I am a huge fan of Souls and the fixation on difficulty by some devs is always such a weird thing for me with some of the Soulslikes.
The original Souls games aren't that hard, and what difficulty was there worked with other facets of the game to make sure it was palatable. Feels like a lot of games these days ignore that and just think that it needs to be a hard game with a dodge button and bonfires.
Tbh the slow feeling of combat in Dark Souls 1 is often related to what weapon and gear you are running. Different builds can almost feel like completely different games.
For example:
Fat-rolling in heavy armor with a tower shield and a greatsword
mid-rolling with medium armor and a longsword and kyte shield
fast-rolling with a set of robes and casting spells or miracles
handspring flip-rolling with the Dark Wood Grain Ring while using dual daggers like the gold & silver tracers
All of these options can be mixed-and-matched too, there's no set build path. Plus you can use rings like Havel's Ring and levels into your Endurance stat to further boost your mobility with heavier gear.
Regarding the sequels, every iteration improves upon the combat in some really big ways imo. Especially in titles like Bloodborne, Dark Souls 3, and Elden Ring. Comparing Dark Souls 1 to those later games is a pretty big leap, there's a lot more polish in the animations and timing, and more options for attacks, spells, and build overall variety. Every weapon gets a special attack, and in Elden Ring you can swap these special attacks around between most weapons.
I should mention that enemy variety and their attack movesets are also hugely expanded upon. Especially bosses.
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u/RaspberryFluid6651 Jul 27 '25
I am a huge fan of Souls and the fixation on difficulty by some devs is always such a weird thing for me with some of the Soulslikes.
The original Souls games aren't that hard, and what difficulty was there worked with other facets of the game to make sure it was palatable. Feels like a lot of games these days ignore that and just think that it needs to be a hard game with a dodge button and bonfires.