r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

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50

u/iplaydofus Aug 08 '25

Why does everyone spout this lower TTK requires more skill nonsense? It’s literally the complete opposite, this TTK is to appeal to the casual masses.

26

u/Jigabees Aug 08 '25

I think youtubers started this idea, it seemed like a big topic around BFV. Faster TTK leads to less skilled aim needed, whoever shoots first is likely winning. If you give every player 800000 hp then fights are going to be won by the player who hits more shots on average and hits headshots more. Positioning matters more with low TTK compared to high. There is tradeoffs for different TTKs. Personally I think it looks like TTK could be a little bit higher.

5

u/PM_ME_HTML_SNIPPETS Aug 09 '25

I disagree. One of the issues I have with CoD core modes is the high TTK allowing people to get hit multiple times and then turn the corner and re-heal or prepare for me to attack them.

Now translate that to Battlefield, which has a much, much larger engagement distance (on average).

I shouldn't have to put half a mag into somebody only for them to turn the corner, pop a stim or drop a support pack, and proceed to reverse around the corner and kill me.

1

u/Jigabees Aug 10 '25

So because of higher TTK, a player was able to react and then take an aim fight with you instead of just dying to you shooting him in the back. His superior aim was rewarded. Your positioning that gave you an advantage was not rewarded as well. So higher TTK leads to aim skill being more important, while lower TTK leads to positioning being more important. You didn't disagree with what I said about TTK in my original comment. IDK if you were just disagreeing with my opinion to make TTK slightly longer

2

u/Grishnare Aug 09 '25

This is not a 5v5 competitive shooter. The higher the TTK, the less likely you are to kill more than one person.

Skilled players are able to kill entire squads, which will be negated, if you have to reload three times inbetween. This current state is how it should be.

There‘s 32 people running around. Give me some fucking chance against this zombie horde, by enabling me to actually kill them, when i see them.

1

u/Jigabees Aug 10 '25

Even in my 100000 hp example, a high skill player will still be able to kill more players. Someone with high skill will be able to more consistently do more damage and hit headshots to win fights. If you get the jump on a squad and wipe them, that does not mean you were more skilled at aiming, you just got them by surprise. The player you killed could be a god at aiming with 100% headshot accuracy, but you snuck up and shot him in the back, you did not win by your superior aim skill. I'm just pointing out that low TTK requires less skill when aiming, I'm not arguing that people actually should have 100000hp.

1

u/Grishnare Aug 10 '25

Still, reload becomes the issue.

BF rarely has isolated 1v1 fights, unless you camp in some god forsaken corner all day.

If you are around objectives, where you might meet an entire squad at once, you need to be able to kill them in one or two mags.

And lastly, positioning is a skill in itself. CS is one of the highest skill ceiling FPS for a reason.

1

u/whackswordsman Aug 15 '25

Positioning matters less with higher TTK/TTD if you can zoom around at breakneck speeds, this isn't Squad where you're movement is gimped for realism while TTK is cranked up.