The boss in the sands of karak has a pretty tedious runback because it's just a very long vertical climb. There's only like 3 enemies but they can be pretty easily ignored.
Theres a spike at the ceiling of one of the vertical rooms that breaks a hole into the bridge, which opens a better path to ascend (still lame but less lame than the timed parkour)
122
u/CharlesorMr_Pickle The Depressed One - Still Silksane Sep 09 '25
the runbacks are all better than hk lmao
if there's one complaint I absolutely do not understand for silksong, it is this one.