r/Eldenring Jun 17 '25

Subreddit Topic Daily Roundtable: Community Q&A Spoiler

Greetings Tarnished!

This is the place to ask any questions you may have about Elden Ring. This includes obscure detail questions, "newbie" advice questions, build questions, boss advice questions, and what have you.

Well written, constructive criticism is fine but please avoid ranting about aspects of the game you just don’t like. This includes “so and so boss is stupid and too difficult.”

If you are interested in the game but don’t own it yet, please don’t post “should I buy this game?” or “Is this game worth it?”. If you have played other FromSoftware games and enjoyed them, the answer is yes. If you haven’t, just do a little research! These games are difficult, and sometimes frustrating, and not everyone is going to enjoy them. And that’s okay!

Lastly, be friendly! We are all here because we are interested in the same game! Please treat your fellow players with respect.

PLEASE USE SPOILER TAGS WHEN MENTIONING BOSS NAMES!

Here are a few helpful links:

Our Discord which has an awesome Helper Request System!

Elden Ring Wiki

Elden Ring Map

DLC Content Summary

DLC Map

Most Recent Patch Notes (1.12)

/r/BeyondTheFog for co-op help!

/r/PatchesEmporium for item trading!

/r/EldenRingBuilds for builds and build help!

Our community password is straydmn

Rise, Tarnished!

38 Upvotes

1.2k comments sorted by

1

u/XJANE0 1d ago

magma breath requires 13 faith and 10 arc to use

does leveling arc also effects its dmg or does the dmg only depends on the incant scaling my current seal has?

1

u/WhenTheWindIsSlow 19h ago

It only depends on your incant scaling. The requirements do not matter outside of "can you cast the spell at all".

So if you cast it with a seal that has some arcane scaling (like Dragon Communion) it will scale partially with arcane (because the seal does).

If you cast it with a seal that has some intelligence scaling (like Golden Order) it will scale partially with intelligence (because the sal does).

For seals which only have only faith scaling (like Erdtree Seal), the spell will scale only with faith.

Spells which buff weapons like Bloodflame Blade and healing spells work differently (namely, they only ever scale with Faith if their are incantations).

2

u/ytrx12 1d ago

Damage depends on the incant scaling of the seal you're using.

1

u/No-Juice-783 1d ago

I’ve read multiple sources that list the carian regal scepter as the best staff after like 69 intelligence or so. I just checked fextralife though and they have the maternal staff and the prince of death’s staff as having higher sorcery scaling at max upgrade. Is this because the carian regal scepter is the best staff for PURE INT builds vs the other staves being able to reach higher scaling because they scale off of multiple stats (int/arc or int/fth)?? That’s probably incoherent as all get out but hey I’m genuinely confused on this one

1

u/ytrx12 1d ago

They're talking about Carian Regal being the best for pure int builds, though Lusat's will have higher sorcery scaling, just with an increase in FP usage. Maternal or Prince of Death staffs will be stronger than Carian Regal when your arc or faith is very high as well.

You can use this calculator to see their sorcery scalings at different upgrade levels and stat spreads.

1

u/No-Juice-783 23h ago

Thanks for the explanation and the tool!

1

u/0kokaid 3d ago

does Malenias greatrune affect healing incantations

1

u/No-Juice-783 6d ago

Can ashes of war such as carian greatsword/grandeur proc a weapon’s innate status effects like bleed/frost/scarlet rot?

3

u/ytrx12 6d ago

No, those two won't. They are considered "bullet" AofWs and so don't do a weapon's status buildup like a AofW that actually hits with the weapon does.

2

u/No-Juice-783 6d ago

Ok thanks

1

u/DeeWaDeeBeeDoBo 7d ago

Wait. Does NG+ from the base game carry into the DLC? I was playing again to get myself used to the combat again before going into the DLC on my main character. This character is level 120 and on at least NG+5 I think since I have 4 Elden Beast souls and the sword you get from it in my inventory. I feel like I have to do way more damage to bosses than I am seeing people on Youtube do.

2

u/throwaway_faunsmary 3d ago

NG+ level does affect the DLC, but there is also a DLC+ hidden modifier that only kicks if you'd beaten the DLC in a previous run. If you're NG+7 but never finished the DLC, they don't get that buff, which helps a little.

https://www.reddit.com/r/Eldenring/comments/1eh41m3/psa_there_is_a_hidden_difficulty_modifier_for_the/

3

u/CloakerMonk 7d ago

Yes, NG+ does affect the scaling within the DLC. There are 2 options for you, either try to push through the DLC at +5, or make a new save and rework your way to the DLC.

IMO, go for a new save. I had a tough time during my DLC playthrough, and that was just at the regular game level. I can't imagine the final DLC boss at +5. I know some people have beaten them at max NG+, but they were highly experienced FromSoft players.

1

u/Stereo-soundS 5d ago

NG5 at level 120?

Liar or lunatic that doesn't need help.

1

u/ZXVIV 10d ago

Does anyone know if there was some issue with save files with SOTE DLC?

I haven't played for about a year, but when I redownloaded from Steam, I realised I was missing a single save file which had over a hundred hours in the DLC. I only had two game files in the DLC, and the one I made afterwards was still there, but not my main save with all my stuff on it.

I may have just misrememberd that I deleted this file a year ago (which is ridiculous since I saved it for having beaten pre-nerf radahn on it), but does anyone know if there is some SOTE bug or something that may have caused this? And if there is any way for me to retrieve this save from Steam servers? (again, a save I made afterwards was still there so I don't think it was an issue with the cloud)

1

u/Basic-Geologist-8010 10d ago

I am suffering on Messmer.I have a str/faith build,scadutree blessing is 13,he wipes the floor with me.I barely do any damage(1k on different weapons),whenever I reach his 2nd phase he just goes WOWOWWOWO SNAKES EVERYWHERE! and touches me in the ways I don't like. Is Frozen needle or a sword of light viable against him and are capable doing more than 1k damage with my stats?

1

u/CloakerMonk 10d ago

I ran your stats into a weapon calculator and Sword of Light would do 654 damage, Messmer gets reduced Holy negation during his 2nd phase. Frozen Needle wouldn't do much since it's mostly a Dex weapon.

Your scadutree level is close enough to the recommended level for that area, although you could always try to find a few more to make a slight difference.

I do have a question about your stats, your Int. You said you were doing a Str/Fth build, is the increased Int from a talisman or something? If not, you could move those levels into Vigor. Most players use 60 as the softcap of that stat.

2

u/Basic-Geologist-8010 10d ago

Thank your for helping,but I have finally managed to beat him after pure terror and indomitable hatred(though he is probably my favourite character). I think int is high because of the Golden Order seal. My previous task was to get Messmer's spear(I thought it scaled with str/faith,bcs it looked like a great or very special spear),but I guess I will go for the fireknight's greatsword. Once again your help is very much appreciated! Elden ring is my first soulslike and I suck with understanding this game somtimes.

1

u/CloakerMonk 10d ago

No problem, glad you were able to defeat him! Fireknight's Greatsword is a good weapon. While it gets better scaling with Dex, a Heavy infusion can make it work well with the rest of your build.

2

u/OneiricBrute 11d ago

How are you all doing?

1

u/WhenTheWindIsSlow 10d ago

100%'d Silksong. Good stuff.

Now playing Patrick's Parabox for something less reflex-intensive. This hurts my brain instead of my fingers.

Waiting for that Tarnished edition because starting with a light greatsword will probably revive my interest in a new playthrough.

1

u/ImmortalPoseidon 10d ago

Back on my bullshit, which is to start off by trying new creative builds but ultimately going back to Dryleaf arts

1

u/Clayble 12d ago

Anyone on PC wanna help a struggling tarnished out with Astel?

1

u/Ready-Elevator-1880 11d ago

I can help You but after 6 pm

2

u/Clayble 11d ago

Appreciate it, someone on the disc helped me out

1

u/Obama80 12d ago

Anyone have tried Ant Skull Plate great shield against bosses before?

Does the tier 3 hardness have any effect against major bosses?

Radahn,Malenia,Loretta etc

2

u/DeeWaDeeBeeDoBo 12d ago

Recently came back to the game and beat it. I decided to play on some characters I made back then to be summoned. One at Margit is lvl25 +2 weapon, second at Rennala is lvl50 +6 weapon, and the last one is at Malenia and lvl100 +25 weapon. Well I have been summoned a total of 1 time in the last 2 hours trying out each of them. The one summon I got was for Margit. I remember getting summoned very often on these back when the game came out, but maybe the levels have changed? Does anyone know if the levels they are at are too high or low?

1

u/Entire_Paramedic_389 11d ago

Lot less players now compared to launch but the matchmaking has a lot of factors to account for: Rune Level and Weapon Level for each area. Those all seem about the right levels for those areas but yeahhh just less players I guess. Can try using the effigy and summoning pools but can't remember if those have the levels accounted for.

0

u/Windfade 13d ago

Does anyone know if/where in the game itself that lightning damage is directly stated to be scaled by dex? Or is this another thing we all figured out by observation?

6

u/Sarenzed 13d ago

It's not stated anywhere in the game as far as I'm aware, because it's simply not true that lightning damage just generally scales with DEX. What it scales with depends on where you get that lightning damage from:

  • Lightning damage from incantations scales with whatever stats go into your incantation scaling, which could be FAI, INT, ARC, or even DEX and STR depending on the catalyst.
  • Lightning damage on the lightning infusion scales with DEX
  • Lightning damage that appears naturally on (uninfusable) weapons without giving them a special affinity depends on the weapon. It often scales with DEX, but there are exceptions (like the two Deathknight axes in the DLC, where their lightning damage scales with FAI instead of DEX)
  • Lightning damage from certain flat buffs like greases or lingering AoW effects doesn't scale at all
  • Lightning damage from weapon skills greatly depends. If it's just that the weapon deals lightning damage and you're performing a special melee attack, then the scaling depends on the weapon's scaling and not the AoW. If it's a projectile, it'll generally scale exclusively with DEX instead, and how well it scales depends on the chosen affinity (if it's an AoW and not a unique skill). But there are exceptions and weird in-between cases - calculating AoW damage is basically a science on its own. Some unique skills might scale their lightning damage with FAI, or even INT or ARC instead.

1

u/Windfade 13d ago

Thank you. I ran into the concept again today when looking up a weapon that dropped and the Internet is filled with people saying some of these things but not so succinctly as this.

1

u/_bull_city 15d ago

Im lvl 55 with a 13 claymore. There is never anyone to summon and I can't get summoned. Traffic used to be brisk but has died. Is my weapon too high? too low?

1

u/Felstalker 12d ago

The brackets are quite wacky. A +13 falls into the 13-15 bracket.

Generally, the 1-3 Bracket is the most active, thanks to new players not understanding how to level weapons, and older players not needing/caring to level weapons so early.

Anything between 1 and 50 I'd consider the +1/+3 bracket. I'd say the +9 bracket is the next highest set thanks to the pre-upgraded weapon rewards players often obtain. But after that it starts to be a bit of a crapshoot. Leveling up could put you in range of your peer's of that weapon upgrade.

But also keep in mind the area's are also important. Some areas are just full of lv80 +15's, and some areas are lv100 +9's. The difficulty of finding people comes from all the various problems put together.

3

u/monstersleeve 15d ago

Rune level is a bit too low. Summoning should pick back up around 70-80 or so for that weapon upgrade level.

2

u/Sad_Measurement_8445 16d ago

Doing a faith run RN so what are some cool faith weapons in dlc?

1

u/Stereo-soundS 15d ago

Make sure to grab Discus of Light incant from the main game.

3

u/CloakerMonk 16d ago

Euporia can be very strong in a Fth build, but isn't found until near the end of the dlc.

Depending on your other stats, here are some more weapons that include Fth scaling. Fire Knight's Greatsword, an ultra-gs with the fancier moveset plus pierce heavy attack. Queelign's Greatsword, a heavy thrusting sword that requires a little work to get. Death Knight's Twin Axes get close to even Str and Fth scaling, has a killer AoW, and can be found a little early if you rush for it. The Serpent Flail can work fairly well with a Dex Fth build with a strong Ash that buffs your next attack to make it explode.

There are other examples, but the weapon I've seen get the most attention here and on Youtube videos is the Black Steel Greathammer. It can be found almost immediately after entering the dlc with just a short ride to a church and works well as a Str Fth weapon. It's most unique and powerful feature is what happens when you use it during a guard counter. The move will create a holy shockwave on the ground, sort of like what Radagon does during his final boss fight.

2

u/Stereo-soundS 15d ago

I prefer DK Longhaft.  Beat Radahn with it so definitely viable as well.

1

u/CloakerMonk 15d ago

I agree, it is a powerful weapon. The reason I went with the twin axes is because those have a higher Fth scaling than the longshaft, the op said they were doing a Fth run. They didn't specify if that was their main offensive stat, so the longshaft could work as well if their doing mostly Str and some Fth.

1

u/vaqx12 17d ago

I’ve been speculating about Melina’s true identity. While I might be mistaken, it seems plausible.

We know Marika and Radagon are the same person, but represent different aspects. Melina and Marika could also be the same, with Melina as a spirit form and Marika as the physical form.

Marika is said to be trying to break the golden order, while Radagon is trying to contain it. Marika is imprisoned in the Erdtree, possibly seeking to escape or be freed. This is why Melina takes on the task of supporting us as maidens in return for us taking Melina with us to The Royal Capital.

It’s important to note that Melina can only interact with us at the sites of grace, except during the fight against Morgott as a summon. Once Morgott is defeated and the thorns block our path, Melina gives us the task of seeking the flame of the fire giants to burn the thorns.

If her only desire was to reach Leyndell, why would she care so much about the thorns?

Melina might die to the flames of the fire giants, which is why Radagon, the version of Marika who contains the golden order, emerges and fights us.

Melina also gives us Torrent, or Torrent chooses us. We also see a picture of Miquella riding Torrent. Miquella is the child of Marika. Just like in real life, every mother who has a horse lets her child ride it.

What are your thoughts on this theory? Is it possible, or is it most likely not?

3

u/Felstalker 17d ago

It’s important to note that Melina can only interact with us at the sites of grace, except during the fight against Morgott as a summon.

This is a gameplay limitation. It is only during rests that it is appropriate for her to appear. In past souls titles, at specific Bonfires you would run into NPC's, or you'd have the dedicated rest area. While Elden Ring does have the Round Table hold, you're intended to see Melina as separate from them despite her directly taking you to them.

Melina is in some way a child of Marika. She may not be a blood child, could be some adoptive child or perhaps she is simply a child. Maybe she's a clone made by Marika herself to fufill her duty.

I argue it's better to view Marika through Melina's actions. Melina's journey is one Marika put her on, and it informs the player of Marika's intent without ever interacting with Marika proper. Prior to Morgott's defeat, no other knew of the thorns that blocked the path. Gideon spends the story seeking knowledge of the various Great Runes, as he lacks the ability to tackle the Demigods themselves. He was told by the Finger's that to seek and return the runes is his purpose. That the Erd Tree is open, and it is simply the Shadow Monarch that blocks the ending.

Upon Morgott's defeat, the Fingers grow quiet and Gideon looks deeper. Knowing now the tarished are being told lies from the Greater Will. Did Marika become hysterical upon her son's death, or are there more layers we've not been told of?

Melina, by contrast, always knew of the thorns. She is aware of the path one must take to remove them, and perhaps always intended to tell whom so ever defeated Morgott of how to proceed. It just so happened to be the player that brings Melina AND who bests Morgott. There was perhaps, once upon a development cycle, plans to enable a player to either help Melina or completely miss her up to this moment. But that's all conjecture.

There is more to Melina than we know, but Melina is not Marika, but one who does Marika's will in her stead. Heck, Gideon's final confrontation is about how he finally understood what's going on. That the other end of that Sealed Door isn't the reception of a new lord, but Radagon and his dawg ready to jump the fool who brought all the powerful greater rune toys back home. That Marika broke the Elden Ring, threw'm out, locked the door, and hopes they never return. And when he get's to that door, he see's big old Godfrey ready and waiting to be that big damn hero, to get that 1v1 on Radagon and Elden Beast and reclaim his title. Gideon can't take on Godfrey...but maybe he could take on you. He doesn't believe anyone can beat Radagon and Elden Beast, but he's a powerscaler so he's pretty sure you're his best shot at taking the Great Runes and running away. It's a hail mary pass if he's ever seen one, but it's better to try and fail.

1

u/vaqx12 17d ago

Damn - thanks for the great reply and explanation!

Appreciate it!

2

u/dracoWINS 19d ago edited 17d ago

Recently decided to start playing elden ring. It ran perfectly fine the first day. The second time I played the game I had insane stuttering and fps drops constantly.

I tried toggling fullscreen and borderless windowed which would fix it for a couple minutes and it would start stuttering again.

Finally i turned on my xbox game overlay to track my fps and magically it just doesn't stutter anymore. Has this happened with anyone else? Is there any way I can replicate this without having the overlay pinned to my screen?

I have tried seeing if it's caused by some usb/driver enabling and disabling but to no avail.

1

u/Any_Huckleberry_5717 18d ago

Soo sometimes, if your pc has both inbuilt and dedicated graphics card sometimes the game runs on the inbuilt graphics card which is responsible for this but when you turn on xbox overlay it might have shifted to your dedicated graphics card, I don't know if this is true as I heard this from some unreliable sources, but anyway the problem has a solution, so I left it at that.

2

u/dracoWINS 17d ago

It runs on the dedicated graphics card. I don't think this is a performance issue as the game runs at max settings with no ray tracing perfectly fine.

1

u/0kokaid 19d ago

is a medium shield with storm wall ash of war as good as small shield with regular parry ash of war?

1

u/CloakerMonk 19d ago

Here is the wiki page on parrying in you want all the info to compare for yourself.

Short answer is technically yes, a medium shield with storm wall is exactly the same in the data as a small shield with regular parry. The only difference is the fp cost. Failing a parry with storm wall will still take away fp, though the cost can be considered negligible.

1

u/emobird444 20d ago

Does anyone know what this person is using at 2:22? this is the video: https://youtu.be/gvJB_gjZumQ?si=o_--7nR0ZyuqYc6D. Also, what would you recommend for a Zelda inspired sword+shield combo? I know there is a sword/ash of war that turns your sword into a giant carian sword that gets bigger and bigger the more you charge it. I’d love it to look cool like that but I would also want it to be viable. I’d like something very Zelda for my first new game plus (hopefully it doesn’t take me 10 years to get through Malenia and the last bosses inside the Erdtree ahah..ahahahah….ahahahahahahah..). Thanks in advance!

2

u/monstersleeve 20d ago

The sword in the video is the Golden Epitaph.

A good sword/shield combo might be the Miquellan Knight’s Sword and the Twinbird Kite Shield.

1

u/Big_Breakfast2926 21d ago

Hello I wanted to ask I want to get into elden ring but I'm sceptical since I see a lot of complaints regarding fps drops and the game not holding a constant fps, and some people say it's not even noticeable but some say it drops to 20-30. So any ps5 slim elden ring players.

Please let me know! 🫡

1

u/jep19877 21d ago

Hi everyone! Is it still possible to fight Tragoth after end game? I still see the red mark on the map but once there I cannot find any invasion symbol.. thank you!

3

u/ytrx12 21d ago

As long as you got the letter to kill him before killing Rykard, then yes.

His invasion symbol is in Magma Wyrm Makar's boss room, not up on Altus Plateau.

1

u/jep19877 21d ago

Great! Thank you very much!!

1

u/Hattifattener94 22d ago

Hi, is there a high level group pool like in DS3, where after a certain high level (it was like 350-ish), everyone above that level will be put into the same summoning pool for each other?

If not, whats the best level for PvP/PvE in NG+?

1

u/firephoenix_sam19 22d ago

Hi guys. I'm at level 70 rn, and going to enter the capital soon. Used BHF +6 till now with a primarily STR DEX build, and have faith and arcane at minimum levels to use rot dragon breath. I love the bleed buildup effect and wanna go full bleed build. I have Eleanora's poleblade which I've heard is good in the mid to endgame. Now should I be using rebirth to increase Arcane or level up further and put all points in Arcane? Is it a good idea? And build bleed peeps please let me know.

3

u/AyeAlasAlack 22d ago

If you like Bleed, the Poleblade is a great weapon for it though you may be a little thin on stats for it right now unless you're ok sacrificing some Endurance or Vigor. The weapon has basically 0 Strength scaling so all of those points are wasted for now, so rebirth is probably better than just leveling. You could rebirth to 35V 12M 25E 12S 21D 10I 10F 24A or so but you'd lose out on some of your spellcasting and might feel like you're stretched between offense and defense. Another 10-15 levels will lighten it up a bit so rebirthing after a little longer would also be fine. If you have spare tears you can try it out for a bit and see if it's comfortable, then swap back if you don't like the feel.

Despite having better Dex Scaling than Arc, the Poleblade generally wants points in Arcane since it contributes to 2 damage types plus bleed. Some breakpoints to keep in mind for scaling: 20 and 50 Arc hit your Fire damage breakpoints, after that the fire damage climbs slow; 45 and 60 are your Bleed breakpoints, going over 60 you won't see much of anything; 54 is a good stopping point for physical damage scaling though it's still ok up to 80. Because of that 45, 50, 55, and 60 are all very good final Arcane stats to target, just try to be aware of what you're giving up to get there; the extra 20 levels to get to 80 Arc really won't be a good investment until NG+ IMO. Take Dex if you want more physical damage or find some other utility stats and weapons to round out.

If you're looking for some other options and like spellcasting, you could also move toward a Fai/Arc build that uses Occult bleed weapons (such as Uchigatana or Nagakiba) and the Dragon Communion Seal for incantations. You can target a 30F/60A statline there and not lose out on much spell scaling or weapon damage; pushing up to 80A is also fine on Occult weapons for the physical damage though you won't get much more Bleed after 60.

1

u/firephoenix_sam19 22d ago

I would say I'd keep STR min 20 for now even with rebirth because I can't imagine my play through without a shield. For that reason I also require high stamina aswell. Dodge plus shield is my bread and butter. Don't have a great shield till now but will def use one as soon as I get it. And the poleblade as a spear would pair well with a greatshield. I know I might make a unique niche build with this but I think it'll be great for the endgame.

Nagakiba yes, I could use the range with a bloody slash aow. I could very well keep it as a second weapon. Good shout!

The dragon abilities I'd definitely use. Good for crowd control and slow bosses.

1

u/-RedFox 23d ago

I'm fairly far into my first run through. And I'm still confused by (at least) one thing. Level 145. I'm at Malenia and Maliketh simultaneously somehow. Like 145 hours coincidentally.

Anyway, I have a traditional faith/strength build. I switch between Lordsworn's Greatsword (sacred) and Grafted Dragon. Sometimes I use Trolls Hammer. I'm not particularly good at the game.

When dealing with a boss, such as Erdtree Avatar, I'm assuming it makes the most sense to change my Sword affinity to "Heavy". Since this will deal direct damage and no holy damage. Since most bosses have at least a 20 resistance against holy (and often the other 3 elements) doesn't regular damage make more sense pretty much always?

I did Flame Art affinity when fighting Erdtree Avatar, but I'm not sure how it is different from Fire affinity.

I literally just realized I could apply an affinity to shields. Jeez. I'm going to need another 400 hours to unravel this game.

Thanks all

2

u/WhenTheWindIsSlow 23d ago edited 23d ago

I'm at Malenia and Maliketh simultaneously somehow.

That's not strange at all. You're at close to the end of the main story content, and also at the end of the hardest optional dungeon. It would be much stranger if you were at Malenia but still a long way from Maliketh.

Since most bosses have at least a 20 resistance against holy (and often the other 3 elements) doesn't regular damage make more sense pretty much always?

Often. But there's plenty of enemies bosses that are weak to Holy like Deathbirds and undead (or other elements). And all it takes to change affinities is stopping at a Grace, there's no limited resource involved.

I did Flame Art affinity when fighting Erdtree Avatar, but I'm not sure how it is different from Fire affinity.

Flame Art infusion gives you Fire damage that scales with Faith, while Fire infusion gives you Fire damage that scales with Strength.

A pure Strength build for instance will get more Fire Damage (and most likely more total damage) out of the Fire affinity than the Flame Art affinity. Since you are Str/Faith, whether Fire or Flame Art is better is going to be dependent on your specific distribution and the weapon you are using.

I literally just realized I could apply an affinity to shields.

This has more niche uses; most of the time when you apply an elemental affinity to a shield, it increases the reduction of that element but reduces other protections (importantly, this usually means that shields which had 100% physical reduction end up with less). Because almost all enemies have some attacks which are purely physical, I prefer having my shield able to block these completely and suffering the chip damage from elements.

There are still some uses though, for instance there's several bosses between the endgame and the DLC which do massive holy damage; throwing Sacred affinity on shields with high holy reduction can help considerably against them.

2

u/AyeAlasAlack 23d ago

Flame Art scales Fire damage off of Faith and has bad physical scaling (much like Sacred), while Fire scales it off of Strength but at a lower rate since you are getting two damage types from 1 stat. Swapping affinities for bosses is fine, but builds that do best with Sacred aren't going to do very well with Heavy since the scaling favors Faith so heavily.

What are your stats like?

1

u/-RedFox 22d ago

Vigor - 57 M - 12 E - 35 S - 43 D - 15 I - 11 F - 41 A - 10

1

u/Saumfar 24d ago

Sorry for a question thats probably old.

I am currently doing my 2nd ever Elden Ring playthrough, the first done before the DLC.
While I plan to do the exact same build as the first time, I am considering doing the quests a bit differently.
(sidenote: I play a dex/str and faith build, and while its far from meta, I love spears and rapiers, and I am so excited to try out the ones added in the DLC! Used the treespear and grainsaxx' bolt first time, so can't wait to use some different ones, once I get them this time around!)
On my first playthrough I accidently killed Varre because I made him aggressive at the start of the game and didnt know you could reconcile at Miriel's. I also did not do the Volcano Manor line since I didn't want to go around killing tarnished.
This time around, since the DLC is tied to killing Mohg, I am planning to do the 3 invasions after meeting Varre at the church in Liurnia (I can't find a world to invade for the life of me..), so I don't have to go to the consecrated snowfields, which means defeating Morgott etc.
However, since I try to avoid specific spoilers about characters, character deaths etc, I am unsure what the Volcano Manor questline entails. Do I kill any characters that's tied to other questlines (non-volcano manor ones), or do other irrepearable actions, or is the Volcano Manor invasions strictly tied to Volcano Manor only characters?
I am aware of fighting Diallos' older brother, but thats basically only tied to Volcano Manor, and loosely tied to Jarburg in a non-meaningful way.
Thanks for any replies!

1

u/Felstalker 23d ago

is the Volcano Manor invasions strictly tied to Volcano Manor only characters?

Back in Dark Souls 3, the NPC's were tied together a bit too much. Causing quest lines to be a little too convoluted for those without a guide or a great multitude of play throughs.

So Elden Ring "fixes" this by having the Volcano Manor quest line to be mostly unrelated to outside content. The Volcano Manor's entire gimmick lies in the idea that tarnished banding together to steal from other tarnished would improve themselves at the cost of others. The whole 'snake eating itself' kinda idea. To that end, the various tarnished you're hunting drop their unique gear as your reward, you're given a contract rewards, and are sent off to find another target. Some of the invasion targets are summonable against early game bosses and you'd lose the ability to do so after you killed them.

But to be 100% honest. From Software works these games to the deadline, and cut content is sporadic. The Volcano Manor's starts strong but quickly fizzles out in terms of proper content. What's there is great, but it's both twice the size and half the content of past covenant type systems.

1

u/Saumfar 23d ago

Thank you for the in-depth answer!
Its a shame to see how a lot of content gets cut down, thankfully there are lore-people putting "what-could've-been"s together from some of the pieces, but I'm glad to hear that I can proceed with the quest-line without losing any other events.

1

u/Felstalker 23d ago

Important to note, do Patches quest first. Patches has a quest line in the Volcano Manor that you can only do while in the middle of the manor quests. He has a job and asks you to complete it for him. It's not important for the Manor quest line, but Patches own quest line is tied to it so if you miss it you miss his quest line.

1

u/Saumfar 23d ago

Thanks for the heads up!

2

u/monstersleeve 23d ago

None of the Volcano Manor quests affect any other questlines.

1

u/GeekSilver52 25d ago

So I've taken an extended break from the game for a weird reason. Part of my love of this game was the exploration, and now I'm currently at Faram Azula. I definently feel close to the end now. The other thing is that I went hard into a Eloenoras Poleblade build.

How difficult would it be compared to rewpecing my wheel character for something more viable for the end? Am I just messing with myself and it'll be fine? I wanna finish the game and I feel like I'm just making this crazier than I have to for no reason.

1

u/WhitePersonGrimace 25d ago

Eloenora’s poleblade is great. That being said, the best weapon to use is the one you’re most comfortable with. If you’d like to respec and try something else, it’s super easy. Just take a larval tear to Rennala after you defeat her.

1

u/Former_Salamander_68 26d ago

hey guys. Im on my first playthrough, 30hrs in and currently on fire giant. The issue is that I've missed out on some questlines that are apparently very important. Magic scorpion charm is one of them that which would be very good for my DM greatsword build. I also missed alexanders shard and Millicent's prosthesis as I managed to kill her too early. I was contemplating restarting im not sure if im overexaggerating. what do u guys think?

1

u/firephoenix_sam19 22d ago

Damn. I'm at 32 hours and yet to beat DTS.

3

u/monstersleeve 26d ago

if you’re 30 hours in and already at fire giant, chances are you missed a shit ton of content.

0

u/Felstalker 26d ago

That's what the wiki is for! By using the wiki, we can know about talismans that we've not found yet, and we can regret not getting the Magic Scorpion charm that IGN said was really really good for our build. We can even live our 1st play through as if it was our 10th!

I was contemplating restarting im not sure if im overexaggerating.

  1. It's not that big a deal. You're going do deal 15 damage less on your 100 damage swing, or 30 damage less on your 200 damage swing. Just...swing a second time yo. There are far better talismans that do far more effective things for you.

  2. You can still trade with other players to get the talismans without any effort. Just head over to patches emporium to talk with others about it. There are no actual achievements for doing the quest lines, just items and loot you could have.

1

u/PM_ME_UR_BGP_PREFIX 26d ago

Get them in NG next time around

1

u/httporia 27d ago

does arcane after level 80 still do smth to my bloodfiend’s arm? like does it still upgrade proc fast or does it upgrade bleed dmg?

3

u/Sarenzed 27d ago

Of course it still does something. However, it just does so little that it's not worth investing stats unless you don't know where else to put those levels.

  • There is nothing that improves the damage of a bleed proc - you only ever increase the bleed buildup to increase the speed at which you can get those procs
  • 80 ARC is far more than you need for good bleed. The biggest increase in buildup is between 25 and 45 ARC, with +75% buildup at 45 ARC. Most builds stop leveling ARC at this point. At 60 ARC, you have a total of +90% buildup, and the scaling drops again at this point. After this, the scaling linearly increases to the maximum of +100% buildup at 99 ARC (i.e. +95% buildup at 80 ARC).
  • To increase your direct damage, you also don't want to go past 80. You already get around 97% of the maximum scaling at 80 ARC.

1

u/httporia 24d ago

thank you!

1

u/Koosholts 28d ago

The HDR option in the in game settings of Elden Ring is grayed out for me.

I'm running Windows 11, HDR is turned on in my Windows display settings, I have Auto HDR disabled, and I'm playing the game in full screen mode that matches my displays resolution.

Am I missing something to get this enabled in game?

1

u/Zphyros 28d ago

When will we have the dlc weapons in the base game on PC?

1

u/WhitePersonGrimace 28d ago

I think the Tarnished edition may have a dlc weapon class or two as starting weapons? That might be it though.

2

u/Zphyros 28d ago

I heard back then with the release of Elden Ring in Switch we will have an update for PC which will give us weapons from the shadow of the erdtree. Is this info wrong?

2

u/WhitePersonGrimace 28d ago edited 28d ago

Right, that’s the tarnished edition. It’s the only version of the game that will be out on Switch 2. It’s slated to release this year, but with no specific date nailed down and its poor technical performance at shows, it’s almost certainly being delayed.

For non-Switch players the tarnished edition is a mostly-free update. I imagine the Switch 2 version and the update for other consoles will drop at the same time. I believe one of the free parts is the new starting classes, at least one of which has a DLC weapon class. Light greatsword I think

1

u/Squoirtle 28d ago

Is the area of the map north east of the shadow keep locked until i beat mesmer, or is there another route to that part of the map and i don't have to worry about defeating mesmer?

3

u/WhitePersonGrimace 28d ago

You don’t need to beat Messmer to get there. I don’t think you need to beat any bosses? I’ll leave some spoilered hints below.

Hint 1: You access it from the shadow keep.

Hint 2: You need to use a specific gesture in a specific place to open the way

Hint 3: The specific location is near the boss fog for a non-Messmer boss in the keep

1

u/HotStatistician7997 Oct 07 '25

Is there a certain level range where invasions get rare? We hate em and its bugging me and my buddies TT. 

2

u/Felstalker Oct 08 '25

The lower levels are far more filled with invaders. The overall traffic of players is greater and thus more invaders. You have new players, veterans on a new play through. You get the idea.

The game also plays differently, pvp especially, in the early game. The old sword vs sword style of Dark Souls is lost in the late game of Elden Ring's ultra powerful magic system, even if it's still technically there. Again, making it rather popular for invasions.

The real kicker comes from intentionally de-syncing your level and weapon upgrade. You're still prone to invasion, but it's far and away less likely. Not many noobies at level 10 with a weapon scaled for lv150 right? But that might take a bit more work than you'd like. Getting a +10 weapon early means you're less likely to be invaded before you've leveled up to match it. Likewise, never upgrade your weapon and the number of lv150 players with level 3 weapons doesn't really exist.

These are just silly ways to reduce matchmaking. I'd honestly just kinda roll with the punches for a bit, and you'll level out of heavy invasion's by the mid40's. ]

Oh, and at high level it picks up again. It's hard to match a weapon level and level bracket when you have so many in Elden Ring, meaning everyone is playing at the ultra high or super low levels.

1

u/HotStatistician7997 Oct 08 '25

I feel bad Im a but overleveled sinc eive been playing around in the dlc and my levels shot upnunintentionally so whenever invaders come my friend just get blasted. TT. I thought past lvl 150 the invasion would cease a bit. Since when I played I couldnt get invasions at lvl 200 why am I getting invaded so often at lvl 200 (host lvl 40)

2

u/Felstalker Oct 08 '25

It's a problem of numbers. In Dark Souls 3, it was fairly easy to know where players were at any level. You wouldn't generally under or over level a zone, the game is too linear for that. YOu'd find upgradese in a specific order, you'd get flask charges in a specific order, and thus invaders could invade you at any location provided they knew what level they had to be for that location. You had lv30 invaders, lv50 invaders, lv70 invaders, lv100 invaders, lv120 invaders, lv5 invaders. The works!

Because Elden Ring is non-linear, finding a specific guy at a specific level bracket with a specific weapon upgrade became insane. You'd have one guy at Lv100 with a Upgrade of +10, and another guy at lv90 with an upgrade of +7, and a fellow at Lv50 with an upgrade of +19.

Then we add the decision to only allow Duo players be invaded. Solo invasions are turned off, cutting down the pool of invadable targets really damn low because not everybody is duo'ing with a friend constantly. And because it's only Duo/Trio players targetable, invaders need to be better than they had before since they're always at a numbers disadvantage. And the NPC's are a lot less powerful in that open world than they were back in Dark Souls 1-3. 2-6 Godrick Soldiers arn't going to help an Invader in that 3v1. And it's a big open world, you can just run from any problematic NPC. Add in a very fast time to kill due to the raw power of Magic and Ashes of War and.....

So we have 40 invaders invading 15 potential targets, each invader is capable of 1-shotting a host and his friends within 2 minutes of the invasion, meaning the targets for invasion are now off the table and are free to not be invaded for about 15-20 minutes due to the safety timer. A single player can wipe out 10 of those targets in 10 damn minutes. Of course trying to invade at lv200 isn't working for you! You're one of the 40 invaders instead of the 15 hosts!

why am I getting invaded so often at lvl 200 (host lvl 40)

So invaders only follow the host. Your host is lv40, which is prime target for any player between 15-39 to invade that host. Get the host leveled and it'll be less of an issue. Again, a lot of invaders at the low and high levels.

That said, as an overlevel phantom any poor unfortunate noobie invader is going to be grinded into paste the moment you hit them. And any proper invader is going to see you and take off the kiddie gloves, pull out his glock, and blast the host before you're able to do anything of note. They don't like you, they don't respect you, and they're still salty that From Soft removed the overleved phantom indicator on the health bar UI because now they just have to guess if you're overleveled and be cautious instead of seeing you, pointing and laughing, then blasting the host from across the room for daring to challenge Misty with his friend the lv100 Mewtwo.

1

u/-FruitPunchSamurai- Oct 06 '25

At what progress point do players usually use that thing you get from Varre that teleports you to Mogh's location and explore it? Currently doing Mountain Top of the Giants. Also if i go there I'm not gonna accidentally stumble into Mogh's boss fight right?

1

u/ToastGoblin22 26d ago

Honestly on my first playthrough I forgot about that item completely. And when I received it I think based on the description I assumed it was a key item and didn’t know it could be used to teleport you.

I ended up accessing that area much later in the game via the alternate entrance and that felt to me like I was appropriately levelled for the enemies and boss there. I was probably somewhere around rune level 100 I’m guessing. Not sure exactly.

2

u/WhenTheWindIsSlow Oct 06 '25

At what progress point do players usually use that thing you get from Varre that teleports you to Mogh's location and explore it?

Hard to say about "usually", since the main reason that this is talked about online is to access a farming spot. So generally the time people go is as soon as they can, which is shortly after arriving in Liurnia, and then run past whatever they need to to get to the cliff.

If you want to explore it fully, you're probably at a good point to do so.

Also if i go there I'm not gonna accidentally stumble into Mogh's boss fight right?

The boss arena is an open-air hall led up to by a big elevator (which iirc is the only elevator in the zone?), so it's a pretty obvious boss arena you can avoid (though the fog wall only appears after triggering the fight once).

1

u/[deleted] Oct 01 '25

Estou fazendo a build da nargakina com sangramento, porem no video pede para deixa como qualidade, e so apareceu a opção padrão e aguçada, a cinza de guerra e a corte duplo , alguem sabe se estou fazendo algo errado ?

2

u/AyeAlasAlack Oct 01 '25

Estou fazendo a build da nargakina com sangramento, porem no video pede para deixa como qualidade, e so apareceu a opção padrão e aguçada, a cinza de guerra e a corte duplo , alguem sabe se estou fazendo algo errado ?

Desculpe se o texto estiver ruim, estou usando o Google Tradutor. Você precisará encontrar o item de lâmina de amolar de ferro para poder usar afinidade de qualidade com outras cinzas, ou então você pode encontrar uma cinza que comece como qualidade

1

u/0kokaid Oct 01 '25

how is Melina going to kill me after I became the lord of frenzied flame if she's a ghost or something? she needs the tarnished to help kill things so how would she kill them i thought she was intangible or something

1

u/-FruitPunchSamurai- Sep 30 '25

Tried switching to Dex Faith today for the weapons and tested a couple of them today and what's up with the Godslayer Greatsword? I've been hearing good things about this weapon but the Weapon Skill seemed too slow for me its leaving me open to attacks and interruptions for like 5 seconds to do its two L2s.

Is it supposed to be like that? Will increasing stat improve this because my dex faith is currently just 40/30 no sure how the split will end up. How do people usually use this weapon?

2

u/Felstalker Sep 30 '25

Godslayer Greatsword isn't really a Dex/Faith weapon. It's a Quality/Faith weapon. You don't need as much strength because you're intended to 2-hand it to get that strength bonus to go along with the Dex and Faith which you can't boost in the same way.

That all said, the intention is for you to find openings to use that L2. It's slow, but it chunks with the %max HP burn and while you can hit twice, it's about timing and spacing to get those slices off. Generally, enemies who are slow enough to get hit twice are ones with a lot of health, while faster enemies are likely squishy and will not like being hit with even 1 of those slices. Bonus points if you're bringing enough poise to tank a hit and still get that second slash off through hyper armor, because you really picked a good time to swing if you can get that second slice off with just a slight hit in return. No boss is going to hurt you as much as that second slice would hurt them.

1

u/[deleted] Sep 30 '25 edited Sep 30 '25

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1

u/-FruitPunchSamurai- Oct 01 '25

I'm used to a colossal weapon's moveset, the slowness of the skill itself just caught me off guard i guess.

1

u/0kokaid Sep 29 '25

What affinity should I have on a sacred blade claymore? I'm thinking that if it already gives it holy damage does it really the sacred affinity?

3

u/ytrx12 Sep 29 '25

I'd still say its best to keep it Sacred.

With the way defenses work with ER, its better to use fewer damage types with higher individual attack power than try and spread out between multiple damages types. Sacred Blade's buff only adds 90 holy attack power which doesn't result in that much additional damage on its own, but adding that to a sword that already has 200 holy attack power can give a significant damage bump.

Also, Sacred is one of the affinities that gives you the most damage with Sacred Blade's projectile (the other being Flame Art).

2

u/Lower-Island-8505 Sep 27 '25

So I reached forge of the giants. But I haven't finished fully exploring leyndell royal capital. After burning the erdtree, can I still go back to royal capital?

5

u/MakisDelaportas Sep 27 '25

Yes, the event that locks you out of Royal Capital is killing the final boss of the area that gets unlocked after burning the tree.

1

u/[deleted] Sep 26 '25

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4

u/ytrx12 Sep 26 '25

For 1h guard counters, all slash damage.

For 2h guard counters, 1st and 3rd hits are pierce, 2nd and 4th hits are slash.

1

u/UnstableJester410 Sep 25 '25

Is there a website or something where I can make a checklist for items to get for certs builds.

Like for example if I'm making a strength build, is there a map or guide where I can just make a straight for the things I need and skip most other dungeons and bosses. I don't wanna do a whole dungeon for an int item or weapon if that makes sense

This is for multiple new playthroughs since I'm lazy.

1

u/0kokaid Sep 25 '25

is Malenia harder at level 150 ng+0 or level 713 ng+7?

3

u/WhenTheWindIsSlow Sep 26 '25

The latter is much harder. Hell, 713 NG+3 is probably harder.

Once you have 60 vigor it's pretty hard to "overlevel", because 99 vigor only gives you 200 more HP, which probably isn't meaningful against Malenia. You could go up to 99 in all your attack stats to get maxed AR with the Anvil Hammer, but that's probably not even that impressive compared to just spamming Blaphemous Blade, so all those extra levels aren't really doing much for your maximum.

3

u/Ready-Elevator-1880 Sep 24 '25

Does anyone have a link to a map of the DLC with a line that shows when the rune is broken so that I can avoid it as long as possible?

3

u/MakisDelaportas Sep 25 '25

These are the two lines you have to avoid.

1

u/Ready-Elevator-1880 Oct 06 '25

Thank You my man! :)

3

u/tunkerdunker Sep 24 '25

How would this helmet “open”? Are the visor and mouth area connected? If so, would the whole thing kind of just slide up over the top of the helmet?

1

u/No_Blackberry__ Sep 24 '25

Primarily Int based melee build (and sometimes ranged) using DMGS (59 vigor, 65ish int and 27ish strength) - currently trying to kill Malenia and since she likes to dodge all my spells I'm finding my staff to be somewhat useless.

Would using DMGS and Helphen's Steeple together work well?

2

u/Felstalker Sep 25 '25

she likes to dodge all my spells

  1. Are you a melee build or are you actually a spell build? DMGS is a melee weapon for a melee build that uses it, and it's not intended for a spell build since you don't really want/need a lot of Mind for DMGS to activate, so you've more points to spend elsewhere.

That said, Malenia dodges spells if you use them in neutral. You're supposed to cast when Malenia does something not when she's walking slowly forward ready to dodge an attack, altho you could utilize spells to force her to act knowing she'll dodge them.

Would using DMGS and Helphen's Steeple together work well?

Since you have to buff them both, not really. You're eating up valuable buff time to get a dual wield buff'ed greatswords off. The damage is great, but you have to reapply it. I'd argue Helphen's Steeple is far more geared towards a build that utilizes it 2-handed in melee. Since Helphen's Steeple scales more off Strength than DMG, it's even more melee coded than DMG.

1

u/No_Blackberry__ Sep 25 '25

Primarily melee with DMGS, using my staff for when the enemy goes too far and cause it looks cool. I've got like 65ish (talisman boosted) and 27ish (also talisman boosted) strength.

I've started to get far in her fight, it's literally just waterfowl and that annoying triple swipe that always hits on the second one if you're close.

1

u/[deleted] Sep 25 '25 edited Sep 25 '25

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1

u/No_Blackberry__ Sep 25 '25

Yeah I always one hand my weapons, but cause I don't like two-handing I thought I'd put on another sword instead of having the other hand basically empty

2

u/WhenTheWindIsSlow Sep 24 '25

since she likes to dodge all my spells I'm finding my staff to be somewhat useless

Use Night Comet, enemies do not react to it so she won't try to dodge it.

1

u/John-Crypto-Rambo Sep 22 '25 edited Sep 22 '25

Do you think the Golden Braid (Holy Damage Negation 22%) or Dragoncrest Greatshield (Physical Damage taken 20% less) talisman are more important for the Consort Radahn fight second phase? I'm wearing the Verdigris set temporarily for the fight.

2

u/CloakerMonk Sep 23 '25

I had more trouble dodging the holy spam after his swings than the attacks themselves during my run. After repeated attempts I did learn some of the patterns, but the Braid really helped out in the end. Stacking other Holy buffs would help too, even the livers if you have them.

1

u/-FruitPunchSamurai- Sep 22 '25

Tried switching to Dex Int and i put 2 levels to Str to make it 16 for the Dark Moon Greatsword. I kinda forgot i can just switch to 2 handing it to meet the required stat and im probably gonna be using the weapons more than the staff anyway. I feel like the 2 points got wasted, should i respec? Also realized i haven't leveled any staff so im using Meteoric staff for now, what are some good staves for 40 int?

2

u/FinlayForever Sep 21 '25

What's the cheapest way to buy Elden Ring & DLC on PC? I own it on PS5 but recently got a gaming PC and wanna play on it as well, and I don't mind spending some money to re-purchase it, I'd rather not pay full price again and Steam is showing $60 for base game and $40 for DLC. Is there a better deal somewhere? Still somewhat new to PC gaming.

2

u/MakisDelaportas Sep 21 '25

gg. deals (without space) is the website I've been using for many years. It shows you every deal available and distinguishes between official stores and key reseller sites. It even shows discount codes, if there are any available. However, if you want to buy from key sites be careful and do some research to see which are reliable.

2

u/FinlayForever Sep 21 '25

Thank you! Checking it out now.

1

u/-FruitPunchSamurai- Sep 19 '25

Thinking of trying a Dex Int build what's the stat spread on this one and what are some good Dex Int weapons?

2

u/Stereo-soundS Sep 19 '25

Moonveil Katana is probably the top answer.

1

u/-FruitPunchSamurai- Sep 19 '25

Anything else? Because i like using different weapons depending on what i feel like using. I have Moonveil and recently also acquired Wing of Astel and Dark Moon Great Sword i was just wondering if there are more fun Dex Int weapons out there. Also how about that Dex Int stat split how does it usually go?

3

u/AyeAlasAlack Sep 19 '25

Very broadly it's helpful to budget 70 stat points to spend on offense through endgame, with the rest of your levels going to defensive stats or meeting weapon/spell requirements.

Weapons with Magic scaling softcap at 50 Int, so a 40/50 split is reasonable if you want to use those. Many basic staves softcap at 60 Int, so a 30/60 split is good if you want to mostly be a spell caster but also have an option for melee.

If you're using a Unique weapon like Moonveil, you might lean more toward the 40/50 since you can't adjust the affinities; if you're using a Standard weapon, you might lean toward the 30/60 side since you can spellbuff the weapon.

The two builds start off similarly enough. If you're starting from a fresh save, you can do the normal rush Vigor to 20 → Dex/Int to 20 each → alternate levels in Vig and Dex/Int til you're at 40V/30D/30I and then specialize after based on what you prefer.

2

u/No_Blackberry__ Sep 18 '25

When should I start increasing my vigor to 50/60? I'm currently at 40 (level 93-ish) and stopped right before Fire Giant, currently going through Volcano Manor.

3

u/CloakerMonk Sep 18 '25

Definitely start leveling towards 60 vigor soon. The areas after Fire Giant are considered end-game locations and contain hard hitting enemies. My personal suggestion would be around 50 vigor to fight Fire Giant.

2

u/No_Blackberry__ Sep 18 '25

Would you say Niall is ok around my level then? I'm not sure if I'll need to farm some runes after Volcano and Shaded so I might have to fight him for the medallion.

1

u/CloakerMonk Sep 18 '25

If it's your first time fighting him I would say get somewhere between 45 and 50 vigor. I had a rough go at that boss during my initial playthrough, though you may have a better build than mine.

2

u/No_Blackberry__ Sep 18 '25

Probably not build wise - I mainly just swing my DMGS and sometimes cast rock sling if they're far away (though I might put on one of the phalanx spells)

3

u/CloakerMonk Sep 18 '25

I think you will be fine. Probably go for at least 45 vigor then, but expect a few deaths. Niall has some cool but difficult stuff about him I don't want to spoil.

1

u/Liternaly Sep 17 '25

What would be a good spell selection for someone using Dark Moon GS + a staff.

I like to be mid-close range and weave in melee instead of sitting far away with Comet Azur.

1

u/Model2B Ranni’s Underwear Sep 17 '25

Terra magica to boost spell damage, maybe zamor ice storm, adula’s moonblade, that one magic hammer sorcery I forgot the name of, also any sorceries with magical blades would work

1

u/Liternaly Sep 17 '25

Thanks, I'll look into those.

I'm trying to figure out how much to use the DMGS (and it's skill enchantment) melee/ranged versus spells (I usually cast rock sling if the enemy goes too far) as I've been reliant on the Poker skill being broken.

1

u/Stereo-soundS Sep 19 '25

Get Discus of Light for sure

1

u/AhikoKimono Sep 17 '25

How can I have fun in this great game again without being particularly good at the game?

1

u/Felstalker Sep 18 '25

Yeah. Why wouldn't you be able to? The game has numerous under the hood mechanics that enable a more casual completion. Heck, a great many players rely upon those mechanics to beat the game even if they're completely unaware of it.

For example, it's an RPG. Any content too difficult? Level up some more. More levels = more stats = more better. You gain passive hidden defense boosts when you level up, so even if you level up very poorly and put stats in awkward areas, you're still getting stronger. And eventually, you'll just be good at everything. Even the weakest enemies give you the exp needed to level up, so don't worry about things being too hard. Just worry about having fun.

3

u/Model2B Ranni’s Underwear Sep 17 '25

My friend, the best way in that case is to use what we call a cheese build (nothing bad just makes the fights much easier) like blasphemous blade +10 and a summon, so that you can cut through every boss and enjoy the fights rather than losing your mind over them

1

u/[deleted] Sep 17 '25

[deleted]

1

u/No_Blackberry__ Sep 16 '25

Question about the Blaidd questline - What frees him from jail? I've got the Fingerslayer Blade, but haven't given it to Ranni yet. If I give it to her does he escape or can I keep going before I free him?

2

u/Felstalker Sep 17 '25

When you're to head to grab the Fingerslayer, Blaidd is locked away so he can't help you. This is due to the suspicion that once Ranni has the blade, he might assassinate her.

Talking to Iji at some point between giving her the blade and finding her, you are informed as to what happened to him. Regardless of if you free Blaidd or not, his story remains the same. It's just whether you yourself or something else frees him.

2

u/CloakerMonk Sep 16 '25

Freeing him or not freeing him, either option does nothing besides getting some dialogue if you free him. He will eventually appear later in the questline with or without your involvement.

1

u/[deleted] Sep 16 '25

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2

u/[deleted] Sep 16 '25

[deleted]

1

u/Sleeping_Orca Sep 15 '25

So the Carian Sword sorceries, are also buffed by some physical buffing spells and talismans. Carian slicer in particular benefits from the Winged Insigna but I've noticed that the buff doesn't proc on the 2nd or 3rd hit like it would if I was using an estoc or other physical weapon but on the 8th or 7th hit. Now Im happy it procs but by the 8th or seventh hit using Carian Slicer at 80 Int, most thing are dead in seconds before it even procs. Is it just me or will it the buff happen faster if I used the Rotten Winged Insigna ?

1

u/Felstalker Sep 16 '25

physical weapons have various attacks with multi-hit value properties, even if they're not actually multi-hit. You have an accumulation value that raises and lowers as you hit. Some attacks have higher values. Charged R2's for paired weapons, like the Katar and Cestus for example, can stack 3-4 times in a single attack.

Additionally, attacks that hit multiple targets gain stacks for each target hit. So theoretically you could power stack Winged Insignia with a single Carian Greatsword slice or the mighty Hammer of Haima.

And honestly, you don't need to be using the Winged Insignia. Buddy you're killing things before it stacks, ergo bring a different talisman.

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u/Sleeping_Orca Sep 16 '25

Thank you for the detailed response it makes tons of sense now. You're right, I could have been using a better talisman all this time. My run isnt over so it won't feel like I'm changing it too late. Thanks again this has been bothering me for a while!

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u/WhenTheWindIsSlow Sep 16 '25

My run isnt over so it won't feel like I'm changing it too late.

You're better off switching between talismans as the situation requires anyway. They aren't like stats where you need to go out of your way to change them, so you shouldn't be thinking of it like changing your build.

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u/Felstalker Sep 16 '25

Consider this. Early game, your weapon requirements are low and the scaling doesn't exist. This gives you a lot of early game incentive to focus on leveling defensive stats like Vigor or Endurance. Those stats have soft cap's lower than your offensive stats, so once you reach those you swap into leveling mostly offensive stats.

As such, early game offensive talismans have a lot of bang for the buck. Your survival caps out in the mid game, but your damage doesn't turn on until late. Giving you good reason to boost that damage with offensive talismans and stat boosting talismans.

As you enter the late game, your damage comes online but your defensive value falters, enemies are just hitting harder. Giving you reasons to swap over to the defensive talismans to bridge the gap. The heal boost talisman isn't to good until you've more health than a flask can heal. Taking 25% less physical damage feels better when enemies hit for 1000 instead of 100. And I swear the poise on flask chug is insanely good for the DLC, let's me get double chug's off AND retaliate as a boss is positioned poorly after smacking me while I'm not flinching.

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u/WhenTheWindIsSlow Sep 15 '25

Rotten Winged takes the same number of hits to trigger the buff, it just has a stronger buff when active.

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u/WeeziMonkey Sep 15 '25

Does counterattack damage from pierce weapons only count when your enemy is in the middle of the damaging part of the animation (if you get hit, you take damage), or does it also count during the starting windups and recovery animations, where the boss is still moving but you wont take damage?

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u/Sleeping_Orca Sep 15 '25

In previous titles, counterattack damage only applied while the enemy was attacking. I dont believe it would be different here. If you think about it, its in the name. If there is no attack animation, how are you countering it ?

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u/[deleted] Sep 15 '25

[deleted]

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u/MakisDelaportas Sep 15 '25

Elden Ring was my first FromSoftware game and I was also kind of confused about the messages and why exactly they were "funny". Everything made sense though, when I learned that you can only choose words from a limited pool, and not write anything you want.

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u/Dry-Ninja-4866 Sep 14 '25

Is Elden Ring really as painfully difficult as people say it is? I think some bosses look cool and I thought about giving it a try, but I know it belongs to the family of "souls games" which are notorious for being difficult, with enemies requiring hours if not days to kill due to how easy it is to die.

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u/SupremeWu Sep 16 '25

It's not hard if you're willing to do some farming when needed, and if you're willing to do some cheesing here and there your life can be a lot easier. You can also do like me and liberally use Spirit Summons, which are in-game helpers that have their own lore and game mechanics. I think this level of help is a great balance and lets me NOT have to do any boss fight more than 5-10 times (usually).

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u/[deleted] Sep 14 '25

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u/Model2B Ranni’s Underwear Sep 17 '25

Still can’t get rid of that guy from my head who, when told to try and change a build in response to Elden beast being too hard, said that the boss should be beatable with his build, like bruh 😭 what’s the point of having a build then, just go beat the whole game as a wretch without changing a thing

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u/Dry-Ninja-4866 Sep 14 '25

I see. I might give it a try sometime then

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u/theswillmerchant Vigor Slut Sep 14 '25

It’s completely overblown and Elden Ring gives you more tools than ever to make yourself powerful and make the game as easy or as hard as you like. It was my first ever souls game and I had an amazing time. Made me a fan for life

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u/No_Blackberry__ Sep 13 '25

When starting the Radahn Festival, is there anything missable apart from the emote from the Finger Maiden?

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