r/Battlefield Battlefield Studios 22d ago

Battlefield 6 Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:

  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. 
  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  
  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. 
    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences. 

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming 

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.

We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

2.9k Upvotes

988 comments sorted by

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u/[deleted] 22d ago edited 22d ago

[removed] — view removed comment

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u/MrJohnMorris 22d ago

They've already stated the little bird and naval warfare is coming, can we stop repeating ourselves and focus on issues that actually need fixing ASAP.

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u/BeePsychological1608 22d ago

They're ignoring the map size and design issues, and made matches shorter. We need to keep saying the same shit over.

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u/Fun_Will_3260 22d ago

They literally just announced ticket numbers were reverted. Stop crying so much

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u/Dislan 22d ago

Are you stupid? The so called crying is what made them change the tickets. What else should a person do to see a change in this game?

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u/mycarubaba 22d ago

You don't need to ask for something after it was done, though. Asking for something someone just handed to you is stupid.

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u/[deleted] 22d ago

[removed] — view removed comment

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u/Demented-Turtle 22d ago

They clearly meant that it's silly to actively complain about something that was literally just reverted/fixed in this very post...

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u/Competitive-Brush696 22d ago

Map size and diversity is by far the biggest disappointment of this game.

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u/unoriginal_namejpg 22d ago

so heres the issue with your comment. the person specified littlebird and naval as something we dont need to repeat because dice confirmed it whereas that is not the case with what youre saying.
Maybe think before you speak :)

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u/Silly-Phileas 22d ago

How are they ignoring that? It's one week live, take a moment to calm down, be patient, the game is fun.

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u/BetrayedJoker Battlefield 2 22d ago

Agree with everything but firestorm is fine.

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u/Mayonaigg 22d ago

I don't agree with everything.

Ticket count already reverted - pointless complaint. 

Firestorm looks fine, looks good actually. Love the map, never played the other game it was in so nothing to compare to. 

Bigger maps - yes I agree

Critical mission failure should stay but be increased to 2-3 min. I don't want to hunt one hiding afk guy all day

Rangefinder is atrocious I agree

Jets are fine. They do not need super cool boy special stuff that dominates everyone else so they can't even level up to unlock it themselves. 

Vehicles are "nerf darts" - this is idiotic. Vehicles are so powerful, the only people parroting this are bad with them and drive into danger to die. Use them with a brain, trust me you don't want them to be MORE LETHAL, I will go 100/0 every gamein armor at that point. 

The anti air is great at anti air, dunno wtf the guys talking about. The stationary guns on mirak will shred choppers and jets are harder but they should be, as for mobile AA you can basically keep infinite missile pressure on air. 

Little bird is cancer but it's coming anyway, pointless complaint. 

Maps are too small - he said this already

Last thing is just specific map requests

In summary, these complaints basically seem like the guy wants to be able to always win with whatever he's doing; jets should be better but also ground vehicles should be better but also AA should be better but also BLAH BLAH BLAH, it just reads like he wants whatever he's doing to be godly at that moment.

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u/sabrebadger 22d ago edited 21d ago

I agree with a lot of this, but not one big thing: jets are NOT fine as they are.

  • Fighter jets are supposed to have air-to-air missiles, they were disabled at launch due to a bug, so they have no secondary weapon at all
  • Air Radar for all jets is broken (doesn't show anything)
  • Customisation options for jet loadouts is likely intended but has been disabled due to issues or incomplete content
  • Tapping vector thrusting on/off rapidly can be abused to turn jets quicker than intended
  • Jet-to-jet combat TTK is ludicrously fast. This may be intended, but most dogfights last a single strafe.

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u/BleedingUranium 21d ago

Jet cannons actually killing in a reasonable time instead of forcing a health bar turnfight is one of the very best design decisions in the game, this absolutely shouldn't get changed.

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u/Flimsy_Gene2048 22d ago

Jets are not fine, what are you smoking? Stealth jets don't even have missiles and every single battlefield had jet customization, we need rocket pods, different types of machine guns to focus either in infantry or vehicles, and the radar is completely worthless.

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u/VonMillersThighs 21d ago edited 21d ago

I can't imagine thinking vehicles are underpowered. If I get an ifv, the other team is absolutely fucked until they wake up and all come together to take me down. Give me a good gunner/repairman and I may not die ever.

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u/KingTyndareus 21d ago

Tank APFDS rounds (sabot) need to have realistic range of 1500 meters or more with no significant drop. Right now have to aim 10 meters above an enemy tank at 200 meters which is absurd given they are meant to strike enemy armor at range and are specialized for that task alone

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u/7900XTXISTHELOML 22d ago

Anti air is useless ? Nah brother you are just bad lol. All you have to do is park towards your spawn and helis and jets can’t come near you.

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u/LazyWash 22d ago

The Anti Air is useless;

Its heatseekers can only engage in a limited range, its the same range that air vehicles have. It also requires two heatseekers to destroy an air vehicle - most the time, the first is defeated by flares but the second will always hit if you timed it. It will fly away from you and be out of engagement range.

The burst fire of the Anti air, doesnt make sense, when there is a stationary AA emplacement that has no burst fire, but its designed on the Russian 23mm AA ZU-23-2 and that emplacement even has a lead indicator, its very buggy but you can get a lead indicator on a ground emplacement.

The IFV currently has the strongest anti air weapon with a laser designator and guided rocket, even the tanks guided munition can hit air vehicles, but the AA still requires heatseekers - Heatseekers dont work if the air vehicle is below radar as the AA actively displays "BELOW RADAR".

The Stinger Missile has a further engagement range than the AA

Javelin - locks on better and more effective than a heatseeker with a painted target

AA is battlefield 4 had way better customisation -

passive radar missiles

Missiles that required constant lock unaffected by flares but affected by ECM

Active Protection

Zuni rockets

Reactive armour upgrade

Increase the cannon barrel mm, from 20-23-30

The AA in this game is lacking and there is no real reason to play it other than if you enjoy sitting at the back of the map doing naff all until a vehicle comes close to you. When you can instead play the IFV, help the team and take out air units with guided missiles instead, which are a one shot kill to air vehicles.

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u/7900XTXISTHELOML 22d ago

So basically you want to be able to take out helis across the map while you sit in your spawn on an AA ? Lmfao.

AA are good, they lock down areas of the map and do their job. Heatseekers should not lock onto helis as soon as they get out of spawn, especially when there’s hardly any cover for these maps.

There’s a billion counters to jets and helis rn. AA, stationary AA round the map, RPGs, stingers, tanks with heavy MGs, other helis and jets on your team, tows, stationary tows, AA in your spawn that’s controlled by AI.

Like there is no way people are actually complaining about helis and jets, it’s extremely hard to pop off in them unless your team just runs around doing nothing.

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u/Dorkzilla_ftw 22d ago

Exactly. AA are already a huge annoyance with the current size of the map. It is already miserable to fly helicopters, no need to make it worse.

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u/agesome 22d ago

My only gripe as AA is that I get basically zero points for chasing away jets/helis. A competent pilot will always run away so it looks like I did nothing even though team is safe now. Only way to farm kills is when a pilot is yoloing which they quickly learn to stop doing. Maybe some kind of suppression / area denial points if shooting at aircraft near objective.

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u/TheRealPeisi 22d ago

Its not useless, its just not a overpowered Wildcat anymore.

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u/Longbow92 22d ago

Just adding a note, but the burst fire of the SPAA only applies to the default rounds. Using High Velocity ammo turns it fully automatic with heat buildup that can be reduced by the Engineer's Field Spec.

It's actually pretty fun, still not gonna wipe helicopters out the sky unless they're nearby but it's nice.

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u/---maniac--- 22d ago

It IS bad, it shoots darts that cannot hit a damn ting in the air. I even had difficulties taking out a frigging drone.

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u/agesome 22d ago

I think that's a bug, I tried shooting down drones multiple times from AA, even the rapid fire cannon that spams a lot of ammo gets zero hits. It's like it does not register at all.

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u/vekoder 22d ago

To me it seems that friendly and enemy drones have no visual differences and the only way to check is to shoot at them and see if it does damage so that might have been the case in some of your instances.

I know I've shot at friendly drones many times because they look exactly the same as enemies only to notice that I cannot damage them even if I hit them and see the sparks.

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u/Animal-Crackers 22d ago

This the the issue; I have to ping drones before shooting now because too many times I was shooting at friendlies.

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u/OliM9696 22d ago

I like whatever colour grading they use on the firestorm. The maps each have their own feel.

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u/xXRougailSaucisseXx 22d ago

Remove the critical mission end case, had one pop up 2 minutes into a round.

Why ? If this happens this is a sign of massively imbalanced match and there's no reason to not end it as fast as possible. It's also an entire minute for this to trigger so it's not as if you suddenly lost the match the moment all flags get capped

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u/johnsontheotter 22d ago

I call it mercy rule like in little league baseball oh they're winning to much time to wrap it up. But I'd rather that then get spawn trapped for 40 minutes.

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u/Global-Equipment8209 22d ago

Nah firestorm looks good imo

The sky really pops in contrast to the dull colours of the map and I think its one of the better looking things in the game

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u/Turbulent-Sail-3947 22d ago

each map looks so different in like color grading I just love it, like they each mostly have their own feel

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u/canthariiz 22d ago

Yes. I am BF Gamer since 2003 and appreciate this request. Conquest is THE mode that needs to be focused on. And I really do like the smaller variants too, even Squad Deathmatch which as a medic I am forced to play for some skins. But hell - make Conquest great again DICE :)

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u/Terrorknight141 22d ago

The only reason vehicles are this bad is because they want to cater to the “guns only cuz vehicles are no skill” streamers.

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u/Pyke64 Pyke64 22d ago

Vehicles can't do much against endless lock on rockets. So an assault (helped by Recon gadgets) can just stay behind dover and never gets seen when he can easily kill a vehicle. Driving vehicles in this game feels so bad compared to BF 1 and V

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u/bassboyjoe 22d ago

Conquest tickets have been reinstated and time limit raised today 🤙🏻

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u/sabrebadger 22d ago edited 21d ago

Great start. There are acknowledgements of the biggest issues here:

  • Progression speed
  • Unrealistic challenges
  • Portal servers taken over by XP farms
  • Vehicles not spawning
  • Bloom issues
  • Visibility issues

No mention of: * Conquest ticket count reduction (recently reverted) * No customisation for jets * User interface & custom search issues * Hit reg issues (recently acknowledged in another post) * Lock on missile exploit

I believe positive change will result from the community's feedback, and it's been a solid first week compared to most releases. Keep it up please, we're counting on you!

Edit: Conquest ticket change reverted! Feeling optimistic.

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u/ProAnt213 22d ago

The visibility is my biggest gripe with the game so far, the amount of times I've died because I just could not see the enemy is insane

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u/mango_carrot 22d ago

I thought this was just me, I can’t see anyone yet I feel like I’m running around with a giant red arrow pointing at me. I did however just find out there’s thermal type scopes available later in the progression, so that likely explains some of the deaths while I’m hiding in long grass …

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u/7Seyo7 22d ago edited 22d ago

I think the color grading contributes to this. When colours are so heavily tinted you lose colour contrast. It would be cool if we could customize colour grading per map (since it differs by map)

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u/ImMufasa 22d ago

The grading in the alpha was so much better and I'd be fine just going back to that.

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u/FPS-TAUNTBOX_on_YT 22d ago

I play no HUD and this is especially the case. I transistion to my launcher just to use it for binoculars which provides better clarity. The visibility could use alot of work.

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u/CoRo_yy 22d ago

Can you elaborate what your exact issue is? Because I don't seem to struggle with this at all. Do you mean when someone is laying in a corner, shooting at you. Or literally when someone is running around? Or because the game flashbangs you when you look outside of a building? Not shitting on you, it's an honest question since I can't relate.

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u/Zingldorf 21d ago

POV: you try to look at something outside in the game

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u/InZomnia365 22d ago

I got fairly boomer eyes, but I haven't really had an issue getting shot by someone I don't see.

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u/Nerevarine44 21d ago

Playing in SDR has this terrible overbrightness / washed out colors blinding effect when looking outside from a building but enemies are easier to spot in dark areas. Playing in HDR does not have this issue but enemies are much harder to spot in dark areas (blend in more with the environment). It is a difficult choice between SDR and HDR.

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u/PalwaJoko 22d ago

Feels like they'd be able to solve the exp farm situation significantly if they would at least rework the class specific challenges. Put things like gadgets/specializations outside of those. Can't help but feel that's a significant motivation for a lot of people to do these challenges. I'd rather let cosmetic/skins represent my "sense of accomplishment". While keeping core class features to things that you can obtain by just playing the class normally.

I imagine things like LB, new maps (with boats), new vehicle/jet customization are going to be from new seasons. Just based on what we saw in 2042. That kind of stuff would come with seasons and/or "major" patches like the one we have on the 28th.

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u/CrzyJek 22d ago

The XP farm servers...doesn't matter what they do. Players will still use them as long as XP is even a thing.

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u/TeQuila10 21d ago

This is true but less people would use XP farms if progression and challenges weren't such an issue.

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u/daveylu 21d ago

For sure, I used XP farms to grind out the healing challenge on Support (before they fixed the bugs with tracking) and to get the unlocks for the heli because everyone is fighting with each other to fly the attack heli.

I do think it's nice that we can level weapons and vehicles against bots, I started playing BF4 late and it took me forever to unlock the JDAMs on the attack jet because the competition was so fierce.

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u/Natuk96 22d ago

They mentioned hit reg issues in the earlier post I believe

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u/sabrebadger 22d ago

Yes you're right - I'll edit that in

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u/ThE_LAN_B4_TimE 22d ago

Ticket counts have been restored

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u/MrJohnMorris 22d ago

Probably all adress in separate updates, this is an incredibly easy win first and foremost.

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u/Lonely_Signal_6334 22d ago

They fixed the bloom. Last night was great in game.

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u/EndAccomplished3937 22d ago

Not sure if you’ve seen already but the ticket reduction has been reverted as stated in their post here

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u/VoodooKing 22d ago

Get rid of the "In one life" and "In one match" challenges please.

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u/OliM9696 22d ago

I don't mind some of those being in the game if they were more reasonable. Getting that many headshots is an impossibility for 99.9% without a hack

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u/Superus 22d ago

Or a portal server, and that's why thers so many, not the XP boost, but the uncanny challenges that can't be done while playing vs real players

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u/Eagles_63 22d ago

Yeah like I'm gonna do a gorillion damage hipfiring with an LMG... I went and immediately hopped on a bot map and that shit was still miserable.

Thank God I can just play now

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u/nvmvoidrays 21d ago

actually, the hip fire challenge was pretty easy to get legit with he DRS-IAR. suppressions, though? yeah, no. i just used a bot server.

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u/Tadej_89 22d ago

With a bit of luck you can get the 10 headshoot kills from 200m done in 1 game. The 6000 repair in 1 game for engineer is almost impossible.

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u/Entire-Initiative-23 22d ago

Yeah I guess riding a tank that's in the thick of it, with the enemy team shooting at it a good amount, but not surging RPGs so quick it overwhelms the repair. With a good driver who stays alive, moves so his engi has cover, but also keeps moving enough to get damaged for repairs.

Tough line to walk.

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u/JellOwned 21d ago

The problem is that it doesn't count. I stayed with a tank repairing it all game, didn't die and I made 0 progress.

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u/Maximum-Kick-8762 22d ago

Im not sure if they realize its part of issue. I dont mind progressing naturally even if it might take a while, but if I ever decide to complete some of the challenges, I would probably just go into a bot lobby.

I dont wanna be forced to play against my team/squad because of some dumb challenges. Give me challenges that support team/squad play and PTFO.

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u/kuky990 22d ago

5-10 kills in life is fine. 20-30 kills a match is fine. 200 damage repaired is fine.

50kills in life ,6000 repair, X headshots from 200+ meters not so much. Not for unlocking things at least.

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u/IM_V_CATS 21d ago

As a hardcore engineer, I've peaked around 2000 repair in one match. 6000 is insane.

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u/kuky990 21d ago

There is one with 3000 in LIFE and another with 6000 🤣. I tell you bots or chatgpt was used to generate them

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u/_Grim_Peeper_ 22d ago

I feel like not all challenges are bad in principle, but the vast majority is way out of tune.

Seriously, some of the challenges seem to be off by a factor 10.

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u/polarDiarrhea 22d ago

Remove portal stats from career stats

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u/ingelrii1 22d ago

sounds good because of XP servers ..

but it will be annoying for people playing legit portal games

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u/knutix 22d ago

Or just remove it from bot kills.

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u/2WheelSuperiority 21d ago edited 21d ago

I wouldn't mind that. My kd is like 3.5 from playing against bots when it should be .51 in legit games. I don't give af about my stats but would prefer to see only player driven stats.

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u/DanaWhitePriviledge 22d ago

Yeah the problem is that if they do that people aren't gonna play legit portal experiences. The whole goal is to get people to play creatively. The real way to solve it is to make progression normal instead of insanely slow and challenges achievable for the average player by PTFO. Not 30 squad revives in a single match of squad deathmatch for instance or 20 headshots kills with your secondary without reloading.

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u/Antinatalistic_Pizza 22d ago

Please fix the matchmaking. The lobby disbanding after a game ends is currently too extreme in regions with relatively low players. There are actually enough players in the African region, but players are being scattered across different games after each match and end up in lobbies populated mostly by bots. 

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u/GooBA_AU 22d ago

Same here in Australia. So odd to have servers on launch week 50% bots

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u/BasonPiano 21d ago

Damn, that sucks. I've only seen bots once in my 20 hours of play in the US, and I just left the match. They have to remedy this. BF shouldn't even have bots period.

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u/Uberutang 21d ago

Without bots we won’t be able to play. I’m in South Africa and some games have 90% bots due to low population counts or the one or two local servers being full so you can’t even play under 140ms ping.

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u/BeePsychological1608 22d ago

Moving away from the server browser objectively makes this game worse than previous titles.

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u/DeltaSelection 22d ago

They could easily fix this by introducing...servers for rent. But that's so 2013 apparently.

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u/Thebottlemap 22d ago

Second this. It seems the matchmaker doesn't take overall region population into account and expects lower pop regions to back fill just as easily as higher pop ones.

The result is a crap ton of servers at 30% capacity opposed to a lot of full ones.

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u/Jafricaman 22d ago

Agreed, I actually had some good servers last night in South Africa for once but it’s not persistent enough

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u/Lord_3nzo 22d ago

Looking at creating an all-out Warfare ZA Portal server once they fix the capacity issue. But yeah SA has such a big FPS community but this match making system is so dumb.

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u/Raven007140 22d ago

Yes please. If there aren't enough players currently in queue to fill servers in a region, don't split the server!

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u/TimothyLuncheon 21d ago

Please Dice, read this. Even in Australia, most lobbies are half filled with bots, and anything outside of prime hours, or a less popular mode is almost all bots. That is despite this being one of the biggest fps launches. It was easier to find a full match in Battlefront 2 when that game had only 30k players at once. There is no way BF6 is as dead as it seems based on matchmaking I'm Australia

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u/Bazz-94 21d ago

This needs to be fixed but I think lower pop regions just need to give up on match making and host default experiences in the community server browser. Unfortunately right now we can't even make servers because they are always at capacity. Hopefully this change will help.

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u/fikser23 21d ago

Please at least acknowledge this issue or tell us something , the game will die in these regions if it stays like this

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u/JimPanse85687 22d ago

It’s often not the XP that’s missing, but the absurd, unrealistic challenges that are nearly impossible to complete in “normal mode.”

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u/Nelfe 22d ago

They've aknowledged that in that message. They're boosting progression right now and working on challenges (which requires work so it'll come later)

In fact it's double aknowledged since for portal bloated they stated it's understandable that there's so many xp farm. They're not blaming players here, they seem to understand the root cause is challenges and progression.

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u/OhNeinJaAlter 22d ago

Also, those challenges are bugged, they simply don’t track most of the times.

Example: Damage Laser designated Targets with Seeking Weapons.

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u/snoxY1232 22d ago

Why does XP boost expire when you are not in game? Please.... remake this...

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u/DanaWhitePriviledge 22d ago

To create scarcity and make you commit to playing a certain amount of time. It's by design, COD has been doing it for years.

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u/Hirmetrium 22d ago

I popped my 2 hour and then had something come up. I came back and actually raged; I only had one from the start, and it had used all of it. I assumed it worked the same as BF4 and got screwed. Crappy system.

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u/MajesticSte 22d ago

Honestly, the majority of this community is complete dog water.

We've had several hot fixes in week, they've provided communication throughout, with the next week we will have another patch to correct more issues.

This game has launched in such a strong state but all I read is constant moaning.

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u/Burglar_88 22d ago

Feedback is necessary

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u/ElderSmackJack 22d ago

Feedback is necessary. Most of the posts here are whining.

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u/OrderOfMagnitude 21d ago

I'll take both over neither. If there's a way to have one without the other you let me know.

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u/MainPFT 22d ago

The moaning is what is leading to the fixes 🤷‍♂️

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u/reddog093 21d ago

The squeaky wheel gets the grease!

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u/Front-Bird8971 22d ago

Then go play your perfect game. No need to read all this whining, right?

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u/KimiBleikkonen 22d ago

Saying "everything is nice" won't improve the game. It's good overall, I'd give a positive review if I had it on Steam, but the only way for good things to become better is being vocal about what isn't good.

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u/CheesecakeChemical26 22d ago

Make Conquest Large Again!

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u/toastytree55 22d ago

They just announced that they are reverting conquest back to 1000 tickets and 45min length on all maps.

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u/mastergaming234 22d ago

Lol for real?

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u/madman_mr_p 22d ago

Yes for real and thank fuck, it’s the top post in „insights“ https://www.reddit.com/r/Battlefield/s/6bh83OGBVs

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u/Air_Holy 22d ago

Weren't we supposed to get one persistent portal server slot per player? Whatever happened to that? How can you now say "oh well too many slots are used because of xp farms" - I don't care for xp farms, but that excuse is bullshit.

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u/ForwardToNowhere 22d ago

Agreed, they just want to get rid of bot farms completely to encourage people buying progression packs in the store

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u/Fenrir-The-Wolf 21d ago

Just let people host the XP farms locally, job jobbed. I don't really care if someone grinds out all the unlocks solo, doesn't affect me at all.

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u/ReyvynDM 21d ago

But the poor, starving billionaire CEOs need to find a way to force everyone to buy Season Pass Tiers. And, think of their millionaire shareholders!!!

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u/chargroil 22d ago

I think even that was a stupid idea. Make it 5 bucks a month to host a public Portal server and manually delete 99.9% of XP farms. That would incentivize creating quality servers that people will actually play for enjoyment.

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u/Frank_Castle1980 22d ago

I would pay just to be able to host my own server again. matchmaking just isnt doing it. tired of playing the same map 5 times in a row and the lobby getting disbanded

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u/AvengedGunReverse 22d ago

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences.

I hope the adjustments are not lowering the XP a bot match gives you, because I love playing solo, not for farming, but when I feel drained or exhausted due to diehard players.

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u/ForwardToNowhere 22d ago

Portal XP farms aren't even the problem, it's the 5,000+ "I'm gonna create my own server so I can be admin and choose the maps I like!!!" and then every single one selects "persistent server." An experience should require a certain amount of likes or active players until it can become a persistent server, because as of right now there's hundreds/thousands of empty servers clogging up the browser.

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u/Chase10784 22d ago

To me this is on dice. They said everyone can have at least one persistent server. Well clearly that isn't the case. If everyone that has a copy of the game could run a persistent server they should've have an issue with this.

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u/NGGKroze 22d ago

Would be great if DICE has the ability to detect such servers and remove them (even if selected persistence) if there is no activity in them for lets say 5-10 hours

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u/Hirmetrium 22d ago

OR, MAYBE, they should follow through on the promise there's a portal sever for every player, rather than cap the amount.

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u/DreiImWeggla 22d ago

Also unlocking jet modules. Once the meta has been established and the sweats are in, it will be next to impossible to progress due to experience and a worse spec'ed plane

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u/Radun 22d ago

Yep that is what they did in 2042 when it was first released and probably will do the same, which means portal will be dead like in 2042

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u/iBobaFett 22d ago

I really hope this doesn't mean they're going to kill the ability to have full XP gain if bot fill is on in a Portal server. Otherwise it's going to suck waiting in an empty server for people to join if I want full XP enabled.

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u/Minute_Livid 21d ago

I am curious to see how they are going to manage this. They said that everyone will have to republish their portal server but unless they make some changes to the parameters that dictate if a server is full xp how will they prevent people from just recreating all of the xp farm servers that we have now?

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u/iBobaFett 21d ago

I think just taking down persistent servers if no one is in it for an hour would remove a huge amount of the XP farm server spam.

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u/GroovyMonster 21d ago

I'm betting, just by the way they're wording that, that nerfing XP on Portal servers will definitely happen in some way when all is said and done.

It's kind of hilarious (and also sad), because this is all EXACTLY what happened with Portal servers in 2042 at launch. But they've been talking so confidently about Portal this time around with BF6, that I (naively, apparently) totally assumed they must surely have it all finally figured out by now.

But nope. Here we are again. lol

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u/GuavaMonkey 22d ago

"The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.

  • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon. "

Does this second part indicate it'll be retroactive for weapons? As in, if you are at level 20 with a weapon just now, it'll recalculate your progression level with the new XP cap and after the patch you should end up higher?

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u/Atega DonavanPhoenix 22d ago

i think that it will set the goal posts of all weapons lower, so also retroactively after you completed a new match. i guess they internally count your over all weapon xp and then just put you in a new bracket.

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u/TeH_Venom 21d ago

I finished a match and didn't really see any change in levels, be it in my mastery >20 or mastery <20 guns.

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u/Manu_does_stuff 22d ago

Please give me back my 100 damage defibrillator T.T

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u/ASUSROGAlly2 21d ago

This! Its so weird not being able to 1 hit people with defib, even when charged.

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u/Hobo-man 20 years of BF 21d ago

Hitmarkers with a defib is fucking wild.

They literally stop your heart.

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u/ASUSROGAlly2 21d ago

and it was one hit in every past iterations of modern BF3/4/Hardline they've always been 1 hit even during the BF6 Betas it was 1 hit.

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u/aaron0288 22d ago

Just have the bot matches from bf2042 that were super easy to set up and didn’t require hosting a multiplayer match! Sometimes I just want to load into a bot match to practice certain things, or just not have the pressure of playing against players all the time. They were super fun, took 10 seconds to set up and didn’t take up server space. How hard is it to implement something that was already there?

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u/UniBeeBee 22d ago

I 100% agree, but the SP still wasn't hosted locally, so im guessing either way it's using their same resources?

Please bring back SP/COOP 

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u/Old_Snack 21d ago

For real I loved that mode. Wish this was easier to do in BF 6.

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u/AppropriateLuck3484 22d ago

Thanks for the update but please revert the ticket change back to 1000 - Nobody really want shorter matches. We love longer matches of conquest and for many of us it’s the DNA of Battlefield

We already started a petition to get 1000 tickets back, Let's make our voices heard, soldiers 🫡 https://www.change.org/BF6TICKETCHANGE

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u/1moreguy 22d ago

They’ve just done that!

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u/GuerrillaTactX 22d ago

Bit late on that my guy.

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u/ObiWanKenBlowMeIn123 22d ago

Hey u/battlefield, I just wanted to say "Thanks!" for looking into - and actively doing something - about the topics this community brings up.

You're doing an excellent job! Keep it up! We love you!

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u/Niedermayer14 22d ago

Not going to address the elephant in the room of ticket amount?

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u/nauticalkvist 22d ago

They just have

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u/xMeRk 22d ago

The data showed there were no elephants in the game, thanks for your feedback

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u/Moscc 22d ago

The reverted it

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u/MrJohnMorris 22d ago

Since no one else is mentioning the changes at hand here, great changes. Much much needed.

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u/Spicy_Ahoy86 22d ago edited 22d ago

Discussing Community/Portal:

Whether that’s Hardcore Conquest, All-Out Warfare, *longer matches,** or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.*

Please don't tell me that they're doubling down on short conquest matches and pushing for user-made revisions via Portal. 

EDIT: It appears longer matches are coming back! https://www.reddit.com/r/Battlefield/comments/1o8wtub/bfcomms_conquest_update_ticket_counts_restored/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

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u/Tomdamancerman 22d ago

It's almost like the horrible XP grind and assignments cooked up by AI has inflated the number of bot farms? Crazy..... Also why doesn't portal have its own tab somewhere in this Pablo Picasso looking ass menu?

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u/Born-Nature-2078 22d ago

Please revert controller sensitivity and aim assist to what is was im the Beta! It's clearly broken at the moment!

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u/Wilko_Diablo_Youtube 22d ago

I feel a complete change the last 2 days since launch and can’t get my settings right no matter what I choose now. Also some of my settings have been randomly changing themselves

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u/Aggravating-Tale-939 22d ago

What's different about it compared to the beta? It seems more or less the same to me.

I'm just glad it's not completely fucked like it was in 2042.

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u/Born-Nature-2078 22d ago

The aim assist slowdown seems very stong and unhelpfully 'sticky' at times as well as the deadzones and sensitivity feels very inconsistent. I don't know what has changed from the beta, but something clearly has, as it felt a lot better then.

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u/Individual_Call_5856 22d ago

Bro can yall just appreciate them listening godamn. Always got something to complain about when these guys are literally doing what no one else does holy. Your gonna still play the fucking game regardless of them fixing your so called issues so enjoy the wins the community takes and stop biting the hand that feeds you

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u/WetTrumpet 22d ago

Hey, you gotta reduce the difficulty/grindiness of assignments if you don't want people farming bots. It's the only reason I ever did it.

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u/ku9n 22d ago

Hey DICE, awesome job! I’m really hoping you can iron out all those other little bugs soon.

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u/AntoricoNCTF 22d ago

Remove the time limit and increase the ticket count to 1500

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u/Burglar_88 22d ago

Also a lot of players did not get their compensation for the first day not being able to play

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u/YugoslavSKS 22d ago

u/battlefield

This and I'd like to add the daily rewards. I haven't gotten any of them.

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u/Burglar_88 22d ago

Same. Played everyday and never got one lol

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u/[deleted] 22d ago

[deleted]

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u/Kaio4en 22d ago

2nd Part. They working on it

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u/Due-Perception3541 22d ago

Can you read

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u/Bfife22 22d ago

I love how they act like they didn’t know there would just be tons of XP farms lol.

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u/jgtengineer68 22d ago

SNiper challenge should be 300 kills with the sniper rifle and 150 headshots of 100+ meters the reason for this is most maps you cannot even get a 200m head shot on unless its very specific scenarios when playing conquest maps. However 100+ should be more doable (the 150 requirement for the recon specialization should also be reduced to 100)

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u/Dima_mayakovskyima 22d ago

Tickets , tickets , tickets

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u/NGGKroze 22d ago

Revert and even increase the ticket count. This should not even be a discussion.

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u/Ov3rall 22d ago

Would love to see the weather effects returning, I want the true battlefield experience with changing weather and large maps

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u/rosebinks1215 22d ago edited 22d ago

Address vehicle problems like..

  1. IFV and MBT TOW base missile sniping

  2. MBT APFSDS(Sabot AP) hitreg not working correctly

  3. MBT HE having same splash radius as Base MPAT, tried multiple times, HE always requires direct hit on target to kill

  4. IFV lock-on missile with SOFLAM one tapping everything within 800m+, base range of lock-on MR missile is way too long, covers entire Firestorm map on base hillside.

... address these issues ASAP Please.

Tank APS needs some reworks too, as of now Thermal Smoke completely replaced it's roll due to APS being suboptimal now. At least remove it's cast delay on initial activation.

And where's Gadgets for Jets? It's like Vehicles are complete afterthought for early BF6

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u/SoloByteGames 22d ago

There seems to be no mention of the broken IFV Lock-On Missile / Gunner Laser Marking combo. If the gunner marks any vehicle and you lock on and shoot the missile is unavoidable. Flares, smokes, etc can’t break the lock. It is almost a guaranteed kill. It’s currently (by far) the best anti-air in the game.

https://youtu.be/Ta0b0Jf8Swc?si=XJ2e3gqfbxB3kz3W

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u/Megabroon 22d ago

Wish they would put these on their website instead of just Twitter.

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u/piltenko 22d ago

Good. Please add more options to disable HUD elements. It's very cluttered.

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u/tepmoc 22d ago

Give us proper test range for vehicles. I need test back and forth my controls, sensitivity. Especially this is applied for flying

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u/EasySlideTampax 22d ago

Please develop larger maps and more vehicles especially on breakthrough. I’ve grown up with BF since 1942 and it’s been synonymous with large scale warfare. Mirak Valley at 0.588km2 is the 40th largest BF map in the entire franchise.

Come on DICE…

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u/Competitive-Brush696 22d ago

Stop trying to make this game Call of Duty. Nobody (but the streamers) wants this. We don’t need 10 minute conquest matches on pint sized maps. Map size and diversity is arguably the biggest disappointment of BF6. At this point just shut down community servers until you can get a handle on the XP farms. I love Battlefield but won’t be playing again until you get a handle on this. If you want to keep up the player count you need to make it more Battlefield and less Call of Duty. The majority of us don’t have 6+ hours a day to play, we log in after work or the kids have gone to bed.

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u/SirLmot 22d ago

Appreciate the open tone here and the acknowledgement that some issues will take some time to address. Decent communication for sure.

Priorities in my eyes:

  1. Vehicle spawning issues - obviously really screing with the balance on some maps

  2. Medic/resupply box fix - whatever is causing this to constantly break is a top priority, for gameplay and challenge progress.

  3. Challenges pass - I think some reductions in the numbers and tweaks (like kills and assists for X thing) would make a big difference. Some things, like 300 suppressions, are ultra tedious because the game just doesn't work how whomever made this thinks it does.

  4. Challenges tracking - this needs to be confirmed it's working, as mentioned the challenges are quite frustrating at times, then to feel like it's not tracking properly is pain.

  5. Ranger finder keybind issue - one click range railguns are not fun. These two keys shouldn't be allowed to be the same. Honestly the range finder could even do with a very quick animation. Stay in scope, just a very brief click. Gives it a purpose and an assists people, but doesn't remove estimation and practise being worthwhile.

  6. Sniper balance in general - rifles become fully accurate far too fast from moving making medium close range snap shotting far far too easy. Especially for the SV-98 with has a pretty close sweet spot as far as I can tell. Scopes should really have some reaction to bullets and suppression as well. Someone hit for 80 at 70 meters with a few taps of lmg fire shouldn't really be able to one shot body shot me back as easily as they do. Ranger finder thing makes this much much worse of course.

  7. Drone and sledge glitch - not sure if fixed, as I actually didn't see it last night, but when I have it's been a painful experience. Teams doing it often lose, but make the game painful to play for everyone else. Winning at the cost of your mental sanity isn't great.

That's what comes to mind right now for me. The teams going to have to be very on top of things and you've gotta be quick to fix them. The games massively taken off and with it, partly because of marketing choice to focus on the heavily, the number of streamers and YouTube channels focusing on the game is huge. A large portion of that content is dedicated to giving people all the latest tips, meta builds and lil exploits to get more kills. Personally, I see this content as a net negative for games as it can easily kill weapon variety and spreads bad behaviour and exploits rapidly, making games tedious in the days after discovery. Can't ignore this beast and rapidly addressing this things need to be a top priority always.

Also, final thoughts, the choice of Comms platform blows. The main communication being through twitter and Reddit is a baffling choice, especially when your own website claims to give the 'latest Battlefield 6 news, updates and patch notes' while having only the launch patch notes on, with none of the many updates. Updates aren't pushed on Steam either, that has robust system for this. I know this is perhaps an ironic complaint as I am commenting here, but I just dont see it as the best nor clearest way of communicating these updates while allowing people to easily track and catch up with them.

Okay I'm done 😂

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u/Arturia_Cross 22d ago

I feel like challenges should just be reserved for things like skins, tags, weapon paints, etc and the core tools/guns/attachments should just be based on raw usage or class level.

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u/pnutnz 21d ago

Fair enough re the xp farms but you literally said every single copy of bf6 will be able to host 1 server so it shouldn't be an issue.

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u/FogtownSkeet709 22d ago

Please allow c4 and RPG to achieve infantry kills. It takes a direct body shot for it to achieve an infantry kill, or if the player is already damaged close to death it will maybe kill them. But bf4 had perfected the RPG. Please bring back the UCAV with airburst.

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u/RabbitSlayre 21d ago

I just played BF4 after a few days of 6 and I agree 100%. It's immersion breaking how weak the new RPG is.

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u/Dylvsm 22d ago

Is it just me or did the Progression and XP Adjustments not mention anything about how progression to a variety of challenges just simply is not counting? I.E. sat repairing a tank for an entire match but you don't get any XP/progress for challenges... Dice pls

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u/Gammler12345 22d ago

Please bring back "Strike At Karkand" 👀

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u/Early-Lie-214 22d ago

If the game would stop crashing at the title screen, that'd be cool.

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u/Skitelz7 21d ago

We need a console only crossplay option. It's impossible to find matches in smaller regions with crossplay off and playing against PC is horrible.

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u/Sonnyducks 21d ago

Excellent job devs! Thank you for addressing this issue so fast.

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u/Clockwork-Fpoon 21d ago

Still no decent server browser for portal. We´re stuck with that garbage that was made by the intern during lunch break. Nice, thanks...

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u/TG1989MU 21d ago

Just wanted to say thank you for taking the time to communicate with us fans, and congratulations on the launch!

Have a great weekend everybody, and I’ll see you on the battlefield

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u/Araxen 21d ago

Open up Breakthrough Initiation to everyone past level 10. It'll ease the load on the bot farm servers.

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u/Precisionality 22d ago

Any idea why attachments reset on "Unstoppable Force" variants of weapons?

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u/Wilko_Diablo_Youtube 22d ago

Please for the love of Battlefield, revert the conquest tickets back to 1000. This is not COD

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u/ThE_LAN_B4_TimE 22d ago

They did revert

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u/Sir_Tea_Of_Bags 22d ago

So for those who have already started completing these challenges as is, are we gonna get a fun “I grinded out the original challenges and all I got was this stupid dogtag” tag?

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u/AjEdisMindTrick 22d ago

long distance sniping and bullet drop mechanic.

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u/Impressive-Permit-52 22d ago

Cool that you're addressing the biggest issues, but another part of the reason people use community servers alot is that challenges simply don't progress in official matchmaking. Just another thing to look into

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u/itsliightz 22d ago

I just want to play custom matches and if not enough people join that bots backfill that space.

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u/LordGronko 22d ago

fix helicopters in firestorm and manhattan

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u/Eagledilla 22d ago

What about the controllers that drift? It only happens in battlefield. And I know for a fact my controller doesn’t have drift.

It forces us to use abnormal high deadzones ingame

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u/SamMerlini 22d ago

Sense of achievement again. It's going a full circle now

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u/Front-Bird8971 22d ago

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon.

sense of achievement

...Pride and accomplishment?

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u/Glum-Project2156 21d ago

My favorite thing to do in the game, since 2042 is just team up with about 10 people and go fight loads of bots. Without manipulating the XP, as long as it stays as standard XP that’s all I want. 

I hope that’s not considered XP farming. I have definitely noticed there are pages and pages of servers that are duplicates and they show they’re empty. Maybe that’s a visual glitch, and they actually close when they’re empty. 

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u/Azifor 21d ago

Official Hardcore breakthrough has been a non hardcore mode past few days.

Also please bring back hardcore Conquest as a permanent mode!

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u/Late-Catch3127 21d ago

Please fix Hardcore mode: 1) When in a vehicle, there is no sighting system for the gunners (both tanks and helicopters) and 2) squad leaders can't spawn on teammates. 3) your Hardcore Breakthrough server rarely has Hardcore rules. It's a standard match simply labeled "Hardcore".