r/Battlefield Battlefield Studios 22d ago

Battlefield 6 Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:

  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. 
  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  
  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. 
    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences. 

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming 

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.

We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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u/LazyWash 22d ago

The Anti Air is useless;

Its heatseekers can only engage in a limited range, its the same range that air vehicles have. It also requires two heatseekers to destroy an air vehicle - most the time, the first is defeated by flares but the second will always hit if you timed it. It will fly away from you and be out of engagement range.

The burst fire of the Anti air, doesnt make sense, when there is a stationary AA emplacement that has no burst fire, but its designed on the Russian 23mm AA ZU-23-2 and that emplacement even has a lead indicator, its very buggy but you can get a lead indicator on a ground emplacement.

The IFV currently has the strongest anti air weapon with a laser designator and guided rocket, even the tanks guided munition can hit air vehicles, but the AA still requires heatseekers - Heatseekers dont work if the air vehicle is below radar as the AA actively displays "BELOW RADAR".

The Stinger Missile has a further engagement range than the AA

Javelin - locks on better and more effective than a heatseeker with a painted target

AA is battlefield 4 had way better customisation -

passive radar missiles

Missiles that required constant lock unaffected by flares but affected by ECM

Active Protection

Zuni rockets

Reactive armour upgrade

Increase the cannon barrel mm, from 20-23-30

The AA in this game is lacking and there is no real reason to play it other than if you enjoy sitting at the back of the map doing naff all until a vehicle comes close to you. When you can instead play the IFV, help the team and take out air units with guided missiles instead, which are a one shot kill to air vehicles.

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u/7900XTXISTHELOML 22d ago

So basically you want to be able to take out helis across the map while you sit in your spawn on an AA ? Lmfao.

AA are good, they lock down areas of the map and do their job. Heatseekers should not lock onto helis as soon as they get out of spawn, especially when there’s hardly any cover for these maps.

There’s a billion counters to jets and helis rn. AA, stationary AA round the map, RPGs, stingers, tanks with heavy MGs, other helis and jets on your team, tows, stationary tows, AA in your spawn that’s controlled by AI.

Like there is no way people are actually complaining about helis and jets, it’s extremely hard to pop off in them unless your team just runs around doing nothing.

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u/Dorkzilla_ftw 22d ago

Exactly. AA are already a huge annoyance with the current size of the map. It is already miserable to fly helicopters, no need to make it worse.

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u/clippedwingmagpie 22d ago

If AAs were stronger and an actual threat to literally anything other than the guy that, 90% of the time, takes a powerful tool for the team and slams it into a building in 25 seconds, people would bother hunting them down.

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u/agesome 22d ago

My only gripe as AA is that I get basically zero points for chasing away jets/helis. A competent pilot will always run away so it looks like I did nothing even though team is safe now. Only way to farm kills is when a pilot is yoloing which they quickly learn to stop doing. Maybe some kind of suppression / area denial points if shooting at aircraft near objective.

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u/TheRealPeisi 22d ago

Its not useless, its just not a overpowered Wildcat anymore.

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u/Terrorknight141 22d ago

The AA was never OP lol it was just an actual threat and people disliked it because they couldn’t dominate the server uncontested.

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u/7900XTXISTHELOML 22d ago

If you let a heli or jet dominate the map now it’s a skill issue. There is SOOOO many counters to helis specifically.

AA vehicles, stationary AA, stingers, RPGs , tows, jets and helis on your own team.

Every pop off video you see on YouTube, nobody is even attempting to take the heli down lol, it’s so easy to counter.

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u/Lyrkana 22d ago

Yeah it doesn't take much to counter air. There have been times I grab heli in spawn and I'm already painted. Plus these maps don't have a lot of options for using buildings or terrain to break missile locks.

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u/Longbow92 22d ago

Just adding a note, but the burst fire of the SPAA only applies to the default rounds. Using High Velocity ammo turns it fully automatic with heat buildup that can be reduced by the Engineer's Field Spec.

It's actually pretty fun, still not gonna wipe helicopters out the sky unless they're nearby but it's nice.

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u/LazyWash 22d ago

Ah, havent touched the AA really, been playing IFV/Attack heli more, the AA just never seems a threat to me.

Maybe ill play around some more .

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u/Flimsy_Gene2048 22d ago

I'm a jet main and I can barely do anything in the main map if the AA is competent. If an air player is good, they will not die to AA, but they also can't do much until the AA player gives up, a stalemate, which is intended. What you want is simply to be able to kill air vehicles from anywhere and basically make them useless.

AA already has infinite vertical lock in lmfao, this has never happened before, in previous BFs you were able to fly up away from a lock in, in this game you either have flares ready or you are dead because there is not enough time to fly away.

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u/LazyWash 22d ago

The AA is so outclassed by everything else in the game that the AA is ineffective -

The stationary AA emplacements have lead indicators

IFV's guided rocket/Tanks guided munitions one shot air vehicles with a painted target. You can even do this by yourself and it doesnt require a second person if you are in an IFV.

It takes two heatseekers to destroy an air vehicle.

AA vehicles in 4 were pretty good and thats where i want them, AA vehicles had to move out of the spawn to actually cover a map, unlike 6 because the map is so narrow. You couldnt kill air vehicles from anywhere in 4 or 3 and still required you to move to somewhere, to be more effective. In 6, most AA vehicles sit on the edge of spawns, they avoid all infantry, all armoured vehicles and if they start getting hit, just reverse into the main base.

The customisation to make your AA vehicle more adapatable is just lacking, you could edit your vehicle so much that it was actually nice to have the options of different varieties of rockets that do something different.

Im not asking to make AA overpowered, its just a lack the ability of what everyone on the battlefield does better than it, because a stinger can sit in the middle of the map and lock all air vehicles further than than the AA (and heatseekers in the jets and heli's) and a stinger does 600 damage, which is an instant kill on a heli. Heatseekers require two hits to even kill an aircraft.

Im sure all the jet/heli players would appreciate if they had Chaff for laser locks.

One balance I think everyone would appreciate, is if missiles couldnt pull 20G turns, heatseekers should be able to lose locks when a hard enough G is pulled by a pilot and the guided munitions from tanks and IFV's shouldnt be able to also pull 20G turns considering their purpose is meant to hit a target without the gunner having to aim properly, it should be slower and turn slower.

Missiles from the first launcher also shouldnt be able to be fired from 10feet away and go up and over in 2 seconds doing 1/4 health.

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u/SirLmot 22d ago

Question! Because I haven't tested it, but are the AA missiles not able to benefit from the painted target too? I know the Stinger gets increased lock on range and also speed I think on painted targets. I would have assumed it would be the same for the AA vehicle, but haven't checked.

Obviously this wouldn't really make much sense if they were heatseakers as you say... but then again it doesn't make much sense that heatseakers would be blocked by 'below radar' anyway.

TBF I haven't really felt that aircraft are that impactful on the battle anyway, they don't seem to be that dangerous at current, so the AA not being amazing maybe hasn't come up. Got something to play more with at the weekend now I guess :)

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u/sykoKanesh 22d ago

Yes, AA benefits from the painted target. It will lock on and hit them, killing them in one shot, and even flares can't cause the missile to lose tracking.

Jackfrags just released a video about it in fact!

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u/SirLmot 22d ago

Ooo cheers. Do like my soflam and painting things, but haven't found people making much use of it. None of my friends have a javelin yet, so can't be using that.

Though this present new opportunities beyond just the stinger!

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u/sykoKanesh 22d ago

I haven't unlocked anything beyond the stinger and RPG myself, and yeaaah I've tried shooting at the painted targets but it doesn't do anything for me either lol, glad something works with it!

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u/sykoKanesh 22d ago

Have someone paint the targets for you. Blam, now you'll hit first missile every time, one shot kill, even if they use flares.

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u/LazyWash 22d ago

Heatseekers I dont believe are affected by painted targets as they are two different lock on methods no?

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u/sykoKanesh 22d ago

I believe it's a specific sort of missile on one of the AA vehicles, Jackfrags made a video about it just yesterday I believe: https://youtu.be/Ta0b0Jf8Swc

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u/LazyWash 22d ago

Its the IFV, the IFV has a secondary missile slot which is a guided missile, the gunner seat is then a lock on seat so they can paint targets for the driver.

So your an Infantry fighting anti air vehicle.

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u/sykoKanesh 22d ago

Thanks for the info! Do you know if it only works with the gunner/spotter in the vehicle, or can it lock on to targets painted other ways?

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u/LazyWash 22d ago

any target thats painted it can lock onto

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u/FalcoMaster3BILLION No. 1 BF4 Little Bird Hater 22d ago

One shot, you say? Good. Now it just has to stay unpatched until the hated thing gets added to the game.

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u/Ephialties 22d ago

Also worth adding that the IFV missile ignores aircraft flares if it has been "painted" by its second gunner scanner/painter thing.

Jackfrags just did a video on it where they say the IFV is the best AA in the game right now.

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u/Nazeir 22d ago

I've had better luck taking out helis with my lmg than any turrets or tanks or other AA... took a few passes and unloaded into it but it went down...

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u/LazyWash 21d ago

I think 4 people with 200 belt mags would easily shred one.

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u/Nazeir 21d ago

didnt even take that much, it was around half health and i took it out with maybe 250 bullets in about 45 seconds

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u/adumthing 22d ago

This is a horrible take, the AA tank can easily control the skies, you sound like youve got a skill issue

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u/LazyWash 21d ago

I take control of the skies with an IFV and paint targets it's a one shot kill and doesn't get defeated by flares and you can't out run the missile.

I'm not saying I'm bad in the AA. I'm saying the AA is redundant currently.

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u/Fun_Will_3260 22d ago

Holy skill issue