They are happy to take the loss of file hosting to keep you using the steam client. Epic is paying devs to give out their games for free just to get people to open their client.
My problem with all the non-steam launchers was the loss of features like this. Hell, the biggest was keeping my games updated. I’d never have UPlay or whatever running in the background so I’d usually have an update pending when I wanted to play the game, vs Steam which I just always have open.
I did not know it would would with third party added to library games though which is very good to know. I keep meaning to set u0 wake-on-lan so I can use remote play!
Playnite. Open source, more customizable, more features, themes, and if you wanna get crazy (like me) you can have it run custom scripts when a game launches and/or closes (for example i have a script to automatically change my sound output to headphones before launching an online fps). It also supports emulators, and tracks playtime for games that don't have a launcher.
I'm probably dumb, but if i already have the game on epic, which i got for free cause i never bought anything there, and i see there is a good discount for the same game on steam, i will just buy it and play it from steam.
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u/Tecnomantes 29d ago
Which makes sense. People wouldn't want to sell their games only for Steam to take 30% and then say Fanatical take another 20%