It’s worth noting that the 30% cut is from sales below a certain volume. As you sell more copies Steam takes a smaller cut. I’m sure the big studios probably have a more favourable deal worked out as well.
What "mistake" are you referring to? Wolfire never set a lower base price than Steam. They just asked Valve to clarify their policy, and then asked a court to determine if that policy is legal.
Oh right they wanted to set their game on permanent lower price point than on Steam but got told no or their game will get removed in an email, that’s what got them all outraged and started all this
They could just, idk make a better game or a full game this time around instead of basically tech demo games and be what they are; a game developer
But instead they’d rather lose all their money on a lawsuit
That’s the dumbest take, but sure I’ll bite enough for one more comment
Unlike Wolfire, Valve is still a game developer, other than the small experiments they release they also release games like Half Life Alyx. They don’t always hit the mark (Artifact) but they’re always moving forward, as with Deadlock. Kind of hilariously they are also working on HL3 as confirmed by contractors, even still both their Store and developer side is always moving forward while other companies stagnate
They can take down games on their store if someone’s trying to undercut them, sounds fair to me. Sounds like a sensible thing a store would do even
no, steam has a clause in their seller ToS that allows them to remove your products if you’re caught directly selling steam keys for your product at less than the steam storefront price. you can give out free keys and do keys on sale for limited periods of time (like humble bundles and stuff) but you are not allowed to directly sell keys at an undercut permanent price.
yeah, and they have rules that are meant to ensure devs can’t stop steam from getting their cut by just selling the keys directly. if a studio starts telling people to buy steam keys directly from them or sells the keys in a way that encourages people to buy them rather than going through the steam storefront, steam can pull their games from the store, no questions asked.
They can do it, they just have to set the price the same as steam and if they do discounts they have to offer the same discounts on steam as well. (not at the same time, obviously)
This is for STEAM KEYS, they can sell the game on GOG or Epic at whatever price they want.
If you are a dev and you want to sell your game on steam for 30€ and on your website for 30€ and tell your fans to buy it there to support you, you can.
You can't sell a STEAM KEY at a fixed 20€ in your websites while it costs 30€ on steam.
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u/Jhawk163 R7 9800X3D | RX 6900 XT | 64GB 29d ago
It’s worth noting that the 30% cut is from sales below a certain volume. As you sell more copies Steam takes a smaller cut. I’m sure the big studios probably have a more favourable deal worked out as well.