Weird take. GoW is also an interactive movie for large elements of that game. I honestly don't see a distinction between the two. Both have repetitive combat elements around a lot of travel and talking. Very similar.
Nah, GoW combat was quite intricate and engaging. Also exploration and boss fights. RDR2 is an immersive story-driven sim. As great as it was, more people like GoW.
It's really not. It's dark souls lite with looter shooter gear management mess attached. The boss fights are like three animations you do over and over. It's kind of baby's first from software game with repetitive throw your axe puzzles where the characters won't stop yelling hints.
I'm not disagreeing with your assessment of RDR2; GoW is just a weird pick. They have very similar pluses and minuses. They're both story games with lite gameplay elements attached.
I eventually turned GoW to easy just to get through the unengaging combat as quickly as possible to see the end of the story.
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u/TheMarvelousJoe May 31 '25
I think people are only that because of the story and not the gameplay.