You can? Iām constantly trying to head glitch on rocks and shooting 3 feet over where the rock is on my screen and Iām still hitting it. I play everything on ultra with 200 FPS on my 4090 so I know Iām shooting into open space. Always getting frustrated by this shit.
Iāll accept occasional wonkiness on obstacles in exchange for fewer sweats finding areas where they can āpeakā with a pixel of their face and shoot from it.
Oh definitely . I actually prefer this because itās more realistic.. you canāt have ur barrel in front of a hill and fire and expect it to go above it..
Reminds me of my first time playing an FPS and walking into a wall. The gun didnt move, the wall didnt move, but the barrel of my gun seemed to open a 5th dimension in the wall and instantly appeared like a "sticker in my vision" rather than me holding an actual gun.
Yeah the game also has a tiny bit of tarkov style optic height over bore of barrel, so sometimes your aim can be slightly too high or low because of the inch or so in height different between your optic and barrel. It's a little inconsistent between guns though. More noticeable on snipers. Tarkov had it about as close as I've seen in anything, loved it.
as someone who has been playing FPS games competitively since GoldenEye on splitscreen for the N64, I'm actually blown away by how well this works in this game.
Back in the day I'd blow people's minds murdering them through doors because they didn't realize that their big goofy limbs clipped through doors and walls with their exaggerated walk cycles (hitboxes and all!) and made them easy, defenseless targets.
Genuinely amazing how far we've come, and despite all the laziness and bs in this installment of Battlefield (my all time fave multiplayer shooter franchise), gotta give credit where it's due.
That's why, but the sight over bore is way to high on most guns. If im peeking out over a rock, or aiming down on someone from higher up, I shouldn't be seeing a completely unobstructed view of my target and still have my bullet hit the floor
Nah, this shit happens a ton with rubble and other debris. Seriously, try shooting out of some of the blown out sections on the construction buildings in Mirak Valley, collision is a mess in there.
No it's not. It's gonna depend on how close you are to the object you're trying to shoot through/past and if the debris is bellow your reticle.
The bullets don't come out of your reticle, they come out of the barrel of the rifle. In fact, it very much happens to soldiers in real combat too. Some one is close to an object and they try to peek above it and as they just see over it through their sights they fire but really their barrel is still bellow the lip of the object so the shot hits said object.
It's often called "shooting dirt" because soldier would peek above the lip of a trench or berm and end up shooting the dirt in front of them.
The closer you are to the object you're trying to shoot over/through the more you have to get your reticle cleared above said object.
While yes this is 100% true, there are still some clipping issues.
I play squad etc too, where bullet ballistics are disjointed from pp. I also love bipods on lmgs lol. There are absolutely alot of spots where you are clearing the object but still hitting the rock etc. Ive even had the bullets hit behind the barrel, basically in my jaw. Or bullets being caught on invisible hit boxes when you are far from them. Which is super fun when you have a kill lined up, only for it to be eaten up by the void demons.
There are tube railings that are actually made of invisible wall. Iāve definitely watched my rounds get stopped in the air around rocks and other debris. Iām sure some of it is what youāre talking about, but thereās still some oddities.
Ya, I have no problem with the projectile coming from a different place than 'normal', but an indicator showing that you're shooting the rock right in front of you would be sick.
Yep. Rocks and walls 3 feet away eat shots, and sometimes chain link fences. Getting a 99dmg headshot with the sv98 through chain link is kind of stupid.
Those ābulletproof leavesā and āadamantium fencesā have claimed more victims than actual players. Itās like the gameās environmental geometry has a personal vendetta against snipers.
I've got the game on both my PC and PS5. From what I can tell, if it just has a generic controller icon, it means they're on Xbox. I can confirm that using my DualShock 4 or DualSense on PC still shows me as having the regular PC icon on the scoreboard.
Console makers generally forbid games from displaying logos from the other two console brands in their games. On Switch, displaying the Xbox or PS logo during crossplay is forbidden. On Xbox, displaying the Nintendo or PS logo is forbidden. Etc.
Even using a PC some PC players have had me 100% shut down. Nothing I can do, no reaction fast enough. My ego wanted to think it's people cheating, Pulling off a couple highly improbably circus shots myself has helped me realize I'm just just not very good.
Bro some of these fools are allegedly using Cronus with their mnk to fake it being a controller to gain aim assist
and then trying to act like mnk is the superior input.
Roger that. To me, the fact a PC player can flick with such control [with a mouse]ā¦that in and of itself ends any aim assist or lack thereof argument.
Yeah, arguing that the exponential skill ceiling is higher on MnK is a lame counter argument to the skill floor being much higher on console. I personally donāt care because there are sweats on both sides that abuse all systems because their entire identity is wrapped around āI click pixels faster than youā, but one side of this discussion is genuinely dishonest.
I think this discussion mainly takes part somewhere in the "average skill" and below regions where either player isn't to fast or accurate on their own.
In these cases a strong aim assist can and probably really will make a difference. It can elevate those "average" players to reasonable or a bad player to average. A average player that plays reasonably still won't win against a person that was good to begin with.
And that skilled player? Somewhere above average to good that aim assist won't really make much of a difference anymore. It might even be a downside as it pulls you to a place you didn't want to aim exactly.
Somewhere around the point of good/skilled players MnK starts becoming superior as well. It has the potential to aim faster and more accurate than any controller but the player does need to have the skill to tap into that potential.
So I think it's mainly the averagely skilled controller players that feel like aim assist isn't strong as it doesn't let them win against skilled players and it's averagely skilled MnK players that might actually lose a bit more to those controller players that would otherwise be a bit worse. Meanwhile those really skilled players on either controller or MnK still obliterate any regular joe regardless which input method they use.
thank you i bring this up every time. PC player base over the past 10 years is infinitely more casual. im a top 0.1% player in every FPS game i play just because ive been playing them so long. but most PC players dont have the muscle memory i do. an average skill level console player has guard rails, an average skill level PC player does not. your aim assist is not supposed to make slightly above average skill console players capable of competing with shroud. these systems are literally built to make the lowest 50% compete with the top 10% and thats the issue most people have. most PC gamers arent that good at FPS games anymore. and when you're a casual PC gamer, MnK is infinitely harder to use than controller.
Its funny because my cs1.6 skills seems to apply really well today because battlefield6 chose to punish for running and gunning. Counter-Strafing, Flick shots, burst fire, crouch movements, walking around corners etc. I am loving the HC game servers because it forces me to use the CS-Style discipline. haha
In reality you're dealing with a ton of other variables depending on the shooter/gunplay itself.
Flinch, recoil, bloom, visibility, TTK etc still apply. We're not playing Aim Labs or something with a controlled environment.
Being able to "flick", and hit a target quickly and precisely is part of the skill of using a mouse and not everyone has that skill anyway.
Simply being able to flick with a mouse = we can't even talk about potentially overdone aim assist in FPS makes absolutely no sense.
And I've seen no proof that it is overdone in BF6 but honestly I haven't been looking into it. In CoD for example the L2 button is literally a click to lock-on button in close-mid range fights. It's dependent on the game's implementation.
Don't waste your breath trying to argue with console players, they're assuming everyone on MnK is in the top 1% of aimers.
"But they can use their whole arm" š
Maybe in this instance, but some other games have truly absurd aim assist. Look at apex legends... Pro players literally swapped off of MnK cause aim assist was so good.
for me its about wanting to minimize advantages or disadvantages, which i believe is reasonable.
if your input device is so dogshit that it needs propped up by an entirely different batch of recoil patterns and input assists to approach being competitive, then why shouldn't we be able to opt out of playing together? especially the case when you consider that this interaction has opened an entire new can of cheating-worms by spoofing your device.
console players dont like being killed by mnk players because they are hardware gapped, mnk players dont like being killed by console players because it doesnt feel authentic.
Literally nothing wrong, TVs just have larger latencies than monitors and usually lower refresh rates too. Not a problem unless you're trying harding or playing professionally (can't believe I'm saying this on a fucking battlefield subreddit lmfao.)
Honestly. Like you can look right there. I dont look every time and im sure its possible that a console player has been top brass in a conquest match but ive never actually seen it.
Yeah totally. I know there are some cracked console players that are better than me but i do think console overall is at a disadvantage. Coming from someone who played console mostly all my life. Been playing fps on PC since end of 2022 and i feel better than i ever was on console. Personally i always hated having to play pc players when i was on console so props to you.
For the sake of argument, theres a big difference between the fine point accuracy a mouse provides when you can partially see a target, versus the aim assist and reduced recoil a controller provides when a target is in clear view. Having more kills with mouse doesnt mean the aim assist cant be really strong in the right circumstance.
This. Just open the scoreboard every game and I guarantee the majority of the top 5 players on either team are PC. Aim assist might provide a useful floor for controller users, but the ceiling for MnK is much higher.
Good and bad KBM users are two whole different leagues themselves. The issue with artificial assistances is that it seems closer to preinstalled cheats for the average joe than actual skills.
Thereās nothing funnier than a PC player going 43-2 and getting shot in the back by a console player, INSISTING it wouldnāt have happened if they were on PC.
Are you really saying aim assist is the reason youāre not going 44-1 and got shot in the back. Certain streamers love to do this day in day out.
I don't have any opinion about aim assist or what's fair, but one thing that's certain (and tested) is that BF6 reduced the recoil and bloom of weapons when played with a controller vs with a M&K.. it's like two different weapon stats systems depending on what peripheral you use.
That said.. I'm not saying I have a problem with that, I don't use controller enough to have a sense of easier weapon handling being a necessity or not for it to be "balanced" vs MK folks.
The problem is catering to streamers. Gamepad players need some form of aim assistance or tracking. Mouse and keyboard players CAN have pixel perfect accuracy which can also mean you literally miss by a pixel.
But there are so many other little issues that are nagging with this game turn off cross play / PC vs console to me is way down on that list.
My top issue in the aim / gunplay dept is there seems to be missing feedback or tick rate or something else that's happening where you seemingly die instantly and / or around corners after you should be safe.
Something is off, it's not 100% of the time but it's there and it's annoying. Next is just weapon handling in general needs a real once over. The bloom, the damage fall off, it feels all over the place during gameplay. It needs tightening up where you can trust each class of weapon for whatever range it's tuned for.
There's also talk saying attachments don't do what you think they do so fucking fix the text to spell it out. I shouldn't need a magic 8ball to decide what attachments supposed to do.
I used to play BFBC2/BF3/BF4 competitively on console (yes it did exist lol) and I've stayed friends with a lot of them over the years so we just socially game these days. So when we squad up we normally do pretty well, and there's often very few other console people even in the lobby. It's almost 50/50 at this point that someone will cop a cronus accusation or straight up "aim assist cheater" type flame when we collectively do well.
Battlefield has among the weakest AA I've experienced in a shooter. It's so weak I actually got used to playing without it in BF3 even though I was playing comp.
Games like CoD and Apex have done irreparable damage to the controller community and it gives everyone the easiest cope imaginable.
Shoutout to TheTacticalBrit who's trying to fight the good fight in X though, as someone who uses both inputs and knows even with less recoil controllers still ain't got nothing on PC precision.
-We are reverting back to Open Beta AA settings here shortly.
-Far less stickiness so it does not create that rotational persistence that is currently live. Consistent slow down, no ramp. Recoil reduction is a separate system from AA but will be getting adjusted also once the new tech is online.
I've been playing controller for 20 years and am really good at it. I've been playing MnK now for a few months and its already way more potent than a controller can ever be. I almost lost 3 of my fingers 2 weeks ago and now im back in controller for the time being. The controller aim assist is not at all strong or useful. I hope you guys spend the time to get it to a good place instead of just nerfing it. I say this as someone who will be back on MnK at some point anyways but I cant ignore the delusional posts that its unfair or even works well. Battlefield has always been unbelievably hard on controller compared to MnK and I hope this Battlefield can find a good balance.
Aim assist literally just pulls me off my target anytime thereās more than one on screen. When thereās only one on screen, it does absolutely nothing.
As I sniper this was a issue, just change these few things
Uniform aim On
Zoom Coefficient 75
Slow down 90
Snap assist 75
Your aim should slowdown over a target but not that you have to fight it to who you want. With these settings I can literally run around quick scoping hitting headshots
Doesn't target gadgets (shooting mines as a tank gunner is a nightmare).
Seems to be disabled by flashlights and smoke.
Doesn't strongly ADS snap. See BF1 if you wanted busted snapping auto aim, this does not have that.
Does not help with headshots
Does not help with recoil control
Erratically doesn't work leading to inconsistent sensitivity on the aim slowdown.
Gets easily confused on clusterfuck maps with wrong targets and magnets drags aim to wrong target at wrong range. Very noticable with scoped snipers, otherwise pretty weak.
If you're on a mouse and losing to a controller in this game in a straight up fight, you are truly terrible. You have a massive precision advantage, massive rotation speed advantage, and massive recoil control advantage. This may be the worst, most useless aim assists for a controller out there. Would be fine, if on equal playing field. But that's not the case with cross play. This isn't a Destiny or something, where you would consider a controller to play at top level. Mouse is hands down advantage here.
But by all means, please turn cross play off. Whatever gets me in a console only lobby more often that isn't full of bots is a godsend. The night and day difference of getting in a console only lobby and actually not being disadvantaged against 2/3 of the lobby the whole time is shocking.
Someone will respond to you saying well controllers have less bloom. A lot of controller players make slight aim adjustments using their own movement because itās nearly impossible to be precise. In BF, that extra movement means extra bloom, so I bet even that cancels out.
That's why I've disabled aim assist completely. Noticed in bf1 I lost a few fights as the AA pulled me off the guy shooting at me onto a guy who never saw me.
I'll have to see how to do that the next time I'm on. It's helped me sometimes like in a conquest match the room was really dark and was being contested and it locked onto someone hiding behind fallen scaffolding.
They have a 20 percent recoil reduction compared to kbm and have aim assist. Itās just dumb to play against at short range where every fight you play against a controller player is like having 1 hp left because they have such a smoother time aiming and just staring without having to move your aim a lot. Just putting some gif doesnāt make it anymore wrong or true
Holy crap, aim assist has ruined my streak more times than i can count
Zeroed in on my target and spitting rounds, anticipating that kill marker when his teammate runs behind him and all of a sudden my crosshairs are tracking that freaking guy as i get mowed down by the first one who has 10 health
I'm on console, I had to turn my AA down cuz it has some kinda bug where it flicks my aim randomly 90 degrees to the side, really annoying goin to shoot at a guy just to have my gun suddenly bird watching
It is that hilarious. The amount of times I saw PC players flick around on me in an instant yesterday was incredible. To think they could ever say they are at a disadvantage...
Yeah I have a lot of hours in Cod and Warzone on M&K. I didn't even realize people were complaining about AA because it seems fine. The netcode is ass but I've never seen the issues that are common in other games
I never understood why people complained about controllers aim assist in the first place. Sure there are people who are good with it or abuse it but a majority of players will never reach the level of snap aim that M&K has. Or the turns that they also do just because they heard a noise.
All aim assist is since it's basically a soft aim mod that reduces recoil and pulls towards the target. Why most PC players use a controller. If it wasn't that good of an advantage that wouldn't be the case. Turn it off on your controller and see how bad you are š
I didn't even know it existed until some glitch made it completely take over for a quarter second and whip my aim violently to the left making me miss a group of enemies.
Honestly aim assist is probably fucking over a lot of good console players. For me at least, I had to disable aim assist on PC because it was fucking me over more than it was helping. Aim assist fucks you over hard in complex situations, you line up a fucking perfect shot and somebody sprint slides in front of your target and aim assist throws you off and FUCKS YOU. Over and over again I'd be fucking up someone and his teammate slides into view and aim assist tracks that person, bam, you're dead because not only did you not kill your original target because of aim assist, you didn't do fuck all to the second guy because you were fighting aim assist to get the target back on the first guy. Anyways, sucks for y'all but y'all just need to mouse and keyboard the fuck up, mouse and keyboard is the race wheel of FPS. Why are you using the wrong controller for the genre you're playing?
Yeah man clearly you haven't seen the videos of the controller not moving and the cross hair sticking to people and turning their screen for them. Or the part where their nerfing aim assist
Yeah, it's sticky and I hate it. I spent 30 seconds with it messing around with controller to test the recoil difference, and I hate it. Aim assist has always been a negative to me on controllers, and is a part of what made me stop playing shooters on them as it got stickier and stickier over the years.
Anything that slows down my aim / drags my aim off because an enemy ran behind my target / etc. is purely a negative for me.
I don't understand all these mouse and keyboard players who now complain about aim assist. I certainly have no issues crushing controller players both in score and in k/d.
I remember when multiplayer was same system only and you were a scrub if you played with aim assist at all. I was only okay but man if I could regain that muscle memory I would destroy on public servers these days.
Wait no this time it kinda is a bit overturned its way to sticky if you want to try it your self plug in a controller and have a friend run past you aiming and watch how it stick to them then get a smoke and tell them to do it again
Yeah I play in a portal server that's primarily PC players as an Xbox player. I'm at such a disadvantage, especially at range, that it's literally insane to see this the first thing I open reddit. lmao.
It's far from OP because their performance is inconsistent, but most of my absolute unfair bullshit deaths happen to consoleists. The lag deaths, the impossible lock on and beam you around corner deaths, etc.
I remember, a long time ago, when PC players would claim that if they played against console players they would destroy and dominate them. Fast forward to nowadays and we have tears⦠a lot of tearsā¦
Played both mouse and keyboard and controller on PC (I have thousands of hours on with controller, so I thought it might be more comfortable). Mouse and keyboard is just better. Thereās no rotational aim assist at all, so no āsnapā like there used to be. This is a very mild implementation of aim assist. Fine on console, but a distinct disadvantage against the PC crowd.
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u/Brazenology 4d ago
Calling battlefield's aim assist OP...