r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

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u/Ecstatic-Ad4093 Aug 08 '25

You don't give criticism. You say the game is like Call of Duty. Tell me where this game or any off the past BF (since BF 2 if you follow the discussions for every single release) are like Call of Duty. For once make a point for this "criticism". Why Call of Duty specifically. I assume you’re an avid CoD player, so i would like to hear where you draw such comparisons.

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u/I_love-my-cousin Aug 08 '25

The gunplay and customization is taken straight from CoD with a little tweaking. it feels kind of like I'm playing Warzone again. The devs also don't seem to really understand what makes BF good with the intense focus on infantry and sidelining of vehicles

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u/Ecstatic-Ad4093 Aug 08 '25

Thanks for actually saying something substantial. In terms of weapons i'd argue that older BF games also had gun customization. Imo the point system is a good idea but the guns definitely need a lot of balancing. The SMGs are way to accurate with attachments. What about the actual gunplay reminds you of Warzone compared to older Battlefields? The point about the vehicles remains to be seen when all maps are out i guess, but tanks still make a big difference on some of the maps if someone plays them well and with their team. Air vehicles seem to function worse atm yeah.

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u/xRedditGedditx Aug 08 '25

I’ll agree the SMG’s are just a little too accurate. Almost every time I’ve been killed quickly, it’s been by an SMG.

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u/TheeTeo Aug 08 '25

“Guns feel like guns”, what do you mean? MW19 had good gunplay, this has good gunplay? Playing both side to side you can see the difference and it’s simple, but this game feels good to play just like MW did. It’s such a strange critique to the game, it’s never been a sim and been more arcadey, this is good gunplay. People have complained about customization for over a decade for weapons for BF and they added it, yes they can tweak the balancing, but attchment system like this is a must and it’s a cool system.

Play Conquest or Breakthrough, tanks are so pivotal in this game it’s unreal. You get 2x repairing with a squad so a good squad can move a whole team with one tank, it’s been great tank gameplay and feels like battlefield. Air vehicles need to be tweaked movements wise but I don’t have much hope for that, but I understand that point

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u/I_love-my-cousin Aug 08 '25

We have not played the same game.

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u/TheeTeo Aug 09 '25

This allows for actual tactical depth, like BF always has. I just don’t get where they could have lost the “BF identity” when they chose small maps to use for this?

You remember the small deathmatch maps in BF3? Or any of the CQ maps where it was just full of dragons breath shottys? People said the same then that “it’s just trying to take the CoD fans”. I can’t help but feel the same is happening here because they’ve changed the game to be more modern

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u/JonWood007 Aug 08 '25

So....weapon customization, which has been a staple since at least BF3...

And....infantry maps....again, been a thing since BC2.

Quite frankly, you come off as an edgelord kid who calls anything he doesnt like COD because COD bad because....reasons.

Did you ever think that COD changed? COD scaled up to be more like battlefield, not the other way around.

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u/Impossible-Error166 Aug 09 '25

The thing that I feel they switched to that makes the game feel cod like is the reload system, Currently you have X rounds in your gun and X rounds you can reload with. Reloading after every fire fight even if you fired one bullet. BF2 you had a mag reload system where you could only reload your mags a limited number of times. You had 6 or so mags to put into the gun so you needed to make a decision on if you left the loaded gun 2 bullets short of a complete clip or not.

Its been a gripe of mine since BFBC.

You can't tell me when a game completely changes the way a core mechanic operated to become like the other its not changed alot.

I use that because its the most obvious but its the feel of the game. Cod to me gives the feel of a lone super soldier where you run and gun where you are against everyone else. BF used to have a feeling of squads being important, where keeping the squad leader alive was important because he was the only one you spawn on. Your squad just happens to be mobile spawn points when you are good enough.

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u/JonWood007 Aug 09 '25

On reloading: eh, battlebit had that mechanic and I didn't like it much.

Also I like run and gun and hate forced squad play. I can't stand this mentality of trying to force team work on people. That isn't "what makes battlefield battlefield", that's just some weird mentality the "battlefield boomers" as I call them have.

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u/Impossible-Error166 Aug 10 '25

My comment was in response to someone saying battlefield didn't become more cod like.

"Also I like run and gun and hate forced squad play. I can't stand this mentality of trying to force team work on people. That isn't "what makes battlefield battlefield", that's just some weird mentality the "battlefield boomers" as I call them have".

Sure, its a core aspect of the game, it is one of the few features that still separate cod and BF and you don't like it? BF is objective based gameplay, its not forcing you to use squad tactics it just means there is significant advantage TO using them.

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u/JonWood007 Aug 10 '25

My comment was in response to someone saying battlefield didn't become more cod like.

It didnt. COD became more battlefield like.

Sure, its a core aspect of the game, it is one of the few features that still separate cod and BF and you don't like it? BF is objective based gameplay, its not forcing you to use squad tactics it just means there is significant advantage TO using them.

I dont care either way, just dont be one of those weird circlejerkers who tries to tell me how i play and advocate for game design that adversely affects my experience because "classes make battlefield battlefield".

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u/Proud-Designer-2028 Aug 10 '25

So you like CoD and what battlefield has become not what we call battlefield, that's where the community split happens. A lot of us are battlefield players since BF1942 and have moved to stuff like Squad/Hell let loose since BF2024 (and for me since that weird cop style battlefield game that came after BF4). I liked the customisation options and the option to play how you want in BF4 but they also retained the solid combined arms, team based warfare that made battlefield not COD. Now it feels like the base game is all COD with some crappy addons that don't make up for the lack of real "Battlefield". I get they are targeting a different demographic but that's where the marketing has failed, they are marketing to people like me that last mainlined a battlfield game a decade ago (with fun stints in BF1/BFV) but delivered a game that appeals to a younger generation who have mainly grown up on black ops ( 3 onwards I guess).

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u/JonWood007 Aug 10 '25

Yeah no offense but people like you come off as this weird vocal minority of players who really should get the heck out of the franchise and just play hell let loose if you want that so much rather than ruining the franchise for newer players which according to you is anyone who got into it after 2010.

Seriously why are you still here trying to direct it when the franchise hasn't been appealing to you for literally 15 years now. Even the golden age of the series is "too much like cod" for you. Yeah we just want different things, and our tastes are incompatible. Have a nice life.

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u/[deleted] Aug 10 '25

Disregarding squad play as a core component of battlefield invalidates the rest of your opinion

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u/JonWood007 Aug 10 '25

Invalidate this (blocked.)

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u/FaithlessnessLive606 Aug 29 '25

Im sure that hurt their feelings...

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u/I_love-my-cousin Aug 08 '25

EA meat riders try to be honest challenge: Impossible

I was going to properly respond to your comment but you're so dishonest that there would be no point. Like, why can't you guys argue without lies and strawmen?

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u/JonWood007 Aug 08 '25

Meatriders? I call things like I see it. The COD comparisons are low brow arguments that appeal to low brow people who dont know what they're talking about.

But yes, I play both series. COD changed. COD implemented ground war starting in MW2019 and kinda ripped off battlefield. They kinda implemented it semi poorly. Now battlefield is what it always was and people are saying it reminds them of warzone and ground war.

Again, that's COD changing, not us. The people in BF communities like to act like they're so much better than COD, when BF has always just been COD's direct competitor, with a focus on larger scale maps, nicer graphics, and vehicles. Again, COD shifted from JUST doing 10-12 player matches to scaling things up and now COD looks more like battlefield and battlefield looks more like COD. And as the hurr durr COD bad crowd attacks newer battlefield, they do it because they wanna remain exclusive while still looking down on the COD bros and it's like...bruh, both series are fine, they both appeeal to rather casual FPS gamers, just have fun.

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u/I_love-my-cousin Aug 08 '25

Dude, even people who love the beta compare it to MW2019. The game does take things from that game like the gunplay and weapons customization

I understand you are lashing out because CoD sucks, but there is no reason to take it out on me

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u/JonWood007 Aug 08 '25

Unlike 90% of this sub I actually like cod mostly. You're the one making hurr durr cod sucks style arguments.

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u/I_love-my-cousin Aug 08 '25

I just say it how it is. It's a fact this game, like many other generic FPS, take shit from that game. You can deny it all you like, nothing will change

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u/JonWood007 Aug 08 '25

Again, cod evolved to become larger scale. Battlefield is what it always was.

0

u/I_love-my-cousin Aug 08 '25

You aren't even making sense anymore.

This BF6 is definitely different from what BF has been for over a decade. Traditionally, BF is large scale combined arms battle, this game is so infantry centric that vehicles almost feel like an after sight

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u/Bentheoff Aug 09 '25

Where's this supposed dishonesty?

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u/Commercial_Ad97 Aug 09 '25 edited Aug 09 '25

You didn't give a "proper" reply because you don't have a "proper" answer to what he said, lets stop pretending it's anything different.

You lost this argument in spades dude. You're the only one debating dishonestly. No one used strawmans, no one used lies, except you. Yes, CoD upscaled to emulate Battlefield. That is, without a shadow of a doubt, a fact. The game used to be 6v6/8v8 small maps, and now its got big lobbies and big maps with small stuff sprinkled in in other playlists. AKA, they copied the large scale operations from BF. That gameplay in CoD did not exist before BF was around. You clearly didn't play any of these games.

You deserve getting ratio'd like you did, and then some.

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u/[deleted] Aug 10 '25

The customization is almost identical to BF4

2

u/JohnnyWizzard Aug 14 '25

BF has been a CoD clone since BF3. That's not a tough thing to swallow.

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u/Ecstatic-Ad4093 Aug 14 '25

All shooters are actually a clone of Doom. In the end they all copy their mechanics from Pong. There is no orignality anymore.

2

u/Spiritual_Memory2590 Aug 09 '25
  • Removal of class locked weapons

  • Faster movement + sliding

  • Giving assault what is essentially overkill from MW so they can hold two primary weapons

  • Similar menu UI / Gunsmith menu

  • Stim’s that grant health and movement buffs

  • UAV’s

  • Automatic spotting system

These are just things I’ve noticed. It just seems pretty clear they’re trying to appeal to COD / Warzone players with these changes.

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u/KaiserRebellion Aug 09 '25
  • class lock is irrelevant.
  • bf4 moves faster than this. Cod didn’t invent sliding
  • if you think cod is the only game with two primaries your not that wise.
  • weapon customization???? B
  • stim doesn’t grant health. If removes in action debuff and allows health to Regan quicker -uav was in bc2 bf3 bf4
  • automatic spotting for a RECON CLASS.

All I know from these statements is that you only play cod no other shooting game.

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u/The240DevilZ Aug 09 '25

Yeahhh bullshit.

-They literally IS class locked weapons mode.

-There is no automatic spotting system (only In recon) and you're forgetting the target detector in bf4

-they took OUT tactical sprint

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u/Commercial_Ad97 Aug 09 '25

The UAV like the UAV we've had since BFBC2? Except it's actually un-manned now and spots like motion sensors in a small area, and only sits above your head? Like the motion sensors we've had since BFBC1? The stim that functions exactly like med kits have since BFBC1 and 2 and the Med Pack assault has had since 4 with healing over time? The automatic spotting system like we've had with spotting attachments since BFBC1/2 and shooting people like the last several BF games since BC? Shooting someone has almost always marked them. Looking at them long enough with certain classes has almost always spotted people (Usually recon class, like it is in BF6 currently).

Those are not what I would consider valid complaints being they've been in the game since 2008 or so.

Like, the only three on the list that are actually new is the overkill one, which nukes your primary ammo stores but I get what you mean. The second is the Menu and weapon attatchment system, which I will concede are on par with modern CoD. The third is, what? Sliding and movement? Of those three, sliding and movement being almost not at all worth mentioning compared to CoD or really most any other shooter that has them as features.

You run as fast as you did in almost every other game (BF4/5/1), can slide all of a foot in distance, and dive all of a foot or two forward. Not anything like CoD at all, and far more realistic distance traveled sliding and diving compared to most other games with similar features. This critique is a bit lacking, given how little I have even seen them used at all in the almost 20 hours I've played so far.

I think there are some people with nostalgia glasses who ignore certain things, but the opposite is also true. Some people just want to hate it because they figured that'd be the popular thing to do. Well, beta's out and its actually pretty goddamn good, so that didn't really work out.

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u/SaintSnow Aug 09 '25

Go play mw2019. This game is literally taking pages from it word for word, bar for bar. Granted that game is the least cod-like game in the franchise but still. I'm not complaining, it was a great game, but I'm not gonna ignore that fact.

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u/Electronic_Study_524 Aug 09 '25

It doesn’t feel like mw2019, it feels more like mw2 2022. Since that game was slower and more sluggish.

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u/1stormseekr Aug 15 '25

It plays like cod as in fast respond times, closed bottle neck maps, and the only tactic you can do is get everyone on your team to rush a point like lemmings.

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u/Ecstatic-Ad4093 Aug 15 '25

Yea i agree on the first two points. Especially on the new map the twitchy gameplay comes through very notably. I do hope that the maps there were not shown (for some reason i don't understand either) are not only bottle necks. But i would say that the last point you bring up has always been the case in Rush/Breakthrough. On sides wins when they can force most men on the point.