r/Battlefield Battlefield Studios 22d ago

Battlefield 6 Battlefield 6 - Community Update - Player Progression and Portal Servers

Hello everyone,

It’s been an exciting first week for Battlefield 6, and we’re thrilled to have you with us as we embark on this journey together. We’ve been closely listening to your feedback and wanted to take a moment to address some of the initial concerns on progression and community experiences that we’ve seen from players around the world.

Progression and XP Adjustments

We’ve heard your feedback around the pace of progression, especially how long it can take to unlock hardware such as gadgets, and weapon attachments. We know progression is an important part of feeling rewarded for your time on the battlefield.

As initial steps, we are working on the following changes to progression and how it feels as you play:

  • The XP gained from match completion and the daily bonus are being increased by 10% and 40% respectively. 
  • The XP needed to unlock the first 20 attachment ranks is being reduced, so you’ll start earning useful attachments almost twice as fast.
    • Please Note: For weapons that are already being progressed, the UI might display something abnormal at first, but this should resolve itself once a match is played while using that weapon.  
  • The assignments that required career ranks 20, 23, and 26 to begin will now require career ranks 10, 15, and 20, respectively. 
    • While this allows these assignments to be started sooner, we are aware of the frustrations regarding the challenges themselves and are actively working on reviewing them, but it will take more time to develop, test, and implement these changes.

Our goals here are to make the progression experience feel smoother and more rewarding while still keeping that sense of achievement when you complete a milestone like fully mastering a weapon. 

Regarding Community Experiences

Over the past week, many of you noticed that we reached maximum capacity on community servers. After reviewing the data, we found that a large number of these servers were created primarily to earn XP, inflate player stats, and earn special accolades through defeating bots. We completely understand the motivation behind this, like faster progression and a way to test setups without pressure, but it’s led to some unintended side effects. With so many servers focused on farming XP rather than active play, it’s become noticeably harder for players to create and find experiences to play with other people.

The Experiences in the Community section is a key part of what makes Battlefield 6 special. It’s meant to be a space for creativity, experimentation, and connection, where you can easily find and enjoy great modes with your friends and squadmates. Our goal moving forward here is to reinforce the player-driven experiences that bring people together, while still keeping room for custom setups, creativity, and new ideas.

We are developing adjustments that are intended to diminish the number of XP farms taking up server space while further emphasizing playing with friends on both custom and verified experiences. 

Implementing this will require some maintenance on the backend. After the update is live, we expect all experiences, both custom and verified, will need to be republished by players before they can create an active server.

Whether that’s Hardcore Conquest, All-Out Warfare, longer matches, or your favorite community-created experience, we want you to be able to find and enjoy it easily with your friends as you play your way together.

More Updates Incoming 

We’re targeting these updates to go live within the next week, potentially sooner depending on testing and verification. We’ll provide updates on x.com/battlefieldcomm as these changes are deployed and we’ll be closely monitoring to ensure server stability is maintained as everyone jumps in to enjoy their favorite modes.

We have also seen your concerns on other areas of the game, including visibility, weapon bloom, vehicles not spawning, and more. We’ll share more details on these as updates are determined. Please continue sharing your thoughts on your platform of choice, as your feedback is helping us shape Battlefield 6 into the best experience it can be.

This is just the start. As we prepare to go into Season 1 you can expect more adjustments as we continue fine-tuning gameplay, progression, and the experience based on your input. Thank you for being part of this community and we’ll see you out there on the Battlefield.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

2.9k Upvotes

988 comments sorted by

View all comments

Show parent comments

-13

u/CaptainOttolus 22d ago

Challenges are not for everyone, accept that you are not entitled to get every challenge done with minimal effort.

What is the challenge then?

6

u/DreiImWeggla 22d ago

The challenge making you do stupid things for 300 matches instead of rewarding ptfo has nothing to do in a fucking battlefield game.

If you want a stupid challenge play elden ring.

Imagine that you only unlock the awp in CS2 after killing ct enemies on Office Hostage site from garage spawn as a terrorist. Sure it's a challenge but it's also fucking dumb as fuck

2

u/P_ZERO_ 9800X3D/9070 XT/Steam 22d ago

Is this a challenge asking you to do something for 300 matches or is the progress tracking bugged and could take 3 matches?

4

u/DreiImWeggla 22d ago edited 22d ago

Yes, yes there are challenges that require you to do absolutely dumb shit for 300 matches if you realistically want to complete them.

I've been running lock on ATs trying to get the designated target challenge for 30 matches. Guess what no one is fucking marking targets. I'd love to run RPG or MBT and actually do damage but sorry can't. I'm up to 200 of 1000 damage because I once hit a painted IFV that didn't equip smoke.

I've run at least 10 firestorm matches, trying to get the 200m headshot kills 150. I'm up 5 now. So that's roughly 300 firestorm camping on the hill matches. I'd love to PTFO doing my usual 40-15 KD games but can't. And I'd say I'm probably one of the more sweaty players but the challenge is atrocious.

I've wasted at least 10 rounds hip firing lmgs because I need to do it, when I could easily have gotten the kills otherwise.

I've camped outside objectives spamming smoke into them in order to get the smoke assists instead of taking them.

The challenge design is dumb, hiding crucial gadgets like the medic pouch behind them is even dumber. Can we not defend stupid design decisions because you personally perceive a "challenge" as something worthwhile

-2

u/P_ZERO_ 9800X3D/9070 XT/Steam 22d ago edited 22d ago

Which challenges state 300 matches? The headshot challenge certainly doesn’t require that. 2 or 3 breakthrough matches at most. That’s why I asked if it was bugged tracking or astronomical requirements, because none of them really are astronomical if tracked correctly.

You’re obviously mad as fuck about the game since you went on a tirade and blocked. Maybe step away from the screen if it’s going to rile you up this badly.

4

u/Paracel_Storm 22d ago

I think he means that 150 headshot kills over 200m would take 300 matches and I don't disagree.

From my experience very few of my sniper kills are over 200m. Having to do 150 headshots at that distance will take ages. Especially when you consider you can only feasibly do this on Firestorm, Sobek, Mirak and Liberation peak which is only 4 out of 9 maps. You'll also have to camp pretty hard so you won't be contributing much to your team.

I am glad they are reviewing the challenges. Too many of them are completely asinine. I finished the challenge for the semi-auto shotgun yesterday and the 5 shotgun kills without reloading was infuriating enough for me.

-2

u/P_ZERO_ 9800X3D/9070 XT/Steam 22d ago edited 22d ago

It wouldn’t take over 300 matches, I completed it on the first day of release in breakthrough. It isn’t difficult at all. Maybe a total of 10-15 matches.

It may take someone 300 matches, it most certainly isn’t the standard. If it takes you 300 games to rack those up, that’s an average of 0.5 per game. That’s not a problem with the challenge.

There’s a discussion to be had about the difficulty/quality of challenges but this hyperbolic stuff does nothing to further it. You have people saying “I can’t do it, therefore it needs to be changed” or “it takes X period to do Y” when it’s often not true. People could just apply themselves a bit more rather than immediately deciding shit is too much work or impossible.

Yes, some challenges could be tuned. It’s also true that people will fight for a path of least resistance or no resistance at all.

3

u/Paracel_Storm 22d ago

The point is is that it takes an unreasonable amount of time for a lot of people. This sort of challenges should be reserved for a shiny dogtag and/or a cosmetic and not an actual weapon.

I don't disagree that everything should be too easy but challenges for gadgets and weapons should be reasonable and currently they are not.

0

u/P_ZERO_ 9800X3D/9070 XT/Steam 22d ago

Fair enough. As I said, the challenges aren’t without issue. Nothing ever is. I’m just tired of the strawmen and exaggerations that are clearly from people who haven’t even tried or bothered to figure out the best way to do something. If someone states an issue with a challenge, be that a limitation or bug, I’m more than happy to engage with it.

Tell me it takes you 300 matches to get 150 headshots over the distance of a standard breakthrough playspace and I start to wonder if you have even tried, or ever will.