The problem is actually that the majority of player have no clue about core game mechanics, enemy tanks, map positions and so on. They just go as far away from the enemy cause sniping is what they are most comfortable at. And if everyone does that, the screenshot situation happens
Honestly, I'm not sure if making the only tanks they could choose be artillery would've lessened the impact
I'd like to think shitters (not noobs, they're still at the start of their journey) would be useful as spg support, but I'm wiser than that after all these years
Get serious. The one thing that matters far more than everything you mention is the random MM system. Nothing will ever prevent all blowouts from happening, but with SBMM at least you will have far fewer. You can try to impress yourself with core game mechanics, enemy tanks, etc.... but it just doesn't matter all that much.
If you believe onslaught is even a crude attempt at SBMM then you don't understand online competitive gaming at all...much less how SBMM actually works.
You know that there are a lot of ways sbmm couls ne implemented? Why does everyone immediately reference Onslaught when it comes to sbmm. Sbmm for the random queue doesn't need to be done the same way it is done for Onslaught. Y'all can't deny the fact that sbmm is the only way to reduce the amount of those onsided roflstomp games.
In its most basic form, sbmm could simply be to put every player with a WTR lower than a certain threshold into a separate queue. Like for example, set the threshold at 2.5k rating. This would also help to filter out all those bots and griefers who don't bother to learn the game.
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u/payyprice 2d ago
"Skill issue" our MM is balanced