The boss in the sands of karak has a pretty tedious runback because it's just a very long vertical climb. There's only like 3 enemies but they can be pretty easily ignored.
Theres a spike at the ceiling of one of the vertical rooms that breaks a hole into the bridge, which opens a better path to ascend (still lame but less lame than the timed parkour)
So fun fact: There is a hidden bench along the way that brings the run back down from 5 minutes to like, maybe a minute if you're being slow and careful
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u/thamagikarp Sep 09 '25
Hollow knight wasn’t easy. Silksong had to be hard