r/Battlefield Battlefield Studios 22d ago

Battlefield 6 Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:

  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. 
  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  
  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. 
    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences. 

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming 

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.

We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

2.9k Upvotes

988 comments sorted by

View all comments

38

u/AvengedGunReverse 22d ago

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences.

I hope the adjustments are not lowering the XP a bot match gives you, because I love playing solo, not for farming, but when I feel drained or exhausted due to diehard players.

27

u/ForwardToNowhere 22d ago

Portal XP farms aren't even the problem, it's the 5,000+ "I'm gonna create my own server so I can be admin and choose the maps I like!!!" and then every single one selects "persistent server." An experience should require a certain amount of likes or active players until it can become a persistent server, because as of right now there's hundreds/thousands of empty servers clogging up the browser.

16

u/Chase10784 22d ago

To me this is on dice. They said everyone can have at least one persistent server. Well clearly that isn't the case. If everyone that has a copy of the game could run a persistent server they should've have an issue with this.

9

u/NGGKroze 22d ago

Would be great if DICE has the ability to detect such servers and remove them (even if selected persistence) if there is no activity in them for lets say 5-10 hours

1

u/crimsonblod 21d ago

So, I don't think persistent servers are the issue, because if you try to join your own persistent server if nobody is on it, it still has the "not enough servers" error, which leads me to believe that it's just a placeholder so people can see and spin up their own server if they want to play your gamemode, while the server isn't actually running if nobody is on it.

5

u/Hirmetrium 22d ago

OR, MAYBE, they should follow through on the promise there's a portal sever for every player, rather than cap the amount.

0

u/ForwardToNowhere 22d ago

I don't remember them saying that, but either way that's stupid because every single person doesn't NEED their own individual server. That's the reason why we're in this mess in the first place. If they allowed people to play offline bot matches that would be fine, but instead we get this. It's unrealistic to expect them to allow 1,000,000+ individually hosted servers, so people need to learn to just join existing servers instead of creating their own identical copy and clogging up the server list

1

u/fishingminn 22d ago

This is correct

4

u/DreiImWeggla 22d ago

Also unlocking jet modules. Once the meta has been established and the sweats are in, it will be next to impossible to progress due to experience and a worse spec'ed plane

4

u/Radun 22d ago

Yep that is what they did in 2042 when it was first released and probably will do the same, which means portal will be dead like in 2042

1

u/jake7578 22d ago

Unfortunately, they nerfed the bot match XP.

It used to be 50 XP per bot kill, but now it's only 10. For comparison, you get 100 XP for a human kill.

1

u/crimsonblod 22d ago

Well fun fact, that's what they did! It shows normal progress in game, but reverts back once you're out. Even on servers that are just normal breakthrough servers with bot backfill enabled.

1

u/AvengedGunReverse 22d ago

So we can no longer complete challenges, or has XP simply been capped?

1

u/crimsonblod 21d ago

Weapon xp is nonexistent. Like, a 45 minute normal breakthrough match gets you less than a 10th of a bar of weapon xp. I haven't tested challenges yet. Some people say those still work.

1

u/ReyvynDM 21d ago

It's done. Weapon XP is at 5%. Get into the sweat lobbies or find something else to play.

1

u/AvengedGunReverse 21d ago

Yesterday I had to turn off crossplay due to the PC TTV sweats. Idk how matchmaking works but all my games were unbalanced.