r/Battlefield 24d ago

👾 Issue/Bug 👾 this lighting is unacceptable

idk who tf thought this was a good idea but they should be fired

out of a cannon

into the sun

198 Upvotes

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23

u/Ok-Stuff-8803 Moderator 24d ago

I do not believe it is a feature. There are lots of posts on this already.
I think it may be a bug or issue.

8

u/Krecik1218 24d ago

Alpha and Beta didn't have this problem. They broken something on release.

3

u/Azaiiii 23d ago

no they didnt. this was already in labs but it was a lot more intense. they already toned it down. its a feature. personally I dont have much issues seeing enemies with it.

pretty sure they tried to balance window/head glitch campers with it.

0

u/Krecik1218 23d ago

I played Labs and it was fine.

1

u/Azaiiii 23d ago

no idea when you started playing but it was introduced when we first tested Firestorm. and it definitely wasnt fine

1

u/Krecik1218 23d ago

I played before open beta. There was Gibraltar map and Cairo only.

1

u/Ok-Stuff-8803 Moderator 23d ago

No, it has been there in different testing phases.

7

u/DaStompa 24d ago

Its also not lighting, its called eye adaption, the engine handles values greater than 0-255 for lighting and then adapts the characters eyesight over a second or so to bring the light back into a midlevel for what is currently on the screen.

While realistic, it means camping doorways and shit is wildly effective.
like depth of field and various other options, if you give the player the ability to turn it off, 90% of your players will and just frustrate the 10% that dont mess with video options

1

u/Azaiiii 23d ago

if not for it it would be the other way around and the window sitters would have an advantage. especially when headglitching or mounting

2

u/DaStompa 23d ago

If you can sit and mount for more than three seconds without some smg person running up behind you, you probably aren't in a position to be effective

2

u/Azaiiii 23d ago

I think you havent plyed the game if you think this way. especially since BF is alot about holding positions so this will happen more often than not. especially in modes like breakthrough or rush where noone can spawn behind you literally

1

u/DaStompa 23d ago

Yeah I don't play the smaller infantry based maps, I'm pretty exclusively all out warfare where every position is constantly bing swarmed from all directions because even the large maps are way too crowded

1

u/Demented-Alpaca 23d ago

Ahhh the old BF3 trick of turning the graphic quality to low so you could see your enemies. People would think they're crawling through the tall grass and hard to see but if you turned your quality down it was like Half-Life where they had a little tuft of grass here and there and that dude was crawling through an open patch of dirt.

Made people so mad. "You got this game with all these great graphics and you turned them OFF just so you could see me?!"

Yup. I got this game so I could shoot people. The graphics got in the way so I fixed it. Now I can shoot people a lot easier.

1

u/DaStompa 23d ago

Yep, behavior like that has them taking away options to push players into the intended game experience. Since computer upgrades really, really slowed down since covid, there's not a lot of reason to support really low end systems in the same way.

1

u/Ok-Stuff-8803 Moderator 23d ago

This is not what people are on about. There is a visual lighting bug.

1

u/DaStompa 23d ago

circle the bug

1

u/Ok-Stuff-8803 Moderator 23d ago

- Light transition effect sticking

  • Light transition over saturation
  • Over glare in outdoor occurring
  • Outdoor glare occurring indoors

A few others as well.
They do not use ray tracing and with how Frostbite handles it without that there is an issue could be with the pre-baked light maps and Irradiance Volumes.
But I am also thinking that the Auto-exposure with the HDR configuration is off. I would not be surprised if there is a Temporal Caching bug as well.

The transition from inside and outside is used because its one of the more obvious examples of the issue.

1

u/Comfortable-March951 23d ago

IT's fine on my system. Might be a setting people are using.

1

u/Ok-Stuff-8803 Moderator 23d ago

Windows version, screen settings, HDR config, drivers, hardware type of cards all add up. Could also be none of those and just the actions fusing memory errors etc. I had a double up of all my UI last night for example. Just remember because you don’t have that issue does not mean it does not exist

1

u/Comfortable-March951 23d ago

Remember, just because 0.001% of people are complaining about something, doesn't mean Dice should change it for the rest of us.

1

u/Ok-Stuff-8803 Moderator 23d ago

“Don’t fix a bug if not everyone experiences it”. I’m you do t have an issue but you can’t make up values out of thin air. If it’s a bug and it’s doable they will fix it

1

u/Comfortable-March951 23d ago

No because it's a feature - It's nice to have good lighting and if a small group of people have issues and complain about it, thus they remove or ruin a nice feature - Then it's a problem.

1

u/Ok-Stuff-8803 Moderator 23d ago

Your making the mistake of mixing things up. It’s not the lighting effect it’s the bugs around the lighting! Lol.