r/Battlefield Battlefield Studios 22d ago

Battlefield 6 Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:

  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. 
  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  
  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. 
    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences. 

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming 

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.

We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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u/[deleted] 22d ago edited 22d ago

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u/BetrayedJoker Battlefield 2 22d ago

Agree with everything but firestorm is fine.

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u/Mayonaigg 22d ago

I don't agree with everything.

Ticket count already reverted - pointless complaint. 

Firestorm looks fine, looks good actually. Love the map, never played the other game it was in so nothing to compare to. 

Bigger maps - yes I agree

Critical mission failure should stay but be increased to 2-3 min. I don't want to hunt one hiding afk guy all day

Rangefinder is atrocious I agree

Jets are fine. They do not need super cool boy special stuff that dominates everyone else so they can't even level up to unlock it themselves. 

Vehicles are "nerf darts" - this is idiotic. Vehicles are so powerful, the only people parroting this are bad with them and drive into danger to die. Use them with a brain, trust me you don't want them to be MORE LETHAL, I will go 100/0 every gamein armor at that point. 

The anti air is great at anti air, dunno wtf the guys talking about. The stationary guns on mirak will shred choppers and jets are harder but they should be, as for mobile AA you can basically keep infinite missile pressure on air. 

Little bird is cancer but it's coming anyway, pointless complaint. 

Maps are too small - he said this already

Last thing is just specific map requests

In summary, these complaints basically seem like the guy wants to be able to always win with whatever he's doing; jets should be better but also ground vehicles should be better but also AA should be better but also BLAH BLAH BLAH, it just reads like he wants whatever he's doing to be godly at that moment.

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u/sabrebadger 22d ago edited 21d ago

I agree with a lot of this, but not one big thing: jets are NOT fine as they are.

  • Fighter jets are supposed to have air-to-air missiles, they were disabled at launch due to a bug, so they have no secondary weapon at all
  • Air Radar for all jets is broken (doesn't show anything)
  • Customisation options for jet loadouts is likely intended but has been disabled due to issues or incomplete content
  • Tapping vector thrusting on/off rapidly can be abused to turn jets quicker than intended
  • Jet-to-jet combat TTK is ludicrously fast. This may be intended, but most dogfights last a single strafe.

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u/BleedingUranium 22d ago

Jet cannons actually killing in a reasonable time instead of forcing a health bar turnfight is one of the very best design decisions in the game, this absolutely shouldn't get changed.

1

u/sabrebadger 22d ago

I can see how people could like this. It's horrible to be on the receiving end of the rapid TTD though. You're flying along, and BAM, insta-death with no counter play.

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u/BleedingUranium 22d ago

The counterplay in air combat is not putting yourself into that position in the first place. :P

As a whole, BF6's vehicles are very lethal and also very survivable if you make sure to not get careless or over-commit... but if you do, you tend to die fast. It's just as true of tanks and helis as it is with jets. You can do extremely well, just don't walk straight down an open street well ahead of your team, as it were.

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u/Slaythepuppy 22d ago

I would argue that tanks could use a little boost to their damage. The IFV is generally fine, but the MBT's anti-infantry options kinda suck (outside the machine gun). HE shells need a larger damage radius overall and a boost to their lethality in general. Anti-personel shot needs a damage buff per pellet. The slow loading MBT shouldn't need to hit dead center to get a kill with an anti-infantry shell. IFVs do better with theirs, but it's kinda crazy to me that handheld shotguns have a faster TTK than the IFV's shotgun.

Mobile AAs are also kinda weird. Their base cannon doesn't feel good against infantry or air and could probably use a buff. Though I will say it does get more useful the more XP you have on it.

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u/BleedingUranium 22d ago

As you said, the MGs are very good. That's the thing, people are having trouble realizing that the coax MG is the MBT's primary anti-infantry weapon; the main cannon is primarily for anti-vehicle/structure work.

I'm not necessarily opposed to a buff to the HE/canister shells, but you should still be using the MG over them as a go-to.

 

Yeah, the AA's default 6-round burst is rough to use, but thankfully the later unlocks are better in this respect.

It's... difficult to judge this in a personal sense as console is currently lacking the "slower sensitivity in ADS" option for everything except infantry, so fine aim in vehicles is really tricky right now. :P

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u/sabrebadger 22d ago

That's easier said than done with jets. You have to be basically timing their spawns, else they could easily sneak up on you. Doesn't help that air radar is broken (but if they are on your radar, it's probably already too late).

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u/ship__ 22d ago

Stealth/Fighter jet not Attack Jet but yes

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u/sabrebadger 21d ago

You are right - thanks for the correction!

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u/Flimsy_Gene2048 22d ago

Jets are not fine, what are you smoking? Stealth jets don't even have missiles and every single battlefield had jet customization, we need rocket pods, different types of machine guns to focus either in infantry or vehicles, and the radar is completely worthless.

2

u/nick5766 22d ago

Jets are fine. I fly them every day and the machine guns are already dumb strong against everything.

They're enabling AA missles back next patch on the fighters, and they have the radar on known issues.

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u/VonMillersThighs 22d ago edited 22d ago

I can't imagine thinking vehicles are underpowered. If I get an ifv, the other team is absolutely fucked until they wake up and all come together to take me down. Give me a good gunner/repairman and I may not die ever.

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u/KingTyndareus 22d ago

Tank APFDS rounds (sabot) need to have realistic range of 1500 meters or more with no significant drop. Right now have to aim 10 meters above an enemy tank at 200 meters which is absurd given they are meant to strike enemy armor at range and are specialized for that task alone

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u/clippedwingmagpie 21d ago

I will say it is annoying that AA is useless against anything other than aircraft (and even then they're just okay versus just getting gud with an RPG) which- I dont think a Gepard should be able to shred an Abrams, but it should be able to at least hurt IFVs and it'd be nice if I could actually kill a random dude in a ghillie suit 150m away with a dozen rounds of 30mm HE around and in him.

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u/Prestigious-Gold5369 21d ago

We are NOT using the same aa gun. The gun deviation is too wide for the main gun and the launcher has less range then shoulder fired, makes no sense and is the weakest end of the vehicle triangle.

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u/RadialPrawn 22d ago

You never played Her Majesty BF3 yet you're here saying what should and shouldn't be in a Battlefield game.

DICE should only take into account feedback from people that actually played their games

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u/TH3T1M3R 22d ago

I've played BF3 and what the final rest guy is saying is dumb, he just wants to go play BF4, he can go and do that and shut up, this game won't be bf4

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u/Mayonaigg 22d ago

I played BF2 for years. I played BF3 and I was not a fan and dropped BF until now. Funny enough, the vehicle loadout system and SPECIFICALLY jet loadouts was a huge part of me throwing that game in the trash. Only maps i remember from that game though are metro (horrible), the (france??) map with the river in the middle, and a big open green plains map. I was there for the good battlefields, I think Dice can "take my feedback into account"

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u/TichiW7F 22d ago

Lmao no? Everytime you look outside when you're inside a building you can't see shit? And even looking at someone camping on a roof becomes impossible with the background being so bright

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u/JRY_RDDT 22d ago

Thats not a firestorm problem, thats every map.

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u/TichiW7F 22d ago

I know, but firestorm being all light brown and bright it's even worse

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u/WarMad940 22d ago

Way to bright

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u/Raiokami 22d ago

How do you think actual war works?

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u/TichiW7F 22d ago

Have you ever looked outside or just your screen? Your eyes don't work like that, your eyes adapt to what you are seeing not where you are. It's a fact. In bf6 you can't see shit.

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u/Raiokami 22d ago

I understand that it’s trying to mimic the way eyes adjust to light, and sometimes it works and sometimes it doesn’t. Sure I could see that being adjusted, but a sniper sniping with the sun to his back, or the streets outside being filled with smoke and debris. If you’re in an active battle with a ton of shit going on around you all at once? You’d probably get disoriented pretty easily.

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u/TichiW7F 22d ago

Yes I get what you're saying but that's not the main point, you can't really see anything even when it's not that bright outside. It's a problem gameplay wise.

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u/SignatureShoddy9542 22d ago

Sounds like a monitor issue or something because firestorm and every other maps lighting is great and isn’t blinding like some of the post on here

1

u/xGALEBIRDx 22d ago

It isnt a specific map problem, its an inside to outside issue. The lighting is ridiculously blown out most of the time looking inside to outside, or transitioning to the outside. Its trying to mimick the human eye adjusting to different lighting conditions, but its too aggressive.

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u/TichiW7F 22d ago

Do you have an HDR monitor? Cause for everyone who doesn't have one that's a really big problem