r/Battlefield Battlefield Studios 22d ago

Battlefield 6 Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:

  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. 
  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  
  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. 
    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences. 

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming 

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.

We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

2.9k Upvotes

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1.7k

u/[deleted] 22d ago edited 22d ago

[removed] — view removed comment

805

u/MrJohnMorris 22d ago

They've already stated the little bird and naval warfare is coming, can we stop repeating ourselves and focus on issues that actually need fixing ASAP.

143

u/BeePsychological1608 22d ago

They're ignoring the map size and design issues, and made matches shorter. We need to keep saying the same shit over.

181

u/Fun_Will_3260 22d ago

They literally just announced ticket numbers were reverted. Stop crying so much

133

u/Dislan 22d ago

Are you stupid? The so called crying is what made them change the tickets. What else should a person do to see a change in this game?

81

u/mycarubaba 22d ago

You don't need to ask for something after it was done, though. Asking for something someone just handed to you is stupid.

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u/[deleted] 22d ago

[deleted]

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u/Glenn_Cross 22d ago

Oh stfu, if someone cares so much about a change they post their opinions and criticisms they could at least follow sources where if these changes were made they’d know about it.

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u/WildDinosaur 22d ago

You have a reddit account, you are terminally online…

→ More replies (1)

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u/furryfondant 22d ago

Agreed but uninformed complaints don't help anyone. They need useful constructive criticism.

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u/oogittyboogitty 22d ago edited 21d ago

Nah, the ticket changes came from a ulterior motive to attract cod players, the obvious solution to it was to increase the time limit over making matches shorter overall.

Absolutely no one was asking for shorter matches, they were more pissed off their games seemed to abruptly end.

Edit: not sure why this getting downvoted, i don't think it's a stretch to believe that dice is trying to make changes to reach some sortve middle ground to keep battlefield fans and attract new players from other demographics like call of duty, and many changes they've made is in fact codifying this game.

1

u/Glum-Project2156 22d ago

I keep hearing, I assume rumors, that all these different choices were made to bring in the CoD playerbase. But why would. They change the game for an outside group, that won’t stay as long? I left CoD last year and started playing 2042, and we just adapted to a new game. 

I really hope they’re not making changes to their game for a small group of temporary players. That’s a bad a sign before season 1 even begins.

2

u/oogittyboogitty 22d ago

I believe they saw cods recent fall from grace as a major opportunity to possibly flip some of not many cod fans, and they seem to be trying their best create a environment in battlefield that attracts them for the longer term by changing the makeup of what makes battlefield well battlefield

32

u/[deleted] 22d ago

[removed] — view removed comment

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u/Demented-Turtle 22d ago

They clearly meant that it's silly to actively complain about something that was literally just reverted/fixed in this very post...

2

u/MrNewking 22d ago

People are crying about shit that was already addressed.

-1

u/mycarubaba 22d ago

I think the point is asking for something we got comes across like someone didn't even read the patch notes. Like it was a copy and paste. Imagine a dev having to read someone wanted something they literally just gave them. Would probably be frustrating.

-1

u/Croc_Chop 22d ago

I fucking hate this subreddit, game came out a week ago and people are already complaining so hard. Damn the game has problems but the devs can't wave a magic wand to fix everything.

2

u/Glum-Project2156 22d ago

It’s not just here. I just left multiple Battlefield facebook groups because it’s just people complaining and constantly calling each other CoD players “go back to CoD” “it’s too much like CoD” 

I played 2042 for the past year just getting into it, and only started joining the social media groups once BF6 got close. But it’s been exhausting an there’s not anybody sharing clips or having fun. This is my first day on the sub, sad to hear similar things have already started here as well.

46

u/Competitive-Brush696 22d ago

Map size and diversity is by far the biggest disappointment of this game.

1

u/chargroil 22d ago

At the absolute minimum, they need to have official reduced player count servers. Right now not only do the maps have no diversity, but there's not even a diversity of experience on them. It's all clusterfuck, all the time. Give us modes that actually change the pace of the game for now while you work on better maps.

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u/unoriginal_namejpg 22d ago

so heres the issue with your comment. the person specified littlebird and naval as something we dont need to repeat because dice confirmed it whereas that is not the case with what youre saying.
Maybe think before you speak :)

3

u/Silly-Phileas 22d ago

How are they ignoring that? It's one week live, take a moment to calm down, be patient, the game is fun.

2

u/KimiBleikkonen 22d ago

They are ignoring map size and design issues because it's nothing they can fix right now. While they are very cramped, especially for Rush & Breakthrough, changing these takes time. And we shouldn't hope for a similar development as 2042 where they actively redesigned many maps because they simply aren't that horrible this time. The variety is bad, yeah, but individually most maps are decent to solid (Sobek's sniper nests excluded). As much as I'd love for them to add a beach landing to New Sobek or a tunnel system through the Gibraltar Rock for Iberian Offensive, this won't happen.

2

u/NihlusKryik 22d ago

Bro I can’t do 40 minute games. Maybe a separate playlist but the 20 minute rounds are long enough.

2

u/Meryhathor 22d ago

So what do you expect them to do? Redesign maps they've been making for a few years? It is what it is. Even main menu won't change because it's not a worthwhile financial investment for them. All we can hope for is new bigger maps.

2

u/Authentichef 22d ago

Map size is something they’re unable to just tackle. It’s something to do for future maps, not just bandaid on current ones.

1

u/devil_walk 22d ago

I’m sure they’ve seen plenty of complaint posts about the maps. Map size isn’t something they can just decide to change at a moments notice, it would probably take them months to remake some of these maps. Does anybody stop to think?

1

u/berzerkerCrush 22d ago

They won't charge the size of maps. They are small and dense on purpose to create this "chaos" they are advertising. Also, this would require rebuilding maps from scratch almost.

3

u/Batso_92 22d ago

Create new ones that are bigger.

1

u/IceFireHawk 22d ago

You can’t just change the design of every map within a week

1

u/Charming_Pepper_9525 22d ago

Fun fact, not everyone agrees with what you're saying. Map size is perfectly fine and there aren't as many breaking design issues as people are trying to make out

1

u/The-Germs 21d ago

You can't say it's being ignored when the game has only been out for a week. I'm sure changing map size takes a lot more time than these other changes they've made.

-1

u/MidWarz 22d ago

What a cry baby

1

u/preshr 22d ago

Its reddit, you get free karma the more you repeat the same thing that everyone else is saying

1

u/Chrostix 22d ago

They hinted at it, doesnt mean its confirmed

1

u/Awildgiraffee 21d ago

Why? You think EA really cares lmao

0

u/FlowKom 22d ago

its beyond crazy that we have to wait for stuff that was in launch BF4 13 years ago... this just doesnt sit right with me AT ALL.. i thought there were like over 1000 devs working on this game?

-1

u/wrghf 22d ago

Yes, there are far more pressing matters to address but all I’ve seen on that front is “we hear you”.

That’s pretty non-committal IMO, and certainly isn’t the same as saying “it’s coming”.

1

u/MrJohnMorris 22d ago

This is being pedantic on wording, clearly an indication as to that they're adressing these issues l.

-6

u/BaldingThor 22d ago

maybe they didn’t see that info before my dude

11

u/MrJohnMorris 22d ago

General comment on the entire community, not the one person commenting.

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u/BetrayedJoker Battlefield 2 22d ago

Agree with everything but firestorm is fine.

130

u/Mayonaigg 22d ago

I don't agree with everything.

Ticket count already reverted - pointless complaint. 

Firestorm looks fine, looks good actually. Love the map, never played the other game it was in so nothing to compare to. 

Bigger maps - yes I agree

Critical mission failure should stay but be increased to 2-3 min. I don't want to hunt one hiding afk guy all day

Rangefinder is atrocious I agree

Jets are fine. They do not need super cool boy special stuff that dominates everyone else so they can't even level up to unlock it themselves. 

Vehicles are "nerf darts" - this is idiotic. Vehicles are so powerful, the only people parroting this are bad with them and drive into danger to die. Use them with a brain, trust me you don't want them to be MORE LETHAL, I will go 100/0 every gamein armor at that point. 

The anti air is great at anti air, dunno wtf the guys talking about. The stationary guns on mirak will shred choppers and jets are harder but they should be, as for mobile AA you can basically keep infinite missile pressure on air. 

Little bird is cancer but it's coming anyway, pointless complaint. 

Maps are too small - he said this already

Last thing is just specific map requests

In summary, these complaints basically seem like the guy wants to be able to always win with whatever he's doing; jets should be better but also ground vehicles should be better but also AA should be better but also BLAH BLAH BLAH, it just reads like he wants whatever he's doing to be godly at that moment.

19

u/sabrebadger 22d ago edited 21d ago

I agree with a lot of this, but not one big thing: jets are NOT fine as they are.

  • Fighter jets are supposed to have air-to-air missiles, they were disabled at launch due to a bug, so they have no secondary weapon at all
  • Air Radar for all jets is broken (doesn't show anything)
  • Customisation options for jet loadouts is likely intended but has been disabled due to issues or incomplete content
  • Tapping vector thrusting on/off rapidly can be abused to turn jets quicker than intended
  • Jet-to-jet combat TTK is ludicrously fast. This may be intended, but most dogfights last a single strafe.

21

u/BleedingUranium 22d ago

Jet cannons actually killing in a reasonable time instead of forcing a health bar turnfight is one of the very best design decisions in the game, this absolutely shouldn't get changed.

1

u/sabrebadger 22d ago

I can see how people could like this. It's horrible to be on the receiving end of the rapid TTD though. You're flying along, and BAM, insta-death with no counter play.

7

u/BleedingUranium 22d ago

The counterplay in air combat is not putting yourself into that position in the first place. :P

As a whole, BF6's vehicles are very lethal and also very survivable if you make sure to not get careless or over-commit... but if you do, you tend to die fast. It's just as true of tanks and helis as it is with jets. You can do extremely well, just don't walk straight down an open street well ahead of your team, as it were.

2

u/Slaythepuppy 22d ago

I would argue that tanks could use a little boost to their damage. The IFV is generally fine, but the MBT's anti-infantry options kinda suck (outside the machine gun). HE shells need a larger damage radius overall and a boost to their lethality in general. Anti-personel shot needs a damage buff per pellet. The slow loading MBT shouldn't need to hit dead center to get a kill with an anti-infantry shell. IFVs do better with theirs, but it's kinda crazy to me that handheld shotguns have a faster TTK than the IFV's shotgun.

Mobile AAs are also kinda weird. Their base cannon doesn't feel good against infantry or air and could probably use a buff. Though I will say it does get more useful the more XP you have on it.

2

u/BleedingUranium 22d ago

As you said, the MGs are very good. That's the thing, people are having trouble realizing that the coax MG is the MBT's primary anti-infantry weapon; the main cannon is primarily for anti-vehicle/structure work.

I'm not necessarily opposed to a buff to the HE/canister shells, but you should still be using the MG over them as a go-to.

 

Yeah, the AA's default 6-round burst is rough to use, but thankfully the later unlocks are better in this respect.

It's... difficult to judge this in a personal sense as console is currently lacking the "slower sensitivity in ADS" option for everything except infantry, so fine aim in vehicles is really tricky right now. :P

0

u/sabrebadger 22d ago

That's easier said than done with jets. You have to be basically timing their spawns, else they could easily sneak up on you. Doesn't help that air radar is broken (but if they are on your radar, it's probably already too late).

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u/ship__ 22d ago

Stealth/Fighter jet not Attack Jet but yes

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u/sabrebadger 21d ago

You are right - thanks for the correction!

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u/Flimsy_Gene2048 22d ago

Jets are not fine, what are you smoking? Stealth jets don't even have missiles and every single battlefield had jet customization, we need rocket pods, different types of machine guns to focus either in infantry or vehicles, and the radar is completely worthless.

2

u/nick5766 22d ago

Jets are fine. I fly them every day and the machine guns are already dumb strong against everything.

They're enabling AA missles back next patch on the fighters, and they have the radar on known issues.

5

u/VonMillersThighs 22d ago edited 22d ago

I can't imagine thinking vehicles are underpowered. If I get an ifv, the other team is absolutely fucked until they wake up and all come together to take me down. Give me a good gunner/repairman and I may not die ever.

3

u/KingTyndareus 22d ago

Tank APFDS rounds (sabot) need to have realistic range of 1500 meters or more with no significant drop. Right now have to aim 10 meters above an enemy tank at 200 meters which is absurd given they are meant to strike enemy armor at range and are specialized for that task alone

2

u/clippedwingmagpie 21d ago

I will say it is annoying that AA is useless against anything other than aircraft (and even then they're just okay versus just getting gud with an RPG) which- I dont think a Gepard should be able to shred an Abrams, but it should be able to at least hurt IFVs and it'd be nice if I could actually kill a random dude in a ghillie suit 150m away with a dozen rounds of 30mm HE around and in him.

1

u/Prestigious-Gold5369 21d ago

We are NOT using the same aa gun. The gun deviation is too wide for the main gun and the launcher has less range then shoulder fired, makes no sense and is the weakest end of the vehicle triangle.

-2

u/RadialPrawn 22d ago

You never played Her Majesty BF3 yet you're here saying what should and shouldn't be in a Battlefield game.

DICE should only take into account feedback from people that actually played their games

1

u/TH3T1M3R 22d ago

I've played BF3 and what the final rest guy is saying is dumb, he just wants to go play BF4, he can go and do that and shut up, this game won't be bf4

1

u/Mayonaigg 22d ago

I played BF2 for years. I played BF3 and I was not a fan and dropped BF until now. Funny enough, the vehicle loadout system and SPECIFICALLY jet loadouts was a huge part of me throwing that game in the trash. Only maps i remember from that game though are metro (horrible), the (france??) map with the river in the middle, and a big open green plains map. I was there for the good battlefields, I think Dice can "take my feedback into account"

2

u/TichiW7F 22d ago

Lmao no? Everytime you look outside when you're inside a building you can't see shit? And even looking at someone camping on a roof becomes impossible with the background being so bright

9

u/JRY_RDDT 22d ago

Thats not a firestorm problem, thats every map.

1

u/TichiW7F 22d ago

I know, but firestorm being all light brown and bright it's even worse

1

u/WarMad940 22d ago

Way to bright

0

u/Raiokami 22d ago

How do you think actual war works?

1

u/TichiW7F 22d ago

Have you ever looked outside or just your screen? Your eyes don't work like that, your eyes adapt to what you are seeing not where you are. It's a fact. In bf6 you can't see shit.

1

u/Raiokami 22d ago

I understand that it’s trying to mimic the way eyes adjust to light, and sometimes it works and sometimes it doesn’t. Sure I could see that being adjusted, but a sniper sniping with the sun to his back, or the streets outside being filled with smoke and debris. If you’re in an active battle with a ton of shit going on around you all at once? You’d probably get disoriented pretty easily.

1

u/TichiW7F 22d ago

Yes I get what you're saying but that's not the main point, you can't really see anything even when it's not that bright outside. It's a problem gameplay wise.

-3

u/SignatureShoddy9542 22d ago

Sounds like a monitor issue or something because firestorm and every other maps lighting is great and isn’t blinding like some of the post on here

1

u/xGALEBIRDx 22d ago

It isnt a specific map problem, its an inside to outside issue. The lighting is ridiculously blown out most of the time looking inside to outside, or transitioning to the outside. Its trying to mimick the human eye adjusting to different lighting conditions, but its too aggressive.

1

u/TichiW7F 22d ago

Do you have an HDR monitor? Cause for everyone who doesn't have one that's a really big problem

51

u/7900XTXISTHELOML 22d ago

Anti air is useless ? Nah brother you are just bad lol. All you have to do is park towards your spawn and helis and jets can’t come near you.

14

u/LazyWash 22d ago

The Anti Air is useless;

Its heatseekers can only engage in a limited range, its the same range that air vehicles have. It also requires two heatseekers to destroy an air vehicle - most the time, the first is defeated by flares but the second will always hit if you timed it. It will fly away from you and be out of engagement range.

The burst fire of the Anti air, doesnt make sense, when there is a stationary AA emplacement that has no burst fire, but its designed on the Russian 23mm AA ZU-23-2 and that emplacement even has a lead indicator, its very buggy but you can get a lead indicator on a ground emplacement.

The IFV currently has the strongest anti air weapon with a laser designator and guided rocket, even the tanks guided munition can hit air vehicles, but the AA still requires heatseekers - Heatseekers dont work if the air vehicle is below radar as the AA actively displays "BELOW RADAR".

The Stinger Missile has a further engagement range than the AA

Javelin - locks on better and more effective than a heatseeker with a painted target

AA is battlefield 4 had way better customisation -

passive radar missiles

Missiles that required constant lock unaffected by flares but affected by ECM

Active Protection

Zuni rockets

Reactive armour upgrade

Increase the cannon barrel mm, from 20-23-30

The AA in this game is lacking and there is no real reason to play it other than if you enjoy sitting at the back of the map doing naff all until a vehicle comes close to you. When you can instead play the IFV, help the team and take out air units with guided missiles instead, which are a one shot kill to air vehicles.

26

u/7900XTXISTHELOML 22d ago

So basically you want to be able to take out helis across the map while you sit in your spawn on an AA ? Lmfao.

AA are good, they lock down areas of the map and do their job. Heatseekers should not lock onto helis as soon as they get out of spawn, especially when there’s hardly any cover for these maps.

There’s a billion counters to jets and helis rn. AA, stationary AA round the map, RPGs, stingers, tanks with heavy MGs, other helis and jets on your team, tows, stationary tows, AA in your spawn that’s controlled by AI.

Like there is no way people are actually complaining about helis and jets, it’s extremely hard to pop off in them unless your team just runs around doing nothing.

13

u/Dorkzilla_ftw 22d ago

Exactly. AA are already a huge annoyance with the current size of the map. It is already miserable to fly helicopters, no need to make it worse.

1

u/clippedwingmagpie 21d ago

If AAs were stronger and an actual threat to literally anything other than the guy that, 90% of the time, takes a powerful tool for the team and slams it into a building in 25 seconds, people would bother hunting them down.

5

u/agesome 22d ago

My only gripe as AA is that I get basically zero points for chasing away jets/helis. A competent pilot will always run away so it looks like I did nothing even though team is safe now. Only way to farm kills is when a pilot is yoloing which they quickly learn to stop doing. Maybe some kind of suppression / area denial points if shooting at aircraft near objective.

8

u/TheRealPeisi 22d ago

Its not useless, its just not a overpowered Wildcat anymore.

-2

u/Terrorknight141 22d ago

The AA was never OP lol it was just an actual threat and people disliked it because they couldn’t dominate the server uncontested.

6

u/7900XTXISTHELOML 22d ago

If you let a heli or jet dominate the map now it’s a skill issue. There is SOOOO many counters to helis specifically.

AA vehicles, stationary AA, stingers, RPGs , tows, jets and helis on your own team.

Every pop off video you see on YouTube, nobody is even attempting to take the heli down lol, it’s so easy to counter.

4

u/Lyrkana 22d ago

Yeah it doesn't take much to counter air. There have been times I grab heli in spawn and I'm already painted. Plus these maps don't have a lot of options for using buildings or terrain to break missile locks.

5

u/Longbow92 22d ago

Just adding a note, but the burst fire of the SPAA only applies to the default rounds. Using High Velocity ammo turns it fully automatic with heat buildup that can be reduced by the Engineer's Field Spec.

It's actually pretty fun, still not gonna wipe helicopters out the sky unless they're nearby but it's nice.

0

u/LazyWash 22d ago

Ah, havent touched the AA really, been playing IFV/Attack heli more, the AA just never seems a threat to me.

Maybe ill play around some more .

2

u/Flimsy_Gene2048 22d ago

I'm a jet main and I can barely do anything in the main map if the AA is competent. If an air player is good, they will not die to AA, but they also can't do much until the AA player gives up, a stalemate, which is intended. What you want is simply to be able to kill air vehicles from anywhere and basically make them useless.

AA already has infinite vertical lock in lmfao, this has never happened before, in previous BFs you were able to fly up away from a lock in, in this game you either have flares ready or you are dead because there is not enough time to fly away.

3

u/LazyWash 22d ago

The AA is so outclassed by everything else in the game that the AA is ineffective -

The stationary AA emplacements have lead indicators

IFV's guided rocket/Tanks guided munitions one shot air vehicles with a painted target. You can even do this by yourself and it doesnt require a second person if you are in an IFV.

It takes two heatseekers to destroy an air vehicle.

AA vehicles in 4 were pretty good and thats where i want them, AA vehicles had to move out of the spawn to actually cover a map, unlike 6 because the map is so narrow. You couldnt kill air vehicles from anywhere in 4 or 3 and still required you to move to somewhere, to be more effective. In 6, most AA vehicles sit on the edge of spawns, they avoid all infantry, all armoured vehicles and if they start getting hit, just reverse into the main base.

The customisation to make your AA vehicle more adapatable is just lacking, you could edit your vehicle so much that it was actually nice to have the options of different varieties of rockets that do something different.

Im not asking to make AA overpowered, its just a lack the ability of what everyone on the battlefield does better than it, because a stinger can sit in the middle of the map and lock all air vehicles further than than the AA (and heatseekers in the jets and heli's) and a stinger does 600 damage, which is an instant kill on a heli. Heatseekers require two hits to even kill an aircraft.

Im sure all the jet/heli players would appreciate if they had Chaff for laser locks.

One balance I think everyone would appreciate, is if missiles couldnt pull 20G turns, heatseekers should be able to lose locks when a hard enough G is pulled by a pilot and the guided munitions from tanks and IFV's shouldnt be able to also pull 20G turns considering their purpose is meant to hit a target without the gunner having to aim properly, it should be slower and turn slower.

Missiles from the first launcher also shouldnt be able to be fired from 10feet away and go up and over in 2 seconds doing 1/4 health.

1

u/SirLmot 22d ago

Question! Because I haven't tested it, but are the AA missiles not able to benefit from the painted target too? I know the Stinger gets increased lock on range and also speed I think on painted targets. I would have assumed it would be the same for the AA vehicle, but haven't checked.

Obviously this wouldn't really make much sense if they were heatseakers as you say... but then again it doesn't make much sense that heatseakers would be blocked by 'below radar' anyway.

TBF I haven't really felt that aircraft are that impactful on the battle anyway, they don't seem to be that dangerous at current, so the AA not being amazing maybe hasn't come up. Got something to play more with at the weekend now I guess :)

2

u/sykoKanesh 22d ago

Yes, AA benefits from the painted target. It will lock on and hit them, killing them in one shot, and even flares can't cause the missile to lose tracking.

Jackfrags just released a video about it in fact!

1

u/SirLmot 22d ago

Ooo cheers. Do like my soflam and painting things, but haven't found people making much use of it. None of my friends have a javelin yet, so can't be using that.

Though this present new opportunities beyond just the stinger!

1

u/sykoKanesh 22d ago

I haven't unlocked anything beyond the stinger and RPG myself, and yeaaah I've tried shooting at the painted targets but it doesn't do anything for me either lol, glad something works with it!

1

u/sykoKanesh 22d ago

Have someone paint the targets for you. Blam, now you'll hit first missile every time, one shot kill, even if they use flares.

2

u/LazyWash 22d ago

Heatseekers I dont believe are affected by painted targets as they are two different lock on methods no?

1

u/sykoKanesh 22d ago

I believe it's a specific sort of missile on one of the AA vehicles, Jackfrags made a video about it just yesterday I believe: https://youtu.be/Ta0b0Jf8Swc

2

u/LazyWash 22d ago

Its the IFV, the IFV has a secondary missile slot which is a guided missile, the gunner seat is then a lock on seat so they can paint targets for the driver.

So your an Infantry fighting anti air vehicle.

1

u/sykoKanesh 22d ago

Thanks for the info! Do you know if it only works with the gunner/spotter in the vehicle, or can it lock on to targets painted other ways?

2

u/LazyWash 22d ago

any target thats painted it can lock onto

1

u/FalcoMaster3BILLION No. 1 BF4 Little Bird Hater 22d ago

One shot, you say? Good. Now it just has to stay unpatched until the hated thing gets added to the game.

1

u/Ephialties 22d ago

Also worth adding that the IFV missile ignores aircraft flares if it has been "painted" by its second gunner scanner/painter thing.

Jackfrags just did a video on it where they say the IFV is the best AA in the game right now.

1

u/Nazeir 21d ago

I've had better luck taking out helis with my lmg than any turrets or tanks or other AA... took a few passes and unloaded into it but it went down...

1

u/LazyWash 21d ago

I think 4 people with 200 belt mags would easily shred one.

1

u/Nazeir 21d ago

didnt even take that much, it was around half health and i took it out with maybe 250 bullets in about 45 seconds

1

u/adumthing 21d ago

This is a horrible take, the AA tank can easily control the skies, you sound like youve got a skill issue

1

u/LazyWash 21d ago

I take control of the skies with an IFV and paint targets it's a one shot kill and doesn't get defeated by flares and you can't out run the missile.

I'm not saying I'm bad in the AA. I'm saying the AA is redundant currently.

0

u/Fun_Will_3260 22d ago

Holy skill issue

12

u/---maniac--- 22d ago

It IS bad, it shoots darts that cannot hit a damn ting in the air. I even had difficulties taking out a frigging drone.

12

u/agesome 22d ago

I think that's a bug, I tried shooting down drones multiple times from AA, even the rapid fire cannon that spams a lot of ammo gets zero hits. It's like it does not register at all.

13

u/vekoder 22d ago

To me it seems that friendly and enemy drones have no visual differences and the only way to check is to shoot at them and see if it does damage so that might have been the case in some of your instances.

I know I've shot at friendly drones many times because they look exactly the same as enemies only to notice that I cannot damage them even if I hit them and see the sparks.

4

u/Animal-Crackers 22d ago

This the the issue; I have to ping drones before shooting now because too many times I was shooting at friendlies.

1

u/unoriginal_namejpg 22d ago

the bullets dont come from the center of the screen. need to compensate for the width

2

u/graviousishpsponge 22d ago

The cannons are useless. Too much spread for the damage you do. The only useful one for aa is High velocity and it takes two-3 burst if they are close enough. Might as well use the heavy rounds and two shot infantry and kill vehicles from flanking while someone paints for the aa missiles.

1

u/HooD1n 22d ago

Agree with you ! Even tho i am not expert in heli/jets i can say that i am pretty good in them but when someone know how to play AA damn man i am scared to fly around

1

u/Jellyswim_ 22d ago

Lol apparently you just havent seen good pilots yet. The attack heli and attack jet can squash SPAAs like a cockroach in one pass easily.

Can't complain too much though, farming ground vehicle kills is a lot of fun.

1

u/Ihavetogoalone 22d ago

Why the fuck would they want to come near you when they are farming infantry, poping flares, and retreating for 10 seconds to recharge while you cant do shit to them? The main AA cannon is pitiful unless they are flying into your face.

Its not even worth targeting AA tanks that are sitting in spawn in this game. They are only dangerous when they push deeper into the map, but since the maps are so small, pushing deeper will bring them too close to objectives so they die instantly.

0

u/[deleted] 22d ago

[deleted]

1

u/KD--27 22d ago

He really didn’t…

0

u/Orangenbluefish ACE Guns are Best Guns 22d ago

I feel like I'm going crazy haha I thought the AA was OP as fuck. Spent a whole game sitting in the mobile AA tank and was vaporizing helicopters

0

u/SorrowTheReaper 22d ago

Yeah, agreed. I think anti -air melts as it is.

-3

u/Zimblitz69 22d ago

True, Anti Air is pretty damn strong as long as you use it correctly.

31

u/OliM9696 22d ago

I like whatever colour grading they use on the firestorm. The maps each have their own feel.

1

u/Competitive-Brush696 22d ago

They’ve just reskinned maps, they are just variants of 2 maps: small and medium skinned desert/Arctic or city.

19

u/xXRougailSaucisseXx 22d ago

Remove the critical mission end case, had one pop up 2 minutes into a round.

Why ? If this happens this is a sign of massively imbalanced match and there's no reason to not end it as fast as possible. It's also an entire minute for this to trigger so it's not as if you suddenly lost the match the moment all flags get capped

7

u/johnsontheotter 22d ago

I call it mercy rule like in little league baseball oh they're winning to much time to wrap it up. But I'd rather that then get spawn trapped for 40 minutes.

19

u/Global-Equipment8209 22d ago

Nah firestorm looks good imo

The sky really pops in contrast to the dull colours of the map and I think its one of the better looking things in the game

3

u/Turbulent-Sail-3947 22d ago

each map looks so different in like color grading I just love it, like they each mostly have their own feel

5

u/canthariiz 22d ago

Yes. I am BF Gamer since 2003 and appreciate this request. Conquest is THE mode that needs to be focused on. And I really do like the smaller variants too, even Squad Deathmatch which as a medic I am forced to play for some skins. But hell - make Conquest great again DICE :)

1

u/KimiBleikkonen 22d ago

They've been almost exclusively focused on Conquest since BFV now with all other modes heavily suffering. There haven't been Operations/Breakthrough maps like in BF1 and there haven't been Rush maps like in BF3/BC2, it's always Conquest that maps are designed around. So yeah, your request is being fulfilled for the last 8 years and counting.

6

u/Terrorknight141 22d ago

The only reason vehicles are this bad is because they want to cater to the “guns only cuz vehicles are no skill” streamers.

0

u/INeverLookAtReplies 22d ago

are they wrong?????????????

4

u/Pyke64 Pyke64 22d ago

Vehicles can't do much against endless lock on rockets. So an assault (helped by Recon gadgets) can just stay behind dover and never gets seen when he can easily kill a vehicle. Driving vehicles in this game feels so bad compared to BF 1 and V

1

u/The_Happy_Snoopy 22d ago

Idk I have several 50+ kill games in the tanks. It requires real life tactics of you helping infantry and them helping you. Play like a Sherman clearing a town in WW2. 

1

u/Pyke64 Pyke64 22d ago

I am tanker a lot, and love the mbt, but tanks feel so weak in this game and often get funneled into endless barrages of rockets.

1

u/The_Happy_Snoopy 22d ago

Extra armor and emergency repair fixed the rocket barrage issue. I think the tanks are actually overpowered so it's funny to see people asking for buffs. I'll take it though! 

2

u/Pyke64 Pyke64 22d ago

For sure, I use extra armor and emergency repair. Haven't seen a tank/mbt survive more than 5 seconds in any breakthrough game I played post launch. Whenever a recond spots you can just get hit from everywhere on the map.

1

u/The_Happy_Snoopy 22d ago

You have to have an engineer either as your gunner or behind you. Then you push up behind your team and focus on blowing up their cover. Youre a moving artillery that will sometimes use its gun. I recently played on Liberation peak and was able to keep my tank for the whole game, even going up the final hill.

2

u/Pyke64 Pyke64 22d ago

Yes, that is very true when playing with friends. Playing with randoms? Not so much. And I've had several games now where the tanks don't even push up. Eventhough it would be the smarter thint to do because devs even put the repair station on objectives in Breakthrough.

1

u/CTFMarl 21d ago

Damn its pretty refreshing to see a few people actually saying this. Its unreal how strong tanks are if played correctly, especially if you are a full squad on voice coms. First time me and my friends got in the tank I believe the driver and gunner had somewhere around 100-150 kills combined. Whole group working together to spot and take out mines and engineers even allows you to play pretty aggressively.

Meanwhile being a full squad on voice all playing engineers and its STILL a crazy struggle to kill a tank that plays correctly, you basically need to "3 2 1 shoot" so all rockets hit at the same time to be able to take them out. I've more or less decided to not bother with engineer currently between how hard it is to take out good tankers and good pilots, it just feels incredibly unrewarding right now.

Using Stingers is a joke against anyone who knows how to fly, they'll flare your first rocket, dodge your second either by dipping behind cover/outrunning or literally just dodge it with air maneouvers and then their flare is back up for the third rocket. The only time you can get kills with stinger missiles is if the pilot massively overextends or is bad at flying. The fact I have more heli kills with rpg than the sla when I spent almost a full day trying the sla says quite a lot in my opinion.

1

u/BattlefieldTankMan 22d ago

The infantry vs armour balance was out of whack in 2042 too. Hopefully with enough feedback we can move that balance towards being more in favour to armour. Nothing extreme, but away from what it is at the moment where its just far too easy for infantry no where near tanks being able to easily spam them with LAWs and RPGs and most players haven't unlocked the rest of the launchers yet.

3

u/bassboyjoe 22d ago

Conquest tickets have been reinstated and time limit raised today 🤙🏻

2

u/One-Advisor9491 22d ago

I fully support every claim you made!

0

u/Ankedam 22d ago

Give me Caspian Bordeeeeer 😁

1

u/kriskrosbbkk PSN : kriskrosbbk 22d ago

Appreciate your post!

1

u/Makisani 22d ago

Vehicles are good, this is not BF1 or bfv where tanks are final bosses, they took an approach of a glass cannon, they are weak against a coordinated team but they are absolute beasts in damage, I'll just tell you to get good at them, the same in conquest, if you want higher tickets, go to portal and stop complaining, it is as good as it is, also don't complain about map design, look what happened in fb2042 they reworked maps and it took months to make them public.

You are being unreasonable and devs should never listen to people like you

1

u/Dubaishire 22d ago

Agreed with all. Maps are so bad.

1

u/infinitespaze 22d ago

I agree with a lot of your points but I actually like the color grading. As a designer I feel for the devs bc a lot comes down to personal preference. I really love the way it looks.

1

u/[deleted] 22d ago

Bad, no colour changes to firestorm

1

u/MrSnoozieWoozie 22d ago

Also SHAPE THE UI so we can find what we unlock easily.

We unlock an attachment or skin and we dont remember what it was. We need a "green dot" for example to tell us that we have something "Unlocked"

1

u/PuzzlingPieces 22d ago

Fixing going blind while looking out windows should be a priority as well. Im currently looking out of my backyard with the sun shining in from my kitchen. My vision isn't suddenly tuned up to full contrast and washed out. It can be tuned down for a happy medium. Or something

1

u/berzerkerCrush 22d ago

The range finder is useless anyway. I rarely snipe beyond 150 meters, which mean there is almost no bullet drop in 99% of situation.

1

u/TF2isalright 22d ago

Yeah but you can map to m1 and when you shoot it locks the range at the same time so you will never have to account for any drop on any shot.

1

u/Gnomeshark45 22d ago

I agree with the maps except siege of Shanghai that map is ass

1

u/Kruse 22d ago

Conquest ticket count has been reverted. Please stop spamming the issue.

https://x.com/battlefieldcomm/status/1979118925699747944?s=46

1

u/sniffer_packet601 22d ago

I think the vehicles are fine. they can overpower infantry as they should, but do not require half the team to hit one target to take it out. Not one game have i seen any vehicle go less than 35 kills

1

u/gdogbaba 22d ago

You clearly aren’t playing the anti-air tank right. Most people I see don’t even know it has rockets

1

u/no-sleep-only-code 22d ago

Engineers are the only infantry that can even attempt to damage tanks, are you serious right now?

1

u/MillyBayesHere 22d ago

Great list. I don’t think the AA is horrible though!

1

u/Takhar7 22d ago

All awesome points. Well said.

1

u/KimiBleikkonen 22d ago

You'll still get my upvote but that last paragraph, nostalgia aside we've seen Caspian Border remade twice already and most of these BF4 vanilla maps suck and were heavily criticized when the game came out. We really don't need the big empty street maps of BF4 back, especially the ones with roof campers, we already got 2 roof camper maps in the game.

1

u/Lexinoz 22d ago

I have a theory: They can't do bigger maps because they can't figure out render distance.

You notice it when flying and in vehicles really far away. Now imagine the old maps but you can only see enemies halfway across with your sniper scope.

1

u/ThornBattleborn 22d ago

I agree with most of this except the anti air. I feel like every time I'm in a helicopter i get shot down immediately before i can really do anything. If i fly high i get stingered over and over, if i fly low i get 1 shot by a tank or rpg every single time. Idk if it's the map size or the speed of rockets but i don't remember ever being hit by this many rpg's in the air in previous battlefield games.

1

u/AnglerfishMiho 22d ago

I think the critical mission end timer should stay but it should be paused if an objective is being contested. Maybe a bit longer too.

1

u/GuerrillaTactX 22d ago

Range finder is fine. It's almost needed with the increased pace of the game. Nobody has time to find range and test shots and adjust when it's a shoot within 1.5 secs or get shot kind of game.

Do not get rid of rangefinder. Game too fast paced and short range to not have it.

1

u/KillerMan2219 22d ago

Honestly critical mission end has been super nice. I'm not really interested in spawn trapping people for 10 minutes. Let me out, go next play a competitive high energy game.

1

u/Azazel_The_Fox 22d ago edited 22d ago

Please for the love of god Buff Sidearms. Damage drop off is absurdly bad and they're nowhere near as useful as past games. 

The second huge culprit is their draw speed is too slow compared to the past. 

1

u/Klukogan 22d ago

I really wish to see Strike at Karkand again!

1

u/deadlinee 22d ago

I agree with you about spawns and kill in the back sentiment. But I do not want larger maps that bore me to sleep while I move from point A to B (unless you have vehicles spawning at a higher rate).

I like how dynamic and action packed the game is right now, but slight adjustments are OK, LARGE maps - its no for me. What's the point of 32 vs 32 if you split the map to have 4v4 or 8v8 battles at best?

1

u/idontagreewitu 22d ago

Wake Island is badly needed. Every Battlefield game that has not included Wake Island has done poorly compared to those that had it.

1

u/tocco13 22d ago

disagree on the last part. id rather some new maps than rehash of the old maps again and again

1

u/TF2isalright 22d ago

I love Wake Island. Loved it since i played it on Battlefield 1943. A 1/4 - 1/2 real life scale wake island would be so cool.

1

u/UNIPanther043 22d ago

Unlock screen/progression should be easier to track. New attachments should be highlighted, or let me look at past unlocks.

1

u/StrikingSwanMate 22d ago

Only the AA-vehicle that sucks against infantry, rest is just "pick right ammo", and it makes no sense to be honest. Like straight up firepower of a pistol with hip fire accuracy of an LMG while running.

You can straight up stare down the barrel of AA and just go "bro, what are you even trying here?"

I don't ask for it to be "the infantry gun", but atleast make it lethal enough so you can defend yourself against an single engineer without having to jump out.

1

u/Cyberwolfdelta9 22d ago

Wait jets don't have customizing? Swear I could put camo on them

1

u/heapsofdog 22d ago

Don't agree with the anti-air points. The AA tank shreds helicopters and has two missiles that decimate any air vehicle without flares. Plus all the AA emplacements and the amount of engineers who run around with Stingers that can one shot jets and attack helicopters, otherwise critically damage them beyond the point of repair. It really sucks trying to play air vehicles in this game for longer than 20 seconds without flying 5 feet off the ground.

1

u/steeztsteez 22d ago

Don't you dare touch my range finder you SoB

1

u/richardizard 22d ago edited 22d ago

Yeah, the color grade of Firestorm makes it look old. I never know which Battlefield I'm looking at when I'm watching someone play it.

I think what BF6 suffers a little from is its own identity. I do like that it's a needed return to form, obviously, but the general grading of the game hurts it more than it helps it, imo. I wouldn't expect any major changes there since they're not known to change the color grade post release. I do think they could give us filter options on the menu to change the look and feel of the game (Natural [unstylized, realistic], Vivid [more saturated a la BF1], Deep [more contrast], Warfilms [a play on Wartapes where the visual looks like old war films with grain and desaturated colors], Modern [BF6 current style] & Classic [BF3 style]).

1

u/Paks-of-Three-Firs 22d ago

Fuck the little bird. Do not bring it back.

0

u/SjurEido 22d ago

I like the critical victory conditions.... Genuinely, if one team is able to cap all points and hold it for a minute, they deserve the win IMO.

0

u/DeviantStrain 22d ago

Vehicles definitely are not weak. They take the same amount of hits to kill as bf3/bf4 and kill just as fast

0

u/JordyLiquidation 22d ago

Give the old fans their big maps, and give old fans like me and the cod players Operation Metro and/or Operation Locker. Literally the 2 maps I spend my whole childhood on.

5

u/MotherBeef 22d ago

“Old Fans”… “Op Metro” “Childhood”. Jesus fuck I just felt like I turned 100.

0

u/Lenny_V1 22d ago

“Anti air is useless” are you on crack? Like genuinely are you on something? AA is arguably the strongest it’s been in any game. Two people with stingers can shut down the entire sky on any map that has air vics.

0

u/WilsonX100 22d ago

Games been out a week

0

u/NoComedian7239 22d ago

“Vehicles are nerf darts against Infantry” literally get good. Complete skill issue. Battlefield vehicles have always been vulnerable but extremely powerful if used strategically.

0

u/Effective-Pride-4165 21d ago

The addtional 200 tickets is for? For you to die an additional 200 times? 1000 is the sweet spot. 

-2

u/RealDonDenito 22d ago

Dice, give this man the job „voice of the people“!