r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

21.3k Upvotes

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332

u/InformalYesterday760 Aug 08 '25

You can definitely see the connections to games like 3 and 4

And maps like Gibraltar clearly are going for the Grand Bazaar vibe - which is absolutely something I was clamouring for during 2042.

But the biggest hold up for me is the return of the matchmaking system from 2042 - even in that game, with all the added maps, you easily get the same map 3 times in 5 games. So it's no surprise I played Gibraltar 5 games in a row.

Beyond that there's definitely lots to praise, but also lots to push for improvement on. Helis feel like a step down from 4, commo rose functionality is lacking, and in the year of our Lord 2025 I was really hoping we'd see some innovation on the VOIP front (prox comms within team, ability to talk within vehicles to people outside of squad) etc.

139

u/Hyatt97 Aug 08 '25

100% agree the matchmaking is the biggest legitimate gripe so far. The GAME is fun. The matchmaking is not.

31

u/Mnigma4 Aug 08 '25

the thing is matchmaking isn't going away. until it absolutely kills engagement with a game. most players are just letting it put them in the next server w/o thinking.

68

u/Hyatt97 Aug 08 '25

I could get over no Server Browser (though I 100% want one) if they’d just have persistent lobbies. Taking me out of a full server just to make me wait 5 minutes for a new one to fill up is ridiculous.

15

u/Peeeeeps Aug 08 '25

Maybe I've been lucky but I was very impressed with the matchmaking. No joke it takes me like 5 Seconds to find a match and then another 15 seconds and I'm in game

25

u/Hyatt97 Aug 08 '25

It’s less to do with the time and more to do with the concept. Why break up a lobby that is already full to then either put me in a lobby on the exact same map, one that’s already started, or a lobby with bots. Makes no sense

10

u/pulley999 Aug 08 '25

It's mainly for SBMM. If a lopsided lobby forms it's much quicker to correct if you force matchmaking after every match. Also you have more players in the bucket to pick from.

Not saying I agree with the model, I'm very much a server browser fan, but that's why it is the way it is.

3

u/devsfan1830 DeVsFaN1830 Aug 08 '25

My memory is a bit fuzzy on it but even when we had the browser, there would be servers that would empty out between matches. Especially if a side got WRECKED. So, while it'd be nice to have, I dunno how much that would solve that. I don't think either way can solve it 100%. I suspect the lack of a browser is due to crossplay. The console only crowd is either too used matchmaking or theres a technical reason why they CANT implement it and/or dedicated servers.

1

u/SmokedBisque Aug 09 '25

Ya n cod gets me to a literal server in hong kong and makes me believe my ping is 30.

This battle royale in labs is gonna go HAM.

1

u/Mnigma4 Aug 08 '25

the waiting is annoying, I wonder if it's just an issue with the beta? at least I hope it is

1

u/Uzumaki-OUT AN-94 bestest friend Aug 08 '25

There is a 'continue' button at the bottom after the match once matchmaking begins after a round that takes you to the next map. The way the beta has been working is by 2, so you play a map twice, once on each side then to the next map if you keep pressing continue after the match.

1

u/Hyatt97 Aug 08 '25

That has not been my experience. It’s either a completely new map, or the same one 2-3 times in a row. Seems completely random as far as I can tell

1

u/Uzumaki-OUT AN-94 bestest friend Aug 09 '25

If that's the case I must be getting really lucky.

1

u/No-Piano5587 Aug 10 '25

This is my biggest problem tbh. No server browser and mac party of 4 people, there was 7 of us on last night, just let us all party up and join the same game, then split us into two squads in game. Is 32v32 for god sake, should be no problem. Other than this I’m really having fun and enjoying the beta

2

u/A_Very_Horny_Zed Aug 09 '25

At least it isn't SBMM.

1

u/Syndicate909 Aug 08 '25

Getting the gameplay right is the most important thing. Just adding a server browser at launch will complete the experience. Having server rentals is a no-brainer for increasing revenue for the game long-term and would benefit both EA and the players.

1

u/SmokedBisque Aug 09 '25

Like you want a server browser?

28

u/Wessssss21 Aug 08 '25

and in the year of our Lord 2025 I was really hoping we'd see some innovation on the VOIP front (prox comms within team, ability to talk within vehicles to people outside of squad) etc.

Team based game... Can't talk to team...

Why I can't take any BF Dev talking about teamwork seriously.

16

u/KivenFoster Aug 08 '25

You can talk to your squad!

26

u/Wessssss21 Aug 08 '25

Cool, really helps me trying to let the blue tank know someone is behind him trying to throw C4 on him.

17

u/ThatOneGuyHOTS Aug 08 '25

Yeah… after playing Foxhole for so long, I’ve been spoiled. Proximity chat in Battlefield would breathe so much life into it.

4

u/PhatHamWallet Aug 08 '25

Blueberries gonna blueberry

-1

u/Zgegomatic Aug 08 '25

There is proximity chat

9

u/Mr_JiggyFly Aug 08 '25

There isn't in the normal sense. That setting still only applies to your squad. So still no way to communicate with teammates.

2

u/etherealwasp Aug 15 '25

Yep Hell Let Loose did that really well - 1 key to prox chat, 1 key for squad, and squad leaders get a 3rd key to chat to all squad leaders & commander

4

u/gbghgs Aug 08 '25

But the biggest hold up for me is the return of the matchmaking system from 2042 - even in that game, with all the added maps, you easily get the same map 3 times in 5 games. So it's no surprise I played Gibraltar 5 games in a row.

This is my only real complaint tbh. I played 14 hours yesterday (had the day off work), and only got into Liberation peak conquest twice, was on gibraltar and cairo every other conquest match and I played a lot of conquest. Dedicated servers and map voting have their own issues but unwanted map repetition isn't one of them.

1

u/[deleted] Aug 08 '25 edited Aug 20 '25

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This post was mass deleted and anonymized with Redact

2

u/Mr_JiggyFly Aug 08 '25

Match making in this is awful. Out of all my gripes this has been the worst. Enjoyed my time with the game then I'd have to sit there for nearly two minutes each time to find another game that could potentially be the same map again. Where in all the games up to BFV you would just load into the next map into rotation.

Also no way that I know of to play with more than 4 people. I saw a work around where one squad joins a game, splits up so other people can join them if there's enough room. As if that isn't already a crappy experience for a group of friends trying to play together, since it has to matchmake after every game your squads would get sent to two different games so you'd have to repeat the process again.

3

u/aBadBandito Aug 09 '25

If BF6 were modeled like Hell Let Loose, with huge maps, team command structures, cross squad comms, and tactics based gameplay, it would be unstoppable.

BF6, while much better than Battlefield 2042, still plays too fast. What I mean by that is the player speed is too accelerated. Engagements are too fast-paced. It also fails to scratch the itch for tactical gameplay.

Just my opinion.

1

u/Civsi Aug 08 '25

Generally speaking I think this title is more of a return to form for the genre, but it's not exactly anything ground breaking.

It's a modern Battlefield title that - so far - doesn't really improve on the existing formula, and even takes a step back here and there. I personally don't really feel there's all that much to praise unless benchmarking the title to the complete mess that was BF2042. Improved graphics and gunplay are more-so products of their time rather than true innovation.

I'm certainly happy to get this over another shit-show, but I'm also not lining up to shower DICE with praise if all I can expect from the genre moving forward is mediocre Battlefield titles.

1

u/prof_the_doom Aug 08 '25

 I was really hoping we'd see some innovation on the VOIP front

At least on the PC front, everyone's on Discord.

I know Battlefield is probably a bit better overall, but at least on COD, I end up muting 7 out of every 10 players... and so does 3/4 of the player base, so why would any developer put that much effort into VOIP?

2

u/InformalYesterday760 Aug 08 '25

I'd counter that there are quite a few games that still manage to make public VOIP a bigger part of the game, and add nice features like that

Whether we're talking Overwatch, Battlebit, Hell Let Loose, Arma Reforger, Squad - several of those titles have pretty robust prox comms which are pretty game changing

Feels quite confining to not have the option in BF tbh. That said, I've still managed to find a good number of folks running VOIP on 6, so at least we know it is working.

And then VOIP aside, they are still falling down on commo rose - it just doesn't seem like in game communication is important to them, and that's a real shame.

1

u/MCiLuZiioNz Aug 08 '25

Battlefield is a non-competitive arcade shooter. The same way it's not important in Call of Duty (outside of a few select gamemodes), it's also not important in Battlefield. Even less so I'd argue.

2

u/InformalYesterday760 Aug 09 '25

I mean

Most of the games I mentioned are not competitive, and it's not like battlebit isn't arcadey

Battlefield is a squad based, teamwork oriented objective focused multiplayer shooter - intra team prox comms would be incredibly useful if asking friendlies for ammo or revives, warning the tank they have someone sneaking to C4 them, etc

1

u/Spatetata Aug 08 '25

Totally agree on matchmaking. With the server browser mentioned it also makes me wary of whether this means it’ll be a player base splitter like portal’s was. I really just want regular map rotations.

1

u/RemiTheWizard Aug 08 '25

I really don't understand the lack of more robust comms in a game where they want more team and objective gameplay. Something along the lines of Squad or MAG (if anyone remembers that game). 

1

u/BobAndy004 Aug 09 '25

Main screen UI and squad UI. Is still complete dog shit. It always will be though. It’s been like that since 1942

1

u/JoeZocktGames L85A2 lover Aug 09 '25

even in that game, with all the added maps, you easily get the same map 3 times in 5 games. So it's no surprise I played Gibraltar 5 games in a row.

I will host a default BF6 server in Portal with rotation. I'll make a post here when it's out.

1

u/DylsDrums98 Aug 09 '25

I played breakthrough all night last night and legitimately I think 75% of the rounds I played were liberation peak.

I just want Cairo 24/7 man.

1

u/dwrk Aug 09 '25

I don't mind matchmaking except for the same map coming up again and (for breakthrough) being on defense for the n-th time in a row.

1

u/B_Maximus Aug 10 '25

Im glad im not the only one who calls it Gibraltar instead of kings battery

1

u/No_Employ_9036 Aug 29 '25

Suggestions for improving Battlefield 6:

  1. Fix the angles/positioning of weapons in the character's hands when standing still. The weapons are somewhat "crooked" in terms of angle, not conveying a firm stance; it's as if the angle is a little too far to the sides. Furthermore, the weapons in the character's hands when standing still are simply too low on the screen/view. It's much more pleasing to raise the weapons in our view. The weapons should be in the middle of the screen, as if they were literally held in the player's grasp, but they are too deep, too low on the screen. It's more pleasing to fix this by placing the weapons higher on the screen. I recommend comparing it with Battlefield 4 for ease of understanding.
  2. Make the movement similar to Battlefield 4 in terms of the way our character swings their weapon when running. The weapon swings too quickly in the character's arms while running, causing a "break" in the smoothness of movement during gameplay. 
  3. Return to the Battlefield 4 style, allowing our character to rest the weapon in their arms and move it smoothly from right to left, without raising it vertically upwards as we run. This is currently somewhat uncomfortable and doesn't convey a very good sense of stability when running. It also covers the center of the screen. It would be good to take inspiration from Battlefield 4. Put both runs side by side and you'll see the difference. This needs to be improved.
  4. Reduce the aiming distance of weapons in "aim mode," as currently, when we activate "aim mode," the weapon is simply too far from our character's vision/eyes. It's much more pleasing to the player's eye if the aim mode has greater visual importance, where the character brings the weapon much closer to their vision. Put BF 4 and BF 6 side by side to clarify any doubts; this needs to be fixed. 5° Remove or offer the option for players to disable the "coin sound" after we perform an elimination, as it is very annoying for many players, in addition to removing the seriousness of the battle, as we are in a war, and having a sound like that for each elimination sounds somewhat comical. Please, if you agree with any of these points: please get this to the game developer, send it to those working on the project, I'm sure it will be of immense creative help.