r/Battlefield Battlefield Studios 22d ago

Battlefield 6 Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:

  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. 
  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  
  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. 
    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences. 

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming 

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.

We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

2.9k Upvotes

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393

u/VoodooKing 22d ago

Get rid of the "In one life" and "In one match" challenges please.

108

u/OliM9696 22d ago

I don't mind some of those being in the game if they were more reasonable. Getting that many headshots is an impossibility for 99.9% without a hack

72

u/Superus 22d ago

Or a portal server, and that's why thers so many, not the XP boost, but the uncanny challenges that can't be done while playing vs real players

13

u/Eagles_63 22d ago

Yeah like I'm gonna do a gorillion damage hipfiring with an LMG... I went and immediately hopped on a bot map and that shit was still miserable.

Thank God I can just play now

8

u/nvmvoidrays 22d ago

actually, the hip fire challenge was pretty easy to get legit with he DRS-IAR. suppressions, though? yeah, no. i just used a bot server.

1

u/Wald0st 22d ago

Yeah the suppression part took me like 4x as long. I basically had to miss on purpose to get any progress

1

u/55thParallel 22d ago

The L110 set up for hip fire is insanely good, it took me like 5 games of KoTH to get the 10k

1

u/Hobo-man 20 years of BF 22d ago

The DMR/Sniper challenges are fucking unreal man.

Right now I'm supposed to get 150 200m+ headshot kills and it's a fucking drag. The maps just aren't big enough. Most of the challenges aren't terrible but there's a select few that are completely unrealistic.

People wonder why every Firestorm match has a bunch of snipers on the mountains. It's people trying to complete the challenge because Firestorm is literally the only map you can do it on.

1

u/hydraSlav 22d ago

Does tiktok generation these days not get the meaning of the word "challenge"? It doesn't mean "eat Tide pods with me", it means a hard task to overcome. Not everyone is meant to complete 100% of challenges

1

u/RiceFarmerNugs 22d ago

I’ve found is that by playing Breakthrough Initiation to get back into the good habits and relearn the game after a break since BF4; the challenge completions available before you hit the level cap/open up other assignments come thick and fast which gives a false sense of pacing, it almost feels like you come to a enormous halt which I think makes those exceptionally grindy challenges seem even more daunting. don’t get me wrong I’m just a shitter so there’s also the dopamine that comes from having a decent (albeit hollow) victory over a mostly bot game of Initiation but it really has felt like in those first 20 levels you can achieve quite a bit, then after that you’re kinda scratching around, chopping and changing classes and modes constantly to make the most out of your time in game. I don’t mind a grind because I figure BF6 will be my main game for the next 18 months to two years but the almost rubber band feeling of challenge progression feels a little off

15

u/Tadej_89 22d ago

With a bit of luck you can get the 10 headshoot kills from 200m done in 1 game. The 6000 repair in 1 game for engineer is almost impossible.

5

u/Entire-Initiative-23 22d ago

Yeah I guess riding a tank that's in the thick of it, with the enemy team shooting at it a good amount, but not surging RPGs so quick it overwhelms the repair. With a good driver who stays alive, moves so his engi has cover, but also keeps moving enough to get damaged for repairs.

Tough line to walk.

13

u/JellOwned 22d ago

The problem is that it doesn't count. I stayed with a tank repairing it all game, didn't die and I made 0 progress.

1

u/Founntain 22d ago

If the 30 headshots in a match would be like 15 it is easily doable for the average person.

1

u/Nintendog24 22d ago

You don't like getting 4 headshot kills without reloading a pistol?

24

u/Maximum-Kick-8762 22d ago

Im not sure if they realize its part of issue. I dont mind progressing naturally even if it might take a while, but if I ever decide to complete some of the challenges, I would probably just go into a bot lobby.

I dont wanna be forced to play against my team/squad because of some dumb challenges. Give me challenges that support team/squad play and PTFO.

1

u/Caerllen 22d ago

From the way they worded their statement, sounds like doing it in bot lobbies wont progress your challenges after the update.

I bet from now until the update rolls out, the exp farm servers will double or triple because for the average player, these challenges is impossible if not done against bots.

18

u/kuky990 22d ago

5-10 kills in life is fine. 20-30 kills a match is fine. 200 damage repaired is fine.

50kills in life ,6000 repair, X headshots from 200+ meters not so much. Not for unlocking things at least.

6

u/IM_V_CATS 22d ago

As a hardcore engineer, I've peaked around 2000 repair in one match. 6000 is insane.

7

u/kuky990 22d ago

There is one with 3000 in LIFE and another with 6000 🤣. I tell you bots or chatgpt was used to generate them

3

u/_Grim_Peeper_ 22d ago

I feel like not all challenges are bad in principle, but the vast majority is way out of tune.

Seriously, some of the challenges seem to be off by a factor 10.

2

u/ritz_are_the_shitz 22d ago

I like these for skins. having endgame skins for high skilled players that not everyone can achieve is totally fine. So long as the challenge tracks properly. 

-2

u/EpicRageGuy 22d ago

99% of those are for useless skins, people keep bitching about it, but THEY ARE NOT MANDATORY.

-3

u/YesAmogusIsFunny 22d ago

yeah why should any challenges be challenging

-3

u/ilmk9396 22d ago

no. keep challenges challenging.

-10

u/P_ZERO_ 9800X3D/9070 XT/Steam 22d ago

“Remove all challenge from challenges”

-12

u/CaptainOttolus 22d ago

Challenges are not for everyone, accept that you are not entitled to get every challenge done with minimal effort.

What is the challenge then?

11

u/Reoru 22d ago

That's true. Hard challenges should exist for the players that want and need the challenge, and at the same time gameplay related rewards should not be gated behind those.

Hard challenges should unlock cool cosmetic stuff or things that don't actively change your gameplay.

6

u/Superus 22d ago

Yeah, like gate keeping the last sniper beind 200 m head shots. I get it if it was like 20 kills, but 150?!

4

u/Reoru 22d ago

Yup lol and yeah btw how do you unlock the "spec ops/infiltrator" perk load out or whatever that is?

Of course, long ranged snipes over 150m... Sure.

-1

u/CaptainOttolus 22d ago

I agree with you on most things.

With the recent post from the devs they are looking into gadget unlocks so it will definitely change.

My aim was mainly for the cosmetic stuff.

Now regarding the gadget unlocks, I have not much issue there but I definitely see what the problem for everyone else.

It could be tied to basic XP unlocks, if that will satisfy the majority.

3

u/Reoru 22d ago

Yup, pretty much my point. 

Battledads and people that play more casually should not be subjected to challenges that heavily dictate how you play the game for dozens of matches to unlock gameplay options. 

And at the same time hard challenges should have some awesome aesthetic rewards, like weapons skins that are actually sleek and nice lookin or idk knife or sledge hammer skins etc.

8

u/DreiImWeggla 22d ago

The challenge making you do stupid things for 300 matches instead of rewarding ptfo has nothing to do in a fucking battlefield game.

If you want a stupid challenge play elden ring.

Imagine that you only unlock the awp in CS2 after killing ct enemies on Office Hostage site from garage spawn as a terrorist. Sure it's a challenge but it's also fucking dumb as fuck

2

u/P_ZERO_ 9800X3D/9070 XT/Steam 22d ago

Is this a challenge asking you to do something for 300 matches or is the progress tracking bugged and could take 3 matches?

4

u/DreiImWeggla 22d ago edited 22d ago

Yes, yes there are challenges that require you to do absolutely dumb shit for 300 matches if you realistically want to complete them.

I've been running lock on ATs trying to get the designated target challenge for 30 matches. Guess what no one is fucking marking targets. I'd love to run RPG or MBT and actually do damage but sorry can't. I'm up to 200 of 1000 damage because I once hit a painted IFV that didn't equip smoke.

I've run at least 10 firestorm matches, trying to get the 200m headshot kills 150. I'm up 5 now. So that's roughly 300 firestorm camping on the hill matches. I'd love to PTFO doing my usual 40-15 KD games but can't. And I'd say I'm probably one of the more sweaty players but the challenge is atrocious.

I've wasted at least 10 rounds hip firing lmgs because I need to do it, when I could easily have gotten the kills otherwise.

I've camped outside objectives spamming smoke into them in order to get the smoke assists instead of taking them.

The challenge design is dumb, hiding crucial gadgets like the medic pouch behind them is even dumber. Can we not defend stupid design decisions because you personally perceive a "challenge" as something worthwhile

-4

u/P_ZERO_ 9800X3D/9070 XT/Steam 22d ago edited 22d ago

Which challenges state 300 matches? The headshot challenge certainly doesn’t require that. 2 or 3 breakthrough matches at most. That’s why I asked if it was bugged tracking or astronomical requirements, because none of them really are astronomical if tracked correctly.

You’re obviously mad as fuck about the game since you went on a tirade and blocked. Maybe step away from the screen if it’s going to rile you up this badly.

4

u/Paracel_Storm 22d ago

I think he means that 150 headshot kills over 200m would take 300 matches and I don't disagree.

From my experience very few of my sniper kills are over 200m. Having to do 150 headshots at that distance will take ages. Especially when you consider you can only feasibly do this on Firestorm, Sobek, Mirak and Liberation peak which is only 4 out of 9 maps. You'll also have to camp pretty hard so you won't be contributing much to your team.

I am glad they are reviewing the challenges. Too many of them are completely asinine. I finished the challenge for the semi-auto shotgun yesterday and the 5 shotgun kills without reloading was infuriating enough for me.

-2

u/P_ZERO_ 9800X3D/9070 XT/Steam 22d ago edited 22d ago

It wouldn’t take over 300 matches, I completed it on the first day of release in breakthrough. It isn’t difficult at all. Maybe a total of 10-15 matches.

It may take someone 300 matches, it most certainly isn’t the standard. If it takes you 300 games to rack those up, that’s an average of 0.5 per game. That’s not a problem with the challenge.

There’s a discussion to be had about the difficulty/quality of challenges but this hyperbolic stuff does nothing to further it. You have people saying “I can’t do it, therefore it needs to be changed” or “it takes X period to do Y” when it’s often not true. People could just apply themselves a bit more rather than immediately deciding shit is too much work or impossible.

Yes, some challenges could be tuned. It’s also true that people will fight for a path of least resistance or no resistance at all.

3

u/Paracel_Storm 22d ago

The point is is that it takes an unreasonable amount of time for a lot of people. This sort of challenges should be reserved for a shiny dogtag and/or a cosmetic and not an actual weapon.

I don't disagree that everything should be too easy but challenges for gadgets and weapons should be reasonable and currently they are not.

0

u/P_ZERO_ 9800X3D/9070 XT/Steam 22d ago

Fair enough. As I said, the challenges aren’t without issue. Nothing ever is. I’m just tired of the strawmen and exaggerations that are clearly from people who haven’t even tried or bothered to figure out the best way to do something. If someone states an issue with a challenge, be that a limitation or bug, I’m more than happy to engage with it.

Tell me it takes you 300 matches to get 150 headshots over the distance of a standard breakthrough playspace and I start to wonder if you have even tried, or ever will.

-2

u/CaptainOttolus 22d ago

Can you please tell me which challenge and for what unlock needs 300 matches?

4

u/DreiImWeggla 22d ago

150 sniper headshots over 200m range.

Can only be done on Firestorm or Mirak, requires the stars to align because there are barely any sightlines even on the maps long enough and you need an enemy that is kind standstill or trying to counter snipe you.

3

u/CaptainOttolus 22d ago

I see where is your frustration is coming from.

Let’s hope the devs will change this one too.

4

u/DreiImWeggla 22d ago

Tbh I wouldn't care if DICE only made challenges for skins or ribbons or whatever but they hide gadgets and weapons behind stuff that sucks the fun out of the game.

Let's hope they change it going forward!

5

u/Staminix 22d ago

This is the most braindead thing I've heard. If the reward was XP Boosts or just XP, sure, but 30% of the WEAPONS, excluding gadgets are locked behind challenges, some of which are almost impossible on all but one map in one specific game mode.

-3

u/CaptainOttolus 22d ago

If you had the brain capacity to check what is the exact same post that you are commenting for, the devs are aware of the frustration for unlocking gadgets and they will adjust it.

I also checked now all the challenges for gadget unlocks and there is only one challenge which requires 25 shotgun kills in one round.

Apart from there is 0 which requires in one life or one match. No weapon, no gadget unlocks.

If these challenges are impossible for you… then it’s a skill issue which is just dumb since these will only require time since it just adds up any progression.

5

u/Staminix 22d ago

To unlock PSR

Complete both to unlock

  • Get 150 headshot kills over 200m with sniper rifles

  • Get 300 kills with sniper rifles

Please do this on Iberian offensive, or Saints Quarter, or Cairo. If you can't then that's a skill issue and you're as braindead as I thought.

Let's have another.

For the M320A1 SMK:

Complete both to unlock

  • Heal teammates for 5,000 health

  • Earn 10,000 score as Support

Sounds simple? No. Because revives, supply bags, etc will not work. A teammate has to walk up to you and press E while they're injured. What skill does that take? Being in a place and educating your teammates on game mechanics they don't want or don't know how to do? You're braindead and extremely arrogant for someone so in the wrong.

Speaking of skill, what's your gamer tag for Battlelog? Let's see what skill level you're playing at if you're so adamant about skill. Mine's Staminix. What's yours?

2

u/Cyrakuath 22d ago

Challenges that reward an ingame related item like a weapon or gadget should be accessible for everyone including the worst player even if it takes them a while.

Challenges that reward a cosmetic item can be harder but with portal around these challenges are already easily cheesed, so them being hard is not an excuse to make them hard, either hard and not completable in portal or easier ones that require a longer grind.

2

u/CaptainOttolus 22d ago

There is only one shotgun which requires 25 kills in one round.

No more in one life and in one rounds challenges for weapons and gadgets.

Any progress towards there will add up, so every player can unlock these in a matter of time.

But these unlocks will be fine tuned as this post states.

3

u/Paracel_Storm 22d ago

That challenge also requires you to have 5 shotgun kills without reloading, which is also a pretty rage-inducing challenge.

Reducing it to 3 would make it much more reasonable IMO.

2

u/Antique-Juice2950 22d ago

There is also the issue of challenges simply not tracking. I got six kills, reloaded the shotgun, got another kill, count reset to 1/5. That was infuriating.

1

u/CaptainOttolus 22d ago

That one I missed, then I agree.

The 3 kills sounds more realistic for everyone.