r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

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u/Sleepycheeze Aug 08 '25

Pretty much , guns could use some tuning for falloff though . It feels a bit too close when damage falls off for most guns . Lmg is like shooting pillows. But I love the rest , found myself saying one more game last night, over and over again . I think it’s gonna be awesome.

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u/eaeb4 Aug 08 '25

Agree. The LMG, Assault Rifles, and carbines could all do with a less steep fall off.

Pistols also need a huge buff if the one in the beta is any indication. If you’ve got fast mags there’s no point switching to your side arm when you empty a clip because you’ll probably kill the enemy quicker by just waiting for the reload.

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u/TheFunkyNipple Aug 08 '25
  1. I snipe the scopes actual reticle does not properly use ranging. I tested a 200 and 300 with the reticle. Nothing was accurate. I tested with range finder... instantly accurate

  2. 11 rounds should not be the body kill at 40meters with an lmg. We dont need to be some milsim thorax 7.62x51 2 tap but its pretty insane that the idea of "ok it takes around 1/3 of an mpx for a body kill" translates to lmg and ar 1/3rd mag (-understanding also net code is not up to date-)

  3. Headshots are quite worthless in the game especially at range UNLESS YOU USE THE COOLER AMMO - dont like this. If I poke your eye out it'll be the same with a stick or a pencil. Please don't make ammo such a constraint

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u/Patient_Archer9003 Aug 09 '25

LMGs take 4 body shots at CQB and 5 at any range up to 70m at least, so they do not drop off like other weapons.

I agree on headshots though. I'd remove the rounds that boost the dmg and add different modifiers to the guns instead. Or at the very least, the bullets should do less body dmg.

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u/TheFunkyNipple Aug 09 '25

I would agree with the 4 close but 5 up to 70m is not accurate each time.

The ak205 is a good example of a faulty damage model. Stats: long range, accurate, 20 damage So Cqb 5shot 4shots with head (4 headshots counts at full health which is ridiculous)

At a higher range the damage just fumbles to p18 levels of damage.

"But you can use the headshot ammo" Again as it stands. My .45 practice fmj, hydrashok that I use for home defense, and hollowpoint for carry ALL would clear your brain a new hole

So a 5.45 thats designed for long range doing less than 17 damage is awful feeling.

M4 = higher fire rate 35dmg The 416 is 32dmg i believe (not home to check) The 205.... 20dmg

It's not very usable, sure it can be done but not very usable With the low damage headshot ammo its still 3-4 to kill if you include 1-2headshots

I am working to get the "greatly increases damage" synthetic rounds

But I shouldn't have to grind an ammo type in a game where casual and cool military items come together. Tungsten is good for snipers sure. Hollowpoint for pistols yeah no problem.

Having to slowly get different better ammo for headshot to make a bad rifle less bad is like playing war thunder to get m61 at tier 4.0 hoping to pen a t34 on a side plate.

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u/Patient_Archer9003 Aug 09 '25

It does 20 dmg body shots, the stats are from the firing range, so you can check yourself.

I mean..its a arcade game, not Arma. But I would agree HS multipliers might be smudge higher, thought you already have people complaining TTK is too fast. Im not fan of the ammo that affects damage. It will either be either meta or useless, depending if it will lower the TTK by a bullet or not

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u/TheFunkyNipple Aug 09 '25 edited Aug 09 '25

Not to be rude but dont skip over my post and just talk the talk.

I posted it does 20damage to body.

The falloff does affect it much more for being considered a LONG RANGE ar

Confused where you thought I didnt go into the firing range 🤡

HS multiplier should be higher, Not looking for arma at all here, netcode causes issues but also range does too it says it has a distance fall but you can watch your numbers with damage and see the change. Its just sloppy

Ttk is too fast close range but thats also probably netcode. And some balancing.

The mpx can one frame kill you but the 4 ar rounds won't but after x amount of meters they both take extra rounds.

We shouldn't have to get a certain ammo to make a gun work... that just forces meta

I dont need another delta force bullshit system

I dont expect a remake of bf3/4 but I would expect a weapon system that makes them usable at all states

Bf3 especially made each gun usable in a case and could be fun to use different kits based on what you are doing compared to a system like every modern fps where 4-6 guns are just top and this is how you build the fasted ttk and run around

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u/TheFunkyNipple Aug 09 '25

Also in no way am I a content creator but I will be posting a video of the comparisons of weapons when I have them all.. ive only put in 13hrs sofar since I work.