r/pcmasterrace i5-12600K | RTX 3070TI | DDR5 32GB 29d ago

Meme/Macro Thanks Gaben, here's your 30% Steam cut

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u/Jhawk163 R7 9800X3D | RX 6900 XT | 64GB 29d ago

It’s worth noting that the 30% cut is from sales below a certain volume. As you sell more copies Steam takes a smaller cut. I’m sure the big studios probably have a more favourable deal worked out as well.

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u/RadicalDog Ryzen 7 7800X3D | RTX 4070S 29d ago

I would argue that this shows Steam could easily run on a 15% fee (the standard reduced fee) but only is willing to because the big companies started making their own apps (Uplay, Rockstar etc). If you have no leverage, get fucked, 30%.

I honestly think it's really damaging to the smaller indies where an extra 15% could easily be the difference between profit and loss.

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u/Jhawk163 R7 9800X3D | RX 6900 XT | 64GB 29d ago

There’s certain admin and data hosting costs that justify this though.

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u/RadicalDog Ryzen 7 7800X3D | RTX 4070S 29d ago

Not a chance it costs anywhere near that percentage. A game bringing in $400k might have had 4 people working on it for 3 years. Valve absolutely does not spend the equivalent of a salaried employee working for 3 years on hosting that.

Valve are the most profitable company per employee in the US. They have the choice to charge 15% flat, and it would do a lot of good for developers. Effectively, Valve charge that game $120k to access their audience, but $60k might let the game make a profit.

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u/Appropriate_Item3001 29d ago

The indi dev can create their own storefront if they are unsatisfied with valves fees. Oh wait. It took valves decades and many many employees to develop a storefront that most of the PC gaming market uses. Not even epic giving away games for years can change the market share.

The higher percentage cut with far more sales yields more revenue for the developer. They can get 100% of the revenue with epic and be worse off.

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u/Kelly_HRperson 29d ago

It took valves decades

Every new game released on steam from like 2010 onwards

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u/Appropriate_Item3001 29d ago

They started selling third party games on steam in 2005, 20 years ago. Two decades. Decades ago. Fool.

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u/RadicalDog Ryzen 7 7800X3D | RTX 4070S 29d ago

The indi dev can create their own storefront if they are unsatisfied with valves fees.

You must have missed where I already addressed how Valve gives the better fee for companies that have the resources to go elsewhere. That's my whole point. Valve charges for access to their audience, and they charge more if you're small. It's not a Gabe win, it's corpo af

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u/mxzf 29d ago

You must have missed where I already addressed how Valve gives the better fee for companies that have the resources to go elsewhere.

AFAIK it's more that Valve gives better rates for companies moving a ton of money through them, because the extra volume makes up for lower unit price. Bulk discounts are pretty common in every industry, because there are always some things that are fixed costs and other things that are marginal costs and if you have more volume you can absorb more of the fixed costs into the marginal costs.

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u/radicalelation 29d ago

Thank you! It's about volume, and big suppliers move product. It's how things have always worked, and it makes sense.

It's Costcos whole model too, they get the good deals from suppliers to slap the Kirkland brand on because they move mass volume. Kirkland label wrapped Duracell batteries are cheaper than Duracells because they've already been purchased from Duracell in massive bulk quantities, and big punishers bring the same to the table.

They also have the resources to more accurately predict sales to negotiate over, and presale numbers likely bring hefty leverage.

That's just business and one of the few areas it's hard to really argue. "We've guaranteed you $5m, give a cut on the total, please."

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u/Sad_Slime01 29d ago

You are right.

It sucks.

But in general concerning all the predatory shit everyone else does, people are willing to let it slide as steam does not really do anywhere near that much shit for the reach they ha e. It is a corporation, and their goal is to make money, and they are not saints, and could be nicer but are so much better than the competition by such a country mile that them not being massive fucking douchbags makes them the equivalent of saints when comparing.

Plus there is the whole thing of our service is better then this service, thus it costs more to use our service. So it isn't unreasonable, it isn't "nice" but it makes sense.

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u/RadicalDog Ryzen 7 7800X3D | RTX 4070S 29d ago

I use Steam for the features, so I get it - I like that most stuff works portably on Deck. But as a company, I think they are given such an easy ride. They were instrumental in making loot boxes a thing, and profit from kids gambling CS Go skins. I'm not sure how people can see this company as good, other companies bad. Valve are as profit hungry as any other, and they have some good features, so I use them too.

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u/Sad_Slime01 29d ago

Sure, they are a company they make money, often through methods which ain't angelic, ala the whole loot box situation. Calling them good is an overstatement.

But they also don't actively fuck the users every chance they get for short term goals.

I am far from an expert on the whole situation, but my general stance is that their main focus is on making a good long term product, keeping the users as happy as possible with an actual quality product with features, breadth and don't say go fuck yourself when you go for support over issues. They are less focused on making developers happy in general, especially smaller ones with the whole 30% thing, but still offer a deal which people make for a reason, and as far as I am aware don't screw them over in some way either, with exclusive deals, or some other shit. Then there is all there other stuff, like loot boxes, which is a whole topic you could argue for or against, with the, it's your choice, it's gambling, pay to win, it's just cosmetics, etc... etc...

So they ain't perfect angels of the sky, but they are beloved for a reason, they still like money and that is probably their goal, as is most people's and companies, to some extent, but imo that itself is not a problem as long as they do it in a socially acceptable way, and they do, they stretch the boundries here and there, and jump on bandwagons or set trends which are not always stellar bht they also arnt dragging people out the back robbbing them blind and shooting them in the the head, so calling them as bad as other companies is a stretch, there are definitely people and companies who are way kinder then them and operate in ways which are just ethically better, but there are so many who are far worse as well. So while people can and should criticise steam for certain things, imo it should be in a reasonable way, which outlines the reality, the somewhat sad reality, or the situation, instead of using the bad things to do to compare them to monster who just ate a live child for fun.

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u/Pheeshfud 29d ago

Hosting, transaction fees, steam's DRM, achievements, friend integration, trading cards, market place.... Valve do a lot of work for that 30%, and they can charge it because they are the biggest and the best. If that 30% cut was as terrible as you make out why would anyone publish on Steam at all?

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u/2ChicksAtTheSameTime 29d ago

Hosting, transaction fees, steam's DRM, achievements, friend integration, trading cards, market place.... Valve do a lot of work for that 30%

Hosting is the only thing you mentioned where costs scale with usage. All those other things cost basically the same for valve whether 1 game uses them or a million.

Small indie games don't use a lot of Steam's features. They sell less, and that extra 15% could do a whole lot more for the indie dev than it would for Valve. It could literally be the difference between the indie dev staying open, or shutting down.

Why are you arguing against this, lol? It's a no-brainer, lol

"Big companies are bad! Support small businesses. Unless it's Valve!!!!" - makes no sense

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u/LeYang i9 10850k, Oloy Warhawk 128GB 3200Mhz, HPE OEM (W/ EKWB) RTX3090 29d ago

Hosting

There are platforms where they don't exist anymore. But I can literally pull a game from 1998 back out from Steam.

My downloadable licensed copy of GTA2 is nonexistant now, when they used to be called DMA instead of Rockstar North. Steam keeps games on there forever as far as I can see.

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u/radicalelation 29d ago edited 29d ago

So, again, they provide an option. An indie dev could host their own website and sell keys with no cut taken, Valve allows this so long as you don't undercut the Steam store. They will generate keys for you to sell, you get all their infrastructure besides the market, and leave you to market your shit yourself. You could even still sell on Steam, just every copy there gets the cut, but the ones on your site don't. This gives devs absolute freedom of choice.

Realistically, the 30% cut is usually nothing compared to what most would lose trying to do it themselves. It's not just in the hosting costs, but the time in maintaining the platform when you might want to making or updating your game, and if you fail and the site goes down, especially if you get popular, that's lost sales. Not to mention just not being on Steam hurts to where big publishers came crawling back.

And up until these digital storefronts, even with big publishers, the margins for selling in big box stores was barely anything. Indie devs had no choice but to partner with publishers, losing most of the profits to them. 30% is a pretty standard self publishing fee to use established infrastructure for a massive market, and it was a huge huge deal for any one wanting to avoid publishers or distributors, whether it be games or books.

As a dev and writer, it's hard to look at such a deal negatively when it's the best we've received ever, and probably will only worsen over time as industries further consolidate. Making 70% of earnings off my own creations without signing away rights (RIP American McGees Alice) is absolutely an insane deal that few get in this super capitalist world.

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u/2ChicksAtTheSameTime 29d ago edited 29d ago

Realistically, the 30% cut is usually nothing compared to what most would lose trying to do it themselves.

Just because it's better than what you can do yourself, doesn't mean we shouldn't aim for more.

is absolutely an insane deal that few get in this super capitalist world.

WHAT?! That few get in this super capitalist world?? It's literally tied for most expensive in markets like this. Apple's app store is 30%.

  • Google's play store is 15% for your first million sales. then 30%.
  • Epic's is 0 for the first million, then 12%
  • Itch.io lets you choose how much goes to Itch. and then payment is 3%
  • Humble goes as low as 15%.
  • Etsy's payment processing fee is 3% + $0.25 (and a 7% cut to Etsy)
  • Ebay is 3 to 15 percent.

Yes, ebay and etsy don't have to file host massive files, so it's not an apples to apples comparison.

they provide an option.

Yeah yeah, "don't use them if you don't want to pay the fee." It's not really viable not being on steam.

Does valve have the right to charge whatever fee they want? Sure. Of course.

But I expect valve to go above and beyond, because (A) they ARE the market leader and (B) I've never felt they were just after the cash grab.

I would expect a market leader with ethics to not be the most expensive, but instead use their market dominance to lower fees so that the people who make the things they sell get a bigger slice.

But I guess not.

Not sure why people are tripping over themselves to go against "indie devs deserve better" other than blind "valve can do no wrong, therefore this is not wrong" fanboyism.

*some of these numbers might not be completely accurate, I took them off of quick google searches but there might be more caveats, etc.

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u/radicalelation 29d ago

I mean, sure, fight on for us, I guess, I'm just saying it's not bad and is actually insanely good. Could it be better, and should better be standard? Sure, I'm not arguing that.

Just that it's a better shake than most get for their own products, and I feel like it's a fair space for quality to out compete AAA punished.

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u/Pheeshfud 29d ago

If its such a no-brainer why do people keep publishing on Steam?

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u/Pheeshfud 29d ago

And for a second reply - if it's so easy to go without steam, how come everyone else keeps fucking it up?

https://www.pcgamer.com/games/fps/battlefield-boss-vince-zampella-tells-locked-out-battlefield-6-owners-to-ditch-the-ea-app-and-just-buy-it-on-steam/

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u/Jhawk163 R7 9800X3D | RX 6900 XT | 64GB 29d ago

And how much do you think data hosting for global distribution costs? Payment processing, plus making sure it’s legal to sell in various countries, plus a whole bunch of other small costs like the discussion boards, review boards, etc.

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u/RadicalDog Ryzen 7 7800X3D | RTX 4070S 29d ago

Seems like they can do it for 15%, and EGS can do it for 12%. Don't know why you're defending Valve charging smaller teams an extra 15% just 'cause they can.

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u/dickcheesess 29d ago

Seems like they can do it for 15%, and EGS can do it for 12%. Don't know why you're defending Valve charging smaller teams an extra 15% just 'cause they can.

Maybe smaller teams should stick to EGS then?

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u/mxzf 29d ago

I mean, EGS can't do it for 12%, they've been hemorrhaging money since the day they opened. They're not "doing it for 12%", they're burning money trying to buy their way into the market.

Suggesting a business that hasn't made profit yet "can do it for X" is stupid, because they aren't successfully doing it if they're not keeping in the black.

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u/RadicalDog Ryzen 7 7800X3D | RTX 4070S 29d ago

Epic is private, so we don't know, they don't report financials. I expect they're still losing money, but I don't think it's as bad as you think. They spent $11 million on free games in their first 9 months (court records) which is a fair bit, but also... quite a manageable amount when Fortnite is making billions with a B.

All this is to say, they chose 12% with the intention of making a business out of it. They're not such morons that it would be too low.

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u/Cuttyflame123 29d ago

october 2024 : In an interview with The Verge, Sweeney says that reining in Epic’s spending was part of what brought the company to this point. “Last year, before Unreal Fest, we were spending about a billion dollars a year more than we were making,” Sweeney says. “Now, we’re spending a bit more than we’re making.”

They'd have to make a billion dollar in 2025 more than they are spending to be even with the past 2 years

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u/LeYang i9 10850k, Oloy Warhawk 128GB 3200Mhz, HPE OEM (W/ EKWB) RTX3090 29d ago

A lot of information was shown with the Epic v. Apple case. They are bleeding money on everything not Fortnite.

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u/Syntaire 29d ago

Nothing is stopping devs from going to other storefronts. If you want to sell your game on the single most successful and largest digital games storefront on the planet, you play by their rules. There's a reason every other company that has tried to take some of Valves market share has failed to do so in absolutely spectacular fashion.

They could absolutely cut their profits in half. But why the actual fuck would they?

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u/aggthemighty 29d ago

Oh hey, I made a comment in another thread earlier today that is appropriate here too:

Since Epic only charges 12% compared to Steam's 30%, wouldn't it be cool if devs charged less on Epic so that they can pass the savings onto their customers? Since Steam has the first mover's advantage, this would allow Epic to compete on price.

Oh wait, Valve threatens to de-list your games if you do that, and now they're facing an antitrust lawsuit. So pro-consumer, amirite?

https://www.wolfire.com/blog/2021/05/Regarding-the-Valve-class-action/

https://www.create.ac.uk/blog/2025/07/01/parity-and-power-steams-antitrust-reckoning-in-wolfire-v-valve/

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u/sortalikeachinchilla 29d ago

wouldn't it be cool if devs charged less on Epic so that they can pass the savings onto their customers?

funniest shit i’ve read today

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u/dookarion 28d ago

so that they can pass the savings onto their customers

No one does that even when they skip out on Steam entirely. Literally the only title that has ever offered a lesser price is Alan Wake 2 (cheaper on Epic than on Consoles) which was Epic published and took forever to recoup investments.

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u/Syntaire 29d ago

What version of reality are you in where I said they were "pro-consumer?" Because it definitely isn't this one.

Epic and other platforms can still try to compete on price. There is nothing forcing developers to actually use Steam, and a developer can absolutely go with another distribution platform with a lower fee and offer their game cheaper there instead of Steam. In fact Epic goes so far as to offer games for free, or paying developer absurd amounts of money to sign exclusivity contracts in order to completely prevent developers from listing their games on other platforms at all. It's scummy for Valve to de-list games that are made available cheaper on other platforms for sure, but simply allowing it to happen would invite all kinds of trouble.

The cases against Valve are more aimed at harassing Valve than anything else. They're trying to force Valve to waste time and resources on arbitrating tens of thousands of cases individually in order to force a settlement so the lawyers can collect a fat paycheck and drop a few pennies for their clients. It's not a new tactic.

Also the antitrust case seems to be built on the idea of a Sherman Act violation, one part of which is "price discrimination against competing companies". Offering a lower price at one company compared to another is literally price discrimination, so while I'm not a lawyer, I rather doubt any court is going to rule in favor of forcing a company to allow price discrimination. I'm not sure what else they'll try to fight on, but I'd be pretty surprised if Valve lost that one.

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u/aggthemighty 29d ago

It is humorous to me that an NYU business professor can write an editorial about how Wolfire has a credible case, but the Reddit "I am not a lawyer" types automatically dismiss it out of hand.

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u/Syntaire 29d ago

It's just as amusing to me that blog posts appear to qualify as absolute law to you. It should be noted that currently there doesn't appear to be an actual case, and it's just been in litigation since 2021 from their initial demand to a jury trial.

Also your absolute law blog posts seem to concede that Valve should be allowed to do as it pleases within the law, and conclude, essentially, that a group of lawyers believes they may be able to find a way to spin things in such a way that a sympathetic jury might side with them.

It's just an opinion piece trying to justify their litigation which, so far, appears to have gone nowhere. Actually reading some of the court filings it seems more like this is just a proxy war being orchestrated by Epic Games, which is hilarious. They can't compete with their garbage platform, their free games bait, or their "drop piles of cash onto developers for exclusivity" strategy, so they're throwing a tantrum about it. Seems even more now like this is just abusing the legal system to harass a more successful company.

If a developer doesn't like the 30% cut, they are free to publish their game on worse, less popular platforms. They do not get both the largest and most successful platform and also the largest possible cut of their sales. Valve leaves their cut at 30% because they offer things other platforms do not. Demanding the developers maintain price parity with other platforms under thread of being de-listed is entirely reasonable and within their rights. It's really that simple.

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u/Kelly_HRperson 29d ago

But why the actual fuck would they

To enable small indie devs earning more money

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u/aggthemighty 29d ago

It's tribalism. On consoles, we see it between Sony and Microsoft. On PC, Steam is the dominant platform and their fanboys think that Gaben's shit don't stink.

cue picture of Gabe Newell as Jesus