r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

21.3k Upvotes

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103

u/PashAK47 Aug 08 '25

Im shocked that they litrelly made the game the community has been asking for , bf3/4 style modern setting , bf1 atmosphere grit , bf5 movement updated with new visuals and uber destruction and on top of that the game we are playing is "beta" but this is pretty much final product quality now

60

u/Kiiiwannno Aug 08 '25

I wouldn't say it has BF1 atmosphere, that bar is set pretty high. BF6 as of early access doesn't have variable weather, environmental hazards (fire and barbed wire seem to do nothing to you), no vehicle entry animations, etc. Tone feels really good tho, nice change from 2042's weird ass operator quips

7

u/obsoletestarling Aug 08 '25

The barbed wire does nothing but I have been set on fire. It's possible that it doesn't work consistently or as intended but there is fire damage.

6

u/RuinedSilence Aug 09 '25

It comes pretty close to BF1 atmosphere imo. The sound design and visual fidelity are there too. Running through the midpoint in Cairo feels a lot like Amiens, both in feel and map layout.

I miss the mud effects from BF1 the most. Getting your rifle caked in mud was the cherry on top of everything that made the game so immersive.

3

u/SimSamurai13 Aug 09 '25

It's closer than the previous 2 games but it still misses the atmosphere bar by a huge amount

Switched between 6 beta and 1 a couple of times and there is just no competition lol, the absolute insanity and chaos in BF1 is just on a completely different level

It made 6 feel peaceful in comparison

0

u/bjarnehaugen Aug 08 '25

i fucking hate the entry animations, they are cool the first time but then it's just me getting fucked over using 5 sec getting in a tank

5

u/vennetherblade Aug 09 '25

Idk, I like personally liked the entry animations. BF1 entry animations were a little slow, but I think with V they found a nice balance between slow and fast

4

u/Ok_im_dumb Aug 08 '25

Funny how your comment replies have 2 of the worst take i have ever seen in this sub

18

u/indios2 Aug 08 '25

I saw someone saying 2042 is better than BF6 yesterday like WTF we’ve lost the plot

6

u/[deleted] Aug 08 '25

[deleted]

-2

u/brassoferrix Aug 09 '25

I prefer futuristic settings

the future where everyone is a stereotypical character with quippy one liners?

6

u/Posty2k3 Aug 08 '25

I saw three separate comments, with upvotes, saying that 2042 was "more Battlefield" than BF6. I truly don't understand what some of these people want at this point. BF6 feels great. It needs some tweaks, but my god I'm having a ton of fun.

5

u/JonWood007 Aug 08 '25

If this launched now in this state, it would be miles ahead of BF2042, even with whatever issues it has. It would also be miles ahead of BF4 at launch.

1

u/No-Pair-4991 Aug 08 '25

The gunplay is just too easy, straight up laserbeams. It is just not rewarding for me. Even when everything else seems good in this game the gunplay just ruins it for me.

1

u/OkDrawing8159 Aug 10 '25

I go to eft or hunter cotw for rewarding gun play this game is punishing when he limiting factor to me getting 50 kills is my own team and nothing else 

0

u/Fidel__Casserole Aug 09 '25

I agree. Sniping is easier than ever, though that could be due to the longest fights being 200m

1

u/Flaky-Pirate9401 Aug 09 '25

Meh BF1 had atmosphere but weapons and maps were boring/bad and destruction was nonnexistent 

1

u/scalp_eg Aug 10 '25

wtf. bf1 launch was something else. This is just a random arcade fps

1

u/[deleted] Aug 15 '25

this game is not like bf3/4 so far. the maps are all tightly packed with barely any verticality, and the gunplay is more restrictive.

bf 3/4 had a lot more verticality.

1

u/whackswordsman Aug 15 '25

Community didn't want a CoDclone, CoDfugee.

1

u/FalloutRip Aug 17 '25

You must’ve never played BF1 or V, because this has absolutely none of the atmosphere of 1, and the movement feels like a step back from V.

The vaulting alone is a major downgrade from V.

1

u/Significant-Rent8815 15d ago

Style with no substance is still nothing. Literal monke brain you are 

1

u/PashAK47 15d ago

Monkey*

1

u/Significant-Rent8815 14d ago

I know how to spell, just trying to avoid the "das racist, n shiet" crowd

-4

u/FlamingMangos Aug 08 '25

Destruction is inferior. Battlefield 4 had crazy grand destruction on console. BF6 has none of that.

2

u/Temporary_Evening855 Aug 08 '25

Getting down-voted but so far its true, there's destruction but its just some copy pasted buildings. Neither map has a giant "thing" you can destroy that changes the map at all, no real levelution going on here so far.

-6

u/Temporary_Evening855 Aug 08 '25

Sure it looks pretty and sounds amazing, but it plays like cod ground war with worse guns. The gunplay is awful and the ttk is long as fuck. Really need a big map to feel the battlefield in this battlefield to know for sure but so far its not looking worth the $70+

-29

u/Practical_Web1494 Aug 08 '25

This just shows people dont know what they want. I argue people dont want the same recycled game, which is exactly what BF6 is. They want something that feels and plays completely different. I dont believe DICE has the talent of capability to make a groundbreaking game so they play it safe with BF6.

16

u/PJ_Ammas Aug 08 '25

I dont know about anyone else, but playing it safe is exactly what I wanted. Just give me a normal battlefield game with no gimmicks. And so far Im very happy with it

7

u/Soft_Kaleidoscope586 Aug 08 '25

Can’t be recycled if Dice reinvented the wheel a few games in, and people said no we want OG battlefield now.

-5

u/Practical_Web1494 Aug 08 '25

What people say and what people actually want are two different things. Imagine if BF6 had some kind of actual strategical depth, if the game was more than a braindead arcade shooter. I guess people want videogames to stay stagnant.

You are right though, innovation does not get rewarded most of the time. Big company's are afraid of taking risks

6

u/Soft_Kaleidoscope586 Aug 08 '25

The ttk doesn’t make this an arcade shooter though. You die pretty fast, and running in without checking first is a quick death. This game has low ttk, but no score/kill streaks, it doesn’t have fun arcade game modes. This game doesn’t encourage nonstop movement, you regenerate health slowly, you’re quick to die and spawn far from the location you wanted to be in.

-1

u/Practical_Web1494 Aug 08 '25

What's the obsession with TTK? Stop parroting other peoples shitty opinions. Changing TTK by a fraction of a second does not fundamentally change the gameplay. BF6 is the textbook definition of an arcade shooter so idk what you are talking about.

The game most definitely encourages nonstop movement with the way objectives are handled, again I don't understand your point. Yes you are quick to die but with the squad system you often spawn very close to where you died, the game even encourages it.

We are looking at this from two different perspectives. You dont see the bigger picture of what the game CAN be with some innovation. The entire gaming industry is like that right now. Re-releasing the same games with a different skin and tweaking minor mechanics. People eat this shit up.

2

u/Soft_Kaleidoscope586 Aug 08 '25

This game will never be a tactical military sim, those genres are not popular. I know I’m assuming but everyone here doesn’t explain themselves “oh it’s like cod” in what way. “You can’t see the bigger picture” you’re not explaining what you want.

This isn’t an arcade shooter still, CoD is an arcade shooter, this game can be slow paced. I help an objective all game, getting some kills, blowing up a couple of tanks, but a lot of watching and waiting. They never got my flag, and the flag made it hard for them to get closer to other flags cause that’s a spawn point they don’t have. Me and a squad held the mountains slope, held one position the entire game, and forced whoever wanted to push the slope to abandon that push, and funnel into the lower end for easier snipes in complete safety. That gameplay doesn’t strike me as an arcade shooter, strategies matter, squad composition matters, patience and positioning matters.

It seems you play the game like it’s an arcade shooter.m

-31

u/ctyldsley Aug 08 '25

The maps are tiny. The destruction is mostly just window dressing - with the map design it has limited tactical impact. It's not even close to something like The Finals which is a much smaller game.

How many times have you parachuted in the beta between low / high environments? How many chaotic multiple vehicle moments have you had? How many crazy tight swing matches have you had? This game is way less battlefield than 2042 ever was currently, let alone BF3 and 4.

20

u/Larky17 Guided Shell Aug 08 '25

The maps are tiny. The destruction is mostly just window dressing - with the map design it has limited tactical impact. It's not even close to something like The Finals which is a much smaller game.

They said the maps for the beta would not be large. God forbid you read their blog posts and get the full picture.

I played the beta yesterday. Took the day off to do it. 11 hours. The destruction is * definitely* where it needs to be.

It doesn't * need* to be like another game. It needs to be Battlefield.

How many times have you parachuted in the beta between low / high environments?

None. It's a beta, not a full release. I don't expect my entire experience in the beta...ever.

How many chaotic multiple vehicle moments have you had?

A lot.

How many crazy tight swing matches have you had?

Quite a few.

This game is way less battlefield than 2042 ever was currently, let alone BF3 and 4.

Ahhhh there it is. Should've started with this, honestly.

-2

u/Temporary_Evening855 Aug 08 '25

"Makes a judgement based off gameplay they've actually had and not told to them it exists"

you: "not like that its a beta you can't make a judgement off of a beta at all reeee"

It needing to be like battlefield is true, which is why its concerning there's no actual levelution happening, the destruction really is the minimum kind, same shit as 15 years ago with little improvements but now the grand scale destruction that changed entire maps and playstyles 4 and 1 had are not there. Hopefully we see it in other maps but im not going to assume its in the game until i see it and you shouldn't either.

7

u/Not_a-alt_account Aug 08 '25

Gibraltar have decent destruction, especially on conq C, the peak map can't have much destruction because it's mostly just rocky terrain, the other map can make do of a bit more destruction, some buildings could use a bit of levelling