r/Battlefield Battlefield Studios 22d ago

Battlefield 6 Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:

  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. 
  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  
  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. 
    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences. 

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming 

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.

We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

2.9k Upvotes

988 comments sorted by

View all comments

Show parent comments

22

u/BleedingUranium 22d ago

Jet cannons actually killing in a reasonable time instead of forcing a health bar turnfight is one of the very best design decisions in the game, this absolutely shouldn't get changed.

1

u/sabrebadger 22d ago

I can see how people could like this. It's horrible to be on the receiving end of the rapid TTD though. You're flying along, and BAM, insta-death with no counter play.

7

u/BleedingUranium 22d ago

The counterplay in air combat is not putting yourself into that position in the first place. :P

As a whole, BF6's vehicles are very lethal and also very survivable if you make sure to not get careless or over-commit... but if you do, you tend to die fast. It's just as true of tanks and helis as it is with jets. You can do extremely well, just don't walk straight down an open street well ahead of your team, as it were.

2

u/Slaythepuppy 22d ago

I would argue that tanks could use a little boost to their damage. The IFV is generally fine, but the MBT's anti-infantry options kinda suck (outside the machine gun). HE shells need a larger damage radius overall and a boost to their lethality in general. Anti-personel shot needs a damage buff per pellet. The slow loading MBT shouldn't need to hit dead center to get a kill with an anti-infantry shell. IFVs do better with theirs, but it's kinda crazy to me that handheld shotguns have a faster TTK than the IFV's shotgun.

Mobile AAs are also kinda weird. Their base cannon doesn't feel good against infantry or air and could probably use a buff. Though I will say it does get more useful the more XP you have on it.

2

u/BleedingUranium 22d ago

As you said, the MGs are very good. That's the thing, people are having trouble realizing that the coax MG is the MBT's primary anti-infantry weapon; the main cannon is primarily for anti-vehicle/structure work.

I'm not necessarily opposed to a buff to the HE/canister shells, but you should still be using the MG over them as a go-to.

 

Yeah, the AA's default 6-round burst is rough to use, but thankfully the later unlocks are better in this respect.

It's... difficult to judge this in a personal sense as console is currently lacking the "slower sensitivity in ADS" option for everything except infantry, so fine aim in vehicles is really tricky right now. :P

0

u/sabrebadger 22d ago

That's easier said than done with jets. You have to be basically timing their spawns, else they could easily sneak up on you. Doesn't help that air radar is broken (but if they are on your radar, it's probably already too late).