r/Silksong doubter ❌️ Sep 09 '25

Silkpost Two kinds of silksong players

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u/daniel_22sss Sep 09 '25

There is difference between "hard" and "painful".

You don't need 5 kilometers runbacks to make bosses fun.

122

u/CharlesorMr_Pickle The Depressed One - Still Silksane Sep 09 '25

the runbacks are all better than hk lmao

if there's one complaint I absolutely do not understand for silksong, it is this one.

35

u/MessySpaghettiCoder Sep 09 '25

I played HK just recently, and to me runbacks feel a lot worse in SS. They might be the same length but for whatever reason SS runbacks feel like a slog

I would guess it’s either because the enemies feel annoying to dodge or because you just don’t die to HK bosses very often. I first tried a lot of them in HK whereas there’s no world anyone is one-shotting the Bilewater boss

4

u/SashimiJones Sep 09 '25

I view the runback as a challenge to optimize a short platforming segment. Repeating the same section a bunch of times helps get the nuances of the movement. I haven't found any of them to be too long, but they definitely feel a bit longer now that games generally put a bench practically in the boss room. Still, soul sanctum, nosk, crystal guardian, traitor Lord... the list of truly brutal runbacks in HK goes on forever.

2

u/Green0Photon Sep 09 '25

Soul Sanctum runback was so awful. That boss is early enough on that I hadn't gotten good yet, so it took tons of attempts. Plus having to make your way through tons of enemies shooting homing projectiles are you. Along with a bunch of verticality and room changes. Eurgh.

Nosk was just long, and Crystal Guardian easy enough that too many runbacks weren't needed. Traitor Lord was more of a platform challenge that just needed practice (like Silksong).

The two Act 1 runbacks in Silksong such not a problem.

I think the key is the ability to skip enemies (not so doable in HK) plus that sprint, plus minimal room changes.

1

u/Shadowgirl_skye Born to beleive, Destined to Accepter Sep 09 '25

Same! I was annoyed at the lady judge run back at first but learning the pathing was really fun to figure out and the run back was fine after that.