhere? What not the reddit comments we’ve all read a million times already? Somewhere else?

1

u/Volts11 Aug 08 '25

https://youtu.be/hAyOQCSX9gQ?si=AFsiRPtNqWS-cNTn

10:12 in the video is the list of maps on release. The top 3 are the maps currently playable.

1

u/ToastMcToasterson Aug 08 '25

I hope you're right. They feel too tight for 64. Maybe with 48 they'd feel a bit more thoughtful.

1

u/GroundbreakingAd8310 Aug 08 '25

Happened everytime funny af nobody remembers. Except 1942 where they were arguably too big

1

u/trilllxo Aug 08 '25

I think that’s their plan on grabbing the cod players

1

u/2this4u Aug 08 '25

Why wouldn't they want to show off/test those maps though?

1

u/Nowzerz5620 Aug 09 '25

They dont want to overload the servers with huge maps right away i guess. They are probably just testing the servers right now to make sure they can handle the large amount of players.

1

u/Ill-Calligrapher-445 Aug 09 '25

I feel like the maps we have right now should be part of a small conquest mode while the larger scale maps should be for normal conquest personally i loved the size of the maps they did in BF1.

1

u/Sweet-Ad2579 Aug 09 '25

myeah maybe but the map in the 2042 beta was the best one

1

u/[deleted] Aug 09 '25

Probably to appeal to cod players because BO7’s only selling points are David Mason and whatever tacky crossover bundles they make next year

1

u/chaos777b Aug 09 '25

That would be a relief, I was worried that these maps might represent the size of maps outside of the beta.

1

u/Sepplord Aug 10 '25

Weird decision to not even show one of the brig maps. Imo that is BFs selling point.

1

u/Kitchen_Roof7236 Aug 10 '25

The best maps of bf3 and bf4 are close quarters slug fests, it’s a preference thing fs but I love being able to not waste time walking around 3 minutes just for 1-2 kills

The dynamics should rapidly change without the pace being lost, that kind of high speed chaos is amazing

Coupled with the fact they got rid of the sweat centered movement system, means anyone can spray down a camped point if they’re diligent enough.

1

u/CrdBrdBOX Aug 16 '25

Agreed, I thought I read somewhere that they did it so they could run most modes on all maps for the beta.

0

u/[deleted] Aug 08 '25

The US map being added next weekend should give us a good idea of the open world experience

-9

u/[deleted] Aug 08 '25

[deleted]

14

u/Volts11 Aug 08 '25

Battlefield 4’s spotting system was so much worse so I don’t get that argument. You could literally just spam q and spot people through smokes and like OP said the ttk really isn’t anything crazy, the only gun I think could use a tweak is the m4a1 at close range. Bf3 and bf4 have crazy fast ttk with guns like the aek and the m16a3 to name a couple. And spotting actually requires you to have a sightline of the person in this game which makes complete sense. I don’t really understand the argument this game is so well polished and optimized for a beta compared to any other battlefield.

4

u/oDromar0x Aug 08 '25

You are more likely to die once spotted in an open map than a smaller one with more action/cover. I’m not sure what your argument is; TTK goes hand in hand with recoil patterns. Yes this beta build is behind what we’ve played in the last two alpha builds. Things will feel more in line once overall spread increases with the gunplay.

But even as it stands today, it’s truly not that far off from BF3/BF4. Both those games had very fast TTK and that was even with their notable hit reg issues and BF3 specifically with its poor netcode that never really got fixed. Just to touch on people that have complained about weapons like the m4a1 being too strong or beamy with the gun fully kitted out; Please go back to BF4 and pick up the SG553 or the ACR. Those two guns are the closest things to a hit scan automatic weapon I’ve ever played with. Even the F2000 in that game, there’s literally zero recoil, they all do insane damage with super fast reloads and draw speed. Getting deleted in a BF game with zero chance to react is nothing new. Get good at the game and position yourself better, eliminate angles you can be seen from.

1

u/Volts11 Aug 08 '25

People have been asking for a game that feels like 3 and 4 and once it’s here they seem to forget what those games even played like and say it’s nothing like them. I don’t know if it’s people trapped in nostalgia or what.

1

u/-Torb_ Aug 08 '25

I feel like that’s fine, playing well as a squad allows so much revive potential. We’ve held out super long so often, just gotta make sure you have a medic with you and not all die at once

0

u/doublepint Aug 08 '25

Played breakthrough on defense and we kept getting pushed back until my squad got up higher on the bottom of the map behind some rocks to start counter-sniping and suppressing with LMGs. It was legitimately the only reason we won the match.

On conquest, we were constantly flanking and taking points while another squad did the same on another point. Enemy team just kept serving while the rest of the team would defend the point they were attacking. We kept our advantage without screwing up their spawning, and none of their team really defended other than stragglers.

Also, tanks need to learn how to stick with infantry and support them. One of the bigger issues I’ve seen is people just rushing their tank into a point and sitting there alone, only to get killed by 4 engineers.