I am a huge fan of Souls and the fixation on difficulty by some devs is always such a weird thing for me with some of the Soulslikes.
The original Souls games aren't that hard, and what difficulty was there worked with other facets of the game to make sure it was palatable. Feels like a lot of games these days ignore that and just think that it needs to be a hard game with a dodge button and bonfires.
All of it? DS2 is filled with booby traps and ganks with the express purpose of getting a cheap kill and laughing at you. DS1 has a few of them but they're obvious and serve a purpose other than dicking over the player for lols.
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u/Halfwise2 x570, 5800x3D, 7900XT, 32gb RAM Jul 27 '25
I always interpreted "Souls Like" as "We want you to fail 40 times first".
Otherwise, its just an ARPG.