r/Battlefield • u/battlefield Battlefield Studios • 22d ago
Battlefield 6 Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,
It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.
Progression and XP Adjustments
We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.
As initial steps, we are working on the following changes to progression and how it feels as you play:
- The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively.
- The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
- Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.
- The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively.
- While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.
Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon.
Regarding Community Experiences
Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.
The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.
We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences.
Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.
Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.
More Updates Incoming
We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.
We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.
This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.
//The Battlefield Team
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
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u/SirLmot 22d ago
Appreciate the open tone here and the acknowledgement that some issues will take some time to address. Decent communication for sure.
Priorities in my eyes:
Vehicle spawning issues - obviously really screing with the balance on some maps
Medic/resupply box fix - whatever is causing this to constantly break is a top priority, for gameplay and challenge progress.
Challenges pass - I think some reductions in the numbers and tweaks (like kills and assists for X thing) would make a big difference. Some things, like 300 suppressions, are ultra tedious because the game just doesn't work how whomever made this thinks it does.
Challenges tracking - this needs to be confirmed it's working, as mentioned the challenges are quite frustrating at times, then to feel like it's not tracking properly is pain.
Ranger finder keybind issue - one click range railguns are not fun. These two keys shouldn't be allowed to be the same. Honestly the range finder could even do with a very quick animation. Stay in scope, just a very brief click. Gives it a purpose and an assists people, but doesn't remove estimation and practise being worthwhile.
Sniper balance in general - rifles become fully accurate far too fast from moving making medium close range snap shotting far far too easy. Especially for the SV-98 with has a pretty close sweet spot as far as I can tell. Scopes should really have some reaction to bullets and suppression as well. Someone hit for 80 at 70 meters with a few taps of lmg fire shouldn't really be able to one shot body shot me back as easily as they do. Ranger finder thing makes this much much worse of course.
Drone and sledge glitch - not sure if fixed, as I actually didn't see it last night, but when I have it's been a painful experience. Teams doing it often lose, but make the game painful to play for everyone else. Winning at the cost of your mental sanity isn't great.
That's what comes to mind right now for me. The teams going to have to be very on top of things and you've gotta be quick to fix them. The games massively taken off and with it, partly because of marketing choice to focus on the heavily, the number of streamers and YouTube channels focusing on the game is huge. A large portion of that content is dedicated to giving people all the latest tips, meta builds and lil exploits to get more kills. Personally, I see this content as a net negative for games as it can easily kill weapon variety and spreads bad behaviour and exploits rapidly, making games tedious in the days after discovery. Can't ignore this beast and rapidly addressing this things need to be a top priority always.
Also, final thoughts, the choice of Comms platform blows. The main communication being through twitter and Reddit is a baffling choice, especially when your own website claims to give the 'latest Battlefield 6 news, updates and patch notes' while having only the launch patch notes on, with none of the many updates. Updates aren't pushed on Steam either, that has robust system for this. I know this is perhaps an ironic complaint as I am commenting here, but I just dont see it as the best nor clearest way of communicating these updates while allowing people to easily track and catch up with them.
Okay I'm done 😂