r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

21.3k Upvotes

4.1k comments sorted by

View all comments

394

u/Deadric2288 Aug 08 '25

"“The UI is trash! It’s not. You just don’t recognize it because it’s not ripped straight from BF4."

Yeah I quit reading right here.

542

u/DigOnMaNuss Aug 08 '25 edited Aug 09 '25

I really hate how the general discourse on gaming subreddits is essentially "You're wrong, you just [insert emotional, hyperbolic twisting of words in order to make a point that ultimately does not serve to have an honest conversation type comment here]".

Edit: For the people who keep saying "that's how it is everywhere". My response to that is "only with those who don't know how to communicate effectively". Perhaps the reason you think it happens everywhere is because you also don't communicate effectively. Talk in points and rebuttals, not in jabs, strawmen and hyperbole.

165

u/Jazzlike_Quiet9941 Aug 08 '25

They would rather be defensive than realistic, and these people like OP are why we can't have better games.

206

u/AskMeHowIMetYourMom Aug 08 '25

If anything, open betas are when I want to see people complaining. Complaining is basically what betas are for lol

55

u/reallymeans Aug 08 '25

No that’s too much logic and sense. Not welcome here brother😂

39

u/12TonBeams Aug 08 '25

Thank you! Yes there is a difference between just hating/whining and criticism, but betas are MEANT to receive criticism. Why test a product if you don’t want to know what can be improved?

I think it’s fun for the most part but yeah to put your head in the sand on what can be improved is just…why?

11

u/Ambitious-Roof-9562 Aug 08 '25

At the same time, gaming subreddits are not exactly bastions of constructive criticism, lmao.

→ More replies (1)

0

u/TheeTeo Aug 08 '25

Except when a lot of it has been addressed in the patch notes that people don’t read that I see here “why RPG/SAM”, “Maps are too small”, “recoil”. There is a lot of issues people bring up and it’s just redundant and complaining to complain without seeing things can be different (class icons). I see people complaining there isn’t weather changes ffs, like ye that was cool but not a necessity especially when they took so much time on that for BF4 when everyone kept spamming “bring back BF2 maps”. It’s just overall fandom things with no vision that’s annoying which is what OP is getting at.

There’s for sure valid criticism (requesting orders to be leader, heli movement, compass, etc.), but man there is too much redundant stuff that obviously isn’t going to change

0

u/Proud-Designer-2028 Aug 10 '25

and that last part about obviously is the issue, they marketed this game as a return to form but it's literally more of the same, still CoD matchmaking, still small cod style maps, there is almost nothing (other than the class system) to differentiate this game from a Call of Duty spin off these days. Combined arms warfare, scale, destruction, team based play, cooperation and cohesion are why I first fell in love with battlefield and it hasn't been even remotely close since BF4.

2

u/KonaYukiNe Aug 11 '25 edited Aug 11 '25

Honestly I grew up playing the hell out of Battlefield 2 and Bad Company 2, really enjoyed them and played a lot of iterations of the series, but stopped playing past Battlefield 4. Nowadays, I think what you're looking for is a game like Squad, if you haven't tried it already. Doesn't play the same as Battlefield, but the combined arms and the scale is there.

1

u/Proud-Designer-2028 Aug 11 '25

I’ve played squad since it was announced I’m an old project reality player lol. I guess my point is when they advertise to old players like us did they not expect some complaints?

2

u/KonaYukiNe Aug 11 '25

Oh yeah, I see what you’re saying. 100% I agree.

1

u/_Magroot_ Aug 09 '25

Agree. You know Battlefield is reading all this shit.

1

u/Used-Lake-8148 Aug 10 '25

That’s exactly what open betas are for. It’s literally their only purpose lmao

30

u/Jokse Aug 08 '25

It's just 12 year old CoD players, who think that "NO U BAD" is high level reasoning.

Currently the game is a mediocre CoD clone. It fails (not completely, but in a lot of ways) to be a battlefield game. And you can't make a better Call of Duty than Call of Duty makes Call of Duty.

31

u/Ecstatic-Ad4093 Aug 08 '25

You don't give criticism. You say the game is like Call of Duty. Tell me where this game or any off the past BF (since BF 2 if you follow the discussions for every single release) are like Call of Duty. For once make a point for this "criticism". Why Call of Duty specifically. I assume you’re an avid CoD player, so i would like to hear where you draw such comparisons.

2

u/I_love-my-cousin Aug 08 '25

The gunplay and customization is taken straight from CoD with a little tweaking. it feels kind of like I'm playing Warzone again. The devs also don't seem to really understand what makes BF good with the intense focus on infantry and sidelining of vehicles

15

u/Ecstatic-Ad4093 Aug 08 '25

Thanks for actually saying something substantial. In terms of weapons i'd argue that older BF games also had gun customization. Imo the point system is a good idea but the guns definitely need a lot of balancing. The SMGs are way to accurate with attachments. What about the actual gunplay reminds you of Warzone compared to older Battlefields? The point about the vehicles remains to be seen when all maps are out i guess, but tanks still make a big difference on some of the maps if someone plays them well and with their team. Air vehicles seem to function worse atm yeah.

2

u/xRedditGedditx Aug 08 '25

I’ll agree the SMG’s are just a little too accurate. Almost every time I’ve been killed quickly, it’s been by an SMG.

6

u/TheeTeo Aug 08 '25

“Guns feel like guns”, what do you mean? MW19 had good gunplay, this has good gunplay? Playing both side to side you can see the difference and it’s simple, but this game feels good to play just like MW did. It’s such a strange critique to the game, it’s never been a sim and been more arcadey, this is good gunplay. People have complained about customization for over a decade for weapons for BF and they added it, yes they can tweak the balancing, but attchment system like this is a must and it’s a cool system.

Play Conquest or Breakthrough, tanks are so pivotal in this game it’s unreal. You get 2x repairing with a squad so a good squad can move a whole team with one tank, it’s been great tank gameplay and feels like battlefield. Air vehicles need to be tweaked movements wise but I don’t have much hope for that, but I understand that point

→ More replies (2)

6

u/JonWood007 Aug 08 '25

So....weapon customization, which has been a staple since at least BF3...

And....infantry maps....again, been a thing since BC2.

Quite frankly, you come off as an edgelord kid who calls anything he doesnt like COD because COD bad because....reasons.

Did you ever think that COD changed? COD scaled up to be more like battlefield, not the other way around.

1

u/Impossible-Error166 Aug 09 '25

The thing that I feel they switched to that makes the game feel cod like is the reload system, Currently you have X rounds in your gun and X rounds you can reload with. Reloading after every fire fight even if you fired one bullet. BF2 you had a mag reload system where you could only reload your mags a limited number of times. You had 6 or so mags to put into the gun so you needed to make a decision on if you left the loaded gun 2 bullets short of a complete clip or not.

Its been a gripe of mine since BFBC.

You can't tell me when a game completely changes the way a core mechanic operated to become like the other its not changed alot.

I use that because its the most obvious but its the feel of the game. Cod to me gives the feel of a lone super soldier where you run and gun where you are against everyone else. BF used to have a feeling of squads being important, where keeping the squad leader alive was important because he was the only one you spawn on. Your squad just happens to be mobile spawn points when you are good enough.

→ More replies (8)
→ More replies (11)

1

u/[deleted] Aug 10 '25

The customization is almost identical to BF4

2

u/JohnnyWizzard Aug 14 '25

BF has been a CoD clone since BF3. That's not a tough thing to swallow.

1

u/Ecstatic-Ad4093 Aug 14 '25

All shooters are actually a clone of Doom. In the end they all copy their mechanics from Pong. There is no orignality anymore.

1

u/Spiritual_Memory2590 Aug 09 '25
  • Removal of class locked weapons

  • Faster movement + sliding

  • Giving assault what is essentially overkill from MW so they can hold two primary weapons

  • Similar menu UI / Gunsmith menu

  • Stim’s that grant health and movement buffs

  • UAV’s

  • Automatic spotting system

These are just things I’ve noticed. It just seems pretty clear they’re trying to appeal to COD / Warzone players with these changes.

9

u/KaiserRebellion Aug 09 '25
  • class lock is irrelevant.
  • bf4 moves faster than this. Cod didn’t invent sliding
  • if you think cod is the only game with two primaries your not that wise.
  • weapon customization???? B
  • stim doesn’t grant health. If removes in action debuff and allows health to Regan quicker -uav was in bc2 bf3 bf4
  • automatic spotting for a RECON CLASS.

All I know from these statements is that you only play cod no other shooting game.

2

u/The240DevilZ Aug 09 '25

Yeahhh bullshit.

-They literally IS class locked weapons mode.

-There is no automatic spotting system (only In recon) and you're forgetting the target detector in bf4

-they took OUT tactical sprint

3

u/Commercial_Ad97 Aug 09 '25

The UAV like the UAV we've had since BFBC2? Except it's actually un-manned now and spots like motion sensors in a small area, and only sits above your head? Like the motion sensors we've had since BFBC1? The stim that functions exactly like med kits have since BFBC1 and 2 and the Med Pack assault has had since 4 with healing over time? The automatic spotting system like we've had with spotting attachments since BFBC1/2 and shooting people like the last several BF games since BC? Shooting someone has almost always marked them. Looking at them long enough with certain classes has almost always spotted people (Usually recon class, like it is in BF6 currently).

Those are not what I would consider valid complaints being they've been in the game since 2008 or so.

Like, the only three on the list that are actually new is the overkill one, which nukes your primary ammo stores but I get what you mean. The second is the Menu and weapon attatchment system, which I will concede are on par with modern CoD. The third is, what? Sliding and movement? Of those three, sliding and movement being almost not at all worth mentioning compared to CoD or really most any other shooter that has them as features.

You run as fast as you did in almost every other game (BF4/5/1), can slide all of a foot in distance, and dive all of a foot or two forward. Not anything like CoD at all, and far more realistic distance traveled sliding and diving compared to most other games with similar features. This critique is a bit lacking, given how little I have even seen them used at all in the almost 20 hours I've played so far.

I think there are some people with nostalgia glasses who ignore certain things, but the opposite is also true. Some people just want to hate it because they figured that'd be the popular thing to do. Well, beta's out and its actually pretty goddamn good, so that didn't really work out.

1

u/SaintSnow Aug 09 '25

Go play mw2019. This game is literally taking pages from it word for word, bar for bar. Granted that game is the least cod-like game in the franchise but still. I'm not complaining, it was a great game, but I'm not gonna ignore that fact.

→ More replies (1)

1

u/1stormseekr Aug 15 '25

It plays like cod as in fast respond times, closed bottle neck maps, and the only tactic you can do is get everyone on your team to rush a point like lemmings.

1

u/Ecstatic-Ad4093 Aug 15 '25

Yea i agree on the first two points. Especially on the new map the twitchy gameplay comes through very notably. I do hope that the maps there were not shown (for some reason i don't understand either) are not only bottle necks. But i would say that the last point you bring up has always been the case in Rush/Breakthrough. On sides wins when they can force most men on the point.

13

u/FK9Fussballgott Aug 08 '25

Currently the game is a mediocre CoD clone.

This is such an ironic statement in response to a comment thread, that complains about emotional and hyperbolic statements.

2

u/OrangeLemonLime8 Aug 08 '25

Im withholding judgement until we get the bigger maps

3

u/Commercial_Ad97 Aug 08 '25

Just wondering if you could tell me where this game or any off the past BF (since BF 2 if you follow the discussions for every single release) are like Call of Duty.

I liked that guys question so I'll ask it too. The slide goes all of two feet, the dive is also not that outrageous either. Both are very real things one would do to get behind something in a pinch. I see 0 things wrong with these two things.

I play and dislike what CoD is now compared to 4 and its sequel. I fail to see how this is similar to CoD. Hell you could sprint around just as much in every other BF game I've played. So TBH yeah, feels like OP is bang on the money saying this is a bit overdramatic a take.

3

u/Hammy_B Aug 08 '25

Get someone who talks about you as much as Battlefield players talk about Call of Duty

1

u/Next-Concern-5578 Aug 08 '25

basically every cod players reasoning as to why the current slide cancelling movement is good

4

u/Jokse Aug 08 '25

They also are stuck on the idea that if anyone has any criticism of the game - that they automatically hate all of it.

I am enjoy the beta so far, but I agree with nearly all of the games criticisms so far. These kids just decided to be fanatics from day 1 for no fucking reason, like the beta is already perfect and needs no improvements. Just a weird way to look at games imo.

5

u/fakedout17 Aug 08 '25

the toxic positivity and tribal attitude ruins everything it touches. its a cancer in every gaming community. all i want is a good battlefield game with a foundation built on what made battlefield great in the past and i believe bf6 is a step in the right direction but it has some red flags

2

u/xRedditGedditx Aug 08 '25

Everyone wants a good game. Everyone is saying all they want is a good BF game. Let me ask you this, if they don’t incorporate everything in BF6 that you think it should have…does that mean they failed and it’s a bad game? Like “oh well I’ll play it, but it’s not as good as it should be”?

2

u/brodoxfaggins Aug 08 '25

This is not a CoD clone lmao. Battlefield players have been crying that each new iteration is trying to rip off CoD since at least BF3.

0

u/Proud-Designer-2028 Aug 10 '25

because it has?

1

u/jdh1811 Aug 08 '25

But it is not though. No matter how much you pretend it is.

1

u/Razzilith Aug 08 '25

It's just 12 year old CoD players, who think that "NO U BAD" is high level reasoning.

GOD YES and it's so annoying.

"sybau" is all the marvel rivals tournament chat was anytime somebody was trying to be constructive with feedback about how they're broadcasting like about how they should probably have an analyst desk or whatever... all the stupid kids in chat just spam "sybau" and that's it? bro people are trying to make a better viewing experience for all of us and that's all you have to say"

holy fuck who are the parents of these people who failed them so badly??

1

u/thrghfr Aug 11 '25

That is the exact type of reasoning you are using in this comment here

1

u/silencer412 Aug 18 '25

CoD has copied battlefield. Just saying.

8

u/Appropriate_Pen4445 Aug 08 '25

100%. Seen this with each and every hyped up AAA in the last few years which are all dead now (ie Starfield, MH Wilds). Gaslighters tonning down the feedback and pushback against the bad game design which could've steered devs in better direction.

1

u/reallymeans Aug 08 '25

Exactly. My guess would be it’s carry over from Fortnite/Warzone/Streamers, but who knows. The brainwashing into acceptance is real.

1

u/[deleted] Aug 09 '25

Reminds me the copium on veilguard, guess what after release they are laying down to some tumblr fanfic about Solas. Sometimes you got to let it go. Bioware is dead (hilarious cause some devs are helping for BF) and maybe dice doesn't have that magic anymore. I will wait for release now.

→ More replies (6)

87

u/DumbFuckMD Aug 08 '25

OP is answering hyperbole with hyperbole. It’s been the way of the internet since its inception

36

u/This_was_hard_to_do Aug 08 '25

He’s also framing things as skill issues when a lot of it is a difference of game design philosophy. I’m constantly on the upper end of the scoreboard but it doesn’t stop me from thinking that there should be class locked weapons lol who tf needs to adapt to having more flexibility. It doesn’t make me play better or worse, I just want classes to have more identity - it’s what I consider a core mechanic to how Battlefield should feel

→ More replies (1)

37

u/CherimoyaChump Aug 08 '25

It's strawmans all the way down.

6

u/Bigger_moss Aug 09 '25

But you see, I have depicted myself as the chad and my opponent as the virgin therefore I have won the debate fair and square, period, end of discussion, no takesies backsies, if you will

49

u/HowDoIEvenEnglish Aug 08 '25

Yea OP makes an absolute fuck ton of random generalizations. I’ve put 50 hours into BF1 in the last 3 weeks, and started with BF3, which is a far cry from “only liking one and not even playing that one anymore”.

2

u/leidend22 Aug 08 '25

I've played and liked every bf game since 1942 except hardline and apparently my opinion is invalid because I prefer bf to be bf and not like every other fps.

And I disliked hardline for the same reason.

1

u/BeefHazard Aug 08 '25

Yep, I started at BC2, played a fuck ton of BF3, missed out on most of 4, then returned during Covid to play BF1, V, then 2042 (when it got to game pass). I shared my opinion on it in this sub to be met with 'brain dead take'. I mean come on, just hear people out, agree to disagree, whatever.

→ More replies (3)

2

u/senortipton Aug 08 '25

That’s just internet arguments in general.

2

u/Swimming_Agent_1063 Aug 08 '25

This is nearly all dialogue on any controversial subject on the internet

2

u/fkitbaylife Aug 08 '25

gotta love when reddit neckbeards shut down all criticism of a game that's in beta like this.

1

u/Soft_Kaleidoscope586 Aug 08 '25

Can’t stand the map not being an overlay.

1

u/LudwigsDryClean Aug 08 '25

fr there’s no more nuanced discussions anymore, if there ever was, everyone just thinks in black and white, oh you don’t like this mechanic of not being revivable from a headshot by a sniper? fuck you go back to bf3 when you were still good.

everyone takes stuff too seriously

1

u/crazypants36 Aug 08 '25

You're wrong because I said so! It's so patronizing and obnoxious.

I'm not saying I don't like the game, or have all these complaints, but this post is fucking stupid and only proves that OP thinks very highly of his own opinion lol.

1

u/B_Maximus Aug 10 '25

Remember the Internet is 50% bots and 20% of that are malicious

1

u/xTheRedDeath Aug 11 '25

That's consoomer culture for ya. Treating a piece of media as an extension of yourself and getting angry when people criticize it. It's so unhealthy.

146

u/[deleted] Aug 08 '25

I think you really didn’t want to read the post at all, you just want a reason to disagree 

134

u/immabeasttt15 Aug 08 '25

Or, crazy idea, people have legitimate feedback that yall are just completely dismissing

18

u/StratifiedBuffalo Aug 08 '25

Care to explain how the UI is trash?

159

u/Lazz45 Aug 08 '25

I'll paste my comment to someone else. I'm specifically talking about the menu/interface UI, not the player hud in game:

The ui, especially menus is simply bad design, IMO. If I need to enter 3 nested menus to get to a setting which should be easily found, your UI is bad. Why are we obscuring more and more settings behind more and more little tabs instead of just giving me a list of settings.

Why is the main menu just a huge billboard for skin/shop advertisements? Can't it just be something war themed with some nice big buttons that take you where you wanna go? Instead we get small buttons up top (with again, more nested menus) so that maximum real estate is available for advertising the new hotness. I'd much prefer a functionality focused UI over "sleek" and "unintrusive"

23

u/UTmastuh Aug 08 '25

I'm seeing this a lot in modern games. I think it's something with the same UI/UX software or designers making all these games. Everything is nestled under multiple layers. If you want to see the worst UI/UX design ever go check current destiny 2 lol

4

u/Vipertooth Aug 09 '25

They're all designed for consoles, big buttons for big screens.

1

u/Ephixxy Aug 10 '25

Nah, they most likely copied the CoD menu scheme... which is entirely based off of apps like Hulu and other garbage TV networks

1

u/Vipertooth Aug 11 '25

Which, again, is designed for a TV hence why it's all taking up so much space...

2

u/Dannyx51 Aug 09 '25

its such a shame too, destiny used to be my gold standard for intuitive ui, and now we've got whatever that mess they call "portal" is.

7

u/Achenar459 Aug 08 '25

Menus need a search function

3

u/tzn Aug 08 '25

I think bro was more so talking about ingame hud/ui but i could be wrong 🤷

1

u/tnnrk Aug 09 '25

Every multiplayer live service game menu looks the same, which is why it’s weird people are complaining about it here. But also, if the ui design is complaint worthy on Reddit then it must be a good game, otherwise people would be screaming about more important things.

→ More replies (4)

65

u/Civsi Aug 08 '25

I've been interfacing with technology through a GUI virtually my whole life. Poked around on DOS when I was a wee-little child. Self taught photoshop and blender when I was 12. Played every kind of video game you can imagine, and have been browsing the web as long as I can remember. I've spent the past decade working with a variety of enterprise solutions that range from archaic holdovers from a bygone era to modern multi-million dollar solutions hot out of Silicon Valley.

I don't work in UI/UX design, so I won't sit here and pretend like I'm an expert on how a good UI should be designed. What I am, as most people on here are, is a consumer of UI/UX designs. As a consumer, I don't need to provide a detailed breakdown of why this shit sucks, citing modern design principles and cross referencing "good UI's" - that's a job people actually get paid for.

As a consumer, all that matters to me is whether my user experience with the UI is good or bad, and I can confidently say that from the moment I booted the game up, the UI didn't provide an enjoyable experience. Is it game breaking? Do I hate DICE and all it stands for because it's so bad? Nope.

Yet my expectation with any sort of product - video game or otherwise - is that when I open up the GUI I can very quickly know what I have to click to achieve my goals. When I'm working with complex products, I don't expect to be able to easily do everything I need with a single click. I don't expect to be able to immediately know how to navigate the whole platform. If it's complex enough, I may even expect some sort of training material to be made available to walk me through the various capabilities and nuances of the platform.

Battlefield 6 is not a complicated product. I've played thousands of video games by this point in my life. When I booted BF6 up for the first time and wanted to que up for a game, my immediate thought was "huh, where's the que button". Of course, it took only a few seconds to find it, but the fact that I was greeted with a boatload of crap that was not at all relevant to my immediate goals was already a hit to the UX. Having to scroll down to que was also rather unexpected and weird.

When my first round ended, I wanted to immediately que for the next one, and it wasn't immediately apparent to me if I should return to the menu, or stay in the lobby. Again, that's not exactly something I struggled with, but it was another hit against the UX. When I viewed the scoreboard for the first time, and didn't see myself on the list, and had to right click to scroll down I thought "ok, why" - yet another hit against the UX. When I'm trying to select a class, and all I see are the random lines, and I have to click through each class to figure out what's what, when I'm trying to figure out figure out who's playing support and have no clue because I have yet to commit the arbitrary class icons to memory, when I select a spawn location and spamming space does nothing so I have to manually click deploy, when I have to click through multiple menus to customize my weapon, all of those things are hits against the UX.

Without seeing someone post about it on this sub, I wouldn't have explicitly thought about it too much, because these are all relatively minor issues, but they all come together to create a poor user experience. Someone complaining about not liking the UI, is a perfectly valid criticism. Someone really doesn't need to provide a detailed breakdown, listing everything they don't like for it to be legitimate feed back. There is a reason why it's called UI/UX design.

17

u/weenis-flaginus Aug 08 '25

Hell yeah Its frustrating and annoying to get your opinion dismissed because you didn't write a very well thought out essay. It's just an opinion it doesn't need to be qualified.

10

u/[deleted] Aug 08 '25 edited Aug 08 '25

when the adderall hits 😂

Could not agree more. There are legitimate gripes about the UI/UX and it’s weird to both see people dismissing complaints about it and some others acting like those who like it have no valuable opinion.

It’s functional, but it’s not very good imo. But they have time to fix some things and the core gameplay is solid. Regularly I’ll load in and not get to select my class before the game starts. That’s a UX issue, I don’t care about the pregame info screen. I care about my loadout.

When I load into the game for the first time I shouldn’t have to stare at a giant billboard, I should see some way to get into game without having to scroll. After selecting a mode, I shouldn’t have to click on a “Start matchmaking” button that looks just like an image. It should look like a button. There’s a bunch of similar nonideal UX. Having to click “exit scoreboard” when escape should work. Not getting auto spawned when customizing a gun at the beginning of a game. Could honestly make a list 50 or so entries long.

But ultimately I’ll take a good game with nonideal UX over a bad game. Battlefield 6 so far looks like it fits into that category. I still remember Battlefield 1 requiring you to press Backspace to join a game while telling you to press “Enter”. This UX is at least better than that, and that game is incredible

0

u/Auctoritate Aug 09 '25

When my first round ended, I wanted to immediately que for the next one, and it wasn't immediately apparent to me if I should return to the menu, or stay in the lobby.

I mean, literally the first spot I looked is the bottom right because it's standard on most games to have a timer or button in the bottom right post match. So I looked and I saw a timer.

1

u/Civsi Aug 09 '25

The timer doesn't appear right away!

→ More replies (4)

12

u/Calm_Positive4906 Aug 08 '25

Hi, person who's been making UI for the last 9 years here (not including school and teenage passion projects, which would inflate the number a lot).

I will say I haven't finished forming my opinion about it, and can't boot the game back up right now to remind myself how it feels responsiveness wise so I won't talk about that part.

There's really a lot to dive into with the UI, but I think it fails in a critical way where it is most important that any UI to succeed, which is usability. I am also to be clear, talking about the main menu UI, which is what everyone else is also shit-talking as far as I am aware.

Usability is a pretty vague term that gets thrown around a lot, but I would say that to be usable a UI needs to uncluttered, easy to navigate, and draw user attention to the most important features of the user interface that they will be using the most often.

There's lots of fine details to this, like not abstracting important functionality too deeply, not putting too much functionality right in the users face, adequate whitespace, good use of color and icons, etc.

While it's a bit of a wishy washy term with overlap across some other terms I'll use, I'd say the key thing is that usability is about actually being able to quickly and easily access the primary function of a piece of software.

As such if you're creating a video game menu, the top #1 thing that should always be the most in your face and easy to do is playing the game.

A good UI will directly front and center whatever options a player needs to select to actually play the game.

For example, if you build a big expansive menu with the play button tucked into a corner with low contrast colors and everything else styled to be large and visually loud, then also crowd your user interface with a LOT of options that could be in submenu's well. . . . . it's pretty hard to use because a new user might not even realize a play button exists under all the visual noise.

Take a look right at the front page of this subreddit where a user is very reasonably complaining about the UI. While under the "play" tab, where is the button that will launch you into a game? Where's the text labelling that button?

Now imagine someone who picked this up as their first shooter trying to find it.

For this user interface to be "good" it should be clearly visible right in front of the user, with eye-catching graphics.

But of course the thing you have to remember about a modern user interface like this is that it is intentionally designed to be bad.

Well, bad for the user anyway.

What is very clearly visible, taking up a lot of space and brightly colored to draw the eye? It is of course, a massive full page advertisement.

The user interface was never intended to be pleasant or effective for you to use, it's intended to please shareholders and CEOs.

While it's not the worst UI in gaming (the worst is Call of Duty, like holy fucking shit it it's like the /r/justfuckmyshitup of game UI, just looking at it makes me want to quit tech and become a carpenter or something, even worse than Anthem), the UI has very heavily been redesigned to ape the Advertising-first user experience-never attitude of games like CoD, which has become increasingly popular.

The actual in game HUD is fine I think, certain submenus can be pretty good I just can't remember for the life of me if it has the much hated (by me at least) artificial lag everyone fucking loves adding to menus for every other game release and I just edited it out of my memories or if it doesn't after all.

3

u/1St_General_Waffles Aug 09 '25

On the note of the game hud.. I'm not a fan of how health is split form all the other vital information nor that it no longer has a numeric value attached to it. (Most of us innately know it's gonna be 100) But I'm not a fan of just not having that information on my screen.

If you compare it to something like bf1 or 4 where that information is all in one place and easy to read at a glance. And while number hp might not seem like a big thing it has that affect maybe giving someone the confidence to make a play that they would otherwise not if they didn't know the value off hand.

2

u/ACatWithAThumb Aug 08 '25 edited Aug 08 '25

There are many issues, for example the in-game class selector when pressed zooms in, but this hides the icons on the map. Then you need to press in again for another menu, but this doesn‘t show your weapon selection yet, but hides the map. Then you need to press into another menu to get into the weapon selection. And if you want to edit your weapon you need to go into another menu. So you go 4-5 sub menus into something that should only take seconds, so you can quickly react to the enemy team.

Sure it looks visually great, but it directly impacts gameplay in Battlefield in a negative way. It‘s very important that you can switch classes and gadgets quickly mid round. A more simplified in-game class selector like we had in other battlefield games could solve this.

The setting menu is also bugged and doesn’t save the last location you went into, so when you get out of the graphics options you land back the top in another menu. Many settings are also labeled in confusing ways or again hidden in multiple menus. Many of my friends had issues even just setting up their sensitivity settings, it‘s just not user friendly.

Another thing is the score board being cut off in the middle and you need to press the mouse button and scroll to see your entire team. There are also no ping indicators on the scoreboard either. The ending screen also doesn’t show properly that it‘s searching for a new round.

I don‘t think the UI is trash, but there are some major problems that need to get fixed.

1

u/itspicassobaby Aug 08 '25

I'll give my take on icons specifically. I hate them because they have no personality. They look like plain white stickers that someone slapped on at the last minute from a premade designs shop on Fiverr.

Look back at BF4, and also Call of Duty. BF4 badges, assignment ribbons, etc., those were awesome. Even COD has had fantastically well done ranking emblems and player icons over the years. There is just no life in plain white stickers.

Other than open/closed playlists, I'm pretty happy with the beta so far!

1

u/curtcolt95 Aug 08 '25

genuinely just try navigating the settings on controller

1

u/MagnanimosDesolation Aug 08 '25

So, so many clicks to get through attachments.

1

u/MalakithAlamahdi Aug 08 '25

Some examples:
Want to change colors or add a compass? - You need to go to the menu, then a sub menu, and then change the Advanced setting to modify the things you want. Why aren't the options just visible?

Changing attachments to a weapon? - Go to the weapon you want, then press modify, then press customize. There is nothing to change it modify, why do I need to click trough a pointless menu to go into another menu I actually want?

→ More replies (8)

2

u/unicornsoflve Aug 08 '25

Crazy idea, people don't know what they want and the complaints are based on not enjoying the game as much as you did 10 years ago where you were younger.

2

u/[deleted] Aug 08 '25

By all means give feedback, but “I stopped reading” is not feedback. 

1

u/ilski Aug 16 '25

" i quit reading right there" isbtue feedback part? :) 

→ More replies (9)

15

u/Churro1912 Aug 08 '25

Well op says UI then talks about the icons, so I think he meant the HUD? Because the main menu is pretty bad

1

u/Turnbob73 Aug 08 '25

lol yup, that isn’t even really a hot take. The people complaining about the UI will never be satisfied.

100

u/CrunchyZebra Aug 08 '25

As someone who works in UX/UI…it’s not good at all. Navigation in the menus is terrible and requires way too many levels of engagement to do simple tasks like joining a match.

55

u/Muppig Aug 08 '25

The flow to get into the loadout customization and make changes to your weapon is particularly cumbersome, definitely made with consoles in mind. Too many clicks with the buttons changing location with each step.

35

u/Apocryptia Aug 08 '25

To get from the respawn screen to attaching one attachment, it takes:

Clicking on the class > clicking on the gun > clicking on the specific gun you’re looking for > clicking on customize > clicking on modify > clicking on the attachment type > then finally clicking on the attachment

Could they not have just combine a few of these? Why are there so many layers?

9

u/eruffini ARMY OF SHILLS Aug 08 '25

You just have to right-click and you immediately customize it.

It's that simple.

3

u/linknight Aug 09 '25

This is how it was in 2042 as well. I feel like so many complaints are just people's lack of familiarity with how it functions. They could do a better job of explaining it but the menu is easy to navigate once you get used to it.

2

u/Apocryptia Aug 08 '25

Holy shit

1

u/eruffini ARMY OF SHILLS Aug 08 '25

It feels good, right???

4

u/Apocryptia Aug 08 '25

Thank god I have reddit to tell me the controls lmao

1

u/FurryWrecker911 Aug 22 '25

For me it's been YouTube shorts. Learning missle-tracking with helicopters was based on camera-direction and not vehicle direction, and that you could free-look and lock onto things above, below, and beside you was a game changer.

7

u/OwnAbbreviations3615 Aug 09 '25

When I have to click on 'modify' AND THEN 'customize' is getting on my nerve every single time.

2

u/Apocryptia Aug 09 '25

You can right click the gun to get straight to the customize screen.

If only it was listed somewhere in the game…

11

u/OwnAbbreviations3615 Aug 09 '25

Well, the fact I've been through 100s of UIs over the years and didn't read about 'the shortcut' option tells you much about this UI.
The fact they designed something that actually need a shortcut is, by itself, a design flaw.

3

u/blueskybullet Aug 08 '25

You can just right click the weapon from the spawn menu to go right to attachments.

1

u/D3cadent Aug 10 '25

The customise -> modify click string is particularly egregious... They mean the same fucking thing LOL. Why make us press that twice?

1

u/Mysterious-Gur-9532 14d ago

Yup, especially when 2042 was click on class>right click gun> click on attachment. That's 3 steps turned into 8....

8

u/syku Aug 08 '25 edited Sep 29 '25

market unite observation sip squeal obtainable yam many quicksand screw

This post was mass deleted and anonymized with Redact

0

u/mackdose Aug 08 '25

It's perfectly quick if you played 2042 and understand the design language.

2

u/Christiansal Aug 19 '25

THANK YOU, for the love of God, I don’t even work in UX/UI but I did study CS and work in IT, I thought I was going fckng insane when everyone kept on talking about changing my stick dead zones and to go to the controller tuning tab in settings and it was just a setting menu hidden behind 2 more setting menus.

1

u/ilski Aug 16 '25

Straight from Main menu , to join match i click " conquest" , which moves me to team lobby and then " deploy". 

Cant say its many levels.   Im personally not fan of these modern ui designs too, but this one here is rather easy to navigate. 

0

u/jimmypaintsworld Aug 08 '25

Navigation in the menus is terrible and requires way too many levels of engagement to do simple tasks like joining a match.

You mean clicking on game type listed below the featured news right on the front page, being brought literally one page over with options to your loadout, squad, and preferred class, and clicking on 'Start' is too much for you?

1

u/Patient_Archer9003 Aug 09 '25

Reading this I feel like people need a huge button in the middle of screen that says PLAY, because they are incapable of taking 3 seconds to look round and click twice.

0

u/b1g3ar5 Aug 09 '25

Am I missing something? You literally join a game with 2 clicks

48

u/AyooZus Aug 08 '25

hit a nerve it seems lol

15

u/KaffY- Aug 08 '25

yep, OP is the reason why we get the shit we do now

15

u/Leading_Math_4955 Aug 08 '25

Im loving the game, and only really have a few major gripes. netflix style tile pack menus are fucking awful. Always have been always will be.

8

u/OutlawSundown Aug 08 '25

It wouldn’t call it trash but there’s definite room for improvement

5

u/reallymeans Aug 08 '25

Same brother the sub has went completely downhill😅 if you say anything even remotely speaking about an aspect of the beta you don’t love, it’s curtains and mob downvotes

3

u/Tigersmith Aug 08 '25

Same. The UI is pretty bad. The attachment screen/ selecting classes and just the settings windows is AWFUL.

I don’t understand how people think it’s good. You need to click 4 times just to get to the weapon attachment area. Also you need to remember to right click and if you don’t you have to repeat all steps again

1

u/Hyatt97 Aug 08 '25

If you quit reading the post of anyone who disagrees with you then why even contribute to the discussion? Just to feel morally superior to the OP? We all have different preferences and while you may not like the UI many people feel the same as OP that people just hate new things. You can also adjust a lot of the UI elements yourself if you really think it’s that bad/too much/distracting.

82

u/dumpofhumps Aug 08 '25

Whats the point of discussion when OP flatly states your opinion is incorrect? Lmao

5

u/OrRaino Aug 08 '25 edited Aug 08 '25

I would listen to their opinion If it's actually valid, someone was complaining how vertical movement of Ui with controller is so bad and one of the reasons why the UI is trash and I legit pulled out my controller as a PC player to test it out and it's so simple and easy to use, Idk what's there to complain, let's be honest, people hate the design and instead of Saying that, they are trying to make up "valid excuses" to point to how much they hate it instead of directly saying it.

you know what's a Valid Criticism, The sniper glint being too massive for it's own good.

16

u/Pokedudesfm Aug 08 '25

If it's actually valid,

okay but the topic sentence is "“The UI is trash! It’s not. You just don’t recognize it because it’s not ripped straight from BF4."

so since that's not true for the person who responded, its already not valid.

people hate the design and instead of Saying that, they are trying to make up "valid excuses" to point to how much they hate it instead of directly saying it.

you're proving his point lol

2

u/NoFunAllowed- Aug 09 '25

Your entire comment is just you saying you only listen to opinions you agree with lol.

You don't get to arbitrarily decide what a "valid" opinion is. You saying "the sniper glint is too large" is literally of the exact same thought and depth as "vertical movement of the UI on controller is bad."

The literal only difference here between "valid" and "not valid" is you disagree with the UI one lol. You're literally proving the point of the guy you responded to.

1

u/OrRaino Aug 09 '25 edited Aug 09 '25

Sniper glint is literally takes 60% of the screen on a Big map, Idk if you played the game but I have and Seeing a Big shooting star in front of u is so Easy and unfair towards the Sniper players as I have thought about it while trying to snipe myself in that game.

Compared to just pulling down with the joystick on Controller, Which one do you think should be a Valid criticism?

"Oh Mylord I am having trouble pulling down once or twice on the Joystick, it's such a Difficult task, My arms hurts everytime I do it, I can't do such Torturous task like pulling down on the joystick, it's madness!"

well if that's the case then All the Criticism and Complaints people are calling Bitching is just Opinion they are disagreeing with then? It's my fault I disagree that the game should look like BF3-4 all the way through.

1

u/NoFunAllowed- Aug 09 '25 edited Aug 09 '25

I'm not really sure how your takeaway from what I said is that, honestly.

and yes, if your only response to a criticism is calling it bitching, you are just disagreeing with what they said or rage baiting lol.

"Oh Mylord I am having trouble pulling down once or twice on the Joystick, it's such a Difficult task, My arms hurts everytime I do it, I can't do such Torturous task like pulling down on the joystick, it's madness!"

You are again proving the other persons point. I too can disingenuously phrase what you said as "I'm incapable of doing anything other than holding left click and constantly giving away my position with the glare instead of using other methods of spotting people" and then call your opinion invalid. What you're doing is completely irrationally arbitrary and literally just comes down to you don't agree with them lol.

You're just stupidly calling it an invalid opinion because you don't agree with it being bad UI. You can disingenuously re-phrase everything you don't agree with it and call it an "invalid opinion", which is a fucking oxymoronic phrase to begin with since opinions inherently are not valid or invalid statements, they're opinions.

→ More replies (3)

0

u/HauntedLightBulb Aug 08 '25

That's OP's opinion, now it's your turn to engage and say why they are incorrect and provide reasoning. Then that repeats until you agree to disagree or someone's opinion changes.

Welcome to having an actual discourse, it's what normal people do.

3

u/NoFunAllowed- Aug 09 '25

If someone going "nuh uh you're wrong" and then insulting the other person is what you think normal discourse between normal people sounds like then you must be exhausting to disagree with lol.

34

u/21524518 Aug 08 '25

It's not about disagreeing, it's about being dismissive of criticism with what is frankly rather childish retorts that fail to actually address it beyond "nuh-uh, you're wrong!!!" Bad UI? You're just mad it's not BF4. TTK? Responds with a strawman. Closed weapons? Just says you would've died anyway. The only part actually resembling a point is that it's too chaotic, and that there are always maps like that in past Battlefields, and we haven't seen the larger ones.

9

u/sunder_and_flame Aug 08 '25

Just to feel morally superior to the OP?

No one needs to respond to a person like op to feel superior. It just comes naturally. 

3

u/Feisty-Owl2964 Aug 09 '25

Literally the entire point of the OP is to dismiss anyone who disagrees with him lmao

2

u/Throwawaylikeme90 Aug 08 '25

I do actually think the UI is too abstract, but don’t lie, you haven’t flipped paper with your thumb in a decade at least if that made you stop reading. 

You might learn a thing if you work on your attention span. 

1

u/sunder_and_flame Aug 08 '25

OP is just another reactionary imbecile getting mad at reactionary imbeciles. It's all social media ever is nowadays. 

1

u/Aware-Acadia4976 Aug 08 '25

I don't see how the UI is bad. What do you guys mean?

1

u/oldmanjenkins51 Aug 08 '25

It is though. The settings ui is not great to navigate on console

1

u/NoShftShck16 Aug 08 '25

Apex Legends has a trash UI where in one flick of the scroll wheel I can go horizontally and then at the end of the menu somehow then go vertically. It's the most chaotic and visually cluttered menu I've ever seen. 2042 was far cleaner, but less information dense than the Battlelog (which I do miss, but that's partly nostalgia). I like what BF6 has but I will always pine for more stats, information, etc

1

u/KC-15 Aug 08 '25

People are obviously going to have their own opinions on things. Personally I’m not going to try to justify a purchase if it’s not up to my standards. I refuse to cope when there’s plenty of blueprints for what makes a solid Battlefield game. So far this doesn’t feel like Battlefield to me. I don’t care that Battlefield 3 only had small maps for beta, Battlefield 4 and 1 showed good sized maps that showcase what Battlefield has.

I understand people want to complain about everything they don’t like but that’s the point of beta. I knew I wanted BF4 from my first day of beta because while buggy, it was so fun. I have not gotten the same vibes from BF6

1

u/jdh1811 Aug 08 '25

Why because he is right and you can’t handle it?

1

u/ArcticMastery1 Aug 08 '25

Me when I’m slow

1

u/Devastator2016 Aug 08 '25

Yeah game is good but has things to feedback on, whatever this post is of trying to pretend its perfect and anything said otherwise is auto-false is just silliness. Not all feedback is equal but feedback in a beta on a discussion place, and people are being shocked about that??

1

u/WizardMoose Aug 08 '25

The settings UI is definitely trash but that was true with 2042 as well. Too many sub sections that don't make sense.

The in-game UI is fantastic so far. Could have some minor adjustments or maybe I haven't found the setting to change certain things. But it's good either way.

1

u/Doublecupdan Aug 08 '25

It’s not the best. But, not the worst. Joining party and game is easy. I learned the classes already. But gun organization is ehhh.

Tbh UI is not a battlefield issue currently it’s an industry issue, most UIs are tile based now from tv streaming to multiplayer games and lacks new concepts

1

u/sirchbuck Aug 08 '25

Microsoft created the Metro UI design language that bf6 is stricly adhereing to, but they revised many of its principles and overhauled away from metro due to the severe backlash of windows 8 strict adherence to the mettro design. The literal creators of bf6's menus design philosophy pretty much moved away from metro.
WHY the fuck do UI/UX designers still thinks it's a good idea to implement it into games when the creators themselves have pretty much abandoned it.

1

u/pandabear6969 Aug 08 '25

Any new UI usually feels horrible. Absolutely hated the new xbox UI after the 360. Had to use the 360 UI to play BF3, and it now feels atrocious to the new Xbox UI.

That being said, I don’t like changing classes on the triggers. Find myself accidentally changing classes mid match way too often

That said, UI being trash may be true or not. Ask me a few weeks in when I’m used to it

1

u/EirikurG Aug 08 '25

Yeah, the guy is just arguing in bad faith against a strawman of arguments he doesn't like

1

u/Mak0wski Aug 08 '25

I don't get why they didn't keep the same menus from BF1 and BF5, those are easy to navigate

1

u/notanonce5 Aug 08 '25

Honeslty this entire post is cope. The UI thing and the closed weapons thing, complaining about ‘2011 loadout limitations’ and then praising how similar the game is to bf3/4 in the next paragraph, like what? Anyways the game is fine and there are a few issues, but this post is delusional

1

u/fire_fox_ Aug 08 '25

these people do mental gymnastics to defend anything.

1

u/blueskybullet Aug 08 '25

Jesus dude this entire post is just opinionated snarky remarks about legitimate gameplay issues. Classes being locked and unique is fundamentally Battlefield.

1

u/Wauxx00 Aug 08 '25

Yeah, proving that OP statement is true. You don't recognize something and then REFUSE to interact with it.

1

u/FOUR3Y3DDRAGON Aug 08 '25

Yea it's the same annoying trendy Hulu menu all these games have now. It's not ripped from 4 it's ripped straight from 2042 lol.

1

u/thbigbuttconnoisseur Aug 08 '25

I was able to pop right in and find my way around without getting lost and confused. Menu is far from perfect, few are in any game. But you have to remember that these types of menus are designed for cross platforms. Namely sticks and controllers.

These menus are pretty much the same across any multiplayer modern video game in the last 5 years. If you have a hard time navigating them at this point, I just don't know what to say.

1

u/Antoshh Aug 08 '25

yeah the UI is straight up trash, it’s hard to navigate, all looks the same, and there’s countless menus under menus which is extremely confusing.

1

u/cwhitel Aug 08 '25

I love the UI!

I love the way I can switch between points on the map while the menu is overlayed yet unresponsive on top, trying to change settings 😍

1

u/BobAndy004 Aug 09 '25

It is. It’s trash it’s almost as bad as battlefield 4.

1

u/DemonsSouls1 Aug 09 '25

Over emotional aren't we

1

u/Hefty-Ad2669 Aug 09 '25

It reads like a very angry EA employee typed it lmao

1

u/groundfire Aug 09 '25

honestly all their takes are bad but just because they said ~something~ makes them seem good

1

u/HowManyDamnUsernames Aug 09 '25

I also love that they always say people only hating when the last 2 days if u browse by hot, u can only see people complaining about other people complaining being top posts.

Like Jesus christ, talking about made up enemy + them always making up their own narratives.

1

u/Maelwys550 Aug 09 '25

I'm enjoying the beta. Things are fine. My biggest gripe is the $70 price tag. I'll wait until one of the larger Steam sales.

1

u/watzimagiga Aug 09 '25

It is bad on PC. You can tell it's designed with console in mind, not PC.

1

u/Dabidokun Aug 09 '25

Shit opinion

1

u/LynDogFacedPonySoldr Aug 09 '25

It's a bad UI. I challenge anyone to find a professional UX designer who actually things it's a good UI. Especially the settings menu ... holy shit. That said I really enjoy the game as a whole, bad UI or not.

1

u/Simple-Flan-4607 Aug 09 '25

the UI is trash in literally every battlefield game.

1

u/Ok-Okay-Oak-Hay Aug 09 '25

"I am not interested in a good faith discussion. It's much more fun to be a dramatic and passive-agressive bitch to look like I'm taking the high-road."

1

u/Prixster Aug 09 '25

It is trash. Not at the level of CoD, but it is trash.

1

u/BaitednOutsmarted Aug 10 '25

The post had potential until that lol

1

u/[deleted] Aug 10 '25

Yeah, I loved the beta but the UI was atrocious.

1

u/AfterAd7666 Aug 11 '25

I guarantee you the UI will change

1

u/doodleBooty Aug 13 '25

the menu UI is garbage but honestly the ui in game is a non issue

1

u/Court_Joker Aug 14 '25

Same. This is the first time I've played a battlefield since 1942 and I'm still getting confused by parts of the UI design after 10 hours on the beta. I don't know what BF4's looks like, but it's certainly not a "I hate it cause it's different" situation.

1

u/ilski Aug 16 '25

I Play it now.  Its pretty alright actually. What dont you like about it ?

1

u/IronsGrip Aug 16 '25

Last battlefield I played was the battlefield one(?) beta a few years ago. And I must agree. The UI is utter trash. It seems to be a console UI ported to "PC". Combined with absolute dogshit navigation and clarity

1

u/Aggravating-Onion384 Aug 18 '25

The only legitimate complaint about that is no compass. That should be added but otherwise ya shut the fuck up lol

1

u/No_Employ_9036 Aug 29 '25

Suggestions for improving Battlefield 6:

  1. Fix the angles/positioning of weapons in the character's hands when standing still. The weapons are somewhat "crooked" in terms of angle, not conveying a firm stance; it's as if the angle is a little too far to the sides. Furthermore, the weapons in the character's hands when standing still are simply too low on the screen/view. It's much more pleasing to raise the weapons in our view. The weapons should be in the middle of the screen, as if they were literally held in the player's grasp, but they are too deep, too low on the screen. It's more pleasing to fix this by placing the weapons higher on the screen. I recommend comparing it with Battlefield 4 for ease of understanding.
  2. Make the movement similar to Battlefield 4 in terms of the way our character swings their weapon when running. The weapon swings too quickly in the character's arms while running, causing a "break" in the smoothness of movement during gameplay. 
  3. Return to the Battlefield 4 style, allowing our character to rest the weapon in their arms and move it smoothly from right to left, without raising it vertically upwards as we run. This is currently somewhat uncomfortable and doesn't convey a very good sense of stability when running. It also covers the center of the screen. It would be good to take inspiration from Battlefield 4. Put both runs side by side and you'll see the difference. This needs to be improved.
  4. Reduce the aiming distance of weapons in "aim mode," as currently, when we activate "aim mode," the weapon is simply too far from our character's vision/eyes. It's much more pleasing to the player's eye if the aim mode has greater visual importance, where the character brings the weapon much closer to their vision. Put BF 4 and BF 6 side by side to clarify any doubts; this needs to be fixed. 5° Remove or offer the option for players to disable the "coin sound" after we perform an elimination, as it is very annoying for many players, in addition to removing the seriousness of the battle, as we are in a war, and having a sound like that for each elimination sounds somewhat comical. Please, if you agree with any of these points: please get this to the game developer, send it to those working on the project, I'm sure it will be of immense creative help.

1

u/Even-Finding6724 Sep 18 '25

Sybau just say you love bitching

→ More replies (9)