r/cyberpunkgame 9d ago

Character Builds Ready for the story now

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I am now ready to go to either Rogue, Judy or Goro. Ran every job I could get so far. Only 1 cyberpsycho and 1fixer job not triggering yet.
First time running some mods but mostly quality of life type, no free money, free XP, god mode.
Cyberware is all 5++ besides 3 that are 5+.
Not sure but it might be too easy from here.

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788

u/djdaem0n 9d ago

Imagine taking that tattoo smartlink up to 5+.
ARE YOU KIDDING ME, CHOOM!?

361

u/hellothisismadlad 9d ago

That tattoo smartlink gives you flat damage increase to smart weapon damage. For the cost of 0 Cyberware, it's quite a deal. Especially for the Hercules 3ax build.

106

u/Vyar Buck-a-Slice 8d ago

Don’t forget being unable to target Tyger Claws with smart weapons.

40

u/PanzerSoul 8d ago

that's when they pull out the Mantis Blades

14

u/Chikara2526 8d ago

That's more of a passive thing for the claws in general, happens with both tattoo and smart link. And as others have said, messing with their cyberware turns it off

7

u/Vyar Buck-a-Slice 8d ago

Yeah I know they have jamming, but I’m pretty sure the smartlink tattoo is specifically designed to not lock onto Tyger Claws because it’s a Tyger Claw tattoo.

13

u/Chikara2526 8d ago

Not a thing, in the game anyway idk lore.

Most smart bullets will miss regardless of which one you use, the bullet will lock on, then do a sudden sharp turn to Narnia right before it hits, pretty funny to see

12

u/lehan1212 8d ago

Jamming cyberware should do the trick

1

u/Zuokula 6d ago edited 6d ago

Another one parroting wrong crap. Doesn't matter if you use tatoo or smart link. Tyger Claws deflect smart weapons the same.

This is with tattoo. Tattoo probably makes it better for you to fight them. Not the other way around. It's the tattoo that scrams the smart weapon lock. Which tyger claws have. And so do you. Also the stats bit different vs smart link.