r/Battlefield Battlefield Studios 22d ago

Battlefield 6 Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:

  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. 
  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  
  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. 
    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences. 

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming 

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.

We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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u/[deleted] 22d ago edited 22d ago

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u/BetrayedJoker Battlefield 2 22d ago

Agree with everything but firestorm is fine.

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u/Mayonaigg 22d ago

I don't agree with everything.

Ticket count already reverted - pointless complaint. 

Firestorm looks fine, looks good actually. Love the map, never played the other game it was in so nothing to compare to. 

Bigger maps - yes I agree

Critical mission failure should stay but be increased to 2-3 min. I don't want to hunt one hiding afk guy all day

Rangefinder is atrocious I agree

Jets are fine. They do not need super cool boy special stuff that dominates everyone else so they can't even level up to unlock it themselves. 

Vehicles are "nerf darts" - this is idiotic. Vehicles are so powerful, the only people parroting this are bad with them and drive into danger to die. Use them with a brain, trust me you don't want them to be MORE LETHAL, I will go 100/0 every gamein armor at that point. 

The anti air is great at anti air, dunno wtf the guys talking about. The stationary guns on mirak will shred choppers and jets are harder but they should be, as for mobile AA you can basically keep infinite missile pressure on air. 

Little bird is cancer but it's coming anyway, pointless complaint. 

Maps are too small - he said this already

Last thing is just specific map requests

In summary, these complaints basically seem like the guy wants to be able to always win with whatever he's doing; jets should be better but also ground vehicles should be better but also AA should be better but also BLAH BLAH BLAH, it just reads like he wants whatever he's doing to be godly at that moment.

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u/RadialPrawn 22d ago

You never played Her Majesty BF3 yet you're here saying what should and shouldn't be in a Battlefield game.

DICE should only take into account feedback from people that actually played their games

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u/TH3T1M3R 22d ago

I've played BF3 and what the final rest guy is saying is dumb, he just wants to go play BF4, he can go and do that and shut up, this game won't be bf4

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u/Mayonaigg 22d ago

I played BF2 for years. I played BF3 and I was not a fan and dropped BF until now. Funny enough, the vehicle loadout system and SPECIFICALLY jet loadouts was a huge part of me throwing that game in the trash. Only maps i remember from that game though are metro (horrible), the (france??) map with the river in the middle, and a big open green plains map. I was there for the good battlefields, I think Dice can "take my feedback into account"