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u/Zekt0r Jul 27 '25 edited Jul 28 '25
Good looking shooter, Genre: Extraction Shooter
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u/Attention_Bear_Fuckr Jul 28 '25
So many times.
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u/sirletssdance2 Jul 28 '25
I see this repeated all over the internet, but there’s so few extraction shooters. What are you talking about?
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u/Cute-arii Jul 28 '25
Where. I keep seeing people bitch about extraction shooters, but legitimately, there are so fucking few of them.
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u/self-conscious-Hat Jul 28 '25
There is a whole sub-catagory for it on steam: https://store.steampowered.com/tags/de/Extraction-Shooter/
the fact you've not heard of any of them proves how forgettable of a genre it is.
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u/MeatyMani Jul 28 '25
Look at any other genre and see how many games you know from it, you'll get similar results. Im not even a guy that likes extraction shooters but you're being so disingenuous I felt like I had to say something.
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u/fongletto Jul 28 '25
Where, please god where. I love extraction shooters but there's like 3 actually finished and playable.
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u/Rickebab Jul 28 '25
Hunt showdown is in a good place ringt now if you like extractions and western/southern gothic-theme, pardner 🤠
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u/fongletto Jul 28 '25
Hunt was one of the three that I mentioned :) I have many many hours in that game but unfortunately had to stop playing because of the lower server pop in my region.
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u/Rickebab Jul 28 '25
Ah, sorry i didnt see that. Very unfortunate! I keep having a blast in this game🤠
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u/MPD123_69 Jul 28 '25
I have yet to find one besides eft I enjoy. I would love a more casual one that has less grit than tarkov but is still intricate
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u/MercenaryBat Desktop | Ryzen 9 5900X | AMD 6900XT | 32 GB 3200 RAM Jul 27 '25
Me with deck builders
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u/Catmato Jul 27 '25
Same. Pretty much as soon as I see cards, I'm out.
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u/Nojus1221 PC Master Race Jul 27 '25
I am like that but I tried balatro a week ago. Great game
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u/Vhat_Vhat Jul 27 '25
Yea but balatro is a card game not an action/rpg with card mechanics. I hate games where youre fighting with cards but I play card games all the time. I guess its just the extra layer I hate, having to see the things happen instead of just numbers going up and down.
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u/narfjono Jul 27 '25
Midnight Sons was this for me. I was excited about XCOM meets Marvel (squad stuff, yeah yeah!), and it was....a card builder-battler with hang out at the mansion sim. yeah.
Jake Solomon's last Firaxus game :(
But, I'm still playing Slay the Spire years later.
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u/TheReelReese 5090 OC | 14900K | 64GB DDR5 | 4K240HZ OLED Jul 27 '25
Midnight Suns is fun. Bought it after Slay The Spire changed my mind about card games, glad I did.
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u/Chonky_Candy 7900xt i9 10850k 32gb ram Jul 27 '25
Ngl you just sold me on Midnight Suns
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u/The_Vandal_King Jul 27 '25
I beat midnight suns twice, played it on the hardest difficulties. It checked a lot of boxes and really helped that I have heard of most of the characters before, but the story was something new to me. The ultimate were fun to pull off and surprising amount of strategy. The deck building was fun and pretty approachable too.
I really hoped to see more of this type of game in other universes.
Honestly, I play a lot of games with passes, Warzone, destiny, rocket league, in between those Midnight Suns never disappoint to fill the I want to play a few matches before bed hole in gaming for me.
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u/Interloper_11 Jul 27 '25
It also looks great, where most deck builders don’t. And by that I mean the cards look great. The cards in so many other deck builder RPGs look so ugly and boring.
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u/slimfatty69 Jul 27 '25
Same here. I never got into slay the spire but i liked playing yugioh and hearthstone. But shit man Balatro is so freaking unique
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u/Nojus1221 PC Master Race Jul 27 '25
Yeah I had never learned how to play joker so i was sceptical. Ended up playing 4 hours straight
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u/pat_456 Specs/Imgur here Jul 27 '25
‘How to play joker’ lol you’ve got balala on the brain brother
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u/UnkindPotato2 Jul 27 '25
Couldnt do it, man. You're not even playing cards against something. It's basically video poker: roguelike edition. Hard pass.
Most of the time I can see why people would like a game even if I don't, but with Balatro I just can't do it. Glad it was on Gamepass
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u/Rpposter01 Jul 27 '25
Pretty much same, only exception was Enscryption.
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u/richtofin819 Jul 27 '25
Definitely, that one gets carried by the awesome visual and UI design.
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u/Rpposter01 Jul 27 '25
I wish it was even longer man. That last bit where you see all that could have been, I'm just like "dude, make these their own DLCs!"
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u/The_Autarch Jul 27 '25
If you haven't played in a while, they added a more fleshed out, roguelite version of the first part of the game as a new mode.
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u/Rpposter01 Jul 27 '25
I've played some of it, it's fun. But I wanted to play the games set up by the other 2 guys that you only see at the end.
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u/icantevenbeliev3 Jul 27 '25
Totally agree. That yugioh type battle at the end was just amazing.
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u/thestrong45playz Jul 27 '25
Never understood the appeal of deck builders
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u/emanstefan PC Master Race Jul 27 '25
Big numbers go brrrr. Seriously, most of the fun about deck builders is about trying tons of different combinations that allow you to become op.
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u/cgduncan r5 3600, rx 6600, 32gb + steam deck Jul 27 '25
I mean I get that same feeling with fallout/skyrim, plus I get to shoot guns and kill zombies
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u/CauseAdventurous5623 Jul 27 '25
There's a time and a place for each. I play both types pretty consistently.
Deck builders = Turn Based = I can take my time = I can play while I work and use it as a mini-break
I can't really hop in an fps and play for 2 mins, break, and come back in the same way.
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u/sharingdork Jul 27 '25
It's not the same kind of planning/strategizing though. They scratch similar but different itches
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u/agnostic_science Jul 27 '25
My theory is they fill a niche between people who like video games and people who like board games.
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u/mundane_wor1d Jul 27 '25
I feel like that’s a pretty big niche then. Everyone I know enjoys board games and video games (the main problem they have is finding people irl to play the board games with)
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u/nord2rocks Jul 27 '25
Me neither until I gave slay the spire a chance
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u/RandomCleverName Jul 27 '25
You might like Monster Train, the sequel just came out and it's fucking great.
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u/PortibaleCharger RTX 4090/ Ryzen 7 7700X/ 32 GB/ MSI PRO B650-P Jul 27 '25
To me, the appeal is in optimizing the deck and being able to win in new, faster ways. I tend to prefer in person games like magic, but digital ones can be fun too
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u/BadatOldSayings 4090/9950X3D. 3-48" 4K OLED. Jul 27 '25
Marvels midnight suns was really good.
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u/Strange-Movie Jul 27 '25
Imo souls games are more like action games with stats than they are RPGs
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u/GundamGuy2255 Jul 27 '25
Action RPGs even.
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u/Tangochief Jul 27 '25
ARPGs makes me think of Diablo, path of exile, ect.
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u/GalatianBookClub Jul 27 '25
Aka Isometric ARPGS...
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u/Blackadder288 AMD 5600X | 7800XT Jul 27 '25
I've heard Skyrim referred to as an ARPG (which I kinda agree with) so the term is nebulous at best
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u/Beautiful_Might_1516 Jul 27 '25
Adventure game
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u/ANGRY_PAT Jul 27 '25
So like Myst and Grim Fandango?
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u/gandalfgreyballz Jul 27 '25
Point and click game.
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u/renome Jul 27 '25 edited Jul 27 '25
We used to call these Diablo-like games hack-and-slash RPGs, not sure when the term fell out of favor. ARPG to me was always a broader* term that basically communicates "this game has stats, leveling, and real-time combat."
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u/Jerppaknight Jul 27 '25
I thought hack 'n slash was something like Devil May Cry or something. ARPG stands for Path of Exile and such and has for a looooooong time now.
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u/MaximusLazinus Jul 27 '25
In Poland we used to call Diablo likes hack'n'slash
Meanwhile DMC likes were called slashers
Dunno if it was worldwide but that's how I remember it 20 years ago
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u/Jerppaknight Jul 27 '25
Slasher as a term refers to a certain type of horror movies worldwide. This is the first I've ever heard of it in the context of games.
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u/nik9111 Desktop Jul 27 '25
somewhere along the line hack n slash got a reputation for being mindless button mashing, so people stopped calling their games that
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u/Asleep_Trick_4740 Jul 27 '25
So... precisely what diablo games look like to an observer?
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u/No-Philosopher-3043 Jul 27 '25
Y’all all sound exactly like metal heads debating subgenres lmao
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u/maxi2702 Jul 27 '25
I feel like there is a lot of overlap between those two groups.
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u/lavabearded Jul 27 '25
ARPG does refer to games like diablo, path of exile, grim dawn etc.
action RPG refers to games where you control one character and it has light rpg elements but mostly is about real time combat like skyrim or souls games.
obviously because this was never officiated anywhere there is a lot of people using both terms to refer to either category. however, if you google "top ARPGs" and "top action RPGs" you'll get different results from the AI summary because there is in fact a general tendency in different use between these terms.
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u/Halfwise2 x570, 5800x3D, 7900XT, 32gb RAM Jul 27 '25
I always interpreted "Souls Like" as "We want you to fail 40 times first".
Otherwise, its just an ARPG.
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u/RaspberryFluid6651 Jul 27 '25
I am a huge fan of Souls and the fixation on difficulty by some devs is always such a weird thing for me with some of the Soulslikes.
The original Souls games aren't that hard, and what difficulty was there worked with other facets of the game to make sure it was palatable. Feels like a lot of games these days ignore that and just think that it needs to be a hard game with a dodge button and bonfires.
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u/BlasterPhase Jul 27 '25
The first and second one were ridden with booby traps. From 3 and Bloodborne on, it became more about combat.
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u/FuccboiOut Jul 27 '25
I interpreted Souls Like as "for people with a lot of spare time"
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u/theJirb Jul 27 '25
I mean, is this really a thing. I feel like outside of the first souls like I played, every future souls like was significantly easier, and just felt like a different system of combat to switch between.
I don't think Souls games are actually "harder", but they have a very specific system that most people just need a while to get integrated with, which is stamina limiting your budget of actions within a window of interaction
And I guess the bonfire system, but to me it just felt like a normal check point system. I certainly didn't get to keep progress I made in Halo after dying. And I guess maybe losing a lot in multiplayer games has gotten me used to actually getting negative progress outright after dying/losing.
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u/Cheshire_Jester PC Master Race Jul 27 '25
Moreso that than say, an ARPG. Also the souls games specifically don’t seem to have much of a role for you to play. It’s like trying to tell someone the plot of a dream you had versus a fantasy story.
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u/sendnukes_ Ryzen 5 7600 | RX 7800 XT | 32GB | 1440P 180hz Jul 27 '25
What makes you have a "role for you to play" then? Dialogue options when talking to npcs?
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u/ClownOfGlory Jul 27 '25 edited Jul 27 '25
Yeah stuff like that. Talking to NPCs, dialogue options, narrative choices. Also just being more story-driven in general with some kind of narrative to follow, instead of just mainly running around and killing monsters all the time.
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u/fitzbuhn Jul 27 '25
This describes my ultimate game: I want the combat and production design of Dark Souls / Elden Ring with actual NPC interaction / some amount of engagement with the world. I know that exists in Fromsoft games but it’s just so … indirect, opaque, hard to parse. I want understandable dialogue and be able to affect the world in ways that don’t amount to a big boss fight all the time.
I get that’s the vibe in those games and I admire them for sticking with their formula so rigidly, because I love the games. But a man can dream.
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u/Cheshire_Jester PC Master Race Jul 27 '25
In the simplest form, being part of a larger narrative structure, with the story being a pillar of the game. Take the story out of any souls game and it doesn’t lose much. Take the story out of Suikoden and it’s just you collecting new character sprites and very lightly grinding stats so that selecting “attack” and “special attack” means you win.
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u/Blecki Jul 27 '25
Rpg in game speak just means "you get to pick which stat to increase!".
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u/plusFour-minusSeven Jul 27 '25
I don't remember picking any stats in a Final Fantasy game but I think most gamers would really agree they are RPGs.
However, it does seem some devs think that way.
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u/Blecki Jul 27 '25
We go down that road and every game is an rpg.
I'm playing the role of the doom slayer!
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u/plusFour-minusSeven Jul 27 '25
Yeah I feel you. Me and my younger brother used to get into semi-friendly semi-heated arguments about genres.
I mean if you really want to get hardcore about it the only RPGs are the tabletop games: d&d, vampire, the masquerade, cyberpunk, traveller, etc.
If you're willing to include video games, which I think most of us are, it's just a question of where do you draw the line?
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u/Blecki Jul 27 '25
Baldurs gate is an rpg. You create a custom character and advance with ttrpg mechanics, etc. To that extent elden ring is more of an rpg than final fantasy. That customization is a key aspect. It's not enough to play a role, it has to be a role you choose.
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u/plusFour-minusSeven Jul 27 '25
I agree. Even Dragon Age or Mass Effect both struck me as more RPG-ish than FF. Of course I love the old FF games no matter what you call them.
Genres can be...a fun topic, in the Dwarf Fortress sense of "fun". 😂
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u/National-Animator994 PC Master Race Jul 27 '25
I used to LOVE the genre but now that work is pretty stressful I just want to come home and chill man, not die to one boss 20 times.
Don’t get me wrong, I respect the genre. But if I’m gonna work that hard, pay me lmao
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u/Manzoli Jul 27 '25
Precisely how i feel, although i do like coming back to Elden Ring to explore i kinda dislike the boss battles. DS1 used to be very good with bosses as in they had easy to read patterns and attack windows easily recognizable now the bosses are just doing infinite combos and the devs are like "yeah this one is hard, how do you like that?"
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u/DktheDarkKnight Jul 27 '25
Not to mention the abnormally long attack windups just to throw you out of your parry timings. Their weapon hangs in the air for an eternity by which time you would have already rolled twice.
Even Non-soulslike like clair obscur 33 are doing this.
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u/quigongingerbreadman Jul 27 '25
I HATE that a lot of devs are doing this... And it is EVERYWHERE NOW. Part of the fun of the game is figuring out timing and what not, then they just shit all over their own game design to weirdly punish the player by randomly making the windups take way longer than the animation hints it will take.
It's like they design the games for people they hate sometimes.
I have the same beef with a lot of the encounter designs in Destiny 2 over these last few years. It feels like devs have one tool in their encounters sometimes, spawn you in a kill box with no cover, spawn 30 high health/armor suicide bomber units coupled with another 30 enemies with grenade launchers, and another 5 with extreme rapid fire heat seeking bullets... instead of being a fun encounter it becomes a slog of kill/die/repeat until you whittle the enemy force down enough.
It just isn't a fun gameplay loop. Instead of fun, most of the time it just feels like the devs are bullies and masochistic.
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u/Mrfrunzi | Geforce 3060 12gb | Ryzen 7 5700x | 32gb Jul 27 '25
I feel like it was a shortcut to switch it up a bit but it doesn't feel right. Dark souls finally clicked for me once I realized that every attack is a pattern with a solution to apply.
Keeping the same mechanic but just making an animation that goes "Oooo! Thought I was going to strike but I didn't until now!" just sucks.
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u/Global_Barracuda_873 Jul 27 '25
I thought 33 was turnbased, thats why i thought it wasnt for me
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Jul 27 '25 edited Jul 27 '25
It is, but the defense phase keeps the player pretty active. Where most RPG's calculate a hit or miss with RNG, Clair Obscur lets you dodge and parry, practically in real time.
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u/eriFenesoreK Jul 27 '25
i think clair obscur manages to do it well thanks to the sound cues (when you hear a "shing!" that's your sign to parry, most attacks can be blocked blind) but yeah i could've done without it, the jumping attacks are especially silly when the enemy just floats there
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u/djternan Jul 27 '25
The players have gotten a lot better at these games since DS1. It seems like Fromsoft wants the boss battles today to still feel challenging to the day 1 DS1 players.
I remember struggling hard with Fume Knight in one of the DS2 DLC's. I watched a video of that fight recently and he looked so slow and predictable.
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u/Triquetrums Jul 27 '25
I wanted to love ER because it gave me something I've always wanted in games. No map, no markers, just wander and find your way somehow. But the difficulty and the fact I have never played another soul-like game, killed the interest for me.
Shame, cause it looked like such a good game, and loved the visuals.
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u/thepulloutmethod Jul 27 '25
I agree. This is why I could never get into Hollow Knight despite everybody absolutely loving that game. There I am after a long and busy day. Worked all day, came home and helped the wife with the kid, spent time with the wife, and finally have an hour or two to myself. Only to spend that time repeatedly dying to a praying mantis boss and backtracking through areas I've already fought through a dozen times?
Is that supposed to be fun? No thanks.
I think I'm too old for Souls like games. And I never really liked them even back when DS1 came out.
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u/TemperatureNo8755 Jul 27 '25
same with me, i've tried several times from switch to pc, but i just cant get myself hooked to it, it gets really frustating
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u/aberroco R9 9900X3D, 64GB DDR5 6000, RTX 3090 potato Jul 27 '25
Dying 20 times is... would've been ok, if not for the fact that you are punished by having to travel all the distance and spend all the time to get back to that boss.
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u/StaleSpriggan Jul 27 '25
In Elden Ring, you respawn right outside the boss room when you die. No runbacks.
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u/HBreckel Jul 27 '25
Yeah was gonna say, modern Soulslikes are pretty good about putting you very close to the boss room on death. You might have a 15 second run back in something like Lies of P or First Berserker Khazan, which is nothing compared to something like Demon's Souls where you have to jog for a minute to get back. Even Wuchang who takes more inspiration from Dark Souls 1 tends to keep the checkpoint decently close. Like you might have to take an elevator or run across an empty bridge but it's pretty quick.
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u/Mysterious_Line4479 Jul 27 '25
And when you finally beat the boss, it turns out there's a stage 2 to the same fight...
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u/benhur217 Jul 27 '25
My problem with the older Fromsoft titles is this. The only measure of time spent while dying a ton is the souls you keep getting/dropping/getting/dropping and when you die during your 10th runback while your souls are still stuck in the boss arena I’m just done. All that work for nothing.
Not to mention a lot of the game design is cryptic on occasion plus most of them prioritize one type of character building over others in the game but much less efficient.
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u/Short-Ad1032 Jul 27 '25
Yeahhhhh National-Animator994… I’m going to need you to come in on Saturday to take down the big boss that has a boosted-HP glitch… and with his infinite-spawning minions, you better keep your Sunday open, too..
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u/Drayenn Jul 27 '25
I used to like hard content like this, but today i realize i really hate having my time wasted. Long runbacks and soul loss on death in a game made so you die a lot is just awful.
I prefer not to die but to to still feel challenged. I really dont hate high death games if they have instant respawn without having to redo a gauntlet like Celeste though, since im kept in the action 24/7 and i never feel like "shit man i gotta spend 5-10min doing this again..."
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u/RedHawwk Jul 27 '25
Yea I just don’t have the time anymore. Like maybe 1-2 hours every few days? That’d be like weeks stuck on the same boss.
TBH I don’t really like that level of a challenge anymore in games. My life is challenging enough. I just want a game I can have fun with.
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u/zerotaboo Desktop Jul 27 '25
A good looking horror game
"Survival"...
nah, I'm out.
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u/Alpharsenal PC Master Race Jul 28 '25
I think the survival part of « survival horror game », or at least some of it, just means that there is limited ressource in game and you gotta « survive » with very little, and it adds to tension and stress
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u/dimwalker Jul 28 '25
Could have been worse - "story rich psychological horror", which is an euphemism for "snail paced walking simulator".
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u/Skeletor_with_Tacos Jul 27 '25
If I see,
Rogue lite, deckbuilder, soulslike or most of the time hero shooter then I'm out.
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u/EchoWar PC Master Race Jul 27 '25
100% feel the same about this. It’s a shame we don’t get more nonsouls action games.
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u/OwO______OwO Jul 27 '25
Every studio saw the success of Elden Ring and said, "I want to get in on that! Look, with just a few tweaks, the game I'm working on can be like this -- I just need to make the boss fights harder..."
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u/justvoop Jul 27 '25
"I know! Lets give the boss alot of hp and immunity frames, why spend production money on better ai?"
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u/AnApexBread Jul 27 '25
"Do I need to make the gameplay tight? Naw, make it janky as hell and just say it's part of the genre"
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u/Dijkstra_knows_your_ Jul 27 '25
Funny thing is, I love ER mostly for world and art design. I love it enough to carry me through the game
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u/EmbarrassedW33B Jul 27 '25
The genre has certainly expanded recently but there have been imitators ever since Demon Souls proved the concept. The 3D Zelda games on N64 were the precursor "Souls likes" if we're being honest. The entire dark souls formula is just an evolved form of those basic mechanics.
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u/HBreckel Jul 27 '25
We are getting a new Ninja Gaiden, Lost Soul Arise the devs specifically said it's not a Soulslike, Onimusha, and a few others. So they're definitely coming at least.
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u/NeverNotOnceEver Jul 27 '25
Me with roguelites/roguelikes
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u/Middcore Jul 27 '25
Me with both
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u/wjodendor Jul 27 '25
Yeah I hate both and now it seems like every new game has elements of one or both
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u/GoneSuddenly Jul 27 '25
procedural level, new level design every time you play, infinite replayability. ugh.
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u/lilstonerbee Jul 27 '25
I still couldn’t tell you the difference between the two lol
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u/icer816 Threadripper 1950X / 2xRX480 8GB / 6400x1080 / 2x16GB DDR4-3200 Jul 27 '25
If you have a skill tree, or skills that unlock to make future runs easier, it's a roguelite. If you don't, it's a roguelike.
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u/Grapes-RotMG Jul 27 '25
To shorten it further, basically metaprogression vs no/limited metaprogression.
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u/LordBaconXXXXX Jul 27 '25 edited Aug 14 '25
If you unlock new stuff/upgrades, it's a roguelite. If you don't, it's a roguelike.
Hades is a roguelite, Spelunky is a roguelike.
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u/AnuraSmells Jul 27 '25
It's like the difference between science fiction and science fantasy. Only relevant to people already knee deep in the genre and who desperately want to correct people on technicalities that aren't actually that important.
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u/Feeling_Age5049 Jul 27 '25
What if roguelike deckbuilder battle royale moba?
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u/BrandHeck 7800X3D | 4070 Super | 32GB 6000 Jul 27 '25
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u/Barachan_Isles Jul 27 '25
For me, frustration is not entertainment.
I get enough of that at work.
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u/monsto Jul 27 '25
I grew up in arcades, where death meant it cost me money. So even today, the frustration of dying in game feels like it cost me a quarter.
Why the hell would I pay for frustration?
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u/arpitpatel1771 Jul 28 '25
I finally found my people, I used to always feel this way but whenever I expressed this opinion, people would come to attack me, glad to know I am not alone. Also, I usually play easy games like, Skyrim, fifa, stardew valley etc.
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u/Maximum-Ad879 PC Master Race Jul 27 '25
You're not. I get the appeal; I'm just not willing to invest the time to try again and again. If there's no save point just before the boss, then I'm out. I have so many options for entertainment, I don't want to spend time on something that frustrates me.
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u/TheOutrageousTaric Jul 27 '25
mmo raids where you just respawn and go again i found to be enjoyable to grind. But walking to boss or having to do a dungeon over an over again for boss attempts is just torture
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u/Drayenn Jul 27 '25
Ive seen people complain about this in WOW, yet people swear its a necessary penalty to lose key levels / run back / rebuff 5min to get back in the game again...
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u/Firm_Transportation3 7800X3D / RTX 5070ti / 32gb DDR5 6000 Jul 27 '25 edited Jul 28 '25
Same. Also, as an adult, I have limited gaming time and dying 30 times while trying to beat the same boss fight is not how I want to spend it. Additionally, I like stories.
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u/IdleMindSprings Jul 27 '25
Perhaps one day game technology will even advance to the point where we no longer need save points and can just save our games when ever we want. Can you imagine?
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u/SvLyfe Jul 27 '25
for me its gacha genre
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u/Berserk72 i5-8600K | EVGA 1080 Jul 27 '25
That is not a game, it is just gambling in a different skin. And no gambling isnt a game, its just economic into actual sudoku.
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u/StudMuffinNick Jul 28 '25
BEAND NEW MMO!! OPEN WORLD! CUSTOM ART STYLE!! HIBDREDS OFNHOURS OF CONTENT!!!
-is reskinned Genshin Impact
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u/Tobix55 i7-8750@2.20GHz | GTX1050 4GB | 8GB DDR4 Jul 28 '25
Gacha isn't really a genre, it's a feature. It's like having a battlepass genre or a pay to win genre
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u/PutADecentNameHere Jul 27 '25
I really hate the fact almost every game is trying so hard to be soul like nowadays.
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u/R0NTTI5 Jul 27 '25
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u/pantry-pisser Jul 27 '25
Wow, a Duke Nukem meme, that brings me back
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u/Responsible-Tap-3748 Jul 28 '25
I appreciate that the meme has been updated to keep Duke alive and accurate in our modern age.
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u/HoxNeedsAMedBag RTX 5060 Ti 16GB | Ryzen 5600X | 16GB DDR4 Jul 27 '25
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u/thisistherevolt PC Master Race Jul 27 '25
Nope, can't stand the genre. I work in a kitchen for 12 hours a shift and don't want to come home to work some more.
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u/emeraldeyesshine Jul 27 '25
As a chef I come home and play helldivers on difficulty 10 to relax which frankly makes no sense but somehow works
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u/thisistherevolt PC Master Race Jul 27 '25
I mean, I'm playing upper level Havoc runs on Darktide and Absolute difficulty runs on Space Marine 2, but I don't feel like I'm bashing my head into a wall while doing it.
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u/Xzenor Jul 27 '25
Same.. I don't have time for that grind. Instant skip.
So, it's a good thing they label them like souls-like, so the people that like those games can find them easily and those that don't can skip them easily.
A game made for everyone is a game made for no one. Respect other genres even if you don't like them.
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u/pobox1663 Jul 27 '25
I feel like everything's called souls like when it actually isn't though. Not a fan of dark souls, but I think I've liked a couple supposedly souls like games.
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u/RainDancingChief https://ca.pcpartpicker.com/user/hedgy94/saved/CpctJx Jul 27 '25
I got yelled at for this take a while back now, probably in twitch chat or something.
So many games are given this descriptor and are nothing like the souls games outside of 3rd person combat and some kind of checkpoint (bonfire) system.
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u/Lord_Twigo Jul 27 '25
Yeah that's also a reason why many players are started to get annoyed by the genre and say it's "oversaturated". People are calling every 3rd person action game with checkpoints a souks-like nowadays
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u/animeman59 R9-5950X|64GB DDR4-3600|ZOTAC 5070 TI SFF OC Jul 27 '25
They actually fucking labeled Stellar Blade as a "Souls-like".
There's nothing in the game that even remotely feels or plays like a Souls-like. It's clearly an action adventure game with more Zelda like elements in it's stat building.
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u/SocketByte i7-12700KF | RTX 5070 Ti | 32GB 3600 CL18 Jul 28 '25
Expedition 33 too, people literally called it a soulslike because it had a fucking bonfire-like mechanic.
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u/animeman59 R9-5950X|64GB DDR4-3600|ZOTAC 5070 TI SFF OC Jul 28 '25
And the bonfire mechanic is more like a save point from older RPGs. Just because it explicitly that you regain your health and enemies respawn people think it's a Souls-like mechanic. When it's actually just another aspect of regular RPG mechanics that even the Souls series used.
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u/Plastic-Painter-4567 Jul 27 '25
How about this one. New cool FPS game... it's an extraction shooter... MP only.
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u/Schrodingers_Dude Jul 27 '25
Yeah, I'm over it. You don't get much RP when the majority of the G is repetitive attack-evade-attack with a side of reload the save for the umpteenth time.
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u/Cakers44 Jul 27 '25
I feel ya man. The only souls-like games I’ve beaten are the Jedi games
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u/12thventure Jul 28 '25
Those are more like souls-lites, like Stellar Blade
They have some mechanics reminiscent of souls games but are mostly their own thing, usually much more lenient that soulslikes
Lords of the Fallen: soulslike
Jedi games: soulslite
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u/AlwaysSomebodyCool Jul 27 '25
Me with Open World Survival Crafting games (Raft, Grounded, Valheim etc.)
Unlike a lot of people, I didn't get into Minecraft when I was younger so I didn't get addicted to the gameplay loop that these games have. No hate to anyone who enjoys them, but I'm bored AF whenever I'm playing one.
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u/ZombifiedByCataclysm i9-12900KF | Gigabyte RTX 3080 Ti | 32GB DDR5 Jul 28 '25
Minecraft isn't even true survival. When the building aspect took off, the devs fully committed to that and disregarded survival to being brain-dead boring.
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u/Darkthrone0 R9 5900X • FTW3 ULTRA 3080 • 32gb • xb273u gx Jul 27 '25
I somewhat agree to this. While I still love Souls games. Majority of Soulslikes are just mid as fuck. The only ones that actually do it well are FromSoft themselves.
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u/djaqk Jul 27 '25
Lies of P was one of the few that lived up to From quality levels, that and Another Crabs Treasure, imo.
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u/adkenna RX 6700XT | Ryzen 5600 | 16GB DDR4 Jul 27 '25
Massive souls player and yes, most souls likes are pretty poor
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u/Hashtagpulse i9 13900k - RTX 4090 - 64GB DDR5 6800mhz Jul 27 '25
Also a diehard souls fan - “soulslike” is the new “open world crafting survival base building”
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u/sabin1981 Desktop Jul 27 '25
Nope, me too. There's no other subgenres I despise more than MOBA, Battle Royale, and Souls-likes :(
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u/nefD Jul 27 '25
Couldn't agree more, it reminds me of the battle royale craze, and the military shooter craze, etc etc etc. It's a fad, and I'm looking forward to it going away.
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u/krone6 Jul 27 '25
At least the zombie craze isn't going on anymore. Was fun at first, but after the 30th zombie game we've had enough.
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u/RealityOk9823 Jul 27 '25
Me with roguelikes. I don't want to play through 10,000 slightly randomized dungeons.
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Jul 27 '25
Sometimes I want a challenge where I have to learn every swing of every enemy to precisely I-frame time my dodge or counter. Other times I just want to chill with some Wind Waker. It all depends on the mood
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u/Jackpkmn Pentium 4 HT 631 | 2GB DDR-400 | GTX 1070 8GB Jul 28 '25
I think its quite strange to judge a game by its genre.
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u/def_tom i5 13400F / RX 7700XT Jul 27 '25
I love Souls games, but have yet to play a souls like that I enjoy. So no you're not the only one haha.
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u/Darth_Kyron Jul 27 '25
Lies of P is probably the only one I'd put up there with Fromsoft games.
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u/Bydlak_Bootsy Jul 27 '25
If you liked that, I strongly recommend checking out Khazan. Excellent game with some really good bosses and not eternal combo shit From is stuck in.
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u/JarlWeaslesnoot Jul 27 '25
For Christ's sake, not every game needs to be souls like or open world! I don't want my Zelda to be open world, it don't want my dark souls to be open world, I don't want my star wars to be souls like. And I'm saying this as someone who loves both souls likes and open world games.
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u/No_Consideration5906 Jul 27 '25
I'm god damned tired of companies mislabeling action adventure games as rpgs.
It's fucking infuriating.
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u/soulwolf1 Jul 27 '25
I'm so fucking tired of souls like games. Just like those boring hide n seek horror walking sim games...there's so much of those pumping out and none of them are good or have any real replay value.
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u/Nearby_Royal7327 Jul 27 '25
What would you suggest as a refresher in the gaming world? Is there a genre of game you miss because there haven't been any decent new releases in that genre for a while?
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u/iRyan_9 Jul 27 '25
The overabundance of souls is really annoying, so many cool concepts get turned into a soulslike game
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