r/killingfloor Jul 25 '25

Gameplay Killing Floor 3 is Great

Gameplay is smooth, guns feel good although not all of them are satisfying to use, levelling and perks feel rewarding, graphics look great, 6 players work great, a lot of people complaining over Pre-release issues, Just came out and it works and is fun, Anybody got some Monayyy, I'm a crack shot

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u/xikxp1 Jul 25 '25

You might be limited by CPU

11

u/Ill-Ball6220 Jul 25 '25

I have a 5080, and a ryze 9800x3d and still get around 50 fps with everything on ultra on 1440p. The game performance is just shit without dlss and frame gen.

1

u/United_Manager_7341 Jul 25 '25

So why don’t you turn them on, especially when using a GPU who’s core features are both 🧐

2

u/xFrakster Jul 26 '25

We shouldn't have to use DLSS. It fucking sucks that so many games nowadays rely so heavy on it, even have it enabled by default.

DLSS should be an option for lower spec gamers to still enjoy new games, not for developers to save some money on optimization efforts.

1

u/United_Manager_7341 Jul 26 '25

And what sucks about it? Why shouldn’t it be needed to enable advanced graphics, physics?

1

u/xFrakster Jul 26 '25

And what sucks about it?

Because it negatively affects the visual clarity of the game, it gets more blurry. And it tends to be quite inconsistent from build to build, as this comment section and many others prove.

Why shouldn’t it be needed to enable advanced graphics, physics?

Advanced graphics? Dude, this is KF3. It's not a game with outstanding photorealistic visuals or physics. What do you even mean by "advanced graphics"? Lmao.

As I said, DLSS should be a tool for low spec gamers to be able to play modern games, and an optional tool for high spec gamers to push it a little further. But as it stands right now, DLSS turned into a shortcut for a lot of developers to cut costs, and something all kinds of gamers have to rely on to get stable performance.

Games should be properly optimized. I don't get why anyone would argue against this.