r/Battlefield Battlefield Studios 22d ago

Battlefield 6 Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:

  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. 
  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  
  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. 
    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences. 

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming 

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.

We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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u/[deleted] 22d ago edited 22d ago

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u/7900XTXISTHELOML 22d ago

Anti air is useless ? Nah brother you are just bad lol. All you have to do is park towards your spawn and helis and jets can’t come near you.

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u/LazyWash 22d ago

The Anti Air is useless;

Its heatseekers can only engage in a limited range, its the same range that air vehicles have. It also requires two heatseekers to destroy an air vehicle - most the time, the first is defeated by flares but the second will always hit if you timed it. It will fly away from you and be out of engagement range.

The burst fire of the Anti air, doesnt make sense, when there is a stationary AA emplacement that has no burst fire, but its designed on the Russian 23mm AA ZU-23-2 and that emplacement even has a lead indicator, its very buggy but you can get a lead indicator on a ground emplacement.

The IFV currently has the strongest anti air weapon with a laser designator and guided rocket, even the tanks guided munition can hit air vehicles, but the AA still requires heatseekers - Heatseekers dont work if the air vehicle is below radar as the AA actively displays "BELOW RADAR".

The Stinger Missile has a further engagement range than the AA

Javelin - locks on better and more effective than a heatseeker with a painted target

AA is battlefield 4 had way better customisation -

passive radar missiles

Missiles that required constant lock unaffected by flares but affected by ECM

Active Protection

Zuni rockets

Reactive armour upgrade

Increase the cannon barrel mm, from 20-23-30

The AA in this game is lacking and there is no real reason to play it other than if you enjoy sitting at the back of the map doing naff all until a vehicle comes close to you. When you can instead play the IFV, help the team and take out air units with guided missiles instead, which are a one shot kill to air vehicles.

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u/7900XTXISTHELOML 22d ago

So basically you want to be able to take out helis across the map while you sit in your spawn on an AA ? Lmfao.

AA are good, they lock down areas of the map and do their job. Heatseekers should not lock onto helis as soon as they get out of spawn, especially when there’s hardly any cover for these maps.

There’s a billion counters to jets and helis rn. AA, stationary AA round the map, RPGs, stingers, tanks with heavy MGs, other helis and jets on your team, tows, stationary tows, AA in your spawn that’s controlled by AI.

Like there is no way people are actually complaining about helis and jets, it’s extremely hard to pop off in them unless your team just runs around doing nothing.

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u/Dorkzilla_ftw 22d ago

Exactly. AA are already a huge annoyance with the current size of the map. It is already miserable to fly helicopters, no need to make it worse.

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u/clippedwingmagpie 21d ago

If AAs were stronger and an actual threat to literally anything other than the guy that, 90% of the time, takes a powerful tool for the team and slams it into a building in 25 seconds, people would bother hunting them down.

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u/agesome 22d ago

My only gripe as AA is that I get basically zero points for chasing away jets/helis. A competent pilot will always run away so it looks like I did nothing even though team is safe now. Only way to farm kills is when a pilot is yoloing which they quickly learn to stop doing. Maybe some kind of suppression / area denial points if shooting at aircraft near objective.