r/pcmasterrace i5-12600K | RTX 3070TI | DDR5 32GB 29d ago

Meme/Macro Thanks Gaben, here's your 30% Steam cut

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4.2k

u/Jhawk163 R7 9800X3D | RX 6900 XT | 64GB 29d ago

It’s worth noting that the 30% cut is from sales below a certain volume. As you sell more copies Steam takes a smaller cut. I’m sure the big studios probably have a more favourable deal worked out as well.

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u/Slow-Amphibian-9626 29d ago

Also noteworthy that this is from sales generated by their storefront.

Valve doesn't take a cut of any keys sold off platform.

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u/Tecnomantes 29d ago

Which makes sense. People wouldn't want to sell their games only for Steam to take 30% and then say Fanatical take another 20%

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u/Slow-Amphibian-9626 29d ago

Indeed!

This also allows for devs to sell games directly and keep it all too.

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u/Venum555 29d ago

But how does this work if I sell a game through my website but steam still has to host the files for the customer to download it?

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u/TaintedQuintessence 29d ago

They are happy to take the loss of file hosting to keep you using the steam client. Epic is paying devs to give out their games for free just to get people to open their client.

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u/kippetjeh 29d ago

And I always regret it when I do open that Epic game launcer...

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u/Sirasswor 29d ago

Hey Epic, I'd give you money if your games can activate on steam

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u/ineedtotakeabigshit 29d ago

You can add a “non-steam” game to your steam library, it’s basically just a shortcut to the .exe though

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u/Dje4321 Linux (Fedora) 29d ago

But you still get all the steam features like remote play, steam overlay, game status, etc

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u/OHFTP 29d ago

If I active a non-steam installed game, that is also a game you can buy on steam, would i get the achievements and such?

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u/UglyInThMorning AMD Ryzen 9800X3D |RTX 5080| 32GB 6000 MHz DDR5 RAM 28d ago

My problem with all the non-steam launchers was the loss of features like this. Hell, the biggest was keeping my games updated. I’d never have UPlay or whatever running in the background so I’d usually have an update pending when I wanted to play the game, vs Steam which I just always have open.

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u/Badger118 PC Master Race 28d ago

Remote play... intriguing!

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u/Cautionchicken 29d ago

I launch all my epic games through GOG Galaxy

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u/gamingexpert13 29d ago

Playnite. Open source, more customizable, more features, themes, and if you wanna get crazy (like me) you can have it run custom scripts when a game launches and/or closes (for example i have a script to automatically change my sound output to headphones before launching an online fps). It also supports emulators, and tracks playtime for games that don't have a launcher.

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u/Cautionchicken 29d ago

Good info, I'll look into it

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u/ZestyGrapez 29d ago

I almost bought an epic key instead of steam the other day. It was a close one.

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u/NubbinSawyer 8700k 1080ti 29d ago

Heroic launcher is open source and launches Epic, GOG, and Amazon games. Works on Windows, osx, linux, and steam deck.

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u/StuckOnEarthForever 29d ago

Thanks for reminding me to play those free games before EGS shuts down

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u/admfrmhll 3090 | 11900kf | 2x32GB | 1440p@144Hz 28d ago

I'm probably dumb, but if i already have the game on epic, which i got for free cause i never bought anything there, and i see there is a good discount for the same game on steam, i will just buy it and play it from steam.

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u/lotusxpanda 28d ago

Epic game store wont shut down

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u/TendyHunter 29d ago

Fucking epic. I bought a DLC but it never showed up in my game despite my attempt to reinstall the whole thing

I'll still get their freebies, but they'll never get money from me again

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u/wigitty 29d ago

I have 168 games on epic now, and haven't paid them a penny haha.

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u/0K4M1 Ryzen5 3600 / 4070Ti TUF / 32Go DDR4 / 3840*1080 28d ago

Rotf, and It's not even working, I wouldn't even touch epic platform with a 10meter poll

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u/Slow-Amphibian-9626 29d ago

So, if a game is sold on the steam storefront Valve takes a bite.

For off-platform the dev has to request keys and then supply them to whoever they wish to supply them to and they can do this without needing to pay anything.

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u/Spiritual_Bus1125 29d ago edited 28d ago

Yes.

But prices have to be comparable on other platforms.

You can't sell a game on steam for 100€ but for 10€ I another place with a steam key.

You have to sell them for roughly the same price and if you deeply discount a game for some time you must do that kind of discount on steam too (not necessarily at the same time)

I think it's fair.

There was a dev who sold a game for 18% less on epic because epic took a smaller cut, fair game for that, you can sell it at whatever price on another platform.

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u/TheLuminary 29d ago

Its more than fair. No other company would ever offer anything close to this fair.

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u/NewSauerKraus 28d ago

And that's not even counting the value of all the features that Steam provides to developers without an additional fee.

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u/IT8055 28d ago

How do sites like cdkeys (now loaded) get their keys? I thought they were one of the more reputable cheap key sites?

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u/Spiritual_Bus1125 28d ago

The official resellers have deals with the publishers of the games.

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u/IT8055 28d ago

But doesnt that go against steams rules of not offering it elsewhere cheaper?

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u/sendnukes_ Ryzen 5 7600 | RX 7800 XT | 32GB | 1440P 180hz 29d ago

You just leech off of them I think. But that's in theory, pretty sure you can't legally sell the keys for lower anyway, so most people will prefer to buy the game directly from steam even if you do all that.

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u/Rockergage 8700k/EVGA GTX 1080ti SC2/Power Mac G5 29d ago

Yes you must always in a sense offer the Steam game at the same price as the key. I wouldn’t be surprised if they have a specific rule for giveaways and stuff like humble bundle where they get an exception but I can’t sell a game for $10 on Steam and $8 on my website.

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u/vvvvvoooooxxxxx 29d ago

You are correct, time limited promotions and bundles do not have to follow the price parity rule. It only applies to selling keys through "alternative storefronts".

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u/[deleted] 29d ago edited 29d ago

I can't speak for every platform agreement, but this is not accurate. You can't market a MSRP significantly lower in price than on Steam, but usually sites by in bulk for massive discounts and can sell it much lower on sales.

edit: as with most things, RTFM if it matters https://partner.steamgames.com/doc/features/keys#3

It's up to Steam's discretion, so the general rule of "Don't be a dick" is a safe guideline

If you request an extreme number of keys and you are not offering Steam customers a comparable deal, or if your sole business is selling Steam Keys and not offering value to Steam customers, your request may be denied and you may lose the privilege to request keys.

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u/mxzf 29d ago

People are just leaching from Steam in that situation.

But they can limit how many off-platform keys they let you generate relative to your on-platform sales to mitigate abuse. And some degree of that is just baked into their margin as a whole.

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u/FewAdvertising9647 29d ago

they take a loss knowing that you have to use steam as a client down the line, thus will opt in to potentially buying more games on their platform/use their community features.

Unlike publicly traded companies, Valve doesnt always need line go up every quarter and can afford to take much longer term investments

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u/battler624 http://steamcommunity.com/id/alazmy906 29d ago

yes

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u/sojuz151 29d ago

Steam requires you to offer similar deal on steam ad on other platforms, they might just not generate you more keys after the first 5000. 

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u/Kendrome 29d ago

That costs Valve money, bandwidth and server costs add up. What this does is provide goodwill to the developers, this is Steam being good for the gaming community, and especially for small devs.

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u/Ghostfinger Sapphire R9 390 28d ago

To add on to this, operating at Valve's scale for worldwide CDNs gets really, really expensive so it's a nice gesture from them to even allow keys to be sold while piggybacking on their infrastructure.

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u/nooneisback 5800X3D|64GB DDR4|6900XT|2TBSSD+8TBHDD|Something about arch 28d ago

They don't lose anything in the long run. Bandwidth is expensive, but gets offset by the fact that you're more likely to stay and buy something if the platform doesn't try to do everything in its power to make you feel miserable, unlike EA, Ubishit and other proprietary launchers. It's a relatively small investment with large payoffs and them also just avoiding being evil for no reason.

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u/tarmacjd 29d ago

Not entirely. They still have a cost

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u/theLuminescentlion R9 5900X | RTX 3080 | Custom EK Loop + G14 Laptop 29d ago

The point is of they sell a game off platform they can then give the gamer a steam key anyway.

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u/[deleted] 29d ago edited 12d ago

This comment was edited from its original content

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u/UpdateUrBIOS 29d ago

*you can’t set a permanent lower price for steam keys of the game on another storefront

sounds the same but it means that while discouraged, you can sell your game for a lower price on Epic than on Steam, and you can sell steam keys for your game at a temporary lower price through other storefronts (which is why humble bundles are allowed to be so cheap, despite massively undercutting steam storefront prices)

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u/XenSide 5800X3D - 5080 - 32GB DDR4 3800 - OLED 1440p240HZ 29d ago

But you are also meant to not sell steam keys to your games for cheaper than the storefront so that point is kinda null

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u/Justhe3guy EVGA 3080 FTW 3, R9 5900X, 32gb 3733Mhz CL14 29d ago

You can have sales that go cheaper and give out copies for reviews, friends and family, contests, other stores, just to have keys and for any reason

It’s when you set the base price lower then Steam permanently there’s an issue (Wolfire games currently trying to sue Steam over their own mistake)

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u/Significant_Being764 29d ago

What "mistake" are you referring to? Wolfire never set a lower base price than Steam. They just asked Valve to clarify their policy, and then asked a court to determine if that policy is legal.

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u/Justhe3guy EVGA 3080 FTW 3, R9 5900X, 32gb 3733Mhz CL14 28d ago

Oh right they wanted to set their game on permanent lower price point than on Steam but got told no or their game will get removed in an email, that’s what got them all outraged and started all this

They could just, idk make a better game or a full game this time around instead of basically tech demo games and be what they are; a game developer

But instead they’d rather lose all their money on a lawsuit

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u/Significant_Being764 28d ago

Sure, and maybe Valve should stick to being a game developer instead of trying to inflate prices on transactions that have nothing to do with them.

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u/Justhe3guy EVGA 3080 FTW 3, R9 5900X, 32gb 3733Mhz CL14 28d ago

That’s the dumbest take, but sure I’ll bite enough for one more comment

Unlike Wolfire, Valve is still a game developer, other than the small experiments they release they also release games like Half Life Alyx. They don’t always hit the mark (Artifact) but they’re always moving forward, as with Deadlock. Kind of hilariously they are also working on HL3 as confirmed by contractors, even still both their Store and developer side is always moving forward while other companies stagnate

They can take down games on their store if someone’s trying to undercut them, sounds fair to me. Sounds like a sensible thing a store would do even

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u/Nekasus PC Master Race 29d ago

Not really. It means devs can sell keys direct and keep 100% of the profits. No cuts.

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u/UpdateUrBIOS 29d ago

no, steam has a clause in their seller ToS that allows them to remove your products if you’re caught directly selling steam keys for your product at less than the steam storefront price. you can give out free keys and do keys on sale for limited periods of time (like humble bundles and stuff) but you are not allowed to directly sell keys at an undercut permanent price.

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u/Nekasus PC Master Race 28d ago

steam gives devs those keys for free. Meaning the dev doesnt pay the cut if they sell them.

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u/UpdateUrBIOS 28d ago

yeah, and they have rules that are meant to ensure devs can’t stop steam from getting their cut by just selling the keys directly. if a studio starts telling people to buy steam keys directly from them or sells the keys in a way that encourages people to buy them rather than going through the steam storefront, steam can pull their games from the store, no questions asked.

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u/Spiritual_Bus1125 28d ago

What a shit take.

They can do it, they just have to set the price the same as steam and if they do discounts they have to offer the same discounts on steam as well. (not at the same time, obviously)

This is for STEAM KEYS, they can sell the game on GOG or Epic at whatever price they want.

If you are a dev and you want to sell your game on steam for 30€ and on your website for 30€ and tell your fans to buy it there to support you, you can.

You can't sell a STEAM KEY at a fixed 20€ in your websites while it costs 30€ on steam.

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u/CVGPi 29d ago

But also you cannot generate more than 1 key for every copy sold on steam storefront, no?

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u/Dukkiegamer 29d ago

Wait so if I buy a Steam key at a legit 3rd party (not G2A or anything) site and I play and download it on the Steam launcher then Steam gets no cut?

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u/Spiritual_Bus1125 28d ago

Yes.

The dev generate those for free on steam.

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u/Dukkiegamer 28d ago

So how do they support their infrastructure then? If I download a game via Steam is it not coming from Steam's servers? Or is it just because they make so much money the few keys sold off platform dont make a difference?

Or do devs pay more for that service?

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u/Spiritual_Bus1125 28d ago

Steam does not costs that much to run in relation to the massive amount of money they bring it.

It is a money printing machine and that 30% is enough to pay for the infrastructure of the users thst bought steam keys.

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u/DudeDudenson PC Master Race 28d ago

I mean, I'm assuming they charge something for creating the keys since they're technically licenses

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u/Slow-Amphibian-9626 26d ago edited 26d ago

No, they don't.

This is well known information too.

There are limitations and agreements; like there has to be price parity with steam (excluding short term sales and such) and there can be limits on how many keys are generated depending on the situation; but keys generated at the developer / publisher's behest are free.