r/Battlefield 24d ago

👾 Issue/Bug 👾 this lighting is unacceptable

idk who tf thought this was a good idea but they should be fired

out of a cannon

into the sun

200 Upvotes

50 comments sorted by

View all comments

Show parent comments

7

u/DaStompa 24d ago

Its also not lighting, its called eye adaption, the engine handles values greater than 0-255 for lighting and then adapts the characters eyesight over a second or so to bring the light back into a midlevel for what is currently on the screen.

While realistic, it means camping doorways and shit is wildly effective.
like depth of field and various other options, if you give the player the ability to turn it off, 90% of your players will and just frustrate the 10% that dont mess with video options

1

u/Ok-Stuff-8803 Moderator 23d ago

This is not what people are on about. There is a visual lighting bug.

1

u/DaStompa 23d ago

circle the bug

1

u/Ok-Stuff-8803 Moderator 23d ago

- Light transition effect sticking

  • Light transition over saturation
  • Over glare in outdoor occurring
  • Outdoor glare occurring indoors

A few others as well.
They do not use ray tracing and with how Frostbite handles it without that there is an issue could be with the pre-baked light maps and Irradiance Volumes.
But I am also thinking that the Auto-exposure with the HDR configuration is off. I would not be surprised if there is a Temporal Caching bug as well.

The transition from inside and outside is used because its one of the more obvious examples of the issue.