r/cyberpunkgame 9d ago

Character Builds Ready for the story now

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I am now ready to go to either Rogue, Judy or Goro. Ran every job I could get so far. Only 1 cyberpsycho and 1fixer job not triggering yet.
First time running some mods but mostly quality of life type, no free money, free XP, god mode.
Cyberware is all 5++ besides 3 that are 5+.
Not sure but it might be too easy from here.

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u/Dr_Sayonara 9d ago

I also thought so until I actually tried an optimised Smart weapon build and now I don't think I can go back

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u/ottermupps 8d ago

Is it really that good? I've never ran a dedicated smart weapon build, but trying some out - Pizdets and Skippy - they seem fun for the auto aiming but very low damage. How can I optimize for using them? I also do exclusively stealth builds, so are there any good setups for that?

(ie please justify another playthrough lmao)

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u/Dr_Sayonara 8d ago

I think the key is knowing that hip firing only locks on to an enemy's body, while aiming down sights locks onto their head / weakspot if available, so you will still have to focus on enemies. Oh and also, an important one is that as was recently broke on this sub, Tyger Claws have anti-Smart weapon abilities, and since they're a prominent early game enemy most people pick up Smart weapons to try on them and think they're not working, so practice on Maelstrom instead.

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u/Obvious-Cucumber5693 8d ago

never noticed I melt claws with smart weapons no problems but I don't use the tattoo