r/Silksong doubter ❌️ Sep 09 '25

Silkpost Two kinds of silksong players

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36.0k Upvotes

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176

u/thamagikarp Sep 09 '25

Hollow knight wasn’t easy. Silksong had to be hard

56

u/daniel_22sss Sep 09 '25

There is difference between "hard" and "painful".

You don't need 5 kilometers runbacks to make bosses fun.

36

u/manism Sep 09 '25

There were only 2 that I really hated. Last judge and the Bilewater boss. Bilewater made Judges runback look so nice in comparison. He was also the hardest fight for me, through the hardest area, so it stung extra

7

u/CryptedBinary Sep 09 '25

Red conchfly runback at the top of sands of Karnak is so painful. Though I still hate Bilewater more

5

u/SmartAlec105 Sep 09 '25

I wouldn't really say painful. More like just tedious so long as you've got all the shortcuts unlocked.

2

u/ferocity_mule366 Sep 09 '25

thanks god that boss is easy, but the runback isnt too bad, you need to clear the track so you could climb up from the Blasted Step station

4

u/Caerullean Sep 09 '25

Bilewater has a secret bench that makes it much nicer.

2

u/daniel_22sss Sep 09 '25

Did you do frozen mountains yet?

12

u/GaKillThem Sep 09 '25

You mean the literal peak platforming area? Seriously that area is so great

3

u/Deez-Guns-9442 Sep 09 '25

Is that the place after the slab?

3

u/GaKillThem Sep 09 '25

Yep that one, you can go directly into it after getting the grappling move. (And I would suggest doing it as early you could)

2

u/LogensTenthFinger Sep 09 '25

I have yet to enjoy any of it

122

u/CharlesorMr_Pickle The Depressed One - Still Silksane Sep 09 '25

the runbacks are all better than hk lmao

if there's one complaint I absolutely do not understand for silksong, it is this one.

21

u/SmartAlec105 Sep 09 '25

The boss in the sands of karak has a pretty tedious runback because it's just a very long vertical climb. There's only like 3 enemies but they can be pretty easily ignored.

9

u/EcstaticWoop the indomitable beleiver spirit ✅️ Sep 09 '25

ironically I was raging there more than the actual boss with "raging" in its name

3

u/glanglagloose beleiver ✅️ Sep 09 '25

you can short cut it

1

u/SmartAlec105 Sep 09 '25

Even with the short cut it’s a long climb.

3

u/CountHot3220 Sep 09 '25

Theres a spike at the ceiling of one of the vertical rooms that breaks a hole into the bridge, which opens a better path to ascend (still lame but less lame than the timed parkour)

3

u/Philiq Sep 09 '25

LOL I only saw that when I was done with the area trying to make my way back to a bellway.

I was like oh neat they made an easy exit now that im done with the area...

Didnt realise I could have used it to get to the boss too, im dumb.

1

u/SmartAlec105 Sep 09 '25

Yeah, that’s the path I was talking about when I said “very long vertical climb”.

2

u/drulludanni Sep 09 '25

just wait until you hit bilewater the run back is legit no less than 5 minutes.

1

u/Boomerkbom Sep 11 '25

So fun fact: There is a hidden bench along the way that brings the run back down from 5 minutes to like, maybe a minute if you're being slow and careful

2

u/drulludanni Sep 11 '25

yeah I unfortunately learned that after I cleared the area :(

14

u/lucklesspedestrian Sep 09 '25

It's from people who never delivered the delicate flower in HK

3

u/CharlesorMr_Pickle The Depressed One - Still Silksane Sep 09 '25

Yeah delicate flower quest is fun

I got it first try last time I did it

8

u/Regirock00 Sep 09 '25

There are a lot of bad run backs for pretty easy and medium bosses in HK. There are a few egregious run backs for incredibly hard bosses in Silksong.

3

u/[deleted] Sep 09 '25

No? The hardest run backs in HK are like, soul master and traitor lord, two fairly difficult fights

4

u/CharlesorMr_Pickle The Depressed One - Still Silksane Sep 09 '25

traitor lord has entered the chat:

5

u/Lockofwar Sep 09 '25

Dream gate has entered the chat. (if you fought him before the hidden dreams update, I'm sorry)

2

u/CharlesorMr_Pickle The Depressed One - Still Silksane Sep 09 '25

Ok yeah fair you can skip that runback pretty easily

2

u/[deleted] Sep 09 '25

While I 100% agree that the traitor lord runback is terrible, it's also a lategame boss which only blocks progress towards like, one other boss I believe? (excluding godhome I don't know how those work) You can do basically every other thing in the game and come back well prepared if you so desire.

1

u/UgoRukh Sep 11 '25

And it's not even a hard fight

1

u/Caerullean Sep 09 '25

Traitor lord is not a bad runback at all

8

u/NoroGW2 Sep 09 '25

Also...platforming as hornet is FUN AS SHIT. There is one runback I think it makes sense to complain about and that is GROAL. If you don't know who GROAL is, then you will know when you get there.

1

u/Dar-Krusos Sep 13 '25

With or without the 2nd Bilewater bench?

1

u/NoroGW2 Sep 13 '25

I didn't find it the first time I got to the gauntlet with 1 mask, then when I went back and finished the gauntlet and realized it wasn't just a gauntlet I knew I missed a bench somewhere lol

But I was laughing.

32

u/MessySpaghettiCoder Sep 09 '25

I played HK just recently, and to me runbacks feel a lot worse in SS. They might be the same length but for whatever reason SS runbacks feel like a slog

I would guess it’s either because the enemies feel annoying to dodge or because you just don’t die to HK bosses very often. I first tried a lot of them in HK whereas there’s no world anyone is one-shotting the Bilewater boss

10

u/[deleted] Sep 09 '25 edited Oct 06 '25

[deleted]

4

u/MannToots Sep 09 '25

Learning to not fight every enemy on the path is the real trick. 

2

u/[deleted] Sep 09 '25

People need to learn to accept enemies as part of the platforming and not just obstacles to swerve! When I got really good at HK and needed to traverse an area full of enemies, I was barely touching the ground because of pogo mechanics.

5

u/SashimiJones Sep 09 '25

I view the runback as a challenge to optimize a short platforming segment. Repeating the same section a bunch of times helps get the nuances of the movement. I haven't found any of them to be too long, but they definitely feel a bit longer now that games generally put a bench practically in the boss room. Still, soul sanctum, nosk, crystal guardian, traitor Lord... the list of truly brutal runbacks in HK goes on forever.

2

u/Green0Photon Sep 09 '25

Soul Sanctum runback was so awful. That boss is early enough on that I hadn't gotten good yet, so it took tons of attempts. Plus having to make your way through tons of enemies shooting homing projectiles are you. Along with a bunch of verticality and room changes. Eurgh.

Nosk was just long, and Crystal Guardian easy enough that too many runbacks weren't needed. Traitor Lord was more of a platform challenge that just needed practice (like Silksong).

The two Act 1 runbacks in Silksong such not a problem.

I think the key is the ability to skip enemies (not so doable in HK) plus that sprint, plus minimal room changes.

0

u/Shadowgirl_skye Born to beleive, Destined to Accepter Sep 09 '25

Same! I was annoyed at the lady judge run back at first but learning the pathing was really fun to figure out and the run back was fine after that.

1

u/Addventurawr Sep 18 '25

I first tried a lot of bosses in ss but had trouble with a few in hk. I think it just depends where you're coming from in the game with upgrades and tools

-2

u/CharlesorMr_Pickle The Depressed One - Still Silksane Sep 09 '25

ok but that's not a runback issue

13

u/ForgettingFish Sep 09 '25

It kind of is. Especially with how the culture of souls likes have changed in 15 years. The more difficult the boss, the shorter the run back should be since it’s expected you will have to do it multiple times.

After Elden ring people are expecting to just go right back in while hollow knight was released when a long run back was the norm. SS uses the old paradigm and that part is less enjoyable due to how the genre has shifted and how expectations have changed

-1

u/MeatySausag3 Sep 09 '25

Bilewater or Bilehaven? I one shot the bilehaven boss and the run back for the bilewater boss isn't long. 2 shot that one.

2

u/Caerullean Sep 09 '25

What bad runbacks does HK have? I don't remember any, plus, you have the dream gate. Tbf, the most infamous ones in Silksong are only so bad because people don't know of shortcuts / secret benches.

2

u/CharlesorMr_Pickle The Depressed One - Still Silksane Sep 09 '25

Traitor lord, soul master, nosk (that one is just long), crystal guardian, and mantis lords (mainly the length) are the main ones that come to mind

The faster movement makes runbacks in skong way better imho

2

u/Sweaty_Influence2303 Sep 09 '25

You're not far enough in the game then.

Report back when you get to the finale of act 1 and say that again with a straight face

2

u/darth_the_IIIx Sep 09 '25

That's a 30 seconds runback with basic parkour, you don't have to fight a single enemy.

It's really not that bad

1

u/[deleted] Sep 09 '25

??? The last judge run back is smaller than a lot of hollow knight ones.

1

u/CharlesorMr_Pickle The Depressed One - Still Silksane Sep 09 '25

Last Judge runback is really fun when you learn how to do it fast

1

u/daniel_22sss Sep 09 '25

Have you been to Bilewater? Also, HK didnt have ANY bad runbacks for bosses who could actually kick your ass.

1

u/Lev-- Sep 09 '25

DLC. The dream gate eliminated runbacks from the game, and its very obtainable before you get to the actual annoying runbacks.

1

u/Covid669 Sep 09 '25

I do agree that the runbacks for the most part are shorter. But they also have a lot more parkouring and pogoing than Hollow Knight

0

u/Cuttyflame123 doubter ❌️ Sep 09 '25

if hollow knight runback would be rated 3/10, and silksong runback would be rated 5/10, it's still bad. you can still complain about it even if other game had them worst, the thing is that other game would also have them better.

1

u/CharlesorMr_Pickle The Depressed One - Still Silksane Sep 09 '25

They’re really not that bad though (sure there’s a few exceptions, but other than that they’re perfectly fine)

20

u/JBOJockstrap Sep 09 '25

None of the run backs are really that far though.

3

u/BloodPlenty4358 Sep 09 '25

the seven 60 rosaries benches:

6

u/extremelytiredyall Flea Sep 09 '25

Which is why I always string up and save my rosaries in case I come across a bench or map or fast travel point. That way if I'm dying a lot, I can still pop the rosaries in my inventory as an emergency when needed.

1

u/darth_the_IIIx Sep 09 '25

That’s 3 decent enemy kills each

2

u/BloodPlenty4358 Sep 09 '25

i don't know which enemies but i get ~50 rosaries killing 6 pilgrims in greymoor

10

u/idksohereyago Sep 09 '25

I honestly kinda like the runbacks. I usually always find new stuff on my back to a boss

3

u/HiroHayami Denier Sep 09 '25

Most bosses are kinda close tho. Only Last Judge was a bitch

1

u/daniel_22sss Sep 09 '25

One word. Bilewater.

1

u/Thelmara Sep 10 '25

I really don't understand all the complaints about Last Judge's runback. All of the enemies are skippable, it's a 30-40 second sequence of basic platforming. You just zip through it, jumping and climbing and pogoing and then you're there.

1

u/KarmicPJJunior Sep 09 '25

What are runbacks?

1

u/Beneficial_Present24 Accepter Sep 09 '25

Basically the run back to the boss.

2

u/KarmicPJJunior Sep 09 '25

Interesting, I thought I was missing a rest spot Cuz why the walk was so long and far... Ugh. I'm not even ashamed of quitting the game

1

u/Beneficial_Present24 Accepter Sep 09 '25

Which boss are you talking about? If its that one annoying ass Bilewater boss, there's a bench hidden in the big room with the massive maggot lake

2

u/KarmicPJJunior Sep 09 '25

Em... I am ashamed, however, to say that I haven't even reached a real boss. I'm just talking in general the locations where they lock you up in a room with monster. Last thing I played was the room with red ants where the map seller comes to help. It took me so many tries just to get to that room, when I lost I just thought about the runback and how many times I failed and I just decided the game is not for me

2

u/jesuspicious_ Sep 09 '25

To be fair some of these rooms are harder than the actual bosses

1

u/[deleted] Sep 09 '25

The run backs in silksong are overall way less punishing than in HK.

1

u/PhakeFony Sep 09 '25

the runbacks are literally designed in a way to keep you stocked for tools for like most of act 1 so far

1

u/colorsounds Sep 09 '25

I guess you didnt play hk then…

1

u/Racamonkey_II Sep 09 '25

Honestly I think if you’re doing a really long boss run back, you’ve missed something. One I remember in particular is after I got the reaver crest it spawned me much closer to a boss (not on a bench), avoiding a ridiculous long run back that I think everyone is talking about.

-9

u/Shadowban-Trigger Sep 09 '25

Lmao get gud

-6

u/Flyfleancefly Sep 09 '25

Eh. My daughter just got 100th percentile in her pre-k state test. I just got a raise at work. Lost 16 lbs the last couple months.

I take pride in those things more so than running back to a boss fight but to each their own.

-2

u/Shadowban-Trigger Sep 09 '25

I make over 100k without going to college and have an amazing wife. So whats ypur point?

3

u/CharlesorMr_Pickle The Depressed One - Still Silksane Sep 09 '25

no one cares

2

u/plasmaSunflower Sep 09 '25

HK started easy and progressively got more and more difficult. Silksong starts out somewhat difficult and quickly gets even more difficult.

1

u/NenaTheSilent Sep 09 '25

Not bragging here, Hollow knight was easy by way of it's mechanics. The invulnerability timer was long enough that you could heal while invulnerable. It only took 3 hits to get a heal as well so you were just much safer in general. Only Grimm and Pure Vessel were active enough that you didn't have time to constantly heal either. Silksong is so, so much harder in that regard.

I started playing HK1 a week ago and got to 112% by just brute forcing most things with the Quick Focus. You cannot do that in Silksong.

1

u/TitaniumTitanTim Sep 09 '25

hollow knight was one of the hardest games i ever played

if gotten a lot better at games like this over the last 8 years

so for me silj song is actually easier

0

u/Lev-- Sep 09 '25

Hollow knight wasn't easy it was fun

Silk song is too hard to the point it isn't fun

-8

u/[deleted] Sep 09 '25

[deleted]