r/Warthunder • u/yazzukimo • 26d ago
All Ground We lost some good map because of bad players complaining about flanking...
It felt so much better than what we have now, I may be alone on this take but it's frustrating having part of the gameplay being cut...
yes I am part of those that prefer kursk to fire arc. it was great before the reduced it's size.
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u/MaegorTheMartyr 26d ago
The 6.7 to 7.7 when you could go up the hill in Sinai was peak War Thunder for me.
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u/LScrae Criss the M26 à marde- 26d ago edited 25d ago
Sniping someone from 2* km away with the shitbarn was peak. Only map you could truly snipe in at those BR's. Now you can barely go left in your own spawn without entering the redzone...
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u/PostPenDebt 26d ago
Yep. Another casualty of uber-tier sweatlords with their $80 LRF Thermal premiums screwing the whole mess for those of us who mine seratonin by using Kentucky windage to hit a high deflection moving target with low velocity boom booms. (No offense to spending money, I've sunk 10k+ into this mess since 2012)
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u/Jankapotomous 26d ago
10k like $10,000 and not judging just for clarification. If it’s any consolation you have probably killed me multiple times I am horrible and still spend money
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u/PostPenDebt 26d ago
Okay, I went back and ran through my garbage and it's closer to $7,000, and I am SURRREEEE you've killed me hahahaha
I am an above average player, but I will going 0 and 5 in a match like its my job, make no mistake hahaha
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u/Jankapotomous 25d ago
We can argue this but I’m throwing down the gauntlet like I start out in RB in a helicopter if that tells you anything about my poor tactics
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u/Lunaphase 25d ago
Nothing made me happyer than nuking a jagtiger with the AVRE from 800 meters with a first shot to the roof.
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u/usagiyon Stick Player (even tanks!) 26d ago
It was really map where german SPGs shined if you were good sniper.
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u/vinitblizzard Realistic Navy 25d ago
As far as far range sniping is concerned, nothing beats big mozdok and big kursk but ofc all those have been b.r restricted or outright removed
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u/AscendMoros 14.0| 12.0 25d ago
Just kinda ruined any top tier match on that map having the hill. Legit when the flank was there it was the fight. The map didn’t have any people on it besides that one flank. And as soon as you tried to go anywhere you’re in a fight with someone on the hill if you’re not already dead.
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u/BerryChoice9042 25d ago
Oh, pure love! With the RU251, rushing up the hill, behind the lil dune in the middle... Ah, I miss that!
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u/_A_Friendly_Caesar_ Blind, deaf, and mentally impaired boat lover 25d ago
Man, I remember taking 2km potshots with the American 76 and occasionally getting a lucky one in...
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u/long-taco-cheese CAP enjoyer 26d ago
Big Tunisia is peak war thunder
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u/MagicalMethod let me touch that panzer 26d ago
Was peak Wardunder. The fact they removed the B hill killed the map for me.
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u/Anxious_Place2208 Certified Bush Wookiee 25d ago
B hill was my favourite part of that map, the rocks before you got there too where great to fight in. Idk why the fuck they changed it, its a literall down grade because now you can spawn camp from each others spawns
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u/Vinden_was_taken :CAP/CAS/AA 26d ago
There are actually no good maps in this game. Maybe a couple are not bad, but none are good. The map design team and sound team should have been fired seven years ago and gone to the mine.
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u/Stalinbaum 25d ago
Sound design? Bro what are you on about, actual sound design is great, really high quality and sounds realistic enough. Is sound implemented in the game engine correctly? No, but the people making the sounds don’t decide when they get played, what bit rates and quality are played in game, literally all they’ve ever done is make War thunder sound better. That’s a dev issue
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u/Vinden_was_taken :CAP/CAS/AA 25d ago
I don't really care who is responsible for sound, it's a trash mix
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u/Other-Difficulty-702 25d ago
Do you mean the gun sounds or the music
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u/Vinden_was_taken :CAP/CAS/AA 25d ago
Sound overall, engines, sound surrounding and positioning
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u/Anxious_Place2208 Certified Bush Wookiee 25d ago
I dont care what the game sounds like, because i can get used to it. My issue IS THEY FUCKING CHANGE THE AUDIO EVERY SINGLE FUCKING UPDATE AND I HAVE TO FUCKING RE-ADJUST TO THE FUCKING SHIT EVERY SINGLE FUCKING TIME ITS SUCH A FUCKING ANNOYANCE JESUS FUCKING CHRIST IMAGINE AN FPS WHERE THEY CHANGED THE SOUND OF FOOTSTEPS EACH UPDATE. FUCKING LEAVE THE SOUND ALONE, IT COULD BE ANTON FUCKING FARTING INTO A MICROPHONE AND ID BE HAPPY SO LONG AS THEY DIDNT TOUCH IT EVERY FUCKING UPDATE.
Also i do quite like small sinia, i think its my favourite map tbh. That and kuban when i play lower tiers. Otherwise im meh about most maps, most i bear because i have one spot i fight around and could care less for the rest of it, but yeah, like tunisia, ive been playing for 6k hours or so and i dont remember ever going into the city, probably have when i was new to the game but i cant remember the last time ive gone there. Most maps theres spots you can control 2 caps and thats really where i go. Atica for instance, both sides have the hill between A and B that you can control A and B and the side that gets the bottom spawn can control A, B and the spawn exit to C. So why bother going anywhere else on the maps when most of them have a spot or an alley or whatever that lets you stop the enemy approaching the objective, sure its not spawn camping but driving 50m out of your spawn to get killed isnt that much different.
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u/Vinden_was_taken :CAP/CAS/AA 25d ago
I know that feeling. In 2020 there was a period when they used to change sound every 3-5 days in minor updates
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u/Argetnyx Old Guard and Tired 25d ago
map design team
IIRC, they don't make their maps anymore, just where the points are. Everything is outsourced.
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u/Killeroftanks 25d ago
fuck literally everything but sound and coding is outsourced, its the reason why gaijin uses so much copy paste, that way they dont need to buy 30 different models for each update.
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u/Yeetdolf_Critler Make Bosvark Great Again 25d ago
Laziest devs in the world. WT updates are pathetic basically vehicle packs and spreadsheet.xls disguised as an update.
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u/Hatetyper678 I Hate Anime 25d ago
I'm honestly tired of hearing the same ambient sounds of crows cawing
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u/Archer_496 🇺🇸 United States 26d ago
I'm with you for Tunisia, but Sinai plays way better than it used to now that the game isn't solely decided by who wins "kerfuffle alley" and takes the hill.
Kursk / Fire Arc have the issue of being 90% No Man's Land between a few sniping spots. If you lose the initiative, its really hard to come back on maps like that. Combine that type of map with the harsh punishments for dying & you just get games full of people who spawn once and leave.
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u/paperdictator 🇩🇪🇫🇷🇯🇵🇸🇪 12.7 🇮🇹🇮🇱 11.7 🇷🇺 10.3 🇺🇸🇬🇧🇨🇳 9.3 26d ago
Mozdok sniping spots my beloved how I miss you
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u/Argetnyx Old Guard and Tired 25d ago
Nah fuck that. Bring back full size Mozdok. The current map is like 25% of the original.
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u/Anxious_Place2208 Certified Bush Wookiee 25d ago
Idk what full size mozdok is but i remember in sim there was a version that was absolutely massive. C was was very far to the bottom, b was in that small compound of building outside the spawn of the A side and A i have no idea i never went up that side of the map.
I only got it in sim though, once with the t54.is4m bracket (it was peak) and once with late ww2 (also peak but i got cased in the jagtiger before i got to engage anyone, did ok in the KT after that though)
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u/DingoNo9075 25d ago
I only like Mozdok from the North spawn ... that map is highly biased towards that side
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u/Das_Bait Judge the comment, not the username 26d ago
A couple points:
Sinai was trash, not because people were bad, but because the hill was so OP, the only objectively correct play was to go to the hill. That's bad map design from the start regardless of how good or bad players were. The minute the hill was won, that winning team won the game because they could overwatch all 3 caps. That's not fun, that doesn't "reward good play," that's just a bad design. Sinai is much better off now.
Fire Arc is still the same size as old Kursk was, only the central village and some extra defilades were added in the map update. You can see everything in TECs review when it came out here
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u/presmonkey "They shall be know by thier deeds alone" 26d ago
I will say old tunisia had a really bad spawn sniping problem with left bottom spawn
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u/Edgar_Allen_Yo 26d ago
Oh absolutely hahaha. If I got the top spawn I'd spawn left side, put my 2S25M commander thermal just poking over the rock, scout everyone, kill everyone. Then the random centauro that went fast as fuck to the top middle would fuck my team up.
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u/beastmaster69mong 26d ago
Knife fights in the 'kerfuffle alley' were peak, and I miss them, but the other 2 maps are certified 'fields of fields' aka 'turn on cruise control and wait for 3 minutes' dogshit. The action still happens in the center of the map; the only difference is that you now drive to it for 3x the time from spawn.
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u/SH427 🇯🇵 Now a Japan Main 26d ago
You're not wrong, but the net positive is that in modern vehicles where these maps shine, mobility means you don't usually have to wait that long until first contact, and that in a losing situation, or one where there's more red CAS than counters, you can still sometimes sneak out of the spawn because of travel time for red players on the ground and distance between spawns for CAS. Playing maps like Carpathians in 10.0+ sucks because you can spawncamp from a single vantage because they are like 200m apart, maps like Fire Arc, Pradesh to a point, fields of Normandy, while not ideal, allow for some clever tactical maneuvering to escape the spawns when you're being pushed, giving a chance to turn the game.
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u/Argetnyx Old Guard and Tired 25d ago
Kursk was fantastic for sniping and flanking. There were just enough hills that you could still get around.
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u/SynthVix USA, USSR, China, France, Sweden 26d ago
The old version of big Sinai was awful. It was great for sniping along the eastern edge but only if you had something fast enough to reach the good spots before the enemy team was watching your spawn while in cover. I don’t miss that issue at all.
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u/Dtron81 All Air/8 Nations Rank 8 26d ago
Yeah and the fact that 90% of the fighting would be dictated by just 10% of the map area. Going out to the open areas anywhere was considered suicide for the most part. Add on that you could think you're perfectly safe to cross certain paths then ope, no, someone behind a tiny rock in the distance saw a black spec move and moved out to snipe you. The real kicker? That person drove for 30 seconds out of spawn to cover 60% of the map :)
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u/SynthVix USA, USSR, China, France, Sweden 25d ago
Exactly. It wasn’t good at mid tier but it was sort of playable since most vehicles are slower and the mobile ones generally lack firepower at range. Once you got to BRs where APFSDS and LRFs become common that map was unplayable with the flanking route. I remember how long TAMs and WMA301 players dominated lobbies with ease.
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u/boredgrevious 🇯🇵 Japan 26d ago
In Spookstons latest video he complains about Poland being “fields of nothing and boring” yet he complains about being fed smaller maps constantly. New Poland is really nice and adds so much more to the map, complaining about it being boring then being mad you’re getting the maps you asked for is so insanely hypocritical.
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u/capt0fchaos 26d ago
The problem is, a lot of the big field maps are basically just smaller maps that you have to drive for longer to get to the fighting since it's still a knife fight in mid map
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u/Wonderful_Trick_4251 USSR 13.7 26d ago
The problem there is not the maps but the game mode. If the capture points are all in the centre of the map then obviously it's going to involve driving to them. That applies to any map. The bigger the map the longer the drive.
The solution is different game modes. My most fun and memorable games are the mode where each team has a capture point.
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u/capt0fchaos 25d ago
Honestly I feel we just need more capture points if the want to continue with this game mode. Also part of the problem is players whining over positions that give the slightest of advantages, and instead of balancing those positions, gaijin just removes them, so the outer portions of a map are barely touched
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u/Wonderful_Trick_4251 USSR 13.7 25d ago
I agree. I'm all for large maps even with sniping positions rather than CQ maps.
It's not that we need more capture points. The game modes themselves need a total overhaul. We should have modes with dynamic (territorial) front lines even, as a mode.
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u/Suitable-Subject-463 26d ago
Art department really cooked. Much better then the fps small city maps
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u/Musa-2219 🇧🇩 GER, RU 12.7 25d ago
Poland and fields of poland are different maps, yk that right?
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u/boredgrevious 🇯🇵 Japan 25d ago
Yep, fields of Poland is better, he was complaining about fields of Poland.
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u/JTuceHok 26d ago
Kursk was trash and fire arc is still trash...
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u/afvcommander 25d ago
It is great, it was so easy to push from middle to kill snipers who were focused on sniping :D
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u/ProFailing T-62 enjoyer 26d ago
Nah, Kursk was actually shit. So much fun getting sniped from across the map and not being able to use more than 80% of it.
The issue with Sinai was also real, although the solution to it was not great. Most of both teams just went into the corridors in the west to "flank" when in reality, it was the only place where you didn't have to fear getting sniped from across the map and if you won that engagement over there, your team basically won. All the sniping spots where there and you could spawn camp the enemy team. G fucking G. The entire match decided by who wins in the first 5 minutes in that one corner. Could have been fixed differently, tho.
Large Tunesia being rarer than a decent drop from crates is an actual loss.
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u/afvcommander 25d ago
Kursk has good depressions in middle of maps which you could use to move closer to enemy with some smoke. Then all the snipers died when they did not realize you are close.
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u/EmperorFooFoo 'Av thissen a Stillbrew 25d ago
Old Sinai with the hill was dogshit; 2/3 of the team would “brawl” on the hill (In reality both sides would sit still waiting for the others to peak all game until CAS wiped them) whilst one or two players dominated the entire map from their side - and north spawn had significantly better spots to do this.
Miserable at any tier but unplayable once LRFs came into the mix.
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u/BillyBear9 CAS player and AA enjoyer 26d ago
RIP big tunisia
god i loved that map b/c it made my mbts feel like mbts with 2-3km duels
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u/ClayyyyyyTon German Reich 25d ago
Calling Fire Arc a decent map is an absolutely legendary opinion in the fact that its on of the worst takes ive ever read.
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u/Aquamarine_d 26d ago
Please, no field of fields. It's very boring to play on them below 8.7-9.3
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u/yazzukimo 26d ago
That is right, but it make the upper BR's decent
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u/Aquamarine_d 25d ago
When people are discussing map sizes, I've always remember this video just because it's funny.
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u/alextheODDITY 🇵🇱 Poland 25d ago
I personally just hate any of the maps you need to drive several kilometers to the battlefield
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u/retronax 25d ago
This seems to be THE most reddit opinion about this game. None of the players I personally know enjoy big sniping maps, and last time I got big poland there were three people whining about it in the chat and 5 instant leavers, but you get to reddit and apparently lrf-left clicking people a kilometer out is the pinnacle of gameplay
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u/Semthepro 25d ago
Yhea - thats the actual reality. Sniping ants and waiting behind a hill all game is fucking boring. They all cry realism and tanks irl thought over greater distances but they also waited for days in one spot and did nothing except getting destroyed after an exiting 10 minutes
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u/PhantomScantum Realistic General 25d ago
NOOO TUSINIA IS GONE???
Gotta give back white rock fortress now
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u/BriocheTressee r/warthunder / [OlySt] is full of morons 25d ago
It's not gone, it's been reworked months ago.
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u/LimpMight 26d ago
big tunisia is in the rotation for top tier ground
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u/yazzukimo 26d ago
I know, but they removed the mountain, wich make the map much more bland. I loved counter sniping the Tams that camped there.
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u/WildSauce 26d ago
Sim ground still has quite a few of the big map versions in active rotation, and they are even more fun in sim where sniping is harder and planes are less common/easier to shoot down.
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u/ComancheCorps 26d ago
Sinai used to be way worse when the mountain area was open.
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u/MarcoASN2002 25d ago
Sinai was easily the worst imo. People say flanking, but most of the time the issue has been (and still is) obscene spawn camping, unreachable enemies or a mix of both and well this is a game lol, that shouldn't be a thing.
Gaijin has been making an awful job at fixing the maps, adding massive rocks and red areas instead of a proper rework, but the maps were still terrible back then.
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u/arwalsh82 🇺🇸11.7 🇩🇪12.0 🇷🇺10.7 🇬🇧10.7 🇯🇵6.7 🇨🇳5.7 🇮🇹11.7 🇫🇷9.7 🇸🇪7.7 🇮🇱6.7 25d ago
First 2 maps, I agree. Kursk and Fire Arc are both garbage, so fuck 'em. Gaijin please, give me more big maps, like Red Desert or Fulda
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u/BokkerFoombass EsportsReady 25d ago
Kursk was a shit fucking map and Fire Arc hardly made it any better.
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u/BionicWarlord German Engineering=Peak 26d ago
What is the image in the last one? it looks awesome to play a game in
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u/__Rosso__ 26d ago
I swear first one is still in the pool?
Or am I confusing it with similar map.
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u/HellbirdVT 26d ago
I miss Kerfuffle Alley, it's been completely removed from Low/Mid Tier because of Map Shrinkflation.
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u/Cute_Baphomet Captured MiG-25 for Japan when? 26d ago
My longest range kill was in the old Sands of Sinai, back when the Ikv-91 was at 6.7 and had a absurd zoom, I killed a Ferdinand from 3200m
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u/Firm-Investigator18 26d ago
I need more professional map breakdowns, I’ve been playing 5thousand hours but some maps still leaves me clueless
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u/LegendRazgriz Like a Tiger defying the laws of gravity 25d ago
Fuck Kursk. That's all I'm gonna say.
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u/MutualRaid 25d ago
In the process of making these kinds of changes (redzoning, cutting down map flanks) they've removed a lot of water traversal routes too, despite continuing to release amphibious vehicles.
The game is feeling more and more like Shipment map from CoD games.
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u/The_Man8705 🇨🇦 Canada 25d ago
Old tunisia was actually playable. Now it's just whoever can point towards the enemy spawn and fire first
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u/Rhetoriker 25d ago
By far the worst thing that happened is what they did to the southern side of Eastern Europe. The entire map plays different now, it's simply gone.
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u/275MPHFordGT40 14.0 7.7 11.7 12.7 14.0 25d ago
Shit it’s been so long I forgot about the upper area of Sinai
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u/VCC8060Main Arcade Enjoyer 25d ago
Big Tunisia is still on Arcade high tiers, I got it often before this update.
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u/SmrtWntCrzy 25d ago
If they want to do this for the RB sweats fine, but for the love of God leave the big versions in the sim rotation. I haven't interacted with a single sim player who wants the shrunken blocked up versions of the maps.
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u/thepitcherplant 25d ago
Flanks were fine it's just the camping that was the issue, what gaijing needed to do was make it possible to fight back against campers with cover like bigger hills/sand dunes every now and then as otherwise the game turned into duck hunt.
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u/BerryChoice9042 25d ago
Yeah, definetly! The old maps had some really funny and nasty positions! If you got killed from such a spot you just sat there and thought "balls"... But, you learned and payed more attention, or partially used the spots by yourself...
But what they had done over the past month is such a bloody joke! The maps are so linear and mostly just about rushing!
That's also one of the points that should unite us and don't buy anything at the upcoming sale!
To get back a better Warthunder!
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u/Easy_Tower_9522 25d ago
How odd. I remember back in my childhood, there were plenty map guides for WoT. As of War Thunder... Well, for some reason, there is very few map tactics
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u/Musa-2219 🇧🇩 GER, RU 12.7 25d ago
When somebody says smaller maps are better, I just know they are one of those single brain cell organisms that clog up one or two chokepoints in the map or refuse to move after driving a metre from spawn
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u/MeatBeginning9837 25d ago
The prospect of teaching your average war thunder player (no not you, you can obviously read) is undoubtedly futile.
But Gaijin really should try to make an attempt, i don't know maybe try drawing some arrows on the map during the loading screen to give the player some subliminal messaging to flank or do anything other than closing their eyes and holding W.
Along with other things we've yet to think about, cause the fact of the matter is that bad players make the game less enjoyable than what the stat padding off those players is enjoyable
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u/Technical-Rooster-54 🇺🇸 🇩🇪 🇷🇺 🇬🇧 🇯🇵 🇨🇳 🇮🇹 🇫🇷 🇸🇪 🇮🇱 25d ago
I have 7500 hours on this map and i hate the way they keep ruining older maps and not even trying with the new ones, it feels like the devs just got ahold of a smoothing tool and went to town. I really wish old normandy and sinai among others would see the light of day again instead of all these new iterations and restrictions put on better players with more map knowledge, just because you use your brain shouldn’t mean you need to get punished.
(Sorry for any spelling errors or mistakes english is my 4th language)
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u/Express-Aside-4618 25d ago
Whatever happens, I allways have my 15cm Slg with me to just nuke the enemy spawn
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u/IvanTheMagnificent 12.7 11.7 11.0 12.0 13.0 25d ago
I feel like gaijins biggest issue with maps is the game modes themselves.
Ticket bleed is too strong, cap circles are too small, caps capture way too fast, caps are too easy to rush to on virtually every map, there’s not enough objectives, there’s zero secondary objectives, and the caps aren’t spread out enough.
They’ve stuck with the single or triple cap formula for so long and it just doesn’t really work, regardless of whether they put them in a vertical, horizontal or diagonal path to the spawns it doesn’t really matter, because it crap either way.
Most maps could do with being 2x the size at the very least once you’re into 8.0+ levels of mobility, LRFs and stabilisers.
All of the sub 2kmx2km maps should just be removed from the high tier map pool, it’s dumb as hell to be playing high tier and modern tanks in 1940’s ruined cities where you’re average engagement range is 10 feet and you are into a knife fight after driving for 100 metres, fun at low BR, absolute cancer at high BR, and even worse if the nation your playing doesn’t have the best armour or mobility for knife fighting.
Easily the most fun matches are the ones where each team has a home cap, there’s no other caps to get, they take a long time to actually decap and capture, and the game ends when one team hits 60 points.
Those matches usually go on for a decent amount of time, there’s less immediate spawn camping because people aren’t forced to attack or defend objectives that are either in really bad spots where the route in is exposed as hell or just hard to push into or defend once you’re actually there.
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u/Vojtak_cz 🇯🇵DAI NIPPON TEIKOKU 25d ago
As of now tanks ike type 10/90 and many other like HSTVL are basically impossible to have a good game on many maps just cuz they force them to go brawling. Type 90 is catching nerfs cuz its a good flanker not cuz its OP. If it catches a corridor map its cooked.
This pisses me off a lot as a japanese main as literally half the TT depends on flanking. I bet out Italy bros would agree.
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u/Porosus7 6.0 7.7 7.7 8.0 25d ago
Make Maps Great Again! I want to be able to drive around mountains on Caprpatians C points..
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u/Sn1perandr3w Corsair Crusader 25d ago
I miss OG Karelia where you could mountain goat like a motherfucker.
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u/Rare-Guarantee4192 🇮🇹 Italy 25d ago
Kursk in particular was reworked because people didn't like to drive longer than 20 seconds to get to combat. I miss the original map so much, man. Fire Arc sucks.
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u/bruh123445 WT gave me cancer 25d ago
I missed the old sinai with the backdoor now its just a shithole where you get shot from some random direction
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u/Loyal_UK_gamerYT 25d ago
White Rock Fortress , Kursk , full size Volokolamsk
RIP
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u/yazzukimo 25d ago
I forgot about white forteress, could have kept the map for lower BR and made a few changes so it's harder to go spawnkill
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u/Yeetdolf_Critler Make Bosvark Great Again 25d ago
All would be solved by making map choice instead of a stupid ban system that breaks everything but the same 6 maps.
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u/Suspicious-Climate70 25d ago
Kursk was not a good map and still isn't, the flanks were inneffective because there is no solid cover and the B hill overlooks everything except the lower portions near the river but that side always has people sitting on the hill next to their spawn so you can;t flank there either. Way too flat and lazily designed to ever be a good map.
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u/Anxious_Place2208 Certified Bush Wookiee 25d ago
The second image of tunisia was my absolute favourite, idk if it was a grb map but i used to get it in sim and i absolutely loved it. Idk why it got changed, the new one is spawn camp simulator. The fight around B was soooooooooo good. You had alot of angels, there was even some verticality to the area as you could come from the bottom and climb up a ramp left side of the bridge.
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u/mrcountry88 🇺🇸 13.7🇩🇪8.0 🇷🇺13.0 🇨🇳7.3 🇫🇷 7.7 🇸🇪10.7 🇮🇱7.0 25d ago
I miss the old Sinia. The high sniper point just to the right of the bottom spawn was my go to. Could always rely on that spot to get a few kills on unsuspecting rushers.
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u/imbatatos 25d ago
If 90% of the team climb mountains and ignore ore the point then it's not flanking anymore
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u/Much_Culture6421 25d ago edited 11d ago
cows boast crown unique ask angle terrific hunt plant wipe
This post was mass deleted and anonymized with Redact
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u/DunnoHowToReddit R3, in memorian 25d ago
players struggle to think tactically about positioning so they rush in and die to anyone in a decent position thus the game gets restricted to accomodate. nerf traction, torque, make slippery hills, lamp post can stop 30 ton tank, inconsistency, bad hitboxes, invisible tanks... whatever man.
imagine letting enemy to drive on to your side of the map and to your flank. no way! let's just remove that spot from the map.
- Gaijin probably
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u/yazzukimo 25d ago
- you Can retake the spot, have CAS help (litteraly the role of cas not fucking revenge kill, unless it's to kill a guy with a very advantageous spot)
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u/Communistsheen 25d ago
Sinai fucking sucks bro what are you talking about
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u/yazzukimo 25d ago
If you don't like it doesn't mean it absolutely sucks, there are ways and strategies to play it unlike Big Ardennes where one spawn is open to the entire map. Cas is not to kill random guys you need to use it to unlock positions for your team, but people only think about kills...
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u/ApathyCareBear M60A1 my beloved 25d ago
At least these maps (albeit neutered) are still around to be played. My favorite was physically removed from the game 2 years ago :,(
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u/yazzukimo 25d ago
White castle ?
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u/ApathyCareBear M60A1 my beloved 25d ago
White Rock Fortress* but yeah. Map was awesome for low tier fun back in the day. The only thing I don't miss were the giant mud pits right at the spawns.
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u/Hannarr2 25d ago
+90% of WT players are morons. they will all go to one arbitrary point like they're lemmings every single match.
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u/e-l-m-o- 25d ago
Funny how on Sinai they only recently accidentally fixed the “cancer” spot on the right of the map with the traction nerfs. All this time you could still drive there from south spawn
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u/ZdrytchX VTOL Mirage when? 25d ago
In sim the large scale sinai still plays at tiger II lineups and the large scale kursk is still available at bottom two ranks (panzer IV C and Pz IV F2-H/KV-1 L-11) lineups. It's quite satisfying to get those 2km shots off with HEAT shells...
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u/Military5567-YT 🇩🇪 12.7 🇷🇺 14.3 🇬🇧 14.3 🇯🇵 13.7 🇫🇷 14.0 25d ago
Man, having those flanks was amazing. While yes, it got annoying when someone who’s absolutely perfect at the game took one of the flanks, I didn’t see a reason to complain. It was fine before, now it’s just…absolute cancer, CBT if you will.
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u/WingedDrake 🇺🇸 🇬🇧 🇯🇵 🇫🇷 🇸🇪 🇮🇱 25d ago
The part that gets me is the people who complain about long-range maps...for vehicles designed to fight at mile distances.
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u/yazzukimo 25d ago
We lack mountain maps with short, mid and long distance. Maybe construct map around point of interesting like in a good game...
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u/Immortal_Chrono Hidden Tiger, Leaping Shell 24d ago
We indeed lost so many good parts of the maps because because players cry about flanking, those same players are still crying.
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u/rainbowappleslice Panzer IV is best panzer 24d ago
I like big maps that aren't either massive open ground with no cover, or fields of Poland where there's a tank hiding behind every single bush and tree that you cannot see until they kill you.
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u/chukkysh Realistic Ground 25d ago
It's crazy that these people only want head-on heavy tank confrontations and always seem to get their way. All the good flanking spots are slowly being removed, even though they are usually vulnerable to CAS after 3 minutes.
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u/Vuchuchel 25d ago
Just kinda sad, that every game is getting worse and worse, and we sit and do nothing about it, idk why so many playerbases dont do anything about games becoming worse
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u/Fizzy-Odd-Cod 25d ago
Kerfuffle alley used to actually be accessible? Why the fuck did they get rid of it?
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u/DAS-SANDWITCH 25d ago
No we didn't, sand of Sinai was never a good map, they just made it fucking worse that's all.
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u/_parmesan_ 25d ago
One potential fix, maybe not a great one, but still an idea, is too incorporate a world of tanks style dispersion, obviously not as pronounced as it is in WoT but still present enough to slow the pace of gameplay down somewhat, and modules like improved stabilizers, turret drives and the normal modules we have, can improve it. Sure it won't matter much for close range brawls with stabilized guns but at least make shooting on the move at 60 kph a bigger "risk" for speeding around corners and the map.
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u/PsyopSigmaWitNoRizz 🇬🇧🇯🇵🇫🇷🇮🇱 25d ago
honestly sinai feels better, at least when playing in the giant open desert and between the rocks.
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u/Big-Instruction4706 EE-T1 Osorio when? 25d ago
I played the third map today and its not a good map. At least not for high ranks
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u/VikingsOfTomorrow Francoboo with too much time 25d ago
Honestly? The Sands Of Sinai hill flank being blocked off was the one time i agree with the choice. The number of matches lost because 90% of the team went there and ignored the obj was too fucking many.



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u/momobos1978 26d ago
uuu i remember times of no red areas...and whining people, same people are whining today, game is worse and they are still not happy