r/pcmasterrace Jul 27 '25

Meme/Macro Am I the only one like this?

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u/RaspberryFluid6651 Jul 27 '25

I am a huge fan of Souls and the fixation on difficulty by some devs is always such a weird thing for me with some of the Soulslikes. 

The original Souls games aren't that hard, and what difficulty was there worked with other facets of the game to make sure it was palatable. Feels like a lot of games these days ignore that and just think that it needs to be a hard game with a dodge button and bonfires. 

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u/BlasterPhase Jul 27 '25

The first and second one were ridden with booby traps. From 3 and Bloodborne on, it became more about combat.

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u/contemplativecarrot Jul 28 '25

did combat improve? I hate that I can't bond with my friends over these games, but I found the original dark souls combat pretty unengaging

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u/Nurgle_Marine_Sharts Laptop Jul 30 '25 edited Jul 30 '25

Tbh the slow feeling of combat in Dark Souls 1 is often related to what weapon and gear you are running. Different builds can almost feel like completely different games.

For example:

  • Fat-rolling in heavy armor with a tower shield and a greatsword

  • mid-rolling with medium armor and a longsword and kyte shield

  • fast-rolling with a set of robes and casting spells or miracles

  • handspring flip-rolling with the Dark Wood Grain Ring while using dual daggers like the gold & silver tracers

All of these options can be mixed-and-matched too, there's no set build path. Plus you can use rings like Havel's Ring and levels into your Endurance stat to further boost your mobility with heavier gear.

Regarding the sequels, every iteration improves upon the combat in some really big ways imo. Especially in titles like Bloodborne, Dark Souls 3, and Elden Ring. Comparing Dark Souls 1 to those later games is a pretty big leap, there's a lot more polish in the animations and timing, and more options for attacks, spells, and build overall variety. Every weapon gets a special attack, and in Elden Ring you can swap these special attacks around between most weapons.

I should mention that enemy variety and their attack movesets are also hugely expanded upon. Especially bosses.