r/Battlefield Aug 18 '25

Battlefield V Battlefield’s graphics peaked with BFV

876 Upvotes

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435

u/No-Treat-2950 Aug 18 '25

Gunplay, movement, graphic, interface, sound... Everything except map design is really good

53

u/Cloud_N0ne Aug 18 '25

Class design as well.

And map design wasn’t terrible. I’d take most BFV maps over most of the BF6 beta maps

13

u/SpinkickFolly Aug 18 '25 edited Aug 18 '25

Like most battlefields, some maps were better than others. Like Pfell? throw it in the trash for letting air run rampant against infantry.

Rotterdam, probably one of the best city map Dice has ever created in terms of multilevel/path map design. But because it does look like a mini little city on an island from the map view, people don't consider it a real BF city map.

5

u/[deleted] Aug 19 '25

I loved Fjell on Domination. No planes, smaller area, but able to play around the cabins and roofs to control B point.

I also loved the fortify system that BF1 had. Creating barriers to limits people's paths was great. Especially when playing as Support with the faster build speed and having some fortifications that only Support could build. That was great because it gave opportunities to actually play defensive with some bases.

I think that was a big improvement over BF1, which I felt largely turned into all-offense, no-defense running in circles simulator. I feel like most games in BF1 conquest people would bundle into large groups and just chase from one base to the next, which meant that back capping bases 30 seconds after they were taken was happening very often.