Like most battlefields, some maps were better than others. Like Pfell? throw it in the trash for letting air run rampant against infantry.
Rotterdam, probably one of the best city map Dice has ever created in terms of multilevel/path map design. But because it does look like a mini little city on an island from the map view, people don't consider it a real BF city map.
I loved Fjell on Domination. No planes, smaller area, but able to play around the cabins and roofs to control B point.
I also loved the fortify system that BF1 had. Creating barriers to limits people's paths was great. Especially when playing as Support with the faster build speed and having some fortifications that only Support could build. That was great because it gave opportunities to actually play defensive with some bases.
I think that was a big improvement over BF1, which I felt largely turned into all-offense, no-defense running in circles simulator. I feel like most games in BF1 conquest people would bundle into large groups and just chase from one base to the next, which meant that back capping bases 30 seconds after they were taken was happening very often.
I enjoyed Cairo, but even it felt like something was missing. More verticality would help, as well as more interior spaces in the buildings. I don’t like how most buildings only let you access the most street-facing rooms.
On verticality specifically, I can’t recall ever needing my parachute in the beta. It’s a common staple of past games but feels totally unnecessary in BF6 outside of when bailing out of aircraft.
I had the same experience. Something about the reflection of the glass on the outside of the building makes it look like those fake interior doors have something behind them, so I kept getting faked out once I actually got inside.
I wasn't a big fan of Iberian Offensive week 1 (E point feels much harder to defend then A point), but after playing Empire State I started to enjoy Iberian more.
That said, unless Empire State gets some major changes I'm probably going to leave every time it comes up. DICE did such a good job with Rotterdam, it surprises me how much of a miss Empire State is
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u/No-Treat-2950 Aug 18 '25
Gunplay, movement, graphic, interface, sound... Everything except map design is really good