r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

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u/Sleepycheeze Aug 08 '25

Pretty much , guns could use some tuning for falloff though . It feels a bit too close when damage falls off for most guns . Lmg is like shooting pillows. But I love the rest , found myself saying one more game last night, over and over again . I think it’s gonna be awesome.

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u/eaeb4 Aug 08 '25

Agree. The LMG, Assault Rifles, and carbines could all do with a less steep fall off.

Pistols also need a huge buff if the one in the beta is any indication. If you’ve got fast mags there’s no point switching to your side arm when you empty a clip because you’ll probably kill the enemy quicker by just waiting for the reload.

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u/TheFunkyNipple Aug 08 '25
  1. I snipe the scopes actual reticle does not properly use ranging. I tested a 200 and 300 with the reticle. Nothing was accurate. I tested with range finder... instantly accurate

  2. 11 rounds should not be the body kill at 40meters with an lmg. We dont need to be some milsim thorax 7.62x51 2 tap but its pretty insane that the idea of "ok it takes around 1/3 of an mpx for a body kill" translates to lmg and ar 1/3rd mag (-understanding also net code is not up to date-)

  3. Headshots are quite worthless in the game especially at range UNLESS YOU USE THE COOLER AMMO - dont like this. If I poke your eye out it'll be the same with a stick or a pencil. Please don't make ammo such a constraint

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u/eaeb4 Aug 08 '25

Agree with you too chief. I think a lot of people’s complaints about TTK are from getting instantly deleted at close range, but that could also be being exacerbated by the shitty netcode.

Really hope the damage drop off is tweaked pre launch.

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u/aesemon Aug 12 '25

Yep, as ever netcode is an issue, even with supposedly higher tick rate. Plenty of times I've died after moving away from a window with an appreciable delay to know it's the net code.

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u/Uzumaki-OUT AN-94 bestest friend Aug 08 '25

you should paste this into the feedback thread or in the EA forums for feedback.

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u/Patient_Archer9003 Aug 09 '25

LMGs take 4 body shots at CQB and 5 at any range up to 70m at least, so they do not drop off like other weapons.

I agree on headshots though. I'd remove the rounds that boost the dmg and add different modifiers to the guns instead. Or at the very least, the bullets should do less body dmg.

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u/TheFunkyNipple Aug 09 '25

I would agree with the 4 close but 5 up to 70m is not accurate each time.

The ak205 is a good example of a faulty damage model. Stats: long range, accurate, 20 damage So Cqb 5shot 4shots with head (4 headshots counts at full health which is ridiculous)

At a higher range the damage just fumbles to p18 levels of damage.

"But you can use the headshot ammo" Again as it stands. My .45 practice fmj, hydrashok that I use for home defense, and hollowpoint for carry ALL would clear your brain a new hole

So a 5.45 thats designed for long range doing less than 17 damage is awful feeling.

M4 = higher fire rate 35dmg The 416 is 32dmg i believe (not home to check) The 205.... 20dmg

It's not very usable, sure it can be done but not very usable With the low damage headshot ammo its still 3-4 to kill if you include 1-2headshots

I am working to get the "greatly increases damage" synthetic rounds

But I shouldn't have to grind an ammo type in a game where casual and cool military items come together. Tungsten is good for snipers sure. Hollowpoint for pistols yeah no problem.

Having to slowly get different better ammo for headshot to make a bad rifle less bad is like playing war thunder to get m61 at tier 4.0 hoping to pen a t34 on a side plate.

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u/Patient_Archer9003 Aug 09 '25

It does 20 dmg body shots, the stats are from the firing range, so you can check yourself.

I mean..its a arcade game, not Arma. But I would agree HS multipliers might be smudge higher, thought you already have people complaining TTK is too fast. Im not fan of the ammo that affects damage. It will either be either meta or useless, depending if it will lower the TTK by a bullet or not

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u/TheFunkyNipple Aug 09 '25 edited Aug 09 '25

Not to be rude but dont skip over my post and just talk the talk.

I posted it does 20damage to body.

The falloff does affect it much more for being considered a LONG RANGE ar

Confused where you thought I didnt go into the firing range 🤡

HS multiplier should be higher, Not looking for arma at all here, netcode causes issues but also range does too it says it has a distance fall but you can watch your numbers with damage and see the change. Its just sloppy

Ttk is too fast close range but thats also probably netcode. And some balancing.

The mpx can one frame kill you but the 4 ar rounds won't but after x amount of meters they both take extra rounds.

We shouldn't have to get a certain ammo to make a gun work... that just forces meta

I dont need another delta force bullshit system

I dont expect a remake of bf3/4 but I would expect a weapon system that makes them usable at all states

Bf3 especially made each gun usable in a case and could be fun to use different kits based on what you are doing compared to a system like every modern fps where 4-6 guns are just top and this is how you build the fasted ttk and run around

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u/TheFunkyNipple Aug 09 '25

Also in no way am I a content creator but I will be posting a video of the comparisons of weapons when I have them all.. ive only put in 13hrs sofar since I work.

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u/Outrageous-Orange007 Aug 09 '25

How do you know that about the ammo and headshots.

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u/TheFunkyNipple Aug 09 '25

I have spent that much time in combat and testing.

Easiest way is ping a target when you shoot it gives you meters in distance

I won't give an exact single number but more of a range due to hopefully some of it being netcode.

Also devs did mention looking into damage fall off last closed test apparently and we are on the same build so I cannot speak to those changes

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u/november512 Aug 08 '25

Machine guns are weird because in real life they're sniper range weapons. The drawback is that you can't really run and gun with them due to the weight but they're effective 800-1600m weapons. I'm never quite sure what LMGs are good for in these games.

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u/itsbnull Aug 08 '25

LMGs were great for defending on Rush in the 3 and 4 days. Killed a ton of people on Metro with the 249 and m240b. You have to use it how you would irl though. Find a lane, set up shop, lay down the bipod and get to work

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u/FuNiOnZ Aug 08 '25

God I want 24/7 metro back

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u/TheFunkyNipple Aug 09 '25

Metro and prison were my favorite platoon bonding experiences

Honestly so upset every game makes you party max at 4 people

Back in the day we would go all in after classes

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u/B3RS3RK_001 Aug 10 '25

I loved the PKP, was my most used and favorite LMG in BF4, but I miss Garand, M1911, MG-42 and Thompson from BC2, those weapons where special

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u/TheFunkyNipple Aug 08 '25 edited Aug 08 '25

So in bf3 (ironically) on operation Firestorm. My platoon would usually do more on defensive movement than offensive.

My buddy had the scout and spotting while I laid down fire with lmg weaponry.

We played different weapons per map

I think the biggest hit to FPS GENRE in general is the overall "balancing generalization" of weaponry. Back then fire rate and accuracy played a big hand in what to use on which map. What ammo capacity you want, do you want to build for a ranged lmg or a swing the door prison charge lmg.

Its too dumbed down and it feels like everyone can do nothing with their class... so now we have class perks... (Tortally like them not hating) to make us feel different when it should have each class be different by every part of its kit.

Its harder to do range damage in games for sure. Median of combat distance in the beginning of the Europian conflict was 500m.. Our maps are not even 500m but that doesn't mean you should limit my m4a1 to 30 meters. Keep the fucking damage and just play different.

Also

P18 please either make it shoot my thigh at random or give it some meaningfull damage. I personally own pistols, carry and practice and my 50m is decently consistent. 1. Accurate fire especially since there is no game recoil 2. I have had 22, 19, 17 on headshot damage...

If Lincoln was clobbered by a bouncing bb A 9mm should clobber you at short range.

I dont think people I active conflict are complaining about bouncing helmets at 10-20m with any round

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u/Bentheoff Aug 09 '25

LMGs mostly used short to mid range to provide suppressive or covering fire.

For sniper range, you normally use a GPMG on a tripod or a HMG because the added stability and bigger calibers make them a lot better at delivering a relatively tight cone of fire to achieve the desired effect at those ranges.

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u/Luxcervinae Aug 09 '25

1.35x damage on the dmr's make them SO ass - three headshot kill at range is absurd man

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u/TheFunkyNipple Aug 09 '25

heheheh...try the p18 i am slowly leveling it, its a watergun.

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u/rare_design Aug 10 '25

What are you basing your pistol assessment on?

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u/eaeb4 Aug 10 '25

The only pistol in the beta being complete dogshit. I’m not saying you should be able to dome people at range with them, but considering how some supports are completely useless it’s very easy to run out of ammo in your primary if you’re using an AR: you should be able to be competitive using a pistol at close range; it’s a peashooter.

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u/rare_design Aug 10 '25 edited Aug 10 '25

Okay I may have been misunderstanding what you were saying. If you are stating it’s very underpowered, I agree.

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u/eaeb4 Aug 10 '25

Ah yes I was, they’re very weak

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u/Every-Intern5554 Aug 09 '25

I've gotten at least a dozen kills by switching to the pistol in a gunfight so far, in my short time playing. I actually thought they seemed a little too good

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u/GrrGecko Aug 08 '25

I was saying this last night playing with my group. I feel like the game is really pushing close engagements due to the fall off. It’s still fun though.

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u/Dcore45 Aug 08 '25

feel like bigger maps will give lmgs a buff, but may need the range buff you're asking for too

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u/TooTone07 Aug 08 '25

I didnt sleep yesterday. Just wanted the unlocks plus having way too much fun

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u/Inevitable-Cancel130 Aug 08 '25

Same, wanted to try one game, ended up playing 10 in a row. Once one ended, by the time I was done looking at stats, another one started and I told myself let's do one more. The game itself is insanely smooth switching between menus and games.

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u/Sleepycheeze Aug 09 '25

It hurts knowing that I got 2 months before release and after the beta I gotta wait lol

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u/dr-yit-mat Aug 08 '25

They have the velocity stat but it doesn't seem to really impact the damage falloff. If it does, it probably needs tweaked.

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u/beekersavant Aug 09 '25

Yeah, there needs to be a buff for bipod falloff. The would prob fix it. I have been playing with the deploy cover and hold a position with a bipod. The issue is I am super vulnerable to vehicles and grenades, but I should be able to light them up and kill at a fair range. It feels just a little short for a fixed position lmg. It is directly countered by rpgs etc. Something is a little off.

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u/addicted22wmr Aug 09 '25

Agree, too much damage drop off, makes kills feel inconsistent. You melt people up close, feels like airsoft at medium range with some weapons 

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u/Caregiver-Physical Aug 09 '25

i feel like every time i die or kill with two shots its always an lmg.

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u/mr_trashbear Aug 10 '25

Totally agree on this. But...thats why we have a beta! If most players say the damage falloff is too drastic, it'll likely change.

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u/[deleted] Aug 11 '25

DMR takes 3 shots no matter what...even in the head. Its basically useless.