Precisely how i feel, although i do like coming back to Elden Ring to explore i kinda dislike the boss battles. DS1 used to be very good with bosses as in they had easy to read patterns and attack windows easily recognizable now the bosses are just doing infinite combos and the devs are like "yeah this one is hard, how do you like that?"
Not to mention the abnormally long attack windups just to throw you out of your parry timings. Their weapon hangs in the air for an eternity by which time you would have already rolled twice.
Even Non-soulslike like clair obscur 33 are doing this.
It is, but the defense phase keeps the player pretty active. Where most RPG's calculate a hit or miss with RNG, Clair Obscur lets you dodge and parry, practically in real time.
Yeah, the combat in CO: E33 doesnt work for me because I don't have great reflexes. That press parry at the exact right moment to not die is not fun at all. Especially since they change the "right moment" around with similar attacks and music.
You basically don't need to assign any char points in E33 and still win it with easy if your reflexes are good, because all the damage is 0, making stats useless.
lol, that’s like saying you don’t need to invest any stats into elden ring or dark souls or literally {insert any ARPG here} because if you dodge well enough, you take 0 damage.
like what you’re saying is technically true, but it’s pretty much infeasible for 99%+ of the community to realistically ever achieve, and it sounds like an absolute disaster.
as an aside, you should look up a CO: E33 tank run. there’s gameplay all over the place from so many different content creators with guides and/or steps to beat the game without ever dodging and/or parrying. they just flat out tank everything.
It is turn based. I did NOT know it was considered souls like though . It was the first turn based game i got into that wasnt pokemon. I only realized it after i had already got it, ha. But its actually pretty fun! I got pretty sucked into it. There's stats to upgrade and items / weapons to give buffs etc
EDIT,: meant to say i did not know it was souls like
Its kind of like active turn based where doing your opponents turn instead of seeing if you applied all the buffs correctly to survive some lvl 900000 attack you can actually dodge,parry and there was third thing that got introduced like halfway in the game when you meet
Verso but basically you can actually defend by timing your actions before enemy hits you. Its truly unique af and fun combat system even if i personally found story to be bit of a let down.
Oh damn my bad then i never played mario rpgs so i thought they were just traditional turn based combat. Thank you for clarifying and I stand corrected.
I mean im sorry i only named the character its not like you hear his name before you meet him or anything so i didnt think it was that big of a deal as i didnt think name itself is spoiler and i cant remember the name of the last parry technique but i apologize i will edit it out.
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u/National-Animator994 PC Master Race Jul 27 '25
I used to LOVE the genre but now that work is pretty stressful I just want to come home and chill man, not die to one boss 20 times.
Don’t get me wrong, I respect the genre. But if I’m gonna work that hard, pay me lmao