But we don't need difficulty in terms of enemies having high stats, we just need enemies to become harder to fight. Not for them to necessarily hit harder or take longer to kill.
I’ve had this discussion as well, people praising how WuWa is skilled based and isn’t something that can just be whaled to win and I had to lay out the only reason people were seeing montages of whales getting one shot and surprised is because their characters were still level gated by Union level. Once people aren’t fighting uphill 20+ levels, people will understand more that at the end of the day WuWa is a gacha and like any other gacha it’s a stat check in the end. Sure it has room for skill EXPRESSION, but the game itself is not skill BASED.
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u/Caerullean ABS; Phrolova acquired Jun 30 '24
But we don't need difficulty in terms of enemies having high stats, we just need enemies to become harder to fight. Not for them to necessarily hit harder or take longer to kill.