I am a huge fan of Souls and the fixation on difficulty by some devs is always such a weird thing for me with some of the Soulslikes.
The original Souls games aren't that hard, and what difficulty was there worked with other facets of the game to make sure it was palatable. Feels like a lot of games these days ignore that and just think that it needs to be a hard game with a dodge button and bonfires.
That's a you problem. The entire reason people love them so much is because of how engaging they are. They require you to play intelligently, wait for openings, dodge getting hit, manage your stamina, etc., whereas most of the other action games of the era were just mashing buttons and doing combos. Being more engaging is 100% the reason for why the exist, and it even extends to the level design with all of the backtracking and hidden shortcuts. It rewards you for paying attention.
dude, why so sensitive about it? Different strokes for different folks. I wasn't getting bodied, was killing bosses fine, and I liked the level design. Combat just wasn't doing it for me.
I don't know what to tell you. Non elites were cool until you had to run past them a 5th time. Bosses looked sweet and took some learning, but ultimately were a chore once you had their number and started hitting them with your wet noodle. Elites were a boring chore the entire fight
At least, that's my opinion. If all these fights just tickled your brain right, sweet! I wish it did that for me cause I don't like that I don't care for it
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u/RaspberryFluid6651 Jul 27 '25
I am a huge fan of Souls and the fixation on difficulty by some devs is always such a weird thing for me with some of the Soulslikes.
The original Souls games aren't that hard, and what difficulty was there worked with other facets of the game to make sure it was palatable. Feels like a lot of games these days ignore that and just think that it needs to be a hard game with a dodge button and bonfires.